Topic: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!  (Read 24953 times)

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Offline Dizzy

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« Last Edit: August 03, 2006, 08:37:05 am by Bonk »

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #1 on: August 01, 2006, 03:53:30 pm »
Heh, bug number 1, before the test server is even up  ;D

The heavy planet assault script and light planet assault script are both showing the same "true name"
(both appearing as Met_DizzyAssault).  No impact on functionality, but complicates reporting a bit.

Diz/Bonk: I've posted the corrected version of Met_DizzyHvyAssault.scr (2pm PDT)

dave

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #2 on: August 01, 2006, 04:00:21 pm »
Righto. Well, reporting which mission is night and day. No mistaking which one you have.

Question: What mission name will player see on the list during the actual server? I'd prefer a roll of the dice here so they dont know which they get. If the Hvy appears too difficult, lowering it's frequency may be in order if not dropping down one of the bats to defsats. At any rate the mission itself appears heavily configurable. That's the coolest part.

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #3 on: August 01, 2006, 04:03:15 pm »
No worries, they both get the same generic mission name in game - you won't be able to see a difference until you actually spot what's in orbit.

The "true name" is only mentioned since Bonk probably/hopefully has them enabled in missionmatching.gf for reporting purposes during the test server.

And yes, it's not too difficult to change if you'd like the heavy version toned down or less frequent.

dave

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #4 on: August 01, 2006, 04:05:28 pm »
I haven't started setting up the test server yet. But yes, I intend to have misions names on for the test. Let me know when you have the posted pack updated and I'll download it, recompile and reupload the installer (~1-2hrs).

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #5 on: August 01, 2006, 04:07:50 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #6 on: August 01, 2006, 04:12:31 pm »
Lol, thanks Dave, downloading now...

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #7 on: August 01, 2006, 04:34:52 pm »
6 so far I think... lol

Offline Julin Eurthyr

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #8 on: August 01, 2006, 07:40:02 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave


... and yet another act that puts the evil in "Evil" Dave... ;)

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Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #9 on: August 02, 2006, 01:20:34 am »
I uploaded that installer four times today, at 40-50 minutes each time. Ugh, dial-up hurts, bad.

Anyway, the test server is up!

Offline SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #10 on: August 02, 2006, 01:47:55 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.
Life is short... running makes it seem longer.

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Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #11 on: August 02, 2006, 09:11:17 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.


Download and install NSIS: http://nsis.sourceforge.net/
And you might want to use Eclipse: http://www.eclipse.org/
and the NSIS plugin for it: http://nsis.sourceforge.net/EclipseNSIS_-_NSIS_plugin_for_Eclipse

But I use notepad alone to edit NSIS scripts. ;) Though some syntax highlighting might be nice, I just might try that Eclipse setup.

Read the NSIS help file thoroughly, while working your way through the examples included in the examples folder. Take a good look at the includes and useful scripts along the way.

Check out the tools here: http://nsis.sourceforge.net/Developer_Center (plugins - some need to be compiled from source within the NSIS source package tree)

And check out the NSIS forums: http://forums.winamp.com/forumdisplay.php?s=&forumid=65

Ive attached the current SGO6 installer, though note it is using my old flow control strategy (strcmp and goto) instead of using the LogicLib include which can make things easier.

Also check out upx: http://upx.sourceforge.net/ which can be called from an NSIS script to shave a few more KB off the installer by packing the executeable header

Also note that 7-Zip can be used to open NSIS installers - can be handy with development work: http://www.7-zip.org/

Check all that out. Try and reproduce my SGO6 installer, or an equivalent in a way that makes sense to you, and get back to me. I would welcome another convert to the NSIS cause!  :)

I wokrd with an installsheild demo for a month and I still prefer NSIS. I never tried clickteam, I just don't like the look of it.  :-\

edit: oh, and take a look in the scripting forums here for NSIS tips from Firesoul and I. ;)

« Last Edit: August 02, 2006, 09:29:27 am by Bonk »

Offline Capt Jeff

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #12 on: August 02, 2006, 10:31:38 am »
Are we going to be entering X-Class era by the end of the campaign?

That K-D7TX looks a little OTT  ;)
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #13 on: August 02, 2006, 10:42:04 am »
Deadman and I did a Dizzy-assault (WTF is the heavy one like??!!) and the planet seemed only interested in him.  I was able to move to range 2 and fire OL photons into the planet over and over while it fired on him and he was at a range of about 30-35 from the planet.

Deadman was the host BTW...
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #14 on: August 02, 2006, 10:50:12 am »
I've seen that - sometimes planets and bases seem to pick a target and ignore everybody else. Usually the host I think.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #15 on: August 02, 2006, 11:14:09 am »
Does sound familiar, been around for ages.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #16 on: August 02, 2006, 11:15:48 am »
OK, there's one thing I have a big problem with.

The OCI allows you to log in as say, Fed, buy a Fed DNH, then switch to Gorn while flying the F-DNH. You will show up on the map as a Gorn DN.

This is a bad thing IMHO. A big part of the game's strategy is knowing what heavy metal assets your opponent has, and how to counter them. Allowing this kind of deception eliminates that whole element. It is also unrealistic, because long range sensors should easily be able to tell a Gorn ship from a Fed.

Some people might think this is cool (I tricked him! HaHa!) but it's going to undermine a major part of Dyna strategy.

Another possible unintended consequence is to allow someone to resupply at any allied base. Again, sounds cool, but killing stategy.

If this can't be fixed within the OCI, I would strongly suggest a rule banning the practice.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #17 on: August 02, 2006, 11:36:31 am »
Tough one.

If a player switches races they should buy a ship from the new race and trade in ships from their old race, agreed.

Theoretically, I could make the race tranfers function automatically trade in your old ship and give you a roughly equivalent one from the new race, but it would be a lot of work and fraught with issues and complaints about the automatically generated new ship... hmmm though I could add a manual selection of the ship from the new race on the transfer... again a bunch of work, but probably a good idea and definitely feasible. I don't think I can get that done for SG6 but will definitely make it priority on the OCI wishlist.

It is not too hard to monitor for though, you can just check the roster for players flying ships from other than their current race. Until I can get the new ship on race transfer work done we'll just have to make that rule and monitor for it which is not that big a deal.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #18 on: August 02, 2006, 11:46:08 am »
Does the roster still show enemies and what they're flying, etc?

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #19 on: August 02, 2006, 11:48:47 am »
Does the roster still show enemies and what they're flying, etc?

Yes. (take a look ;)) Not difficult to disable if desired.

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #20 on: August 02, 2006, 11:56:35 am »
That may be the interim solution till the OCI is changed. Just look at the roster to see what they are flying... There are your long range scanners, tool.

