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Taldrenites => Dynaverse II Experiences => Topic started by: KBF-Nail on July 21, 2004, 06:25:47 pm

Title: Andromedans???
Post by: KBF-Nail on July 21, 2004, 06:25:47 pm
Which Modules for SFB are they in?  Have never played SFB but would like too read up on Andros ships and there history any ideas?
Title: Re: Andromedans???
Post by: Max Power on July 21, 2004, 06:28:29 pm
http://www.starfleetstore.com/MERCHANT2/merchant.mv?Screen=PROD&Store_Code=S&Product_Code=5602 which is the link to order C2.

There's also stuff on them in captain's logs, of course.
Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 06:39:41 pm
thnx!  so for the And Ships how many tr beams did each class have

BB?
DN?
BCH?
CA?  and so forth
Title: Re: Andromedans???
Post by: FireSoul on July 21, 2004, 06:55:29 pm
Which Modules for SFB are they in?  Have never played SFB but would like too read up on Andros ships and there history any ideas?

C2 - introduction.. 15 ships.
11 ships in C3 (and some new rules)..
1 ship and some mobile platforms in J2 (and some new rules)
2 ships in R5..
4 ships in R6..
4 ships in R7..
1 ship in R10..

helps?
Title: Re: Andromedans???
Post by: Strafer on July 21, 2004, 07:12:24 pm
thnx!  so for the And Ships how many tr beams did each class have

BB?
DN?
BCH?
CA?  and so forth

Smaller ships may have banks of one or two Light TRBs in 180o facings, larger would be the same with Heavys. Typically they would be spread in a FH, LS, RS configuration.
Take a look at the Tournament Krait PDF (http://www.starfleetgames.com/sfb/tournament/ssd/Andro_Krait_2003_SSD.pdf) for an example... Only has them in the FH but with one Displacement Device it wouldn't be hard to line oneself for a nice shot. ;)
Title: Re: Andromedans???
Post by: Lepton on July 21, 2004, 07:15:04 pm
Download Bonk's SFBOP mod and you will get all the Andro ships you want.
Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 08:15:07 pm
and where is this at?
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 08:21:38 pm
Now kindly hosted right here: http://www.dynaverse.net/v2/downloads.php?game=SFC2%20OP

In addition to the links and description here: http://www.dynaverse.net/forum/index.php/topic,163273785.0.html

The andros in it are far from perfect but fun to play with. Original specs by Rod, passed on to me by KF and modified somewhat, but not much.

P.S. The server for it is down for a while I'm working on it...  (and thanks for the plug Lepton  ;D)
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 08:38:26 pm
Oh yeah, there is another Andro mod or two on the way that I'm sure will be fun to try and probably more accurate:

http://www.dynaverse.net/v2/info/sfcop_servers.php

Andro. Invasion (Galaxies at War (http://www.dynaverse.net/forum/index.php/topic,163203675.0.html))
and Slave Girls of Orion IV (?)

Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 08:59:13 pm
the reason im asking is because i have Andro models as well and am working on a project and was wondering what kind of ship wep load outs they had?  Have never played SFB so am making them off the top of my head
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 09:18:25 pm
I figured, sounds like fun! There is a nice selection of Andro models available now, though I'm still partial to Anduril's from  Fleetdock13 (http://www.strategyplanet.com/sfc/omega/fleetdock13/), they have the classic SFB feel to me.

It's difficult to implement Andros in OP due to the lack of required features (Displacement device, Power Absorber panels and the battery complement are the big ones)

SFB-OP simulates this with cloak, ridiculous maneuverability and big sheilds, which is really a poor substitute. The satellite ships are implemented as PFs which is not quite right either.  Overall it works out ok, they look nice and are fun - you can go way OTT with them (DOMs with sat ships) but missions on the D2 server could be quite challenging in the smaller ships considering the BPV and cost of the sat ships.

I'll leave it to Dizzy, Rod and Firesoul to explain SFB Andromedans in more detail if they are inclined, as they know more about the Andros than I recall. (but the specs in SFB-OP are pretty accurate for weapons loadouts as I recall, you could start from there, but ADB source material is best of course, and Rod has developed the andros for GAW further since he did the specs that I started from, there was a GAW beta on the go somewhere...)
Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 09:29:00 pm
well i am using Wicked Zombies Andro models.  Not using any shielding but armor instead.(Was told they didnt have shields)  Tr Beams of Course.   So was the displacement device considered a heavy wep? Since we dont have that have given them mauler. (Any other ideas?)  ph 1 of course  ,ph 2 and ph 3  other than that am lost :banghead: :banghead: :help:
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 10:01:17 pm
Ya I like Wicked Zombie's latest ones, they're slick!

