errors in,
ftrlist.txt
MET_ed10(colonization,fleetassault,monster,patrol,patrolenemy).scr
MET_ED17patrol.scr
just trying to be helpful take your time./
Actually you know that would be most appropiate since its also running on the server Thor :D .. its been a while since I saw Thor's hammer episode, but it does somewhat look like it :)
^^Perhaps.. I havent looked into the black hole/homeworld gate code yet..
OK, the Hammer of Thor is running, and my DSL modem is being evil and wont let me into the directory servers despite having the ports forwarded.. can 1 person please on their default Forge install(with TheForgeScripts.exe) and run the new scripts(TheForgeScripts2.exe) and try to log in once? I just need to make sure that its validating the files correctly this time, then I'll shut it down to preform and final tweaks necessary.
Excellent :) .. I saw you log in viewing the Server Platform and got no errors showing up either, so we shall proceed on schedule :DAn Error Has Occurred!
Hey Guys
Not sure if anyone remember this is XTF_Fox. I been trying to get back into playing SFC. I was able to find my SFC 2 EAW CD and CD Key. I couldn't find my CD Jewel Case for OP. I have one more chance on finding my CD key at my work computer Register. Hopefully it still there and hasn't been formatted. :'( wish me luck !
Have a question what is OP+ 4.0 ? is it a patch if so where do I find it?
is there any way to move the Rules post onto the first page in the first post?Done :)
oh and if your ready to roll...throw it up tonight for a little fun before the real start...and done. Server tables will be reset tomorrow at 8:30 EST PM signaling the begining of the official kickoff :)
maybe i can get some mission testing in and possibly weed out any that malfuntion in one way or another before tomorrow...
About Capitol ships...Ships with 14+ fighters
CVA=DN hulls only?
Ships with 14 or more fighters?
[url]http://www.dynaverse.net/forum/index.php/topic,163359567.0.html[/url]
[url]http://www.dynaverse.net/forum/index.php/topic,163359567.0.html[/url]
SFHQ, I can login. Every mission I go into the I get the UI but the Ship and playing field is Black. I can adjust Power speed everything. But can't see any ships or space. After awhie I crash to the desktop with no error.
I hope there a fix for this.
I'm using Windows XP (home Edition) my Screen Settign are set to Wide screen 1680 X 1050 32 Highest
Logged on to Thor as hydran got a H-CAV loaded it up and took a mission.Went to launch fighters and nothin happened,checked bay no fighters.Was pretty sure I bought the fighters so got 14 more and launched another mission.Checked bay again ...no fighters.Tried a fed carrier same thing, purchase fighters but none show in mission but empties your bays to 0 fighters... >:(Thx for letting me know. Will fix tomorrow after I get back.
Four of us ran many missions last night without a hitch. No carriers though, so I can't comment on the report of a fighter bug. The AI had no problem launching fighters.
Four of us ran many missions last night without a hitch. No carriers though, so I can't comment on the report of a fighter bug. The AI had no problem launching fighters.Good to know, but I still will fix the fighters.. so check before you log on again at 8:30PM EST to be sure I havent updated the .exe .. I will be taking a look at in about 1 and a half hours or so :)
I downloaded the new forge pack, installed it, played a game. Still no fighters on the Carriers. Also still seeing the Jay fighters for the feds.
OK, umm can someone send me a copy of the SFB fighterlist(not the one that you have in the Forge install, but a independent copy), and shiplist to be safe .. there is a chance mine I have was corrupt, though I severely doubt it since I haven't touched it..
this is rather puzzling since in looking just say at the hydran Stinger 2..
Hydran H-St-2 OPPLUS/MODELS/HFT/HFT.MOD
and that file is there.. right where its supposed to be.. <_<
Send it to my e-mail in my profile please.. we need to eliminate me as the culprit here just to be safe. Puzzling indeed.. I'll keep the dry run up for now, and what I will do is when we get this fixed, I will manually redo the map to reflect the progress you guys have made in it, so head towards your VCs for now, your progress will be saved :)
Is it possible that the Forge server has a different version of the fighter list, it not checking if we have the same one, thus when the information is passed off to the game, we don't have the data for the fighter that is suppose to be on the carrier so the game deletes them?no, since the game validates that file with your install.. if it mismatches you get an error.
yep, I thought it would be client side as well when it didnt work in SP.. looking through the lists and files now
Ahah!