What if instead of showing the exact ship someone is flying it instead showed what hull class and what race? Like Romulan Heavy Cruiser?

Would that be a quick fix, Bonk or take a lot of time? I'm leary of instantly knowing what ship someone is flying... Although after the very 1st encounter, everyone is gonna tell everyone else on TS what that dude is flying, so mb it doesnt matter...

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #21 on: August 02, 2006, 12:00:25 pm »
Ideal solution would be to diable viewing enemies on the roster, and insert a rule that you have to fly a ship of your current race.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #22 on: August 02, 2006, 12:06:00 pm »
Yes, I know that the "AI fire on host only" problem has been around for a while...
I mentioned it since we have a scripter involved and maybe it could be looked into  ;)

As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Very simple, and I can't see anyone having a problem with that.   I guarantee there will be such a rule on SS3.

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Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #23 on: August 02, 2006, 12:10:20 pm »
Ideal solution would be to diable viewing enemies on the roster, and insert a rule that you have to fly a ship of your current race.

Would be a pain to move it into the player controls and make it filtered by enemies, would also kind of defeat the whole purpose of it. I want to keep as much as possible viewable without logging in.

I can disable it altogether or just add configuraion paramters as to what information to show.

What do you think it should show 762?.

Definitley I agree that players should only fly ships from their current race. (like I said above, it will be a bunch of work to add a forced tradin and purchase on transfer but it is now on the wishlist marked as priority, but I'm sure you guys will come up with plenty of other issues that will be easier to address first... ;))


That may be the interim solution till the OCI is changed. Just look at the roster to see what they are flying... There are your long range scanners, tool.

What if instead of showing the exact ship someone is flying it instead showed what hull class and what race? Like Romulan Heavy Cruiser?

Would that be a quick fix, Bonk or take a lot of time? I'm leary of instantly knowing what ship someone is flying... Although after the very 1st encounter, everyone is gonna tell everyone else on TS what that dude is flying, so mb it doesnt matter...

It would be possible to replace the ships disaplyed on the roster with only their class instead, not a big deal.

Lets settle on what we want the roster to display then I can get to work on it.  :)

Offline FPF-DieHard

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #24 on: August 02, 2006, 12:13:56 pm »
Are we going to be entering X-Class era by the end of the campaign?

That K-D7TX looks a little OTT  ;)

Playtesting indicates otherwise (Fricking t00l owning my ass while he was in a DGX for example . . . )

I designed it so blame me :)

Who'd thunk that Star-castling was the root of all evil . . .


Offline Lieutenant_Q

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #25 on: August 02, 2006, 12:19:44 pm »
Could you set it up so that instead of Romulan Heavy Cruiser, Federation Heavy Cruiser etc...

I could be like: Romulan KR Cruiser, Federation New Heavy Cruiser.  It would seem to me, that, especially with the Romulan Ships, that each series would have a very distinctive long range sensor return.  And just because you know the hull type, doesn't mean you know the exact configuration.

Or better yet...have Romulan KR series ships come back as "Klingon Type" that way we don't know if they are Romulan or Klingon  ;D
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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #26 on: August 02, 2006, 12:23:55 pm »
Good idea Q. Bonk is looking into it.

DH, a klingon X ship with photons... Unique ships wouldnt you say?

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #27 on: August 02, 2006, 12:24:37 pm »
It would seem to me, that, especially with the Romulan Ships, that each series would have a very distinctive long range sensor return.  And just because you know the hull type . ..

Um, Cloaking Device?   ;D
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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #28 on: August 02, 2006, 12:25:42 pm »
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Very simple, and I can't see anyone having a problem with that.   I guarantee there will be such a rule on SS3.



Well us admins have to stick together... Ok I agree. I'll make a rule. That will save Bonk the pain and misery of fixing it now and he can focus on other stuff.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #29 on: August 02, 2006, 12:27:48 pm »
Good idea Q. Bonk is looking into it.

DH, a klingon X ship with photons... Unique ships wouldnt you say?

It's a D7T with an X-Refit (as per the SFB rules, as close as you can get in SFC:OP).  It plays nice with the other CA X-ships.   It was in SG05 and I'm not sure if it was even flown.  I don't feel it should have anymore restrictions on it than any other CA X-ship.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #30 on: August 02, 2006, 12:52:18 pm »
This is a test server. There exists terrain only in the center of the map. More Planets bases and terrain will be added later.

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #31 on: August 02, 2006, 12:57:54 pm »
Yes, I know that the "AI fire on host only" problem has been around for a while...
I mentioned it since we have a scripter involved and maybe it could be looked into  ;)
...

Yeah, this one has always bugged me (no pun intended), but I haven't found a useful way to prevent it yet (heh, aside from giving the defender control of the planet/base).

In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target, but nothing to order the AI to reevaluate the current situation (theoretically it should be doing that anyway, but I suspect therein lies the glitch).

I will take another boo at it though, see if anything new leaps out at me

dave
 

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #32 on: August 02, 2006, 01:01:53 pm »


In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target,
dave
 

How about just get it to shoot at tool?

Or the closest enemy target? Is there such an option?

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #33 on: August 02, 2006, 01:12:37 pm »
Bonk, Q's suggestion would be fine...just have it display general class, like the D2 interface does now (well, sort of). If it shows nothing at all, I am ok with that too.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #34 on: August 02, 2006, 01:28:43 pm »
In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target,
dave

How about just get it to shoot at tool?

Sadly there is no way for the scripts to recognize which actual players are involved .... if there was then my nickname would probably be something MUCH worse than just "evil" dave  ;D

Quote
Or the closest enemy target? Is there such an option?

No such luck there either  ... we could introduce code that continually tracks the distance between ships and the base, and intermittently does manual updates to change targets, but the routines involved in monitoring distancs also seem to introduce noticable lag :(

dave

Offline SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #35 on: August 02, 2006, 04:45:36 pm »
I'll give er a shot tonight bonk :)
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #36 on: August 02, 2006, 04:46:21 pm »
Since the only thing that hasn't been impleminted already on the OCI is the display on the roster...
Displaying the class of ship only is fine, you'll get the same by right clicking on a player in the campaign...
If you want to get more detailed than that, that's fine also.
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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #37 on: August 02, 2006, 04:48:29 pm »
Well... when a player gets in his 1st PvP then everyone on the Alliance will know what they are flying... Its not that big a deal to be secretive. But yes, I'd like to see it only show the race and hull type of the ship a player is flying.


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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #38 on: August 02, 2006, 05:12:21 pm »
OK, Dizzy, on the roster, back for some missions later after dinner, etc.
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Offline IAF Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #39 on: August 02, 2006, 06:40:21 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)





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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #40 on: August 02, 2006, 06:41:23 pm »
Turn... Off... Your... Firewall...

