Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: FPF-DieHard on January 16, 2006, 06:13:29 pm

Title: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 06:13:29 pm
http://67.85.119.36:9000/images/KCW_Spec_2.msi

Install this over the previous installer.
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 06:25:42 pm
I attacked Lyrans!!!    ;D
Title: Re: **** NEW KCW SPECS ****
Post by: NuclearWessels on January 16, 2006, 06:32:47 pm
I attacked Lyrans!!!    ;D

And there was much rejoicing ;D
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-Tobin Dax on January 16, 2006, 06:35:06 pm
can't get on, I ran new installer 3 times, missing a whole bunch of missions...
Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 16, 2006, 06:38:39 pm
can't get on, I ran new installer 3 times, missing a whole bunch of missions...


Missions is a seperate installer:

http://67.85.119.36:9000/images/KCW_Missions.msi
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-Tobin Dax on January 16, 2006, 06:45:58 pm
I'll try it but i was on the server just fine  before the one install was posted a few minutes ago to install over the old specs.
Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 16, 2006, 06:48:53 pm
I still don't see any carrier/fighter donation.
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 06:53:18 pm
I still don't see any carrier/fighter donation.

There isn't any.   No carriers, no PFs
Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 16, 2006, 07:01:15 pm
I still don't see any carrier/fighter donation.

There isn't any.   No carriers, no PFs

Suspected as much, however there are still carriers in all the lists. If the AI draws them what will happen?
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 07:44:38 pm
I still don't see any carrier/fighter donation.

There isn't any.   No carriers, no PFs

Suspected as much, however there are still carriers in all the lists. If the AI draws them what will happen?

They will be R'd out.
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 07:46:15 pm
We are a go with the map!!!

Hydrans draw enemies, lyrans are attackable.

Issue was Hexx had a Lyran shi in the Klink list, I removed this and stuff now works.

FUNNY LITTLE BUG:   Witht he Hydran D7T, Photons fire Overladed when on normal and normal when overloaded   ::)
Title: Re: **** NEW KCW SPECS ****
Post by: Mazeppa on January 16, 2006, 08:29:57 pm
We are a go with the map!!!

Hydrans draw enemies, lyrans are attackable.

Issue was Hexx had a Lyran shi in the Klink list, I removed this and stuff now works.

FUNNY LITTLE BUG:   Witht he Hydran D7T, Photons fire Overladed when on normal and normal when overloaded   ::)

Huh.

What do the energy costs do?  That could make for some interesting tactics if the Hydran D7T could fire overloaded photons for the cost of normal ones. 
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 16, 2006, 08:31:28 pm
We are a go with the map!!!

Hydrans draw enemies, lyrans are attackable.

Issue was Hexx had a Lyran shi in the Klink list, I removed this and stuff now works.

FUNNY LITTLE BUG:   Witht he Hydran D7T, Photons fire Overladed when on normal and normal when overloaded   ::)

Huh.

What do the energy costs do?  That could make for some interesting tactics if the Hydran D7T could fire overloaded photons for the cost of normal ones. 

I tested it with Volley info.  If you set the Photon to overload, they cost 2 points to arm and do 8 points of damage.

Set to normal , they cost 4 to arm and do 16.

Fricking strange, huh?
Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 16, 2006, 08:43:35 pm
We are a go with the map!!!

Hydrans draw enemies, lyrans are attackable.

Issue was Hexx had a Lyran shi in the Klink list, I removed this and stuff now works.

FUNNY LITTLE BUG:   Witht he Hydran D7T, Photons fire Overladed when on normal and normal when overloaded   ::)

Huh.

What do the energy costs do?  That could make for some interesting tactics if the Hydran D7T could fire overloaded photons for the cost of normal ones. 

I tested it with Volley info.  If you set the Photon to overload, they cost 2 points to arm and do 8 points of damage.

Set to normal , they cost 4 to arm and do 16.

Fricking strange, huh?

That is weird... which interface/race slot is this happening in?



I still don't see any carrier/fighter donation.

There isn't any.   No carriers, no PFs

Suspected as much, however there are still carriers in all the lists. If the AI draws them what will happen?

They will be R'd out.

Roger.
Title: Re: **** NEW KCW SPECS ****
Post by: FPF-DieHard on January 17, 2006, 07:10:03 am
We are a go with the map!!!

Hydrans draw enemies, lyrans are attackable.

Issue was Hexx had a Lyran shi in the Klink list, I removed this and stuff now works.

FUNNY LITTLE BUG:   Witht he Hydran D7T, Photons fire Overladed when on normal and normal when overloaded   ::)

Huh.

What do the energy costs do?  That could make for some interesting tactics if the Hydran D7T could fire overloaded photons for the cost of normal ones. 

I tested it with Volley info.  If you set the Photon to overload, they cost 2 points to arm and do 8 points of damage.

Set to normal , they cost 4 to arm and do 16.

Fricking strange, huh?

That is weird... which interface/race slot is this happening in?

Hydran

Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 17, 2006, 10:39:52 am
Interesting, think I might try a few of the other empires in singleplayer to see if they are affected as well.
Title: Re: **** NEW KCW SPECS ****
Post by: Bonk on January 18, 2006, 02:32:01 pm
I tried out the D7T (photons) in all the interfaces and as DieHard observed overloads and standards are reversed in the Hydran interface, but also, in the Romulan interface, overloads and standards cost the same and do the same damage (standard) as far as I can tell. Photons appear to work properly in all the other interfaces.

So photons are a problem for the Romulan interface.
Title: Re: **** NEW KCW SPECS ****
Post by: Hexx on January 18, 2006, 02:39:43 pm
It's not an issue, don't worry about it.
Title: Re: **** NEW KCW SPECS ****
Post by: Riskyllama on January 18, 2006, 02:44:33 pm
i can confirm the photons are wonky for romulans...i was in a fed ship on GSA and was using rom interface and noticed the same thing
it looks like it never actually engages the secondary modes, because if you click on the hardpoint later, it's back to normal photons

I tried out the D7T (photons) in all the interfaces and as DieHard observed overloads and standards are reversed in the Hydran interface, but also, in the Romulan interface, overloads and standards cost the same and do the same damage (standard) as far as I can tell. Photons appear to work properly in all the other interfaces.

So photons are a problem for the Romulan interface.
Title: Re: **** NEW KCW SPECS ****
Post by: SideSwipe9th on January 18, 2006, 02:45:18 pm
surley if the roms cant use the photons the same way as the other races can its an issue?
Title: Re: **** NEW KCW SPECS ****
Post by: Lepton on January 18, 2006, 05:29:45 pm
Why not just dump the photon klink ships if they are problematic for the different race interfaces??
Title: Re: **** NEW KCW SPECS ****
Post by: Mazeppa on January 18, 2006, 07:12:24 pm
Why not just dump the photon klink ships if they are problematic for the different race interfaces??

What he said.  The D7T would be nice to have, but it's not essential.  It might be fun to see what other players do with it.   

I seem to remember some testing with the D7T versus other Klingon ships a couple of years ago by some Klingon players, and after several days of messing around with the thing, and we got to know the ship pretty well, we concluded the only way to really fight the ship effectively against disruptor races was to....um, but that is off the point, really.  If we can't fix it, let's dump it.
Title: Re: **** NEW KCW SPECS ****
Post by: Hexx on January 18, 2006, 07:16:49 pm
Not.
An.
Issue.