Yeess, one of the ftrlist locations didnt compile on the .exe.. I have it fixed on my machine, so I'll throw up a quick .exe to fix this, and tomorrow, I will alter the big ForgeScripts2.exe to have it rectified without having to DL 3 files. Give me 10 mins to put it up
Ahah!
Yeess, one of the ftrlist locations didnt compile on the .exe.. I have it fixed on my machine, so I'll throw up a quick .exe to fix this, and tomorrow, I will alter the big ForgeScripts2.exe to have it rectified without having to DL 3 files. Give me 10 mins to put it up
Just do a search in your root OP directory for "ftrlist.txt"
but anyways..
[url]http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheFighterFix.exe[/url]
Will bring the server down in 10 mins, we shall start at 9PM.. so only 30 mins late :) ... unless you guys find any other major probs, but post here if you do.. I shall refresh this page continuously till 9
Which fighters are you taking? I just tested on SP, and I tested with H-St-2, and some Fed fighters, and they all worked
would it be possible to move the fighter fix link to item 6 of the instructions on page 1 to make a tad easier to locate? I'd hate to lose some one who may be a wee more impatient than I am when it comes to locating all the files....I want all the old guys to have it easy.....and I be one of them! lolTomorrow Im gonna make i am gonna update TheForgeScripts2.exe with the fighter fix, so new users can just DL those 2 files, but its late tonight which is why I'll wait till I get up tomorrow.
TheMetDizzyAssault closes as soon as the mission loads. Probably need to pull it serverside.ok, will do in the morning.
The Met_DizzyAssault closes as soon as the mission loads. Probably need to pull it serverside.
The Met_DizzyAssault closes as soon as the mission loads. Probably need to pull it serverside.
MET_DizzyHvyAssault too
I have tried to dl the second forge scripts pack half a dozen times and I keep getting an error saying the file contains invalid data. Anybody else having this problem show up?
While attempting to connect to the campaign, I logged in with no problems. I joined a race, put in a simple name, and tried to join that race. I received a message stating there was "an unknown error while logging on" . I backed out, relogged to dyna but it wont log me into dyna now. Any suggestions?
amendment: It appears I have logged on as Gorn on the OCI interface. Perhaps I got ghosted as the game never started when I tried that.??
I had that happen on the last incarnation of The Forge. I wound up having to create a new account. I think your idea on the ghosting is probobly right as the is what happened to me prior to experiencing the same symptom.
OCI wont like it if your using any of the controls in Player Controls while you attempt to log in, but if your like viewing the OCI General Info functions, then It shouldnt .I had that happen on the last incarnation of The Forge. I wound up having to create a new account. I think your idea on the ghosting is probobly right as the is what happened to me prior to experiencing the same symptom.
How did you manage to create a new account? I cant even seem to do that. Strike that, I have found another of my accounts and tried logging in with that. I got logged into dyna, tried to join Thor, and instead of getting in I still get the full coundown.
I got in now, and I think I know why I did not before, and maybe others have had problems. I shut down the OCI . Perhaps it keeps you logged in with that and you cannot change accounts and get back in while you are on that site. I am in now with my secondary account.
Anyone mind if that Gorn account is there? I wont use it, unless there seems a real blowout and I feel switching sides is valid at that time.
Fleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.
QuoteFleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.
I had a B10 and a D5D, and bought a D5K, I think. I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.
I sold the D5K and bought a D5L, which I hope counts as a Ca command ship.
Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet?
I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction.
Thanks!
QuoteFleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.
I had a B10 and a D5D, and bought a D5K, I think. I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.
I sold the D5K and bought a D5L, which I hope counts as a Ca command ship.
Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet?
I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction.
Thanks!
okay have to throw one more out there. Who made the SFB ship and fighter lists. Some of the entry dates for ships and fighters are way off. The Klinks have the B10 but the Feds do not have the BCG that came out 18 years before the B10. The Fed CB was 20 years before the B10. But it has a few years to go yet.
I am slowly going through a list and trying to get them to match up with the years in SFB and the ship systems also (they have been off alot). But the ship and fighter list being used is a good start. (lots of questions on this ship edit program and how SFC does things in general, but slowly learning it.)
Mission Problem ........
Met ED10Patrol Enemy .... Start of mission went straight to incomplete and Forfeit
F.Y.I.
So far though having a "Great Time" TY :notworthy:
QuoteFleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.
I had a B10 and a D5D, and bought a D5K, I think. I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.