They are bad.

Offline IAF Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #41 on: August 02, 2006, 06:43:10 pm »
Turn... Off... Your... Firewall...

They are bad.

No firewall installed, the only firewall I have is my router :)




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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #42 on: August 02, 2006, 06:45:04 pm »
I had to turn off my windows firewall to dl it cuz its on an ftp server. I got page couldnt be displayed.

Umm damn... I dont know. Ask Bonk!

Bonk help!

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #43 on: August 02, 2006, 06:45:36 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)


Try connecting to our community FTP account if the anonymous connection is maxed out:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe  (or perhaps this style of direct link will work better for you without being redirected from http to ftp which may confuse you browser and/or security settings)

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #44 on: August 02, 2006, 06:47:34 pm »
Bonk, can u manage to easily link the battles reporting with the mission name that was run? It'd greatly help players know what mission they had an issue with.

Also, the -60 minute battle delay isnt needed for testing now that we know delays work, lets see the action happen right away plz.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #45 on: August 02, 2006, 06:49:07 pm »
Bonk, can u manage to easily link the battles reporting with the mission name that was run? It'd greatly help players know what mission they had an issue with.

I wish that was possible, unfortunately the mission name is not logged.  :(

Also, the -60 minute battle delay isnt needed for testing now that we know delays work, lets see the action happen right away plz.

Will do, just remind me to turn it back on or t00l will have baby birds...  :)

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #46 on: August 02, 2006, 06:51:33 pm »
Pssst... if you see a -1000 PP penalty in the battle log for a solo mission with no AI, its a forfeit!  ;)

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #47 on: August 02, 2006, 06:54:37 pm »
Did the either the direct ftp link or community FTP account get you sorted out there for the installer CayneG?

Offline Julin Eurthyr

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #48 on: August 02, 2006, 07:29:05 pm »
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Uh, I was planning on taking, say, Klink or Lyran ships out for a spin under my much more comfortable (and viewable due to shade colorblindness issues) ISC interface.  Granted, I wasn't planning on taking out a C7 or STL (if I was going to get a ship that big I'd want my I-CCZ), this rule effectively kills that whole opportunity for me (one of the really nice things I was planning on doing this server if I started feeling bored with plasma...)

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Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #49 on: August 02, 2006, 09:14:49 pm »

Mission bug (low priority): in the new Dizzy planet assaults, when you kill one of the orbiting bases the message "Planet Destroyed" appears.  I'll correct that before the final pack.

BTW - those new assaults are a b*tch flying Lyran - took the better part of an hour in an L-CC!

dave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #50 on: August 02, 2006, 09:40:53 pm »
Bring a wing!

Hey dave, your Stargate Assault... the DMY is too close to the base. Its practically on top of it. Move it away some 10k. That'd be good i think.

Base killing tip... kill the AI ships b4 you or an ally get closer than 40k from a base...

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #51 on: August 02, 2006, 09:55:57 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)


Try connecting to our community FTP account if the anonymous connection is maxed out:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe  (or perhaps this style of direct link will work better for you without being redirected from http to ftp which may confuse you browser and/or security settings)


Bonk, it is not working. >:(




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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #52 on: August 02, 2006, 09:59:41 pm »
Ill email u the installer. Its a hair over 6 MB.

What's ur email?

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #53 on: August 02, 2006, 10:33:17 pm »
Bring a wing!

Hey dave, your Stargate Assault... the DMY is too close to the base. Its practically on top of it. Move it away some 10k. That'd be good i think.

Righto, will do.

Quote
Base killing tip... kill the AI ships b4 you or an ally get closer than 40k from a base...

Heh, no kiddin.  As Lyran I prefer capping the AI ships - if they have seeking weapons I can make good use of them, and if not they're still useful cannon fodder for the bases to chew on for a bit. 

dave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #54 on: August 02, 2006, 10:37:31 pm »
That's not what I meant. The bases have ships which undock and attack you.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #55 on: August 02, 2006, 10:49:45 pm »
It in my profile, Dizzy.

Or you can mail it to lyrkiller2067@gmail.com :)





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Offline GDA-Agave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #56 on: August 02, 2006, 11:04:19 pm »
I'm getting an error everytime I try to downloand the installer

530 - no more connection allowed this IP

???
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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #57 on: August 02, 2006, 11:21:04 pm »
We need to mirror this.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #58 on: August 02, 2006, 11:31:56 pm »
Dizzy, zip it w/ winzip and then send it.

hotmail dont like .exe files.




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Offline IAF Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #59 on: August 02, 2006, 11:53:39 pm »
Thank you Dizzy, that did it. :)

+1 to you for your hard work on the server. ;D




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Offline Capt_Bearslayer_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #60 on: August 03, 2006, 12:18:22 am »
Hmmm.... getting an error:

Error opening file for writing:

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\DH123\MODELS\fpf\fff_3_2.bmp

And:

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\DH123\MODELS\hpf\hpf_brk.mod

Can I get some one to send me those 2 files?
Political Correctness is really Political Censorship

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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #61 on: August 03, 2006, 12:28:26 am »
Agave whats ur email i can send to u2

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #62 on: August 03, 2006, 01:22:23 am »
We seem to be having bandwidth issues since about 11 PM atlantic last night. Hopefully the cable tapping thiefs damage can be fixed soon, though it is recurring an awful lot.

I'll look for a freehost that will allow executables greater than 5MB... a very rare thing nowadays.

Please use the community FTP account if possible for now. Preferably with an FTP client like WS_FTP.

Community FTP login info here:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

WS_FTP95 LE can be found here:
http://www.ccs.uottawa.ca/download/ws_ftple508.exe

Offline Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #63 on: August 03, 2006, 03:43:01 am »
Curious:

Why does the DGX have 6 hellbores?

----------------




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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #64 on: August 03, 2006, 08:34:35 am »
Don't know Brez, good question.

Installer mirror!
(please test)

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #65 on: August 03, 2006, 08:52:40 am »
To reflect the additional firepower you could get from fast-loading multi-turn heavy weapons on X-ships. The Fed has the same adjustment.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #66 on: August 03, 2006, 08:57:07 am »
OMG, Brezgonne?  Welcome back.

Those are DH's toned down versions of the X ships.

They usually have close to the same power as their Taldren X ship counter part, but there are no 'x-weapons' on them.

IIRC, there are some discrepancies among them, but most have 50% more of their original HW mounts and ph1 mounts, then all ph3's are turned to ph1's.

The Fed CLC vs Fed CLX as an example...

