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51
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 25, 2024, 01:29:34 pm »
It appears a test tank (14.1) that was made for testing the strength of the "pins" the booster lands on may actually be dropped onto the mechazilla arms by a crane.  This would also test the catching arms themselves and perhaps its ability to reposition a booster along the length of the arms and to rotate it for correct orientation (though this may already have been tested with a full booster, I don't recall it being done but might have missed it).

SpaceX has applied to the FCC to use certain frequencies for catch attempts on IFT5 and IFT6 with IFT7 later using revised frequencies.  Start date for use of the frequencies (presumably for testing not a flight/landing) is July 17th.  Nothing to indicate whether this would include the test tank drop mentioned above.

Ariane 6 over due by 4 years has had a successful wet dress rehearsal so a flight may be relatively soon (within 6? months perhaps).  So the EU may soon be back to launching their own rockets.  :thumbsup:

52
General Starfleet Command Forum / Re: Access Server (independent hosting)
« Last post by USFTethys on June 23, 2024, 10:18:38 pm »
Thank you for the quick reply. We're looking to hire a programmer (on a limited budget of course) maybe the person who created the project (DKV1KS) could expand it to other Star Trek titles. That would be great, I'll try to get in touch with him.

P.s. the spam prevention on this forum is just overkill. Someone please just install CAPTCHA.

Sorry for the late reply Picard, as it seems these boards do not notify of replies. Really the only game here needing some love would be Armada 1 and 2, replacement of the WON gaming network and associated master service. I looked into it very briefly many years ago and couldn't find much information on about it. I'd love to get back the old chatrooms of Armada 1, complete with swear filter. "You have very big eyes" that was my favorite.

It seems now there are a few replacements avaliable, from just searching very briefly in 2024.
https://v5.steamlessproject.nl/index.php?page=won2
and
https://www.avpgalaxy.net/forum/index.php?topic=52014.0

Not sure which of them would better suit Armada 1 and 2, perhaps one is better than the other for each game, who knows until it is tried ;)
53
Starfleet Command Mods / Disable 16-bit Display Mode (hex edit fix)
« Last post by USFTethys on June 23, 2024, 01:24:45 pm »
Greetings once again all.

Here has been a pretty nagging issue for me for a while, to have to change the desktop display from 32-bit true color to the 16-bit high color "required" to run SFC3. Well, the truth of the matter is that, 32-bit true color works just fine, because I just tested it. And I'm here to give you all the information you need to liberate yourself from this annoyance, once and for all!

If you have not read my first topic regarding changing the empires hex colors, you should do so now, because there are some basic explanations there.

Now that you have the necessary programs, open your hex editor and load the file SFC3.exe

Navigate to hexadecimal location: 0x010EC

Change the value: 75 07 -> 90 90

Save the file and change your display mode back to 32-bit, and enjoy never having to deal with this pestilence ever again.

Explanation:
Code: [Select]
004010E8  83 7D B0 10             cmp     dword ptr [ebp-50h], 10h ; Compare Two Operands
004010EC  75 07                   jnz     short loc_4010F5 ; Jump if Not Zero (ZF=0)

Compare extended base pointer and 10h (which is just hex for the number 16)
Jump to loc 4010F5 if the number does not match 10h (16)
loc_4010F5 runs the error checks for the graphics engine and textures, and changes the al register for use later on

loc_4010EC we changed from jnz to no operation. So it will skip the comparison to 10h (16-bit mode), basically. I tested one battle in a saved game, everything went on fine.
54
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 21, 2024, 12:15:44 pm »
The Starliner computer issue was a power supply fault and they swapped in a spare computer.  The next delay was a helium leak and they not only didn't solve it but the capsule has not made it to the station yet and TWO MORE helium leaks have developed.  They have been stopped apparently by disabling the leaking valves. 

Not inspiring confidence in me.  They couldn't pay be enough to ride on it.

Another delay in return. 

They have  been doing more tests and plan to ignite (TWICE) 7 of the 8 aft thrusters.  The helium leaks are up to FIVE now. 

Not inspiring confidence.  Best of luck to the astronauts if they fly back in this capsule rather than have a Dragon rescue sent up.

Now June 26th in the early morning.  Now July 2nd.

Quote
NASA and Boeing believe the thrusters went offline due to the high heat generated while the system was firing "in rapid succession" to keep the spacecraft on course with the space station, Stich said.

So normal use over heats them?  Not good.  They also still don't seem to have a clue about the failed valve or why they have so many helium leaks (still 5).

They seem to still be planning to fly it next with a full crew. 

Hear is hoping that we don't end up saying R.I.P. for Starliner crews now and in the future.

Updated:  Just the return date to July 2nd.

Boeing is trying to compare this to the PLANNED longer stay of Crew Demo Dragon flight.  Not nearly the same as A/ it was PLANNED in advance and B/ They didn't have a major issue. 
55
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 18, 2024, 05:24:47 pm »
The Starliner computer issue was a power supply fault and they swapped in a spare computer.  The next delay was a helium leak and they not only didn't solve it but the capsule has not made it to the station yet and TWO MORE helium leaks have developed.  They have been stopped apparently by disabling the leaking valves. 

Not inspiring confidence in me.  They couldn't pay be enough to ride on it.

Another delay in return. 

They have  been doing more tests and plan to ignite (TWICE) 7 of the 8 aft thrusters.  The helium leaks are up to FIVE now. 