I sold the D5K and bought a D5L, which I hope counts as a Ca command ship.
Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet?
I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction.
Thanks!
The B-10 has always come out in 2273, it was the first BB built period.
And in SFC, the CB and BCG have always come out a couple years later.
All the other races get their BBs in 2275 and the B10K comes out in 2275.
The B11K comes out just after that.
I believe DH put it all together, using SFB material as background.
And you'll find not EVERYTHING is EXACTLY like it was in SFB.
QuoteFleeting Rules
Capital ships may not fleet together. Fleets may consist of no more than one Capital ship and two other ships. All fleet are required to have a CA Command Cruiser if the fleet contains 3 ships.
I had a B10 and a D5D, and bought a D5K, I think. I had read the rules, but failed to properly process the term "CA Command Cruiser", thinking that the B10 was an appropriate command ship. Lord K reminded me of the rule on fleets.
I sold the D5K and bought a D5L, which I hope counts as a Ca command ship.
Pray, what is the rationale in requiring a Ca command Cruiser when a BB is involved in the fleet?
I'll comply, of course, and i don't have a problem with the rule, but just want to know why the distinction.
Thanks!
hey maz...until a 1 ship per person rule is specific...as long as you dont have a live wing...dont see how the 3 ships if legal...should be a problem...
i kind of wondered about the race/ship ur flying too as i tend to fly them all at one point or another...and really want to be in whatever slot is closest for resup...ive always wondered why it should be a problem when realistically you would be able to get some sort of supplies if not all...at an allied resup point...whether it be planet or base...but you cannot supply there unless your in that slot...definetly one of the features i enjoy with the OCI...
I love those monsters! :)Oh yea, it actually was one of the first things I did when setting up the Hammer of Thor :) .
It just occurred to me to remind you guys that the same shiplist that is used serverside must be placed in the oci directory as well (and kept current!). I'm not sure if you figured that out or not or if I left a note somewhere or if it is just obvious, but I wanted to be sure you know, as it would produce nasty bugs in game of course if the oci and serverside shiplists did not match.
I miss the dynaverse. I think I'll try and get logged in on The Forge before I have to go back to work.
Battle location: 13,14
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-13 00:02:42
um so ya...23--->44...s/b 22
flying L STL in lyran slot...
think it was a stock patrol...didnt think to worry about the mission as everything ran smoothly...until i noticed it went to 44 instead of 22...
please fix...will probably continue to run missions in that hex unless it keeps going up... :(
in which case i will move to another hex...
Battle location: 13,14
Battle Participants:
Host: Karim Victory level: Astounding Victory
Regular prestige: 136 Bonus prestige: 0
AI
AI
Empire Defence value shift: 23-->1067030939
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-12 23:56:16
met_ed5fleetaction
went mission incompleate at 4 min when it wasent
Battle location: 13,15
Battle Participants:
Host: Karim Victory level: Devastating Defeat
Regular prestige: 50 Bonus prestige: 0
...
Empire Defence value shift: 0-->0
Cartel Defence value shift: 15-->15
Battle finished at: 2007-09-13 04:05:58
Battle location: 13,14:o humm.. well I suppose I probably should turn on some additional debugging for the server kit then... Im guessing that the one error serverside that pops up everynow and some how is happening exactly at that moment or there is something the server is not liking with the updated missions.. dunno for sure, Id have to really be watching the server platform as it happens to be 100%, but when I get back home, I think I'll turn on some higher levels of debugging to see..
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-13 00:02:42
question about captured pvp ships... where are they at or shal i say made available to fly?Ships captured can be kept, so long as the RM decides not to take it, and is done by admin edit of your acct in the OCI :)
Scripts can't control the size of the DV shift (they just tell the server won/lost etc) so there pretty much had to be a server hiccup of some form around midnight. Icky!OK, just enabled some more explicit logging of server errors, so someone run a mission and make the server so that huge Cartel DV jump so I can see what, if any errors are generated the exact second you finish a mission and see Cartel DV or Empire DV jump more then +/- 1 DV, and be sure to post the exact time you finish it, as it'll be easier to search the log for it then :)
dave
Battle location: 13,14
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-13 00:02:42
um so ya...23--->44...s/b 22
flying L STL in lyran slot...
think it was a stock patrol...didnt think to worry about the mission as everything ran smoothly...until i noticed it went to 44 instead of 22...
please fix...will probably continue to run missions in that hex unless it keeps going up... :(
in which case i will move to another hex...