Federation   CL   F-CLX   2   Phot   FA   2   Phot   FA   2   DroB   2   2   ADD12   1   2   Phot   FA            2   Ph1   FH   4   Ph1   RS   4   Ph1   LS                                                                              

Federation   CL   F-CLC   2   Phot   FA   2   Phot   FA   2   DroG   2   2   ADD6   1   2   Ph1   FH   3   Ph1   RS   3   Ph1   LS   1   Ph3   RS   1   Ph3   LS

Much easier to stomach than the Taldren things that were way out of whack.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #67 on: August 03, 2006, 10:33:49 am »
Why? The fact that everyone is screwed over equally should basicly makes fast loading moot. Adding heavy weapons rather considerably alters the dynamic of the ship by giving it far higher one shot crunching power that it's really ment to have.

For SFC X-Tech, just Effectivly ignore 90% of the fancy X-Tech that doesn't apply to SFC and use the rest.

GX racks are easy to make in SFC. Ignore pulse mode on the phasers (again; screwing everyone equally). Ect ect ect

And the feds don't have or really need a NCLX. The DDX works just fine  :P

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----------------




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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #68 on: August 03, 2006, 10:51:10 am »
Why? The fact that everyone is screwed over equally should basicly makes fast loading moot. Adding heavy weapons rather considerably alters the dynamic of the ship by giving it far higher one shot crunching power that it's really ment to have.

For SFC X-Tech, just Effectivly ignore 90% of the fancy X-Tech that doesn't apply to SFC and use the rest.

GX racks are easy to make in SFC. Ignore pulse mode on the phasers (again; screwing everyone equally). Ect ect ect

And the feds don't have or really need a NCLX. The DDX works just fine  :P

BPV: 170
SC4: MC .5


Ask DH, he made them.

I like them much better than the taldren things....

They have an edge, but are not OTT (like an X FF being able to toast DN's pretty much at will)
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #69 on: August 03, 2006, 10:52:08 am »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #70 on: August 03, 2006, 02:53:00 pm »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.

To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).
----------------




Offline KBF-Crim

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #71 on: August 03, 2006, 03:50:54 pm »
Diz...you bastard!...the wife thought I DL'd some pron when I ran the installer....LMAO

I had to re-install it to show her it wasnt.....BUWHAHAHAHAHA!

Offline FPF-Tobin Dax

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #72 on: August 03, 2006, 03:55:58 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #73 on: August 03, 2006, 03:58:39 pm »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.

To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).

You are questioning why it's different from the SSD, and I answered you. The SSD is only a part of the picture. The SFB X-ship rules form the rest, and they are not implemented in SFC.

If you want to make your own shiplist where X-ships follow the SSD exactly (but not the rules), feel free. We have used this one for a while and we are happy with it.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #74 on: August 03, 2006, 04:14:11 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:

Heh, was very glad I had the headphones on

dave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #75 on: August 03, 2006, 05:02:53 pm »
HIGH SPEED MIRROR:

http://www.sky-flyer.org/sfc/SGO6/SGO6.exe


Downloads as fast as 500KBs.


-fixed link-

« Last Edit: August 03, 2006, 05:24:40 pm by SkyFlyer »
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #76 on: August 03, 2006, 05:04:03 pm »
Bonk, if you want I can give you or dizzy FTP access to the SGO6 folder in case there are updates to the installer / shiplist.
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Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #77 on: August 03, 2006, 05:12:35 pm »
TY Skyflyer. Tell Bonk. He will need to upload the new installer. +karma to u.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #78 on: August 03, 2006, 05:21:09 pm »
Dave, Delete your DH123 folder in your main directory and then uninstall SGO6 then reinstall.

The fighters are in a sub folder there and something is wrong with that folder or your ftrlist.

Mb the DH123 folder was write protected?

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #79 on: August 03, 2006, 05:25:40 pm »
Small problem with the NW10Shipassalt mission. I tried this one and found that My AI help went no faster then speed 8. Me Z-DF, F-DDV, F-DDG. Defenders were 3 K-F5Cs. The DDV dropped its fighters with no problems. It's just that the Fed ships were cut to ribbons before the defenders were destroyed. They then went on to the Shipyard at speed 8 :(


Also the asteroid Base Assalt is doable in a DF..... It just takes a lot longer ;D


[img width=600 height=150]

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #80 on: August 03, 2006, 05:38:01 pm »
Small problem with the NW10Shipassalt mission. I tried this one and found that My AI help went no faster then speed 8. Me Z-DF, F-DDV, F-DDG. Defenders were 3 K-F5Cs. The DDV dropped its fighters with no problems. It's just that the Fed ships were cut to ribbons before the defenders were destroyed. They then went on to the Shipyard at speed 8 :(


Also the asteroid Base Assalt is doable in a DF..... It just takes a lot longer ;D


Can you get your AI ships to repeat this unusual behavior?

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #81 on: August 03, 2006, 06:56:50 pm »
Dave, Delete your DH123 folder in your main directory and then uninstall SGO6 then reinstall.

The fighters are in a sub folder there and something is wrong with that folder or your ftrlist.

Mb the DH123 folder was write protected?

Thanks Diz, got it!

dave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #82 on: August 03, 2006, 07:19:21 pm »
Our options are to fix it or pull it. What do u think dave?

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #83 on: August 03, 2006, 07:24:08 pm »
If folks can run this one whenever they get the chance, it'd be interesting to know if this was just fluke piloting behaviour by the AI, or something that will happen regularly in the mission.  Will see if I can pull it a few times in other races as well.

EDIT: <raise one eyebrow> Fascinating ... ran it with klink allies and they did the same thing - they started off cranking the speed up, but within 30 or 40 seconds had throttled back to speed 8 and stayed there.  I'll see if I can eliminate whatever's causing it.

Apologies Soreyes, you were entirely correct!

dave
« Last Edit: August 03, 2006, 07:39:31 pm by NuclearWessels »

Offline Lepton

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #84 on: August 03, 2006, 07:32:00 pm »
Had this happen in this mission as well, but they were gorn ships, so I thought they might not have a lot of power to go-go-go.


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Offline KBF-Crim

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #85 on: August 03, 2006, 08:08:33 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:

Heh, was very glad I had the headphones on

dave


The mother in law was sitting on the couch :o

I litterally laughed outloud and called Diz a bastard :D

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #86 on: August 03, 2006, 08:17:32 pm »
Our options are to fix it or pull it. What do u think dave?

OK Diz, I'm stumped for the moment - I can't see what's causing it, so the best bet is probably to pull this one: Met_NW8ShipAssault.scr

dave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #87 on: August 03, 2006, 08:29:02 pm »
Our options are to fix it or pull it. What do u think dave?

