Dynaverse.net

SFC OP => Orion Pirates Patrol Battles Arena => Topic started by: Mutilator on November 10, 2004, 08:42:02 pm

Title: Races and Tech crossing
Post by: Mutilator on November 10, 2004, 08:42:02 pm
Is this new league going to be one race only per cycle?

If we are allowed to have two races; will it be status quo as per GZ, one week race 1 next week race 2?

What are peoples feelings on fielding cross teching fleets? As we are now in Dynaverse perhaps in the spirit of a lot of their campaigns we could have FSD (Lyran/Klingon) with a BCP+ a Klingon D5D and D5 vs TSC (Klingon/Romulan) in a Romulan KCR with two Klingon D5s. Will certainly make planning a lot harder as the options the other fleet could bring in have just been increased two fold.

If this is a little too radical for the purest among us; perhaps we could include each races pirate affiliate into the ships that may be selected by each fleet. IE Feds could take Orion ships, Tiger Hearts for Lyran etc...

Just some ideas...
Title: Re: Races and Tech crossing
Post by: FPF-Bach on November 10, 2004, 08:43:42 pm
Is this new league going to be one race only per cycle?

If we are allowed to have two races; will it be status quo as per GZ, one week race 1 next week race 2?

What are peoples feelings on fielding cross teching fleets? As we are now in Dynaverse perhaps in the spirit of a lot of their campaigns we could have FSD (Lyran/Klingon) with a BCP+ a Klingon D5D and D5 vs TSC (Klingon/Romulan) in a Romulan KCR with two Klingon D5s. Will certainly make planning a lot harder as the options the other fleet could bring in have just been increased two fold.

If this is a little too radical for the purest among us; perhaps we could include each races pirate affiliate into the ships that may be selected by each fleet. IE Feds could take Orion ships, Tiger Hearts for Lyran etc...

Just some ideas...

I personally feel that all fleet members should fly the same race.
Title: Re: Races and Tech crossing
Post by: KBF-Butcher on November 11, 2004, 03:24:19 am
I feel that all fleet members should fly the same race as well .The fleets will loose their race identity and thats not good.
Title: Re: Races and Tech crossing
Post by: Kroma BaSyl on November 11, 2004, 09:04:16 am
I actually favor the idea of multi race fleets with certian limitation. First the team must declare a primary race, which will determine whether they are Alliance (Fed, Hydran, Gorn, Mirak) or Coalition (Klingon, ISC, Lyran, Romulan) as well. Second they may only take 1 ship from an allied race in a 3 ship fleet. 2v2s require you to fly just your primary race.

This preserves a certian amount of the historical flavor, but allows for a little more flexibility and balance where certian races don't match up well against non-traditional enemys and such.
Title: Re: Races and Tech crossing
Post by: Nomad on November 11, 2004, 12:49:36 pm
Lets keep it simple for the first cycle.

One (1) Race per fleet.

Title: Re: Races and Tech crossing
Post by: 762_XC on November 11, 2004, 04:12:19 pm
One race per fleet.
Title: Re: Races and Tech crossing
Post by: drb on November 11, 2004, 09:39:38 pm
Hoi Folks,

Quote
Posted by: Kroma 

I actually favor the idea of multi race fleets with certian limitation. First the team must declare a primary race, which will determine whether they are Alliance (Fed, Hydran, Gorn, Mirak) or Coalition (Klingon, ISC, Lyran, Romulan) as well. Second they may only take 1 ship from an allied race in a 3 ship fleet. 2v2s require you to fly just your primary race.

This preserves a certian amount of the historical flavor, but allows for a little more flexibility and balance where certian races don't match up well against non-traditional enemys and such.

I think it is a fine idea to have fleets comprised of allied races, so long as restrictions apply to maintain fleet identity.

I also understand that this will require some work to make happen. If an acceptable set of rules could be devised in time for this upcoming cycle great, if not I would really like to see something like this come into effect for at least an exibition cycle of matches.

Take care

drb
 
P.S. I have been flying with the GDA, started a little late in the last cycle, but I am here now. Due to my first account with GameSpy being destroyed somehow. I was forced to sign on as "drbbrd" for the new account. Hope that clears that up.
Title: Re: Races and Tech crossing
Post by: Mutilator on November 12, 2004, 03:43:41 pm
I like the idea of two ships from the main race and limiting the second race to one ship. Even like Kroma suggestion of keeping the traditional allies team up. Perhaps we could start off slow and only allow the races pirate affiliation as the second race vice any combos of the eight main stays.