There had to be something funky happening server-side at that time - did you see the previous mission in that hex?
dave
Battle location: 13,14:o humm.. well I suppose I probably should turn on some additional debugging for the server kit then... Im guessing that the one error serverside that pops up everynow and some how is happening exactly at that moment or there is something the server is not liking with the updated missions.. dunno for sure, Id have to really be watching the server platform as it happens to be 100%, but when I get back home, I think I'll turn on some higher levels of debugging to see..
Battle Participants:
Host: KBFDib Victory level: Astounding Victory
Regular prestige: 326 Bonus prestige: 0
AI
Empire Defence value shift: 23-->44
Cartel Defence value shift: 15-->2315
Battle finished at: 2007-09-13 00:02:42
Also, were there a lot of people on when this happened?
Well, I uninstalled forge scripts2 and reinstalled the original forge scripts which fixed that error to log in. But, then I had the wrong ship and fighter list.
I uninstalled and reinstalled OP 4.0+ which fixed that problem but now I haven't got any sound effects just the game music. I can log in and run missions just fine. I checked my game sound effects volume and master volume and they are all good. I tried restarting numerous times and even did a restore to the beginning of sept. Still no change. I'm out of ideas, but crushing the disk and chucking it out onto the road is sounding better every second I have to spend trouble shooting this frackin piece of crap. >:(
Its becoming more clear every day why Taldren bailed on this game. Maybe I just need to move on to something else for the time being. I don't know, as you can see the frustration is finally getting to me after all these years. :-\
...so tired of the old forge i just couldnt bring myself to take HoT off...
...so tired of the old forge i just couldnt bring myself to take HoT off...
Can't blame you there, we ran that as it was for way too long (though the time saved on campaign design was well spent on the oci and server debugging). A fresh set of hands on The Forge is just what it needed. Just be patient and give the boys some time to work out the kinks, I think they have a good thing going here and figuring it all out is no easy task. I'll see if I can lend a hand to find the problem to get things rolling again on the new server before I have to go back to work next week.
You Having Any Luck With Your Server? Im Going Through Posr Op Disorder!!! Im Looking Forward To Your Services. Wish You The Best Of Luck.Well its coming along slowly. Probably just a few more days.. I want to see if there is anything I can salavge from the DB, and fix the shiplist better.. also have to re-do a few files/settings so it doesnt crash this time.
Hemah
P.S. Any ETA On A Compleation?
B ..some players have ran alot of missions,and if it only takes 35 seconds longer than A,we maybe able to hang on to some of the newbies,or old time players that have came back because of OCI.my 2 cents.
New scripts available for Download. See first post in this thread for a link!
[url]http://www.dynaverse.net/forum/index.php/topic,163376930.msg1122827206.html#msg1122827206[/url]
Launch tomorrow at around 7:30 to 8:00PM EST!
Install and prepare for battle! 8)
New scripts available for Download. See first post in this thread for a link!
[url]http://www.dynaverse.net/forum/index.php/topic,163376930.msg1122827206.html#msg1122827206[/url]
Launch tomorrow at around 7:30 to 8:00PM EST!
Install and prepare for battle! 8)
>:(
I've tried to download this 3 times...it keeps timing out... :huh:
Well i joined ok :)... cept i clicked through to fast and joined feddies instead of me good all friends the rommies... *grumble*Fixed, and yep, that was a typo on my part when scripting where its "starfleer", Will replace it with a non-typo version tomorrow.
Installation Instructions(In this order)
1. Stock OP
2. 2552 patch
3. OP + 4.0
4. The Forge Scripts 1
5. The Forge Scripts 2
The Forge Scripts includes the shiplist and fighterlist, we are using the one frome SGO6 (I think) and it is DH's SFB shiplist. ;)
Can you see them if you run a skirmish SP, and launch them there?
Can you see them if you run a skirmish SP, and launch them there?
Met_12ConvoyEscort
this one seems to draft your ally as enemy...
lear was rom in a fh-p...i was lyran in a stl...
Met_12ConvoyEscort
this one seems to draft your ally as enemy...
lear was rom in a fh-p...i was lyran in a stl...
That is a stock OP mission. Stock convoy raids/escorts will consider ANY race other then the race of the person drafting to be a enemy. Just the way it is.....
SFHQ can you get me the Fighter list make sure it the right one and also tell me what folder it belong inCheck your PMs
SFHQ can you get me the Fighter list make sure it the right one and also tell me what folder it belong inCheck your PMs
Still no Figther when I enter mission
I have uninstall SFC:OP 3 times. Downloaded all the files and reinstall.