OK Diz, I'm stumped for the moment - I can't see what's causing it, so the best bet is probably to pull this one: Met_NW8ShipAssault.scr

dave


Ok ran this one more time and had the same thing happen. AI help went no faster then speed 8


[img width=600 height=150]

Offline Riskyllama

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #88 on: August 03, 2006, 08:43:23 pm »
also, i think 3 coalition, and 4 or 5 allaince players are presently ghosted
Everything is sweetened by risk. ~Alexander Smith

Offline KBF-Crim

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #89 on: August 03, 2006, 09:11:18 pm »
ghosted..

Offline Hexx

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #90 on: August 03, 2006, 09:21:40 pm »
I have 2x ghosted accounts.
Shipyards weren't working either.
Courageously Protesting "Lyran Pelt Day"

Offline KBF Soth

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #91 on: August 03, 2006, 09:49:15 pm »
Seems like when you  log on you get ghosted right away
I grant you your soul,but not your life.
Be happy that I have found a measure of mercy.

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #92 on: August 03, 2006, 10:54:29 pm »
Server has been rebooted. All ghosts are gone.

Offline KBF-Crim

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #93 on: August 04, 2006, 12:17:59 am »
Thnx Diz! ;D

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #94 on: August 04, 2006, 12:20:04 am »
Give me some karma, baby! I'm trying to catch DH.  :P

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #95 on: August 04, 2006, 12:25:57 am »
 there ya go diz, one from me  ;)

dave

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #96 on: August 04, 2006, 12:29:59 am »
Thanks Dave!!! Give DH some negative karma, I'll catch him faster!  :o j/k!

OK PEEPS! STRESS TEST TONIGHT! WE NEED EVERYONE ON!!! DO YOUR PART!!!
[/glow]

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #97 on: August 04, 2006, 12:31:54 am »
lol - too late, I just gave him a + as well  ;D

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #98 on: August 04, 2006, 12:43:21 am »
Give bonk 3 in a row. His OCI is AWESOME!

Offline Soreyes

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #99 on: August 04, 2006, 02:29:41 am »
Give me some karma, baby! I'm trying to catch DH.  :P

Heres one from me also.....from work where things are slow ;D


[img width=600 height=150]

Offline Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #100 on: August 04, 2006, 06:45:57 am »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.

To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).

You are questioning why it's different from the SSD, and I answered you. The SSD is only a part of the picture. The SFB X-ship rules form the rest, and they are not implemented in SFC.

If you want to make your own shiplist where X-ships follow the SSD exactly (but not the rules), feel free. We have used this one for a while and we are happy with it.


I was questioning why someone would bother to over gun the ships when there isn't ANY need to. It'd be nice if you actually bothered to read what I said. But since apparently nobody is intrested in listening I don't see a point in arguing with your viewpoint. I strongly disagree with it. Have fun. *shrug*
----------------




Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #101 on: August 04, 2006, 12:05:42 pm »
Our options are to fix it or pull it. What do u think dave?


Hah!  Got the little bastard!  The assorted updated missions are:

Met_NW8ShipAssault.scr (fixed spd 8 issue)
Met_DizzyHvyAssault.scr (fixed planet destroyed message for bases)
Met_DizzyStargate.scr (fixed gate placement issue)
Met_NW16PlanetDefense.scr (upped the difficulty a smidge)
Met_DizzyAssault.scr (fixed planet destroyed message for defsats)

Bonk, they're available at http://www3.telus.net/NuclearWessels/sfc/downloads/EDFixes.exe (313k)

dave

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #102 on: August 04, 2006, 12:19:39 pm »
Genius! + 1.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #103 on: August 04, 2006, 01:54:47 pm »
Shipyards weren't working either.

In game or on the OCI?

Sounds like the usual cable issues causing ghosts at prime TV time... it would be nice if comcast could secure thier lines... they are slowly killing us. Its a fricking shame.  :(

Offline Hexx

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #104 on: August 04, 2006, 01:59:27 pm »
Shipyards weren't working either.

In game or on the OCI?

Sounds like the usual cable issues causing ghosts at prime TV time... it would be nice if comcast could secure thier lines... they are slowly killing us. Its a fricking shame.  :(

In game- signed on, I (unlike some otehrs) was able to move around, and the right-click (to inspect the ship) worked, but you couldn't purchase one (left click did nothing at all)
Tried to use the webyards, but since it thought I was still logged in I couldn't.
Courageously Protesting "Lyran Pelt Day"

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #105 on: August 04, 2006, 02:05:09 pm »
Merlin was reporting crashes during a base assault mission when the base died.  He suspected a break model problem, but I didn't get a chance to talk to him before he signed off so couldn't confirm if it was the stargate mission.

Has anyone else run the battlestation or stargate assaults on the server yet?

dave

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #106 on: August 04, 2006, 02:14:46 pm »
In game- signed on, I (unlike some otehrs) was able to move around, and the right-click (to inspect the ship) worked, but you couldn't purchase one (left click did nothing at all)
Tried to use the webyards, but since it thought I was still logged in I couldn't.

Right, you must be logged off the game server to use the OCI player controls.

I wonder if the shipyards locked up due to Dizzy flying a non playable race? It would probably be better if he just assigned ships from that non playable race to a playable race for himself I suspect.

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #107 on: August 04, 2006, 02:18:50 pm »
Merlin was reporting crashes during a base assault mission when the base died.  He suspected a break model problem, but I didn't get a chance to talk to him before he signed off so couldn't confirm if it was the stargate mission.

Has anyone else run the battlestation or stargate assaults on the server yet?

dave


I was running those with Merlin and Stoney. The timing of the crash looked exaclty like a break model issue.

The mission was a "Dizzy Assault".

Offline GDA-Agave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #108 on: August 04, 2006, 02:20:02 pm »
To Dizzy and his supporting SFC geniuses,

I just wanted to mention about the neutral hex mandatory missions.   From what you told me last night, neutral hexes should be giving mandatory missions EVERY HEX.   Well, I was only seeing them every 3rd or 4th hex.

Please clarify and let us know.


Thanks,

Agave
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"Protecting the roads to Brucedom for all travelers of faith"



Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #109 on: August 04, 2006, 02:25:41 pm »
Quote
I just wanted to mention about the neutral hex mandatory missions.   From what you told me last night, neutral hexes should be giving mandatory missions EVERY HEX.   Well, I was only seeing them every 3rd or 4th hex.

I'll look into it, though I hate messing with the stock mission matching settings, it seems to just do more harm than good.

I'll try adjusting the political tensions against the orions. But we'll need a reset for that.

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #110 on: August 04, 2006, 02:28:17 pm »
Where are the F torps on the G-CC and CC+?

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #111 on: August 04, 2006, 02:47:07 pm »
Second left past engineering. ;)  :D

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #112 on: August 04, 2006, 03:04:04 pm »
Where are the F torps on the G-CC and CC+?

lololol n00b

Offline GDA-Agave

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #113 on: August 04, 2006, 04:26:34 pm »
Where are the F torps on the G-CC and CC+?

lololol n00b

I second that!!   ;D
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Offline Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #114 on: August 04, 2006, 04:36:14 pm »
Where are the F torps on the G-CC and CC+?

lololol n00b

o_O how exactly is that a question that requires a insult particuarly when the question is RIGHT?