Not inspiring confidence.  Best of luck to the astronauts if they fly back in this capsule rather than have a Dragon rescue sent up. 

The thrusters being tested failed during docking maneuvers.  All but one of them now seem to be functional.  The last uncrewed flight had failures in the thrusters as well (on the 3rd and last backup by the end of the mission as I recall) so it looks like their fix didn't work very well. 

The return has now been pushed out to the 26th to continue with more testing.   Best wishes for the crew and hopefully NASA won't allow them to return without a high degree of confidence in their survival. 

I just noticed that IFT5 is now being listed for July (so likely August?).   Should be Booster 12 and Starship 30.

Still listing July.  The Starship unit is having the entire heat shield stripped down and replaced. They are adding a ablative layer (under the tiles) and "stronger" (in what way is unclear) tiles.  Some reports can be interpretted that the tiles will be more variable with thinner tiles in low risk areas and thicker ones in high risk.

They also have indicated that the other flaps had issues as well but mostly the forward flaps. 

Still no clear statement as to if they will attempt a catch of the booster.  It occurs to me that part of the reason for removing the old tank farm is that it gives them a clear area to drop the booster on site if the catch fails by hovering just above ground till the fuel runs out minimizing explosion issues.   There is a berm around the tower side at least so there would be some limitation on where the debris could go if it breaks up. Here is hoping that the flight (and catch if attempted) will be flawless. 

Permits for construction related to Starship in Florida indicate TWO towers one of which is labelled as "Catch Tower".  With needing to catch both stages two towers need to be available only one of which needs to be a full launch tower.  So it looks like my repeated statements that they should have a catch only tower are coming true. :)

UPDATE:


The Block 2 Superheavy booster will not have 33 Raptor engines but 35 as well as being taller to contain more fuel.

NEW GLENN:  Still scheduled for the end of September.  The most interesting thing I've come across recently is that Bezos has made a reference to trying to make a much cheaper expendable 2nd stage (previously indicated that their current design CANNOT be profitable without a reusable 2nd stage). 

I wonder if they have found out what I have long suspected SpaceX of discovering when they worked on making the Falcon 9 2nd stage reusable (and gave up) namely that the minimum practical size is much larger, perhaps even Starship sized.  If so then New Glenn is too small by far to make a practical reusable 2nd stage. 

I wonder if they will ever announce anything more about New Armstrong?  Will it be a Starship clone?  The BE-4 engines MIGHT be suitable especially if they were given more refinement to decrease the mass.  They still need their engine factory and to use the same engine for both stages.

Blue Origin has for unclear reasons been allowed to bid on the next round of military launches (covering till 2029) even though they still haven't made even one orbital launch attempt and I am not confident that they will do so this year.  The other two are naturally SpaceX and ULA.

Waiting for the next big event.
56
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 15, 2024, 05:06:40 am »
The Starliner computer issue was a power supply fault and they swapped in a spare computer.  The next delay was a helium leak and they not only didn't solve it but the capsule has not made it to the station yet and TWO MORE helium leaks have developed.  They have been stopped apparently by disabling the leaking valves. 

Not inspiring confidence in me.  They couldn't pay be enough to ride on it.

Another delay in return. 

They have  been doing more tests and plan to ignite (TWICE) 7 of the 8 aft thrusters.  The helium leaks are up to FIVE now. 

Not inspiring confidence.  Best of luck to the astronauts if they fly back in this capsule rather than have a Dragon rescue sent up. 
57
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 12, 2024, 07:32:39 pm »
I just noticed that IFT5 is now being listed for July (so likely August?).   Should be Booster 12 and Starship 30.
58
Engineering / Re: Voyager 1
« Last post by Panzergranate on June 08, 2024, 05:46:56 pm »
If I remember right, it's running on Motorola 8 bit 6800 CPUs, which were the cutting edge of CPU technology, back then. Other options were the Intel 8080 and Signetics 2650, both of which are a tad lame, by comparison. The 2650 is rumoured to use female logic (my first computer (in 1977) used a 2650 CPU).
59
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 06, 2024, 09:19:47 am »
IFT 4 has happened.

Super Heavy flew with only 32 engines ignited and while there were some issues it did manage the ocean landing. 

Starship lost some tiles and the one forward flap definitely burned through and lost a significant amount of the flap they kept control all the way down and also achieved a ocean landing after doing the flip back burn.  For much of the reentry they seem to have had only the camera aimed at that flap working and it became largely covered with debris limiting what could be seen (though at times that cleared up) the lens also cracked and according to one report the lens was totally lost eventually but even after that there were images showing the substantial missing material on the flap and the flaps continued CONTROLLED moves. 

How well each of them did on the ocean landing is not clear yet.

I'm sure the naysayers will be going on about how much of a failure this is but I suspect that they will be saying that the 1st time a booster or starship is hanging from the chopsticks after a catch so I won't take that too seriously.

Well done SpaceX.
60
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 06, 2024, 04:39:29 am »
The Starliner computer issue was a power supply fault and they swapped in a spare computer.  The next delay was a helium leak and they not only didn't solve it but the capsule has not made it to the station yet and TWO MORE helium leaks have developed.  They have been stopped apparently by disabling the leaking valves. 

Not inspiring confidence in me.  They couldn't pay be enough to ride on it. 
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