Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Chris Jones on December 23, 2003, 10:08:01 am
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I would like to offer my official endorsement of the next installment of the SFC3 Generations Mod. From talking to Nanner on the phone I can say you will like the way this mod comes out. The attention to the smallest of details will have your jaw dropping for sure.

I currently don't have any SFC installed on my PC as I have been slammed with BC work of late - Multiplayer maps n things, which is going very well I might add. Look at BC Files.
I still plan a TNG mod for OP update - if and when time allows.
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thank you chris. we are honored to recieve your endorsement! cant wait to get the file(s) out!
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This is all very good news! Thanks guys!
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Edit:
SFC2, OP, and 3 installed again
Multiple versions of 3. Got my Mod on one - waiting for Nanner's new thing for the other.
Now I need one for Pelican's, too - lol. OP(2552) is TNG - which is great with Firesoul's co-op ace additions and for my son and I to play LAN games. SFC2 2036 in case I run into and old STOC fleet person who wants to play. No mods on SFC2 for now.
(Bought myself a 120 gig HD for Christmas - I deserved it. haha.)
With SFC1 I get slide show activity when any audio is present. Never did figure out why. It must be an NT thing as I have XP. I do know that SFC1 and NT don't get along too well.
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Been testing on the Generations server.
I must say that it will be a real eye opener for SFC3 players.
Attention to details is very high for everything from ship loadout masses, available weapons, ship bitmaps, ship variants on hulls, right down to the music.
New race hulls have been added that would interest SFC2 players. All in all I think it will be a very interesting and fun mod to play.
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Link?
-
and thank you for the testing toten. your feed back and attention to details. it is a HUGE plus. when we roll the 1.0 version out - rest assured you will be in the credits. thank you SOOO much for the feedback.
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Hey Nanner Slug, any estimation of how big your mode might be? I think I'm going too go too my buddies place to get a copy of your mod too because I keep hearing my Dominion War Mode is outdated (version 4.3.1 vesus 4.3.4). And I must admit, your mod does sound interesting.
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I think It's somewhere Between 150-168 Meg. I'm not sure exactly though. The first Is from toastyO site, and the Latter is From Xeno-Corps.
Stephen
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it will probably be between 160-170 mb. however i will also be split into 25 mb slices for those who are dial up (like my dad - but he gets a burned CD from me. hehe).
hope that answers your question! i am hoping to have a 1.0 release out soon. thanks to people like toten it is going to make bugs easier to squash.
-
Thanks for the info Nannerslug. I look forward too the release of version 1.0.
-
Quote:
Link?
I'll second this
Link?
-
right now we are doing a private test to finish buffing out the edges. toasty has a link to it on his site, but you need a password to extract the zip file.
that all said, we hope to hav a public 1.0 release within the next couple of weeks. we would prefere to release the 1.0 build with new script from pelican, but depending on how long it takes him to finish the scripts, we might just release it and add in the scripts in a patch when he completes them.
the 1.0 release will have a couple of new karnak scripts for sure, though. 
for what its worth, toten and a few other of the guys have done an awesome job of testing and pointing out issues which help things out tremendously in the finished product. we really do try to stress detail.
-
I'm pretty excited about this MOD. You guys really know how to keep the same game interesting for some time now. Thanks for all your hard work.
-
Edit:
Bought myself a new 120 gig hard drive for Christmas - Multiple installs of SFC3 - standing by for the Mod, lol.
Nanner - got a great new Fed Phaser sound for ya..
-
Now Dammit Chris, don't keep those Great Phaser sounds to yourself !!
I wanna hear !!
BTW, Nanner - you need XC to mirror those files for ya again ?
Let me know.
-
Any updates on this MOD?
-
Hehe, It's been going for a few days now arclite. Check the D3 experiences Forum here for more information.
Stephen
-
Well, I send a couple of suggestions too Nanner. Hopefully they will get added too the mod, but I can understand why Nanner wants too keep the patches limited.
I really like this mod a lot. I think its more balanced and a lot more fun then Dom War.
-
Thanks. I got it now.
-
Just a note to Magnum:
Pelican is currently rebuilding Dominion Wars in order to achieve an even better balance. Who knows if he will succeed, but I await the results eagerly!
-
each mod is a work of art which is constantly in motion. i personally cant wait to see pelican's new mod. his is the oldest and perhaps most tested of any of the mods out there. people should always give each mod a look - because they are all different!
-
the ship that you post on your name logo, is there one in a good high poly mod format version, I noticed that alot of models from sfc3
look real blurry in sfc2op
adam out
jdeleon3@nyc.rr..com
-
Quote:
each mod is a work of art which is constantly in motion. i personally cant wait to see pelican's new mod. his is the oldest and perhaps most tested of any of the mods out there. people should always give each mod a look - because they are all different!
Agrred! Modders put a lot of work into their releases. It is the least that we can do to check them out.
Besides all them thar new ships is purdy
-
hm. dunno about the high poly. i think the issue is skins. what i (and others) have done to decrease the load and download time is shrik the skin to 256x256 8 bit. there might be different versions with 512 or 1024x though.
-
hmmm what would happen if I was to redo the skins with a 512x512, would it turn back to the orignal, or would it look more blurry
adam out
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if you found the orginal, it would be more sharp. if you took a 256 and made it 512, it would be more blurry.