I did a test and when I go into the Single Player and try to use a carrier the fighter Icon on the Space Dock area it doesn't lite up. No matter what Carrier or race I use.
Any help would be nice
Fox
Still no Figther when I enter missionI'll wait on some of my suggestions/thoughts till we find out if the above fix by Jeff works for you or not :)
I have uninstall SFC:OP 3 times. Downloaded all the files and reinstall.
I did a test and when I go into the Single Player and try to use a carrier the fighter Icon on the Space Dock area it doesn't lite up. No matter what Carrier or race I use.
Any help would be nice
Fox
there are reports of ship that don't have fighters workinIndeed, currently I'm trying to look through the 2-ton archives to see if I can find a fighterlist that actually works.. the last 2 were a bust obviously... <_<
there are reports of ship that don't have fighters workinIndeed, currently I'm trying to look through the 2-ton archives to see if I can find a fighterlist that actually works.. the last 2 were a bust obviously... <_<
If I can get it going before this server ends, I'll let you guys know. PFs for many races never have really worked well from the start on a proper ship/fighter list but still.. I'm working on it.
Right now I'm sorta caught up in fixing the SFC2.net and 9thfleet e-mail system, as well as RL etc, so its slowly progressing.
Good news is that there aren't really any significant server side errors Ive seen pop up, its running smooth and stable, no weird DV jumps, etc. :)
So enjoy the limited fighters, hey it might actually be a new challenge/aspect trying to fly with just a few fighters instead of many, if you want to think of it that way, but I'll get this fixed ASAP.
At the very least the server is going well despite this, and Ive been able to collect some useful data for the serverkit development 8)
Have fun on Hammer of Thor!
there are reports of ship that don't have fighters workinIndeed, currently I'm trying to look through the 2-ton archives to see if I can find a fighterlist that actually works.. the last 2 were a bust obviously... <_<
If I can get it going before this server ends, I'll let you guys know. PFs for many races never have really worked well from the start on a proper ship/fighter list but still.. I'm working on it.
Right now I'm sorta caught up in fixing the SFC2.net and 9thfleet e-mail system, as well as RL etc, so its slowly progressing.
Good news is that there aren't really any significant server side errors Ive seen pop up, its running smooth and stable, no weird DV jumps, etc. :)
So enjoy the limited fighters, hey it might actually be a new challenge/aspect trying to fly with just a few fighters instead of many, if you want to think of it that way, but I'll get this fixed ASAP.
At the very least the server is going well despite this, and Ive been able to collect some useful data for the serverkit development 8)
Have fun on Hammer of Thor!
Where's DieHard when ya need him...? :P
You can fix the "exe" problem by also:
Right click on your OP icon on the desktop, go to properties, in the "Target" box it should have:
"C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\StarFleetOP.exe"
In the "start in" box it should have:
"C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates"
That is assuming you have it in "C" drive, if not, insert your drive location.
I would have sworn that fix was included in the last patch...or was it with something else?
Glad it worked 8)
now, I'll be away from my computer till Sunday night, so I rebooted the server just to be on the safe side, so hopefully it wont crash while Im away again.. Ive made sure this time that the server remains much more stable, so I seriously doubt it will crash. :)
would really like a fighter fix please...now that I have finished with all the forum fixes for SFC2.net and 9thfleet, I think I'll work on that this week :)
also...can you please set the hexes within the middle row all to 15 please...having some stuck at 5 kinda sucks...or 12...etc...need all the help i can get to stop the alliance horde since it seems a couple of the more regulars who fly coalition dont seem to want to fly...and that arena is supposed to be 15 dv hexes...several hexes dropped max DV in coalition hexes due to alliance taking over 12.13 and placing a base in there, but Ive set them back to DV 15
can u fix the report please? this is hemah my account i fly with is Max. please fix my error im extremely ashamed that I made a mistake in your kill thread.
can u fix the report please? this is hemah my account i fly with is Max. please fix my error im extremely ashamed that I made a mistake in your kill thread.
Don't be ashamed in the least, really, I am not at all happy with that ui. It is somewhat confusing and still inadequate. I produced it in a rush for Dizzy, it still needs work. It also needs the ability for players to edit their own reports, RMs to edit kills for their side and for admins to edit any kill (in the oci itself as opposed to editing the db directly).