Good to go with armor, they are not supposed to have sheilds, just PA panels that absorb weapons energy and dumps it into batteries... up to a limit. You will likely need to add some extra hull padding in some cases too as I think there is a limit on armor? No P-1s or P-3s, just P-2s as I recall... and the light and heavy Tractor-Repulsor beams of course (TRBL and TRBH)

This has been discussed in great detail in a few places, try a little search here and on the bozobits forums to see what you come up with.

http://www.dynaverse.net/forum/index.php?action=search2&search=Andro

Edit: I don't think the dis-dev is considered a heavy weapon (like the cloaking device), Mauler is a good choice, the andros had some nasty ones... picture a ship that absorbs your weapons fire from range 5, dumps the power into batteries, jumps instantly to range 1 and barfs it all out the mauler at you... just sick...  ;D
Though I think there was a delay on firing after displacing and a chance it would go wrong with the andro going a random direction and facing...

Title: Re: Andromedans???
Post by: Max Power on July 21, 2004, 10:02:54 pm
I don't think you understand how the andy's operate. First, the displacement device effectively works as a transporter that they can use to transport a ship with. Finally line up that annoying Krait at R0? Watch as a Dominator uses it's displacement device to move it out of arc at range 15. Second thing is power absorber panels. As noted, andy's don't have shields. They have power absorbers. When you fire at an andy, the power of the weapon strike is transferred into the absorbers, which can be then transferred to the ship. So a fully overloaded 32 point photon strike can add 32 points of power to the andy for it to use. They basically take your weapons fire and throw it right back at you. Also, batteries on andy ships carry much more power than the alfa races can. IIRC (I don't have C2) each battery holds 5 points, not one.

So yeah, you can get something with the label "Andy" on it, and even arm it with TRB's. But that's about all you can do.
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 10:15:33 pm
Yup, thats about it, we have TR beams (with no UI) and some nice models, we can only roughly simulate Andromedans. I remember full well getting my arse kicked by them on the SFB hex map by an experienced player. Yes displacement was used to dispense the Sat ships but we cant do that in OP either...  ???

I seem to recall a failed displacement that landed my enemy in a planet... lol...

Let me make it clear, I remember fully how the Andros operated in SFB, we just can't duplicate it on OP. (or full fleets, or scouts, or specialty drones or AWACs shuttles or...... ..... ..... ..... etc.)
My old SFB buddy that I originally produced the improved SFB OP for, wanted them removed as soon as he saw them... I left them in just for fun and as an option, you can remove them and the tholians if you don't approve of them but like the rest of the mod.
Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 10:38:50 pm
Thanks for the help bonk and Max.



Ever consider using plasma snare too simulate web caster? Just a Idea. Guess it would be better if it dropped speed each time it hit
Title: Re: Andromedans???
Post by: Rod ONeal on July 21, 2004, 10:45:20 pm
Just to add a couple of tactical notes.

1, Thay are fast! They can (with proper energy management) fly speed 31, arm all weapons, throw up 6 pts EW, HET, and use erratic maneuvers (If the ship has the correct warp to movement cost like a CL) in any given turn.

2, A ship as small as a DW can take 2 S-torps square in the face and only suffer one internal, and that would just be a "leak point" which would be taken as merely a hull hit (Panels leak a point of damage if the volley is large enough.).

3, All of their ships, up to and including the DN, only have a 6 breakdown rating. ie, a 1/6 chance of suffering a breakdown even after they use their HET bonus.

4, All of their weapons have, 180 degree firing arcs. This, along with their speed (Did I mention that they were fast? ;) ), the ability to displace, and their propensity to HET makes it difficult to choose the range and/or shield facing against them.

Their only real nemesis is a really large drone swarm, as they only have phaser 2s for point defense (They can transport out t-bombs though without lowering their panels), or a facefull of overloaded photons, if you're lucky enough to get them all to hit. :D Plasma is all but useless at the speeds they fight at and disruptors, while they do have some special rules to help them out, can hardly dent their panels. Enveloping weapons are a bit difficult for them to deal with (hellbores, for instance) as they make it difficult for them to toggle their panels for energy management.