-
thanks man
adam out
-
I would like to offer my official endorsement of the next installment of the SFC3 Generations Mod. From talking to Nanner on the phone I can say you will like the way this mod comes out. The attention to the smallest of details will have your jaw dropping for sure.

I currently don't have any SFC installed on my PC as I have been slammed with BC work of late - Multiplayer maps n things, which is going very well I might add. Look at BC Files.
I still plan a TNG mod for OP update - if and when time allows.
-
thank you chris. we are honored to recieve your endorsement! cant wait to get the file(s) out!
-
This is all very good news! Thanks guys!
-
Edit:
SFC2, OP, and 3 installed again
Multiple versions of 3. Got my Mod on one - waiting for Nanner's new thing for the other.
Now I need one for Pelican's, too - lol. OP(2552) is TNG - which is great with Firesoul's co-op ace additions and for my son and I to play LAN games. SFC2 2036 in case I run into and old STOC fleet person who wants to play. No mods on SFC2 for now.
(Bought myself a 120 gig HD for Christmas - I deserved it. haha.)
With SFC1 I get slide show activity when any audio is present. Never did figure out why. It must be an NT thing as I have XP. I do know that SFC1 and NT don't get along too well.
-
Been testing on the Generations server.
I must say that it will be a real eye opener for SFC3 players.
Attention to details is very high for everything from ship loadout masses, available weapons, ship bitmaps, ship variants on hulls, right down to the music.
New race hulls have been added that would interest SFC2 players. All in all I think it will be a very interesting and fun mod to play.
-
Link?
-
and thank you for the testing toten. your feed back and attention to details. it is a HUGE plus. when we roll the 1.0 version out - rest assured you will be in the credits. thank you SOOO much for the feedback.
-
Hey Nanner Slug, any estimation of how big your mode might be? I think I'm going too go too my buddies place to get a copy of your mod too because I keep hearing my Dominion War Mode is outdated (version 4.3.1 vesus 4.3.4). And I must admit, your mod does sound interesting.
-
I think It's somewhere Between 150-168 Meg. I'm not sure exactly though. The first Is from toastyO site, and the Latter is From Xeno-Corps.
Stephen
-
it will probably be between 160-170 mb. however i will also be split into 25 mb slices for those who are dial up (like my dad - but he gets a burned CD from me. hehe).
hope that answers your question! i am hoping to have a 1.0 release out soon. thanks to people like toten it is going to make bugs easier to squash.
-
Thanks for the info Nannerslug. I look forward too the release of version 1.0.
-
Quote:
Link?
I'll second this
Link?
-
right now we are doing a private test to finish buffing out the edges. toasty has a link to it on his site, but you need a password to extract the zip file.
that all said, we hope to hav a public 1.0 release within the next couple of weeks. we would prefere to release the 1.0 build with new script from pelican, but depending on how long it takes him to finish the scripts, we might just release it and add in the scripts in a patch when he completes them.
the 1.0 release will have a couple of new karnak scripts for sure, though. 
for what its worth, toten and a few other of the guys have done an awesome job of testing and pointing out issues which help things out tremendously in the finished product. we really do try to stress detail.
-
I'm pretty excited about this MOD. You guys really know how to keep the same game interesting for some time now. Thanks for all your hard work.
-
Edit:
Bought myself a new 120 gig hard drive for Christmas - Multiple installs of SFC3 - standing by for the Mod, lol.
Nanner - got a great new Fed Phaser sound for ya..
-
Now Dammit Chris, don't keep those Great Phaser sounds to yourself !!
I wanna hear !!
BTW, Nanner - you need XC to mirror those files for ya again ?
Let me know.
-
Any updates on this MOD?
-
Hehe, It's been going for a few days now arclite. Check the D3 experiences Forum here for more information.
Stephen
-
Well, I send a couple of suggestions too Nanner. Hopefully they will get added too the mod, but I can understand why Nanner wants too keep the patches limited.
I really like this mod a lot. I think its more balanced and a lot more fun then Dom War.
-
Thanks. I got it now.
-
Just a note to Magnum:
Pelican is currently rebuilding Dominion Wars in order to achieve an even better balance. Who knows if he will succeed, but I await the results eagerly!
-
each mod is a work of art which is constantly in motion. i personally cant wait to see pelican's new mod. his is the oldest and perhaps most tested of any of the mods out there. people should always give each mod a look - because they are all different!
-
the ship that you post on your name logo, is there one in a good high poly mod format version, I noticed that alot of models from sfc3
look real blurry in sfc2op
adam out
jdeleon3@nyc.rr..com
-
Quote:
each mod is a work of art which is constantly in motion. i personally cant wait to see pelican's new mod. his is the oldest and perhaps most tested of any of the mods out there. people should always give each mod a look - because they are all different!
Agrred! Modders put a lot of work into their releases. It is the least that we can do to check them out.
Besides all them thar new ships is purdy
-
hm. dunno about the high poly. i think the issue is skins. what i (and others) have done to decrease the load and download time is shrik the skin to 256x256 8 bit. there might be different versions with 512 or 1024x though.
-
hmmm what would happen if I was to redo the skins with a 512x512, would it turn back to the orignal, or would it look more blurry
adam out
-
if you found the orginal, it would be more sharp. if you took a 256 and made it 512, it would be more blurry.
-
thanks man
adam out