Title: Re: Races and Tech crossing
Post by: KHH Jakle on November 12, 2004, 06:26:50 pm
I was actually thinking about adding that for PBR at one point  - allowing fleets to include a Pirate ship from their 'affiliated' pirate race as a Merc.  It's straight from S8 (the SFB source) so it's legit.

As for mixing races, i would think it would have to be something along the lines of:
historical ally
only one
has to be a non-combat support or command.

That sounds pretty legit to me too
Title: Re: Races and Tech crossing
Post by: Kroma BaSyl on November 12, 2004, 06:59:13 pm

has to be a non-combat support or command.


good point, I hadn't thought of that issue.
Title: Re: Races and Tech crossing
Post by: Slider on November 12, 2004, 07:50:44 pm
Lets all fly ISC for Cycle 1!!!

 ;)
Title: Re: Races and Tech crossing
Post by: 2Hot2Handle on November 13, 2004, 06:31:00 pm
I strongly Disagree with your Opinion Mr.

Edited Because there will be no Personal attacks.

Stephen
Title: Re: Races and Tech crossing
Post by: 2Hot2Handle on November 14, 2004, 01:32:38 pm
Are you kidding me ?

I cant even make a joke about my own friend and fleet mate ?

Dude get a grip man I can not believe you edited this post I never said a bad word or even slamed him.

Legendary is my fleet mate and friend and I get called a dictating control freak.
Title: Re: Races and Tech crossing
Post by: MrCue on November 14, 2004, 01:49:19 pm
No, hes not kidding.
Hes got a grip, thats why he is a global moderator and if he edited it i'm sure the reason he specified was true.
If you feel you need a break from posting feel free continue with your current behaviour and we will arrange your vacation.
Title: Re: Races and Tech crossing
Post by: Kroma BaSyl on November 15, 2004, 09:38:06 am
No, hes not kidding.


But he may have been a little bit mistaken on the intent of the post. I know Stephen had the best of intentions and probably thought it was a real personnel attack and was therefore just doing his job, but as 2Hot has mentioned he was joking around with a pal. Thus your response is a little OOT. And I should know. ;-)
Title: Re: Races and Tech crossing
Post by: Mutilator on November 15, 2004, 10:43:22 am
Concur that 2Hot was yanking on Sliders chain.

Now to get this topic back on track. I think enough are opposed to crossing the eight main races for cycle one, but I think we need to answer the pirate affiliate question. Is this something we are willing to look at in cycle one or are we going to just stick to one fleet one race?  ???
Title: Re: Races and Tech crossing
Post by: Kroma BaSyl on November 15, 2004, 11:22:55 am
What are the empires/cartel affiliations anyway? Who is with who?
Title: Re: Races and Tech crossing
Post by: Mutilator on November 15, 2004, 04:23:30 pm
What are the empires/cartel affiliations anyway? Who is with who?

As listed in the manual these are the ones listed as the primary pirate cartels in the space of the main races.

Federation = Orion
Klingon = Crimson shadow
Mirak = Camboro
Romulan = Prime Industries
Lyran = Tiger Heart
Hydran = Beast Raiders
Gorn = Syndicate
ISC = Wyldrfire

I could also list the cartels other operating areas if we want to open the pirates up a little more.
Title: Re: Races and Tech crossing
Post by: Payne on November 15, 2004, 05:14:34 pm
Would definatly be interesting to see a fleet using a pirate ship  :-\

I'd vote that if anything, you can use your Races "cartel" as a second race for matches.
Title: Re: Races and Tech crossing
Post by: TraumaTech on November 21, 2004, 06:20:44 pm
No, hes not kidding.
Hes got a grip, thats why he is a global moderator and if he edited it i'm sure the reason he specified was true.
If you feel you need a break from posting feel free continue with your current behaviour and we will arrange your vacation.


hmmmmmm this seems a bit personal in it's wording who polices the  :police:   mauhahahahahahahhahaha
Title: Re: Races and Tech crossing
Post by: Green on November 21, 2004, 07:33:58 pm
2Hot is a p00py head...
Payne is a p00py head...
Kroma is the queen of the p00py heads...

So that being settled...

I prefer a single race.  2 empires races per side is okay too, if the group desires it.  As for pirates ... blech ... I'd rather skip 'em.


PS - Kroma is still a p00py-head.  ;)
Title: Re: Races and Tech crossing
Post by: Mutilator on December 03, 2004, 07:17:14 am
Before any matches are flown what are we doing re the pirate affiliates?


I put forth that each race be allowed to use their pirate affiliation for ship selection.


