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Taldrenites => Dynaverse II Experiences => Topic started by: Gook on August 03, 2004, 12:39:08 pm

Title: Ship lists and sensors
Post by: Gook on August 03, 2004, 12:39:08 pm
Those that create the shiplists (do a great job TY), but I was wondering why the Scout BPVs remain as in SFB when there are no special sensors in this game and not likely to be. Agreed not many people use scouts but some use GSCs, SDFs or if Rommie even a TH or similar. Special sensors cost mucho BPV, so I was wondering why BPVs are not reduced?

Alternatively replace them with extra Labs and pay the Lab cost not the Special sensor cost. Paying for special sensors for hull seems a tad awry
Title: Re: Ship lists and sensors
Post by: Mog on August 03, 2004, 01:00:21 pm
Completely agree.
Title: Re: Ship lists and sensors
Post by: Corbomite on August 03, 2004, 09:08:54 pm
It is because there is a lot of things Taldren started, but never got to finish. They laid the ground work for many things that never made it into the game for one reason or another. In order to make scouts a meaninful part of the game we would have to assign them a particular role on the Dyna that no other ship could fill. This, of course, means more parameters (I don't like the word "rule").
Title: Re: Ship lists and sensors
Post by: Gook on August 04, 2004, 03:49:09 am
It is because there is a lot of things Taldren started, but never got to finish. They laid the ground work for many things that never made it into the game for one reason or another. In order to make scouts a meaninful part of the game we would have to assign them a particular role on the Dyna that no other ship could fill. This, of course, means more parameters (I don't like the word "rule").

But it hasn't been implemented and is not likely that it will happen. So far as a server requiring sensored ships, entirely possible, but again unlikely. So why not alter BPVs as suggested or replace with Labs?
Title: Re: Ship lists and sensors
Post by: Corbomite on August 04, 2004, 09:13:22 am
You said it yourself... Scouts are useless. It doesn't matter if they are free, I doubt anyone will fly them unless they become un-useless.
Title: Re: Ship lists and sensors
Post by: Gook on August 04, 2004, 12:23:06 pm
You said it yourself... Scouts are useless. It doesn't matter if they are free, I doubt anyone will fly them unless they become un-useless.

But special sensors are not just confined to scouts, GSCs, SDFs, SCSs, TH etc etc have an artificial BPV hike. Just seems if we are making new lists then altering the BPV to reflect what they actually have in this game as opposed to another would make sense.
Title: Re: Ship lists and sensors
Post by: FireSoul on August 04, 2004, 03:27:41 pm
You said it yourself... Scouts are useless. It doesn't matter if they are free, I doubt anyone will fly them unless they become un-useless.

But special sensors are not just confined to scouts, GSCs, SDFs, SCSs, TH etc etc have an artificial BPV hike. Just seems if we are making new lists then altering the BPV to reflect what they actually have in this game as opposed to another would make sense.

Think of it as a higher cost to build the ship, for components that are not used in battle.
Title: Re: Ship lists and sensors
Post by: Vaul on August 04, 2004, 03:45:03 pm
What about upping the max sensor range to, say, 150 rather than the usual 100?

Thought about some innate ECCM as well, which would be very useful for some of these ships. Of course, I've never seen the SFB rules for improved sensors, so I'm more or less making it up here.
Title: Re: Ship lists and sensors
Post by: el-Karnak on August 04, 2004, 04:05:18 pm
Scouts are best reserved for specialized missions where they can be specifically yanked out of the shiplist by using their hull class designation.

So far, have not figured out a way to have scouts "lend" ECM to allied ships so they are useless in the general mission packs. Just "R" them out for now.
Title: Re: Ship lists and sensors
Post by: Rod ONeal on August 04, 2004, 04:24:53 pm
Most scouts in SFB have two BPVs the lower one is much closer to their offensive battle effectiveness. The F-GSC has an bpv of 142/122 (before refits). The 122 isn't out of line, IMO in SFC.

Karnak, could you make scripts that were only offered to lone scouts? I'm thinking of this in the concept of an Andro campaign. In SFB in order to track the RTN (rapid transit network) you are required to have a lone ship with sp. sens. go into a hex and scan it. It would be usefull to have scan scripts that were only offered to such ships when the entered a hex that had an Andro base. Or is this something that could be added to the server, possibly with SQL? Does anyone know?
Title: Re: Ship lists and sensors
Post by: Gook on August 04, 2004, 05:04:17 pm
OK so you want to leave the scouts for potential use in the future. What about the other ships that have them?
Title: Re: Ship lists and sensors
Post by: FPF-DieHard on August 06, 2004, 11:09:56 am
OK so you want to leave the scouts for potential use in the future. What about the other ships that have them?

They should get a BPV drop IMHO
Title: Re: Ship lists and sensors
Post by: el-Karnak on August 06, 2004, 11:16:40 am
Quote
Karnak, could you make scripts that were only offered to lone scouts? I'm thinking of this in the concept of an Andro campaign. In SFB in order to track the RTN (rapid transit network) you are required to have a lone ship with sp. sens. go into a hex and scan it. It would be usefull to have scan scripts that were only offered to such ships when the entered a hex that had an Andro base. Or is this something that could be added to the server, possibly with SQL? Does anyone know?

Probably the best way to do this is to access the player's class hull type designation and match it with a predefined list of scout ships.  We imbed this code in the whole mission pack and then we server up some goodies for scout ships.  What goodies?  That's CLASSIFIED. :P
Title: Re: Ship lists and sensors
Post by: Rod ONeal on August 07, 2004, 12:22:55 am
Quote
Karnak, could you make scripts that were only offered to lone scouts? I'm thinking of this in the concept of an Andro campaign. In SFB in order to track the RTN (rapid transit network) you are required to have a lone ship with sp. sens. go into a hex and scan it. It would be usefull to have scan scripts that were only offered to such ships when the entered a hex that had an Andro base. Or is this something that could be added to the server, possibly with SQL? Does anyone know?

Probably the best way to do this is to access the player's class hull type designation and match it with a predefined list of scout ships.  We imbed this code in the whole mission pack and then we server up some goodies for scout ships.  What goodies?  That's CLASSIFIED. :P

Typical ISC... You all talked so tough until "Andy" got ahold of you.  :P  Seriously though, this would be a great help For doing the Andromedan invasion. Nice to see it might be possible.

How does the game (Is it scripts or the server settings or maybe in the .exe) not use "R" (restricted) ships? If it is something that is accessable then maybe it could be set by the "S" (scout) setting?