Another good feature might be participant confirmation of reported kills, so that each kill reported mus be confirmed by the opposing team and reconfirmed if edited. (good idea or not?)
05:33:16 Error!: tThread::Work() [Thread ID 3780] unhandled exception, closing down.
05:33:16 Error!: tThread::Work() [Thread ID 3612] unhandled exception, closing down.
05:33:16 Error!: tThread::Work() [Thread ID 3740] unhandled exception, closing down.
05:33:16 Error!:
05:33:16 Error!:
05:33:16 Error!:
05:33:16 Error!:
05:33:16 Error!:
So Im gonna give it an seven hour rest.. I cant guarentee it'll be able to stay up while Im gone. It seems to stop working the second someone tries to log on to it.. huumm..
Well its complex.. Im sorta half way through with it, but the thing is I believe order matters so I gotta be careful not to mess up. Any OP+ 4.0 ship (not modified in the shiplist) though should work. (I.E. My F-BB has the 1 squad of 4 A10 fighters showing since F-BB was never modified in the shiplist).
servers not showing up on dynavers sorry to bring the bad news... beentryin sence 12am thursady morning.THOR somehow restarted on its own it appeared, but anyways back up. It seems though it was stable till THOR rebooted or something strange logging off the forge account..
Hemah
servers not showing up on dynavers sorry to bring the bad news... beentryin sence 12am thursady morning.THOR somehow restarted on its own it appeared, but anyways back up. It seems though it was stable till THOR rebooted or something strange logging off the forge account..
Hemah
I wouldnt be suprised if THOR went down again today, I am hoping for the best that THOR and the serverkit will remain stable, but just be aware that it might.
Are you running regular db cleans and backups? A power outage can bork mysql tables, in which case you need to backup, drop and restore the db from the previous backup.
I do suggest backing up the current db first though, as something else may be the problem such as windows or virus updates that may have changed something. (Or perhaps the guy up the block is stealing cable TV again?)
13:27:12 Info: CM (333331): Start: Getting matching PreparedMissions package
13:27:12 Info: CM (333331): No missions had been prepared (player moving)
13:27:12 Info: CM (333331): Clearing mission list for 333331
13:27:12 Info: CM (333331): Finished CM
13:27:15 Info: MM (333331): Received MissionMatch
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Received player info from db
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Received terrain info
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Received nearby characters
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Determining mission list
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Received locked PreparedMissions
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Received PreparedMissions Updated
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Noted PreparedMissions ID in character
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Pushing mission list to main player
13:27:15 Info: MM (333331:Capt_SFHQ_XC): -> Push Met_ED5PlayerFleet
13:27:15 Info: MM (333331:Capt_SFHQ_XC): -> Push Met_17Patrol
13:27:15 Info: MM (333331:Capt_SFHQ_XC): Finished MM
13:27:16 Info: CM (333331): Start: Getting matching PreparedMissions package
13:27:16 Info: CM (333331): Has chosen no mission
13:27:16 Info: CM (333331): Finished CM
13:27:19 Info: MM (333331): Received MissionMatch
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Received player info from db
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Received terrain info
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Received nearby characters
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Determining mission list
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Received locked PreparedMissions
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Received PreparedMissions Updated
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Noted PreparedMissions ID in character
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Pushing mission list to main player
13:27:19 Info: MM (333331:Capt_SFHQ_XC): -> Push Met_ED10Patrol
13:27:19 Info: MM (333331:Capt_SFHQ_XC): -> Push Met_6Patrol
13:27:19 Info: MM (333331:Capt_SFHQ_XC): Finished MM
13:27:24 Info: CM (333331): Start: Getting matching PreparedMissions package
13:27:24 Info: CM (333331): Has chosen a mission
13:27:24 Info: CM (333331): Asking for nearby humans to be refreshed
13:27:24 Info: CM (333331): Human characters refreshed from db
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Received terrain info
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Assigning teams
13:27:24 Info: CM (333331:Capt_SFHQ_XC): No other humans, so will skip sending mission lists
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Creating AIs for mission
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Received created AIs
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Client match host at IP: (66.32.203.116)
13:27:24 Info: CM (333331:Capt_SFHQ_XC): ================= PLAYING TEAMS =================
13:27:24 Info: CM (333331:Capt_SFHQ_XC): === ID: (333331) Idx: (0) HUMAN
13:27:24 Info: CM (333331:Capt_SFHQ_XC): === ID: (1254546) Idx: (1) AI
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Requesting freshest ships
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Received ships
13:27:24 Info: CM (333331:Capt_SFHQ_XC): RCVD Char 333331 ship 565020
13:27:24 Info: CM (333331:Capt_SFHQ_XC): RCVD Char 1254546 ship 1254547
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Requesting characters for update
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Received characters for update
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Updated characters, now sending matched missions down
13:27:24 Info: CM (333331:Capt_SFHQ_XC): Informing host 333331
13:27:25 Info: CM (333331:Capt_SFHQ_XC): Received play response from human 333331
13:27:25 Info: CM (333331:Capt_SFHQ_XC): All humans have replied ready!
