Topic: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!  (Read 24005 times)

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Offline Dizzy

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« Last Edit: August 03, 2006, 08:37:05 am by Bonk »

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #1 on: August 01, 2006, 03:53:30 pm »
Heh, bug number 1, before the test server is even up  ;D

The heavy planet assault script and light planet assault script are both showing the same "true name"
(both appearing as Met_DizzyAssault).  No impact on functionality, but complicates reporting a bit.

Diz/Bonk: I've posted the corrected version of Met_DizzyHvyAssault.scr (2pm PDT)

dave

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #2 on: August 01, 2006, 04:00:21 pm »
Righto. Well, reporting which mission is night and day. No mistaking which one you have.

Question: What mission name will player see on the list during the actual server? I'd prefer a roll of the dice here so they dont know which they get. If the Hvy appears too difficult, lowering it's frequency may be in order if not dropping down one of the bats to defsats. At any rate the mission itself appears heavily configurable. That's the coolest part.

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #3 on: August 01, 2006, 04:03:15 pm »
No worries, they both get the same generic mission name in game - you won't be able to see a difference until you actually spot what's in orbit.

The "true name" is only mentioned since Bonk probably/hopefully has them enabled in missionmatching.gf for reporting purposes during the test server.

And yes, it's not too difficult to change if you'd like the heavy version toned down or less frequent.

dave

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #4 on: August 01, 2006, 04:05:28 pm »
I haven't started setting up the test server yet. But yes, I intend to have misions names on for the test. Let me know when you have the posted pack updated and I'll download it, recompile and reupload the installer (~1-2hrs).

Offline NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #5 on: August 01, 2006, 04:07:50 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #6 on: August 01, 2006, 04:12:31 pm »
Lol, thanks Dave, downloading now...

Offline Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #7 on: August 01, 2006, 04:34:52 pm »
6 so far I think... lol

Offline Julin Eurthyr

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #8 on: August 01, 2006, 07:40:02 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave


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Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #9 on: August 02, 2006, 01:20:34 am »
I uploaded that installer four times today, at 40-50 minutes each time. Ugh, dial-up hurts, bad.

Anyway, the test server is up!

Offline SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #10 on: August 02, 2006, 01:47:55 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.
Life is short... running makes it seem longer.

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Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #11 on: August 02, 2006, 09:11:17 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.


Download and install NSIS: http://nsis.sourceforge.net/
And you might want to use Eclipse: http://www.eclipse.org/
and the NSIS plugin for it: http://nsis.sourceforge.net/EclipseNSIS_-_NSIS_plugin_for_Eclipse

But I use notepad alone to edit NSIS scripts. ;) Though some syntax highlighting might be nice, I just might try that Eclipse setup.

Read the NSIS help file thoroughly, while working your way through the examples included in the examples folder. Take a good look at the includes and useful scripts along the way.

Check out the tools here: http://nsis.sourceforge.net/Developer_Center (plugins - some need to be compiled from source within the NSIS source package tree)

And check out the NSIS forums: http://forums.winamp.com/forumdisplay.php?s=&forumid=65

Ive attached the current SGO6 installer, though note it is using my old flow control strategy (strcmp and goto) instead of using the LogicLib include which can make things easier.

Also check out upx: http://upx.sourceforge.net/ which can be called from an NSIS script to shave a few more KB off the installer by packing the executeable header

Also note that 7-Zip can be used to open NSIS installers - can be handy with development work: http://www.7-zip.org/

Check all that out. Try and reproduce my SGO6 installer, or an equivalent in a way that makes sense to you, and get back to me. I would welcome another convert to the NSIS cause!  :)

I wokrd with an installsheild demo for a month and I still prefer NSIS. I never tried clickteam, I just don't like the look of it.  :-\

edit: oh, and take a look in the scripting forums here for NSIS tips from Firesoul and I. ;)

« Last Edit: August 02, 2006, 09:29:27 am by Bonk »

Offline Capt Jeff

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #12 on: August 02, 2006, 10:31:38 am »
Are we going to be entering X-Class era by the end of the campaign?

That K-D7TX looks a little OTT  ;)
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #13 on: August 02, 2006, 10:42:04 am »
Deadman and I did a Dizzy-assault (WTF is the heavy one like??!!) and the planet seemed only interested in him.  I was able to move to range 2 and fire OL photons into the planet over and over while it fired on him and he was at a range of about 30-35 from the planet.

Deadman was the host BTW...
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #14 on: August 02, 2006, 10:50:12 am »
I've seen that - sometimes planets and bases seem to pick a target and ignore everybody else. Usually the host I think.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #15 on: August 02, 2006, 11:14:09 am »
Does sound familiar, been around for ages.

762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #16 on: August 02, 2006, 11:15:48 am »
OK, there's one thing I have a big problem with.

The OCI allows you to log in as say, Fed, buy a Fed DNH, then switch to Gorn while flying the F-DNH. You will show up on the map as a Gorn DN.

This is a bad thing IMHO. A big part of the game's strategy is knowing what heavy metal assets your opponent has, and how to counter them. Allowing this kind of deception eliminates that whole element. It is also unrealistic, because long range sensors should easily be able to tell a Gorn ship from a Fed.

Some people might think this is cool (I tricked him! HaHa!) but it's going to undermine a major part of Dyna strategy.

Another possible unintended consequence is to allow someone to resupply at any allied base. Again, sounds cool, but killing stategy.

If this can't be fixed within the OCI, I would strongly suggest a rule banning the practice.

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #17 on: August 02, 2006, 11:36:31 am »
Tough one.

If a player switches races they should buy a ship from the new race and trade in ships from their old race, agreed.

Theoretically, I could make the race tranfers function automatically trade in your old ship and give you a roughly equivalent one from the new race, but it would be a lot of work and fraught with issues and complaints about the automatically generated new ship... hmmm though I could add a manual selection of the ship from the new race on the transfer... again a bunch of work, but probably a good idea and definitely feasible. I don't think I can get that done for SG6 but will definitely make it priority on the OCI wishlist.

It is not too hard to monitor for though, you can just check the roster for players flying ships from other than their current race. Until I can get the new ship on race transfer work done we'll just have to make that rule and monitor for it which is not that big a deal.

762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #18 on: August 02, 2006, 11:46:08 am »
Does the roster still show enemies and what they're flying, etc?

Offline Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #19 on: August 02, 2006, 11:48:47 am »
Does the roster still show enemies and what they're flying, etc?

Yes. (take a look ;)) Not difficult to disable if desired.