FSD votes yes on pirate affiliation.
Title: Re: Races and Tech crossing
Post by: Dfly on December 03, 2004, 11:32:15 pm
TSC votes no on race affiliation

main reasons being that 1-the cycle has started
                                  2-the shiplist as per support and combat and command is not updated to include the affiliated race
                                  3-the work involved in getting all this up before the cycle's first match is extensive
                                  4-lack of time for fleets to revue 2 full races of ships and coordinate ship combos before first match

I am sure there are other valid reasons but name those as most likely the biggest.  I would most likely support this idea for the next cycle, considering we would have proper amount of time to work on shiplists, ect.
Title: Re: Races and Tech crossing
Post by: GDA-S'Cipio on December 09, 2004, 02:01:51 pm

Well, if you want to experiment with "mercenaries", but be sure things don't get out of hand, you could do a double restriction.

1) Only one ship of a three ship fleet can be pirate
2) You may only have such a pirate mercenary for X matches in one cycle.  (Say, max of two matches in one cycle?)

You'd stay pretty close to rcacial purity this way, but you'd still have an extra tool to reach for in a matchup against a race that your race didn't face well.

-S'Cipio
Title: Re: Races and Tech crossing
Post by: Slider on December 21, 2004, 09:47:14 am
What about using Pirates as a race, applying appropriate rules concerning threir use.

#Restriction of  1 Empire ship or 2 if they are of different hull sizes and 1 pirate ship.
#Implement Brothers of the Anarchist,ships to add to their roster.
#Allow some retooling of guns (optional hardpoint rule) and process behind doing. I would assume all hardpoints would have to be adjusted prior to the start of the cycle.

Some BPV adjustment may be in order (subterfuge rule +25%bpv?) they are ungainly ships to fly.
Title: Re: Races and Tech crossing
Post by: GDA-Kel on December 23, 2004, 08:21:12 am

Well, if you want to experiment with "mercenaries", but be sure things don't get out of hand, you could do a double restriction.

1) Only one ship of a three ship fleet can be pirate
2) You may only have such a pirate mercenary for X matches in one cycle.  (Say, max of two matches in one cycle?)

You'd stay pretty close to rcacial purity this way, but you'd still have an extra tool to reach for in a matchup against a race that your race didn't face well.

-S'Cipio

I like this idea for next season with the following restriction suggested by Mutilator. 


I put forth that each race be allowed to use their pirate affiliation for ship selection.

Not sure what this means...Who/What are the Brothers of Anacrhist?  Are you suggesting 'custom' pirate ships ala SFC3? 

What about using Pirates as a race, applying appropriate rules concerning threir use.

#Restriction of 1 Empire ship or 2 if they are of different hull sizes and 1 pirate ship.
#Implement Brothers of the Anarchist,ships to add to their roster.
#Allow some retooling of guns (optional hardpoint rule) and process behind doing. I would assume all hardpoints would have to be adjusted prior to the start of the cycle.

Some BPV adjustment may be in order (subterfuge rule +25%bpv?) they are ungainly ships to fly.
Title: Re: Races and Tech crossing
Post by: Slider on December 23, 2004, 08:53:27 am
Brothers of the Anarchist are from an old Captains log. The Anarchist is in our game its a Klingon hull with Hellbores of fusions, the Hydrans converted it during the general war. Its brother ships are captured vessels converted to other races. They are no match for empire ships but they would work nicely mixed in as a Captured vessel or a Pirate Ship!

I have the SSDS if you'd like to see them.
Title: Re: Races and Tech crossing
Post by: KHH Jakle on December 23, 2004, 09:15:00 am
Legend buddy - that would involve modding the shiplist to include them....

you know where that leads... :P
Title: Re: Races and Tech crossing
Post by: Mutilator on December 23, 2004, 09:29:37 am
Legend buddy - that would involve modding the shiplist to include them....

you know where that leads... :P

Where is that gendo'in gendohole anyway??  :rofl:
Title: Re: Races and Tech crossing
Post by: Slider on December 24, 2004, 10:27:40 am
I know Jakle, just stating my source as I remember it. X-1 Ships came in the same magazines back then so im not advocating anything odd or bizarre. Im posting mearly for the fellowship of that game, I no longer play.
Title: Re: Races and Tech crossing
Post by: KHH Jakle on December 24, 2004, 10:38:53 am
Im posting mearly for the fellowship of that game, I no longer play.

BAH!

What's the fun in that?  I post merely to play....
Title: Re: Races and Tech crossing
Post by: Slider on December 24, 2004, 04:27:50 pm
*sigh*

*Looks around, whips out Flame Gun, blasts Jakle*

*Runs quickly away*