----------------




762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #115 on: August 04, 2006, 04:46:30 pm »
Read the bottom of the SSD Brez.

And insulting Dizzy is a community tradition.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #116 on: August 04, 2006, 06:01:17 pm »
I just discovered today that there are 78 ships in this shiplist with parentheses "()" in the class name. Has that ever been done before? Do we know if it works? (I'm thinking another potential cause for yesterday's shipyard lockup).

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #117 on: August 04, 2006, 06:33:30 pm »
Neither the OP+4 nor stock shiplists have any ships with parentheses in the class name. I strongly reccomend we eliminate them from the shiplist asap. This could taint the results of tonights test, but it looks like none of them are available until year 17 so should not affect tonights test and would also explain why the shipyards did not lockup until 2280 hit yesterday.... definitely ditch the parentheses. Generally, if something is not done in the stock list or in OP+ then do not do it.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #118 on: August 04, 2006, 06:41:01 pm »
Also, the maximim class name length in the OP+4 shiplist is 8, the maximum class name length in the SGO6 list is 12. Lets use what we know works and reduce all class names to 8 characters or less and only use alphanumeric characters and the dash. (ensuring donor class names match recipient class names and all other donor and receipient entries columns match exactly but race of course)

Offline KBFLordKrueg

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #119 on: August 04, 2006, 06:44:11 pm »
Neither the OP+4 nor stock shiplists have any ships with parentheses in the class name. I strongly reccomend we eliminate them from the shiplist asap. This could taint the results of tonights test, but it looks like none of them are available until year 17 so should not affect tonights test and would also explain why the shipyards did not lockup until 2280 hit yesterday.... definitely ditch the parentheses. Generally, if something is not done in the stock list or in OP+ then do not do it.

WAIT...Those are mine and t00l's.... :-\ 78...?! That's sounds like a lot of ships, tho.
I knew it was too good to be true....*sigh*
It's all Dizzy's fault... :P

Aren't ya glad I asked YOU to assign me my ship today?  ;)
You might never have noticed all this... ;D
Lord Krueg
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We are the Dead

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #120 on: August 04, 2006, 06:59:28 pm »
Where are the F torps on the G-CC and CC+?

lololol n00b

o_O how exactly is that a question that requires a insult particuarly when the question is RIGHT?



Ok, so where's the one with the F refit? What is it called?

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #121 on: August 04, 2006, 07:06:47 pm »
G-CCF in OP+4. Which would appear to be labelled the G-CCH in the SGO6 shiplist. EDIT: nope the CCH appears to be the CCF with a sheild refit.

So.. about those parentheses...  ;)

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #122 on: August 04, 2006, 07:17:10 pm »
Neither the OP+4 nor stock shiplists have any ships with parentheses in the class name. I strongly reccomend we eliminate them from the shiplist asap. This could taint the results of tonights test, but it looks like none of them are available until year 17 so should not affect tonights test and would also explain why the shipyards did not lockup until 2280 hit yesterday.... definitely ditch the parentheses. Generally, if something is not done in the stock list or in OP+ then do not do it.

WAIT...Those are mine and t00l's.... :-\ 78...?! That's sounds like a lot of ships, tho.
I knew it was too good to be true....*sigh*
It's all Dizzy's fault... :P

Aren't ya glad I asked YOU to assign me my ship today?  ;)
You might never have noticed all this... ;D

Yes, it is lucky that you brought this to my attention today it could have caused real problems later. Its also a good thing that Dizzy asked to test from 2279 as well as the test from 2265. As something definitely went wrong with the shipyards when these ships came out in 2280.

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #123 on: August 04, 2006, 07:23:45 pm »
Recheck that. D7C(leg) are out in the early era. MB its something else?

Offline Hexx

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #124 on: August 04, 2006, 07:41:52 pm »
Recheck that. D7C(leg) are out in the early era. MB its something else?

Uhmm not to be the one who has to state the blindingly obvious, but why take chances?
CAll them D7LE, or H-LBLE or whatever. They can only be assigned , so it's not like anyone
will have to worry about buying them. And since there isn't a base class + command class legendary ship you don't need the full description.

It's like I have a vision...
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #125 on: August 04, 2006, 08:40:01 pm »
u dont understand hexx. If bonk says the issue didnt happen till the late era... and the same ships are early, then its something else. But regardless im changing them.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #126 on: August 04, 2006, 09:06:07 pm »
Recheck that. D7C(leg) are out in the early era. MB its something else?

Nope none in early. The earliest one of these is out in YFA 15 (2263+15=2278)