No displacement device and no PA panels make some of these points invalid in SFC, unfortunately. Man, we need that source code!!! :banghead:

 
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 10:48:30 pm
Thanks for the help bonk and Max.



Ever consider using plasma snare too simulate web caster? Just a Idea. Guess it would be better if it dropped speed each time it hit


Done in SFB OP.  (tried potential scripting solutions for the dis dev and web as well with some of Karnak's prototype GAW missions on the SFB-OP server ) web is even trickier to try and simulate with all the rules for laying it, casting it, moving through it, firing through it... (Thols can fire phasers through it unaffected where all others cannot)

Max, by any chance were you the person who ran Starfleetcomms? Or was that another Max something...?
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 10:50:48 pm
Weren't the PA panels only FH and RH too?
Title: Re: Andromedans???
Post by: KBF-Nail on July 21, 2004, 10:51:40 pm
Would be nice.  Not too step on anyones toes but I would like the source code released too Daves hands first since he has the most experience with it. Let him make the GAW we all wanted and then let everybody pounce on the code and come up with 20 mods of there own ;D  I would chip in money to have dave due his magic.

damn we need the source code :banghead: :banghead:
Title: Re: Andromedans???
Post by: Max Power on July 21, 2004, 11:08:01 pm
Max, by any chance were you the person who ran Starfleetcomms? Or was that another Max something...?

You're thinking of Max Torps. How I still get confused with that romulan is a matter of some confusion to me.
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 11:15:38 pm
Oh, right it was Max Torps... just the Max thing I guess. Sorry, didn't mean to offend by associating you with those sneaky Rom types... ;) <ducks torp that comes out of nowhere labelled "SPQR's finest"...>
Title: Re: Andromedans???
Post by: Rod ONeal on July 21, 2004, 11:17:21 pm
Yes Bonk, PA panels are FH/RH in roughly a 60/40 split for power absorbing capability.

KBF-Nail: I thought about Dave too. Heck, I'll bet you anything you want that he has ALL of the source codes already. I also would be willing to bet that he's already messed with it. Wouldn't you if you were him? I sure as hell would. Oh Dave..., wanna make a whole bunch of people really happy?  Dave..., you out here somewhere? Dave...?  :notworthy: :notworthy: :notworthy:
Title: Re: Andromedans???
Post by: Bonk on July 21, 2004, 11:24:09 pm
Thought so.

I agree that Dave should get first go if he's willing, it has clearly been a labour of love for him. Though Khoromag (Mag) may be better equipped to fix any issues with the SQL kit as he wrote the code for it for EAW originally and Dave ported it over to OP.
Title: Re: Andromedans???
Post by: Dizzy on July 22, 2004, 02:08:00 am
Andromedans... Hmpfff.
Title: Re: Andromedans???
Post by: Rod ONeal on July 22, 2004, 03:09:15 am
Only -13 Karma? So, you know how to delete them, huh? :skeptic:
Title: Re: Andromedans???
Post by: Dizzy on July 22, 2004, 08:29:57 am
lol.

Hey, DH and I tested the Andro mod in SGODev a while back... All that work... It doesnt come across as Andro at all. I didnt really comment on it much... hurts to spend so much time on something like that that seems to hold so much promise... Andro's simply cannot be done right. At all. Even if you have a script mod like Karnak and I were working on. It just wont work. Too bad so sad.

Now if you want to call them Androgemedans, transvestites who are bent on taking over the galaxy, then we have ourselves a kick ass mod complete with a 1st class full line up model pack and all ;) It's pretty much ready to go...

Andromedans... Hmpffff! We dont need no stenken Andromedans!  :2gun:
Title: Re: Andromedans???
Post by: FPF-DieHard on July 22, 2004, 08:38:33 am


Now if you want to call them Androgemedans, transvestites who are bent on taking over the galaxy, then we have ourselves a kick ass mod complete with a 1st class full line up model pack and all ;) It's pretty much ready to go...


Dizzy didn't do TOO bad of a job emulating them with what we could do with the OP engine.  The ships were just,  . . . , boring.  That is the best way to put it.   Flying and fighting them was dull.  It is a shame as Dizzy put a lot of wok into modding these ships.