13:27:25 Info: CM (333331:Capt_SFHQ_XC): Starting battle at hex(15,12)
13:27:25 Info: CM (333331:Capt_SFHQ_XC): Sending FINAL go play message
13:27:29 Info: CM (333331:Capt_SFHQ_XC): Finished CM
13:29:55 Info: MC (333331:Capt_SFHQ_XC) hosted battle at hex(15,12) Processing...
13:29:55 Info: MC (333331:Capt_SFHQ_XC) hosted battle at hex(15,12) Updating character and AI teams
13:29:55 Info: MC (333331:Capt_SFHQ_XC) hosted battle at hex(15,12) =========== TEAMS ===========
13:29:55 Info: MC (333331:Capt_SFHQ_XC) hosted battle at hex(15,12) Team Slot: 0 ID: 333331
13:29:55 Info: MC (333331:Capt_SFHQ_XC) hosted battle at hex(15,12) Team Slot: 1 ID: 1254546
13:29:55 Info: Hex Race Battle. Player:Capt_SFHQ_XC, is a human=1, and race=0, had a result=1, the current high score is=0
13:29:55 Info: Hex Race Battle. Player:A.T.Brevicus, is a human=0, and race=2, had a result=0, the current high score is=1
13:29:55 Info: Hex Race Battle. fHexRace= 0, and hexEmpire=0, and hexCartel=15
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:Capt_SFHQ_XC, Race:=0Had Result:= 1
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:Capt_SFHQ_XC, has been pegged as a hex defender.
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:Capt_SFHQ_XC, is the HIGHEST hex defender.
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:A.T.Brevicus, Race:=2Had Result:= 0
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:A.T.Brevicus, has been pegged as a hex attacker.
13:29:55 Info: NOT-Neutral Hex Race Battle. Player:A.T.Brevicus, is the HIGHEST hex Attacker.
13:29:55 Info: NOT-Neutral Hex Race Battle. Hex defenders win.
13:29:55 Info: Update Hex. fHighestDefenderRace:= 0, fHighestAttackerRace:= 2
13:29:55 Info: Update Hex. fHexRace:= 0
13:29:55 Info: Update Hex. defenderlayer:= 0
13:29:55 Info: Update Hex. attackerLayer:= 0
13:29:55 Info: Update Hex. winnerLayer:= 0
13:29:55 Info: Update Hex. victoryPointModifier:=1
13:29:55 Info: Update Hex. attackerRaceSameHexRace:= 0, delta:= 4
13:29:55 Info: Update Hex. Attacker Lost
13:29:55 Info: Update Hex. Done with switch on delta. victoryPointModifier:=1
13:29:55 Info: Update Hex. turnoverVPsForAHex:=0
13:29:55 Info: Update Hex. Not an AI Solo Battle so setting current victory points
13:29:55 Info: Tried to get a character for update, but got none back
13:29:59 Info: Connection accepted (6260)
13:29:59 Info: Authenticating Connection (6260)
13:29:59 Info: Connection authenticated (6260)
13:30:06 Info: CM (333331): Start: Getting matching PreparedMissions package
13:30:06 Info: CM (333331): No missions had been prepared (player moving)
15:28:05 Error!: tThread::Work() [Thread ID 1772] unhandled exception, closing down.
15:28:05 Error!:
15:28:05 Error!:
Specifically this part:15:28:05 Error!: tThread::Work() [Thread ID 1772] unhandled exception, closing down.
15:28:05 Error!:
15:28:05 Error!:
Ah, how many times have you changed the missionlist? Have you edited the missionslist blob, campaign file and missions folder so they all match exactly? (I can do this for you...) Oh wait, but the stock forge is doing it too you say? (is it just as I left it? Same build?) If so, then the problem is probably not with the serverkit.Thats what makes me confused as to where this error is coming from ... the ODBC logs dont help me at all pinpoint the problem.
The only 2 things I noticed on the campaign was what Lear mentioned, being that the AI markers are still present even after a clean, and the other being the loaned fighters dont show properly.
It just occurred to me that this box Thor is on is new? It is a 64 bit AMD processor right?So far as I can tell V C++ has not been reinstalled on THOR, and yea I would agree.. it seems that MySQL 5.1 seems to be the thing that has changed and I can see it causing this since the serverkit was built on previous versions of MySQL. Also, yep, its a 64 bit AMD processor that THOR is running on.
We are running Win2003 Server Standard Edition on a 64 bit processor? (ummm....)
I also notice that MySQL 5.1 is installed. 5.1 is a release candidate and should not be used for production boxes. We should roll it back to 5.0.45. (dont just coopy data dirs - but dump and reload after the rollback) Also, it should be a 64 bit version of MySQL (Oonce we have the right OS installed).
From the look of it it seems your troubles started when MySQL 5.1 was intalled.
Also, we may need to recompile the serverkit for 64 bit architecture. Has that been done yet?
Also has C++ been reinstalled on thor or was the software kjust restored from a backup to the new machine? Different platform will call for a new VC install and recompilation of our applications.
(though it is acceptable to run an 32 bit OS on a 64 bit processor, it will just be a bit slower, in which case we can stick with the 32 bit apps)
. it seems that MySQL 5.1 seems to be the thing that has changed and I can see it causing this since the serverkit was built on previous versions of MySQL.
MySQL 5.1 -- Release Candidate release, Test new features early!
MySQL 5.1 Community Edition - Release Candidate Development Release
NOTE: This release candidate release, as any other pre-production release, should not be installed on production level systems or systems with critical data. It is good practice to back up your data before installing any new version of software. Although MySQL has worked very hard to ensure a high level of quality, protect your data by making a backup as you would for any other pre release software. MySQL generally recommends that you dump and reload your tables from any previous version to upgrade to 5.1.
Server rebooted and back up and running. Lets see if she holds, if so, we have some debugging to do on that new build.Seems to be holding, though Ternado just reported to me that the Ed missions crash in nebs then causes the server to crash.
Poop, well I'm just about out of ideas...... oh wait, you could try running it on the flatfile for a while and see what happens to eliminate a few more possibilities.I'll try the switch when I get back home in a few hours.
Well it seems to have remained stable on Flatfile.. so that eliminates some possibilites at least..
OK were up to 41 without any problems on flatfile, and 41 flatfile is up now on the current year.Well it seems to have remained stable on Flatfile.. so that eliminates some possibilites at least..
OK, next I recommend running the clock up on the flatfile to the same year the MySQL db is in and see if it is still stable for the flatfile. If not, then the shiplist/missions/gfs are possibly to blame. Then you have some serious shiplist QA and gf settings to take care of.
A server can be perfectly stable on a shiplist and set of gfs in one era but not another (or one game year and not the next for that matter), it is critical to test in all years that the server will run.
Even so, if it is unstable on the flatfile in the current year, then test the current year on an older build (still on the flatfile) as well to determine if it is the build that has issues. (Dave Ferrell's build 37 is a good baseline, or build 36.)
Follow?
P.S. Did you use mission matching setting other than the default? (i.e. CaptJeff's Storm Season 2 gfs? - whic everyone but me likes, I find them very unstable - nothing personal Jeff...) If so use default mission matching settings. There are better ways to achieve what people try to do with the gf settings which are poorly understood. (trial and error)
I'll be taking the Forge (And likely Thor) over for the next few hours to put this problem to rest. Be it sweet, gentle caressing or beating it with a hammer, I'm determined to sort this issue out.
It is still not showing up on the selector screen???
Right, little update, so far, we have yoinked the memory and changed it out for a different stick. There are still a couple little bugs to be ironed out, so the server will still be down for a day or so. I might end up putting the original Forge back up if I can't get this server back operational.
its been forever man, forge never been down this long, whats up man, just dont blow us off please.Dunno.. this is the first time Ive been able to get some time to re-log into THOR since this weekend.. It'll be testing time again to figure out why its so unstable..
i take it its to no availe?
i take it its to no availe?
Really...you must learn to govern your passions, they will be your undoing. ;D
The best Hunters have the most patience. ;)
I'm sure it'll be posted when it's back up.