OrionTigerHeart   FF   F-PF(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   F-PFD(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   F-PFP(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   CA   F-CBf(leg)   HEAVY_CRUISER   187   R   999   999
OrionTigerHeart   FF   I-PF(Flt)   FRIGATE   160   NT   20   999
OrionTigerHeart   CA   I-CAZf(leg)   HEAVY_CRUISER   216   R   999   999
OrionTigerHeart   FF   K-G1(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1B(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1D(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1P(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   CA   K-D7Wf(leg)   HEAVY_CRUISER   177   R   999   999
OrionTigerHeart   FF   Z-PF(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   Z-PFD(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   Z-PFE(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   CA   Z-CCHf(leg)   HEAVY_CRUISER   153   R   999   999
Federation   FF   F-PF(Flt)   FRIGATE   160   NT   18   999
Federation   FF   F-PFD(Flt)   FRIGATE   160   NT   18   999
Federation   FF   F-PFP(Flt)   FRIGATE   160   NT   18   999
Federation   CA   F-CC(leg)   HEAVY_CRUISER   137   R   999   999
Federation   CA   F-CC+(leg)   HEAVY_CRUISER   149   R   999   999
Federation   CA   F-CB(leg)   HEAVY_CRUISER   165   R   999   999
Federation   CA   F-CX(leg)   HEAVY_CRUISER   221   R   999   999
Federation   CA   F-CBf(leg)   HEAVY_CRUISER   187   R   999   999
Gorn   FF   G-PF(Flt)   FRIGATE   160   NT   19   999
Gorn   FF   G-PFd(Flt)   FRIGATE   160   NT   19   999
Gorn   CA   G-CC(leg)   HEAVY_CRUISER   124   R   999   999
Gorn   CA   G-CC+(leg)   HEAVY_CRUISER   150   R   999   999
Gorn   CA   G-CCH(leg)   HEAVY_CRUISER   173   R   999   999
Gorn   CA   G-CCHf(leg)   HEAVY_CRUISER   195   R   999   999
Gorn   CA   G-CCX(leg)   HEAVY_CRUISER   250   R   999   999
Hydran   CA   H-LC(leg)   HEAVY_CRUISER   138   R   999   999
Hydran   CA   H-LM(leg)   HEAVY_CRUISER   150   R   999   999
Hydran   CA   H-LB(leg)   HEAVY_CRUISER   156   R   999   999
Hydran   CA   H-CHA(leg)   HEAVY_CRUISER   162   R   999   999
Hydran   CA   H-CHC(leg)   HEAVY_CRUISER   168   R   999   999
Hydran   CA   H-LBX(leg)   HEAVY_CRUISER   244   R   999   999
Hydran   CA   H-CHAh(leg)   HEAVY_CRUISER   162   R   999   999
Hydran   CA   H-CHCh(leg)   HEAVY_CRUISER   184   R   999   999
ISC   FF   I-PF(Flt)   FRIGATE   160   NT   20   999
ISC   CA   I-CA(leg)   HEAVY_CRUISER   146   R   999   999
ISC   CA   I-CAW(leg)   HEAVY_CRUISER   152   R   999   999
ISC   CA   I-CAP(leg)   HEAVY_CRUISER   156   R   999   999
ISC   CA   I-CAY(leg)   HEAVY_CRUISER   165   R   999   999
ISC   CA   I-CAZ(leg)   HEAVY_CRUISER   194   R   999   999
ISC   CA   I-CAX(leg)   HEAVY_CRUISER   288   R   999   999
ISC   CA   I-CAZf(leg)   HEAVY_CRUISER   216   R   999   999
Klingon   FF   K-G1(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1B(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1D(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1P(Flt)   FRIGATE   160   NT   17   999
Klingon   CA   K-D7C(leg)   HEAVY_CRUISER   136   R   999   999
Klingon   CA   K-D7L(leg)   HEAVY_CRUISER   138   R   999   999
Klingon   CA   K-D7W(leg)   HEAVY_CRUISER   155   R   999   999
Klingon   CA   K-DX(leg)   HEAVY_CRUISER   220   R   999   999
Klingon   CA   K-D7Wf(leg)   HEAVY_CRUISER   177   R   999   999
Lyran   FF   L-PF(Flt)   FRIGATE   160   NT   15   999
Lyran   FF   L-PFp(Flt)   FRIGATE   160   NT   15   999
Lyran   CA   L-CC(leg)   HEAVY_CRUISER   150   R   999   999
Lyran   CA   L-CC+(leg)   HEAVY_CRUISER   155   R   999   999
Lyran   CA   L-CCF(leg)   HEAVY_CRUISER   177   R   999   999
Lyran   CA   L-CCH(leg)   HEAVY_CRUISER   170   R   999   999
Lyran   CA   L-CCHF(leg)   HEAVY_CRUISER   194   R   999   999
Lyran   CA   L-CCXF(leg)   HEAVY_CRUISER   231   R   999   999
Mirak   FF   Z-PF(Flt)   FRIGATE   160   NT   18   999
Mirak   FF   Z-PFD(Flt)   FRIGATE   160   NT   18   999
Mirak   FF   Z-PFE(Flt)   FRIGATE   160   NT   18   999
Mirak   CA   Z-CC(leg)   HEAVY_CRUISER   135   R   999   999
Mirak   CA   Z-CCR(leg)   HEAVY_CRUISER   135   R   999   999
Mirak   CA   Z-CCH(leg)   HEAVY_CRUISER   153   R   999   999
Mirak   CA   Z-CCHf(leg)   HEAVY_CRUISER   153   R   999   999
Mirak   CA   Z-CCX(leg)   HEAVY_CRUISER   237   R   999   999
Mirak   CA   Z-CCXm(leg)   HEAVY_CRUISER   257   R   999   999
Romulan   FF   R-CEN(Flt)   FRIGATE   160   NT   19   999
Romulan   FF   R-STH(Flt)   FRIGATE   160   NT   21   999
Romulan   CA   R-KRC(leg)   HEAVY_CRUISER   171   R   999   999
Romulan   CA   R-KRCS(leg)   HEAVY_CRUISER   181   R   999   999
Romulan   CA   R-KRCSf(leg)   HEAVY_CRUISER   205   R   999   999
Romulan   CA   R-K7X(leg)   HEAVY_CRUISER   300   R   999   999


Whether or not they are what bugged out the shipyard yesterday (it may have been you using an unplayable race or something else)
I do not want parentheses on shipclass names. I will remove them from the shiplist myself if I have to and ensure that no ship class name is greather than 8 alphanumeric (and dash) characters. Though if I have to do it myself that will delay things in the morning. It will be pushing it as it is to get two hours of uploads done and the server set up between when I get up and when we launch. (It would be nice to test on the shiplist and map we will be using for the server too though)

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #127 on: August 04, 2006, 09:09:26 pm »
u dont understand hexx. If bonk says the issue didnt happen till the late era... and the same ships are early, then its something else. But regardless im changing them.

The ships are not out in early. You may have assigned a 999/999 ship in early, but that is different - the native shipyards will never see those. The native game shipyard does not see theany of these ships until year 15 (and thats only two Lyran frigates, they don't really start coming out until year 17 which is 2280 which is when the shipyard choked.)

Regardless, it has never been done. It is not known to work. Parentheses must go. It is not an issue as far as I'm concerned parentheses are completely unncessary and easy to remove.

If you insist on using them then we must study and research their effect for at least a week before using them on a live server. <foot goes down>

Here is that list sorted by YFA:

