Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Hexx on October 19, 2005, 10:30:57 am
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As cool acting RM guy (damn hurricanes) I'd like to propose that if one
side fields a BB , the other side is immune to fleeting rules for as long as the BB is on
the server.
So one side would have the BB plus CA escort
the other could run 2xDN + a BCH against it.
As soon as the BB isn't in play the regular rules would apply.
EDIT- and while I'm on a rant, I'd also like to propose that the
"redraft" attempt if a player (or players) crash is limted to one- and that one goes
with luck of the draw.
So you have a 3v3, 2 people drop you redraft (if desired) and go with
that, even if the same people drop.
Trying 3 or 4 times for a successful draft seems a little ridiculous.
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Ur insane with the fleeting exemption...
The retrying mission thingy sounds good for a one try redo UNLESS the players agree to keep beating a dead horse.
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Agree with you on the drop and reconnect issue -- that rule is supposed to be in palce to get the game going -- not to waste an hour TRYING to get the game going. If players drop -- -everyone try one more time -- if it still dont work -- all palyers should move off the hex -- then call it open season again?? sound good Diz?
As for the BB issue -- dont really know what to say - I do know that several teams of coalition players were having great games vs diz and his bb last night. Granted Diz didnt always have a wing which allowed the two smaller ships to work effectively vs diz..
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Nah, It's only insane if you feel the need to fly a Battleship
And not exactly what I'm proposing Duck,
the second time should be a go( unless as Diz suggests everyone wants to try a third time)
You try it- if the mission fails you draft a second time (although you
can of course have someone else draft)
The second draft should be fought ( or run away from) with
all the consequences of t00l running away.
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If players drop -- -everyone try one more time -- if it still dont work -- all palyers should move off the hex -- then call it open season again??
I like this
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If players drop -- -everyone try one more time -- if it still dont work -- all palyers should move off the hex -- then call it open season again??
I like this
You also seem to have a fondness for canines..
t00l & Shadowlord are on a hex, Dizzy & DH jump & draft them
someone (t00l) crashes
everyone logs back one, tries again- this time Dizzy drafts, someone crashes
Everyone backs off and it's "open season"
t00l & Shadowlord move back onto the hex
Dizzy & DH jump them
someone crashes...
-vs-
t00l & Shadowlord are on a hex, Dh & Dizzy jump them
someone crashes
retry
second time someone also crashes- but this time disengagement penalty applies
Example 1 accomplishes nothing on hot spot.
Example 2 moves someone out of the hex.
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This is way too much trouble either way. Just draft and play. If someone drops, then someone drops.
It's war. Sometimes you get caugt in a bad spot.
-S'Cipio
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If players drop -- -everyone logoff and completely disable or uninstall your software firewalls then login to try one more time -- if it still dont work -- all palyers should move off the hex -- then call it open season again??
I like this better.
:mischief:
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Since only one BB can be fielded I don't see any need to unrestrict the other sides from fleeting rules. Let them field their own BB and go after it if it bothers them so much and they fell they cant take it with a DN and legitimate escort.
Battleship duels would be interesting, with someone possibly losing one.
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. . . .with someone possible losing one.
:o
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Battleship duels would be interesting, with someone possibly losing one.
Well, you know, sometimes those planets just reach out and grab you. :o
-S'Cipio
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Battleship duels would be interesting, with someone possibly losing one.
Well, you know, sometimes those planets just reach out and grab you. :o
-S'Cipio
Wasn't aware of that although Agave tells me it is so
<Snicker>
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I like Hexx's rule. This is why I was against the fleeting restriction in the first place. It doesn't make sense with BB's on the board.
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Battleship duels would be interesting, with someone possibly losing one.
Well, you know, sometimes those planets just reach out and grab you. :o
-S'Cipio
Wasn't aware of that although Agave tells me it is so
<Snicker>
It wasn't the planet that killed the ISC BB I was flying on SGO4. It was that bastardly-clever Firesoul and the ED base defense mission he drafted Greywolf and I in. Firesoul had the luxury of having 2 full Hydran starbases in a mission where we had been drafted behind the lines and could not disengage.
I blame Kroma. If he had not teased me by sitting on that hex with his Gorn DNH I would still be flying that ship. ::)
It made for a good fireworks show to the civilians on Ghdar. It's the least I could do. ;D
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Battleship duels would be interesting, with someone possibly losing one.
Well, you know, sometimes those planets just reach out and grab you. :o
-S'Cipio
Wasn't aware of that although Agave tells me it is so
<Snicker>
It wasn't the planet that killed the ISC BB I was flying on SGO4. It was that bastardly-clever Firesoul and the ED base defense mission he drafted Greywolf and I in. Firesoul had the luxury of having 2 full Hydran starbases in a mission where we had been drafted behind the lines and could not disengage.
I blame Kroma. If he had not teased me by sitting on that hex with his Gorn DNH I would still be flying that ship. ::)
It made for a good fireworks show to the civilians on Ghdar. It's the least I could do. ;D
was referring to your BB on the end of my tractoer beam actually :P
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I like Hexx's rule. This is why I was against the fleeting restriction in the first place. It doesn't make sense with BB's on the board.
Like I said just go get your own BB and fight it out, if you don't like the opposition having one on.
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That shouldn't be the only option.
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F&E Command ratings?? Too complicated?? In media res??? Sic transit gloria mundi?? I et coi taurum??
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A well escorted BB would be hard pressed to find itself disengaging from any non BB opposition fleet. That said, its still possible to put together a fleet that can catch a BB with one or none of its escorts. I had this happen 2x last night and the fights proved to be spectacular.
Whatever anyone says about a BB not being able to be taken down by a non BB fleet is smoking crack. Its easy. Rock paper scissors. Just make sure u bring all three to the fight and the BB fleet has one less. ;)
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Lets see... the British brought how many BB's to counter the Bismark & the Prince Eugen?
Yet we can't even fly a BCH with a dread....
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Seriuosly what's wrong with it?
It's not an issue unless one side decides to field a BB.
No one fields BB's, no change to the fleeting rules.
( I do think BCH's should be permitted to escort..but that's another server idea)
I mean an I- BBZ with 2 I-CVSZ as escorts will likely be able to handle themselves...
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It also brings up another point on disengagements.....
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It also brings up another point on disengagements.....
It does?
Damn I'm good
Brining up other points and not even realizing it..
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Just like your avatar.
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Just like your avatar.
Getting so confused..
What's wrong with my avatar?
I mean sure it's some weird little cat thing dressed as a pirate, but other than that?
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Well, other points in this have brought it up....
Every time I see in the mission briefing about how if you are outnumbered or out gunned you should disengage.... but server rules say otherwise....
Forcing a deep strike such as ISC BBVZ that was lost b/c even though the planet and bases couldn't move.... the BB could not get away from them....::)
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Just like your avatar.
Getting so confused..
What's wrong with my avatar?
I mean sure it's some weird little cat thing dressed as a pirate, but other than that?
He's raising a point! Duh.
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Just like your avatar.
Getting so confused..
What's wrong with my avatar?
I mean sure it's some weird little cat thing dressed as a pirate, but other than that?
He's raising a point! Duh.
I really loathe you sometimes...
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Only sometimes? 8)
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Ur insane with the fleeting exemption...
The retrying mission thingy sounds good for a one try redo UNLESS the players agree to keep beating a dead horse.
I can't believe I'm saying this, but...
I agree with Hexx...
HOWEVER...
What if BOTH sides have a BB on?
But, Since 16 Capitol ship points is the max after 2275, and the BB takes 11...
That only leaves enough for 1 BCH, so if both sides field a BB, they're not going to have much else heavy metal on... ;)
But, it might prove an interesting option for the side that doesn't have a BB on... ;)
And, IMO, reflect the huge economic cost of operating a BB... ;D
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Only sometimes? 8)
Well when I'm beaming marines onboard your ship you're not so bad.. :P
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A well escorted BB would be hard pressed to find itself disengaging from any non BB opposition fleet. That said, its still possible to put together a fleet that can catch a BB with one or none of its escorts. I had this happen 2x last night and the fights proved to be spectacular.
Whatever anyone says about a BB not being able to be taken down by a non BB fleet is smoking crack. Its easy. Rock paper scissors. Just make sure u bring all three to the fight and the BB fleet has one less. ;)
and the neet part is, there were no DREDS vs that BB, and the BB disengaged twice vs a HeavyBattleCruiser with a light wing, in 2 missions. The 3rd one, was vs only the BCH, which the BCH disengaged.
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How many MPG does a BB do? Gas is expensive nowadays. :P
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Yeah, krueg, i think its balanced.
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Um..what...?
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But, Since 16 Capitol ship points is the max after 2275, and the BB takes 11...
That only leaves enough for 1 BCH, so if both sides field a BB, they're not going to have much else heavy metal on...
But, it might prove an interesting option for the side that doesn't have a BB on...
And, IMO, reflect the huge economic cost of operating a BB...
Referring to that post
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On GSA we used to do a fun little exercise we called "Sink the Bismarck" having one pilot field a BB of his choice and 5 others take 150 BPV max ships. In all the times we played I don't think the BB ever won a fight, even when Cougar was flying it, although it would always destroy at least 2 of the smaller ships, killing 4 once. This suggests to me that a fleet with a DN or BCH in it with good wings should be able to do the trick without the necessity of fleeting.
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Heh, I've usually found the opposite playing "Sink the Bismarck".
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There are fleeting rules? :-[
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.
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There are fleeting rules? :-[
Capital ships are not allowed to fleet together.
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i actually likethe idea of the fleeting rule being dropped for the non bb side....it represents the huge threat the bb is SUPPOSED to be......and who ever mentioned how many bb's to ssink one bb from the brits? your right....theyve never sent so many bb's to one single target becuase it wasnt that big of a threat, well in this game bb's way outclass a dread specially when one or more good wings....i mean the bb alone has 4 ppd's.....mix in 4 more...frighters from the bb...and what ever elseyou can throw in and youve got a fight you cant win against....
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There are fleeting rules? :-[
I wasn't reallly paying attentiion as I usually fly solo.
BTW: Heh baby, come to Butthead... <snicker>