The only way we could do Androgemedans correctly is with custom mission scripts.   Karnak has tactical warp working in OP and he can set it so that only certain races can use this feature.   My idea was to allow the Androgemedans the use of Tac Warp to make up for not having the other SFB "Andro" abilites.

They would kind of be like flying an SFC3 ship in OP.
Title: Re: Andromedans???
Post by: Dizzy on July 22, 2004, 11:52:17 am
Now that would make them fun. And they'd work nicely. As Androgemedans. ;)
Title: Re: Andromedans???
Post by: Vorcha on July 22, 2004, 04:40:33 pm
The Borg of their time.  The Tractor repulsors were excellent weapons (PPD's on steroids), but my fav was the displacement device because it was both offensive -and- defensive....nothing like sending your enemy hurtling clear across the map -or- using it on one of your satellite ships to keep it from being killed....tough tough race to go against.  Power absorbers were an interesting technology....absorbing power then routing that power to weapons...allowing for "free" weapon charge for the Andromedans.  It's been a long while since I played SFB but it seems to me that the Dominator Class had 3 satellite ships in ready launch bays (basically CL hulls by todays standards).  Each Sat ship was capable of taking out a weaker BCH w/o breaking a sweat....having 3 of them...and a BB class mother ship really defined the word "pain in the arse".

Chris is working on Andromedans for the new TNG he has been working on...should be interesting to see if they are as powerful as the other TNG7 races / ships.  The first version looked cool but lacked the satellite ships and the firepower...he is just now re-wroking them muhahahahaha.

V
Title: Re: Andromedans???
Post by: Green on July 22, 2004, 07:02:42 pm
Bonk, you still at 03b or has 03c come out?
Title: Re: Andromedans???
Post by: Bonk on July 22, 2004, 07:05:41 pm
04 man, a while ago... (not a lot of differences, a few fixes and a smaller installer size being the main reason for a new version)

from earlier in the thread:
Quote
Now kindly hosted right here: [url]http://www.dynaverse.net/v2/downloads.php?game=SFC2%20OP[/url]

In addition to the links and description here: [url]http://www.dynaverse.net/forum/index.php/topic,163273785.0.html[/url]

Title: Re: Andromedans???
Post by: Green on July 22, 2004, 07:25:38 pm
04 man, a while ago... (not a lot of differences, a few fixes and a smaller installer size being the main reason for a new version)

from earlier in the thread:
Quote
Now kindly hosted right here: [url]http://www.dynaverse.net/v2/downloads.php?game=SFC2%20OP[/url]

In addition to the links and description here: [url]http://www.dynaverse.net/forum/index.php/topic,163273785.0.html[/url]




Thanks, getting it now.  Took me a bit (slooowwww user) to recognize the D/L link at the bottom of the info.

Title: Re: Andromedans???
Post by: Green on July 22, 2004, 07:33:10 pm
PS - Sorry for missing it earlier.  Your mod is my one solo-gaming sfc one, so I didn't keep up with it (or missed it) since ... I don't need to worry about updates.


Sooooo ... two questions.

1.  How did you shrink the D/L to 45mb when it was staying aobut 110mb ort so on the earlier ones?  (btw, thanks).

2.  When do we get an SFB dyna? ;)
Title: Re: Andromedans???
Post by: Bonk on July 22, 2004, 07:38:12 pm
1) New compression methods available in the Nullsoft install system version 2. (lzma -huge difference) And leaving out the scripts.

2) soon... ;)  (putting the SFB-OP server back up shortly)

Title: Re: Andromedans???
Post by: Green on July 22, 2004, 09:05:41 pm
2) soon... ;)  (putting the SFB-OP server back up shortly)

Cool.  But make it a "real" server (for lack of a better word).  Advertise it, schedule it, realize that it is a work-in-progress and don't worry about it.  Oh, and tell me which race is least played and I'll play it (as long as they don't include plasma ;) ).  It really is a nice mod, very unique.
Title: Re: Andromedans???
Post by: Bonk on July 22, 2004, 09:09:17 pm
Thanks, and I'll take that under advisement! <hmmm...>

(looks like next april at the earliest, going by the "loose" schedule posted... lots of time to work out a good campaign...)