Lyran   FF   L-PF(Flt)   FRIGATE   160   NT   15   999
Lyran   FF   L-PFp(Flt)   FRIGATE   160   NT   15   999
OrionTigerHeart   FF   K-G1(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1B(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1D(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   K-G1P(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1B(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1D(Flt)   FRIGATE   160   NT   17   999
Klingon   FF   K-G1P(Flt)   FRIGATE   160   NT   17   999
OrionTigerHeart   FF   F-PF(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   F-PFD(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   F-PFP(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   Z-PF(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   Z-PFD(Flt)   FRIGATE   160   NT   18   999
OrionTigerHeart   FF   Z-PFE(Flt)   FRIGATE   160   NT   18   999
Federation   FF   F-PF(Flt)   FRIGATE   160   NT   18   999
Federation   FF   F-PFD(Flt)   FRIGATE   160   NT   18   999
Federation   FF   F-PFP(Flt)   FRIGATE   160   NT   18   999
Mirak   FF   Z-PF(Flt)   FRIGATE   160   NT   18   999
Mirak   FF   Z-PFD(Flt)   FRIGATE   160   NT   18   999
Mirak   FF   Z-PFE(Flt)   FRIGATE   160   NT   18   999
Gorn   FF   G-PF(Flt)   FRIGATE   160   NT   19   999
Gorn   FF   G-PFd(Flt)   FRIGATE   160   NT   19   999
Romulan   FF   R-CEN(Flt)   FRIGATE   160   NT   19   999
OrionTigerHeart   FF   I-PF(Flt)   FRIGATE   160   NT   20   999
ISC   FF   I-PF(Flt)   FRIGATE   160   NT   20   999
Romulan   FF   R-STH(Flt)   FRIGATE   160   NT   21   999
OrionTigerHeart   CA   F-CBf(leg)   HEAVY_CRUISER   187   R   999   999
OrionTigerHeart   CA   I-CAZf(leg)   HEAVY_CRUISER   216   R   999   999
OrionTigerHeart   CA   K-D7Wf(leg)   HEAVY_CRUISER   177   R   999   999
OrionTigerHeart   CA   Z-CCHf(leg)   HEAVY_CRUISER   153   R   999   999
Federation   CA   F-CC(leg)   HEAVY_CRUISER   137   R   999   999
Federation   CA   F-CC+(leg)   HEAVY_CRUISER   149   R   999   999
Federation   CA   F-CB(leg)   HEAVY_CRUISER   165   R   999   999
Federation   CA   F-CX(leg)   HEAVY_CRUISER   221   R   999   999
Federation   CA   F-CBf(leg)   HEAVY_CRUISER   187   R   999   999
Gorn   CA   G-CC(leg)   HEAVY_CRUISER   124   R   999   999
Gorn   CA   G-CC+(leg)   HEAVY_CRUISER   150   R   999   999
Gorn   CA   G-CCH(leg)   HEAVY_CRUISER   173   R   999   999
Gorn   CA   G-CCHf(leg)   HEAVY_CRUISER   195   R   999   999
Gorn   CA   G-CCX(leg)   HEAVY_CRUISER   250   R   999   999
Hydran   CA   H-LC(leg)   HEAVY_CRUISER   138   R   999   999
Hydran   CA   H-LM(leg)   HEAVY_CRUISER   150   R   999   999
Hydran   CA   H-LB(leg)   HEAVY_CRUISER   156   R   999   999
Hydran   CA   H-CHA(leg)   HEAVY_CRUISER   162   R   999   999
Hydran   CA   H-CHC(leg)   HEAVY_CRUISER   168   R   999   999
Hydran   CA   H-LBX(leg)   HEAVY_CRUISER   244   R   999   999
Hydran   CA   H-CHAh(leg)   HEAVY_CRUISER   162   R   999   999
Hydran   CA   H-CHCh(leg)   HEAVY_CRUISER   184   R   999   999
ISC   CA   I-CA(leg)   HEAVY_CRUISER   146   R   999   999
ISC   CA   I-CAW(leg)   HEAVY_CRUISER   152   R   999   999
ISC   CA   I-CAP(leg)   HEAVY_CRUISER   156   R   999   999
ISC   CA   I-CAY(leg)   HEAVY_CRUISER   165   R   999   999
ISC   CA   I-CAZ(leg)   HEAVY_CRUISER   194   R   999   999
ISC   CA   I-CAX(leg)   HEAVY_CRUISER   288   R   999   999
ISC   CA   I-CAZf(leg)   HEAVY_CRUISER   216   R   999   999
Klingon   CA   K-D7C(leg)   HEAVY_CRUISER   136   R   999   999
Klingon   CA   K-D7L(leg)   HEAVY_CRUISER   138   R   999   999
Klingon   CA   K-D7W(leg)   HEAVY_CRUISER   155   R   999   999
Klingon   CA   K-DX(leg)   HEAVY_CRUISER   220   R   999   999
Klingon   CA   K-D7Wf(leg)   HEAVY_CRUISER   177   R   999   999
Lyran   CA   L-CC(leg)   HEAVY_CRUISER   150   R   999   999
Lyran   CA   L-CC+(leg)   HEAVY_CRUISER   155   R   999   999
Lyran   CA   L-CCF(leg)   HEAVY_CRUISER   177   R   999   999
Lyran   CA   L-CCH(leg)   HEAVY_CRUISER   170   R   999   999
Lyran   CA   L-CCHF(leg)   HEAVY_CRUISER   194   R   999   999
Lyran   CA   L-CCXF(leg)   HEAVY_CRUISER   231   R   999   999
Mirak   CA   Z-CC(leg)   HEAVY_CRUISER   135   R   999   999
Mirak   CA   Z-CCR(leg)   HEAVY_CRUISER   135   R   999   999
Mirak   CA   Z-CCH(leg)   HEAVY_CRUISER   153   R   999   999
Mirak   CA   Z-CCHf(leg)   HEAVY_CRUISER   153   R   999   999
Mirak   CA   Z-CCX(leg)   HEAVY_CRUISER   237   R   999   999
Mirak   CA   Z-CCXm(leg)   HEAVY_CRUISER   257   R   999   999
Romulan   CA   R-KRC(leg)   HEAVY_CRUISER   171   R   999   999
Romulan   CA   R-KRCS(leg)   HEAVY_CRUISER   181   R   999   999
Romulan   CA   R-KRCSf(leg)   HEAVY_CRUISER   205   R   999   999
Romulan   CA   R-K7X(leg)   HEAVY_CRUISER   300   R   999   999


Not really out till 2280. (2263+17)
« Last Edit: August 04, 2006, 09:39:39 pm by Bonk »

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #128 on: August 04, 2006, 09:14:40 pm »
I'm going to bed. I will be looking for a shiplist and map in the morning.

EDIT: everybody check the SGO teams forums for important voice info!  :)
« Last Edit: August 04, 2006, 09:37:52 pm by Bonk »

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #129 on: August 04, 2006, 09:42:50 pm »
Ill ditch the () and reduce them to 8 characters.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #130 on: August 04, 2006, 09:47:04 pm »
Ill ditch the () and reduce them to 8 characters.

Thank you sir. I'll sleep better that way. Somehow I think I'll need it. ;)

Offline SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #131 on: August 05, 2006, 03:56:05 am »
Bonk: I took a look at the NSIS file you posted.  Using it as a template, I'm sure I could replicate the installer or create an installer for another mod.

It looks pretty simple, almost as simple as html. :)
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #132 on: August 05, 2006, 07:36:46 am »
Yes its a somewhat elegant scripting language, a little quirky in places but mostly intuitive and self explanatory. Awesome, we should do a little testing with an installer you generate sometime soon so you can take up some installer creation duties!  :)

Offline SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #133 on: August 05, 2006, 03:07:21 pm »
hehe sure :P
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer