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Taldrenites => General Starfleet Command Forum => Topic started by: nx_adam_1701 on September 01, 2003, 12:37:55 am

Title: Hostile Skirmish??
Post by: nx_adam_1701 on September 01, 2003, 12:37:55 am
About a month ago I mentioned a bug that DF even confirmed, concerning the destruction of a captured ship ending the game, even though the ship you started off with is still operational
Can anyone fix this problem, its really annoying, OP is alomost bug free, if this problem is fixed, itll be another step closer to perfection, please anyone with the knowledge, fix this bug, thanks guys

adam out
Title: Re: Hostile Skirmish??
Post by: Pestalence on September 01, 2003, 01:53:19 am
2 easy work arounds... Destroy all enemy ships, capture all enemy ships... don't capture 1 then destroy the other...

If DF is willing to rework OP which has been declaired FINAL, then maybe he will look at it.. but it may be a while as Taldren has other things in the works right now like SFC 3 patching and Primarially Black 9...

Black 9 is the #1 priority at the moment, then SFC, whether OP or SFC 3, that is for Taldren to decide. however SFC 3 is being worked on currently, but some issues have been brought to DF's attention concerning OP and ultimately it is up to Taldren whether they have enough time and resources to go back into OP coding...

 
Title: Re: Hostile Skirmish??
Post by: Rod O'neal on September 01, 2003, 08:54:27 am
Wasn't the prob with the script, not the game? The bug was, when you capture an enemy vessel and then the enemy destroys it, you loose the script. Since, many times, in order to capture a ship you have to do quite a bit of damage to it after it's captured it's easily destroyed. Might just be a fix in the victory conditions of the script. Or put a "check for any units on player team before ending script" in? I don't know for sure. Maybe one of the scripters on the forum could figure it out. I don't believe it was a game bug that required fixing anything hardcoded.  
Title: Re: Hostile Skirmish??
Post by: David Ferrell on September 01, 2003, 01:28:25 pm
I'll take a look at it.

Thansk,

Dave
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 01, 2003, 08:06:53 pm
As Rod said its a script error, thanks DF for taking a look at it,

Adam out
Title: Re: Hostile Skirmish??
Post by: Kid Carrson on September 02, 2003, 06:21:16 am
DF:

While you're taking a look at it, please also take a look at creating a modified version of the multiplayer free for all skirmish mission to allow for capture (and of course also not cause an end to the mission if a captured ship is destroyed).  That would also do alot for the OP game.

Thanks.

KC  
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 02, 2003, 04:30:08 pm
Good idea

adam out
Title: Re: Hostile Skirmish??
Post by: Strafer on September 02, 2003, 05:20:38 pm
Actually, captures in a network environment is A Big Deal(TM). Found that out the hard way when FireSoul tried to get it going for Coop-Ace 3.*... no matter what we did, it wasn't good enough to be acceptable. It's probably the same reason why GAS are disabled.
Title: Re: Hostile Skirmish??
Post by: Kid Carrson on September 02, 2003, 05:56:24 pm
Strafer:

I am not a programmer.  That's for sure.  

But.... it's my understanding that FMSE is able to create multiplayer skirmish missions for SFC 2 EAW with capture enabled.

I'd be curious to hear from anyone who's used FMSE to create multiplayer missions with capture enabled, and what their experiences have been.  

I think SFC OP is a truly superior game, and its lack of script flexibility is the only thing that occassionally makes be think about reinstalling SFC EAW.

KC  
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 02, 2003, 07:26:05 pm
I agree

adam out
Title: Hostile Skirmish??
Post by: nx_adam_1701 on September 01, 2003, 12:37:55 am
About a month ago I mentioned a bug that DF even confirmed, concerning the destruction of a captured ship ending the game, even though the ship you started off with is still operational
Can anyone fix this problem, its really annoying, OP is alomost bug free, if this problem is fixed, itll be another step closer to perfection, please anyone with the knowledge, fix this bug, thanks guys

adam out
Title: Re: Hostile Skirmish??
Post by: Pestalence on September 01, 2003, 01:53:19 am
2 easy work arounds... Destroy all enemy ships, capture all enemy ships... don't capture 1 then destroy the other...

If DF is willing to rework OP which has been declaired FINAL, then maybe he will look at it.. but it may be a while as Taldren has other things in the works right now like SFC 3 patching and Primarially Black 9...

Black 9 is the #1 priority at the moment, then SFC, whether OP or SFC 3, that is for Taldren to decide. however SFC 3 is being worked on currently, but some issues have been brought to DF's attention concerning OP and ultimately it is up to Taldren whether they have enough time and resources to go back into OP coding...

 
Title: Re: Hostile Skirmish??
Post by: Rod O'neal on September 01, 2003, 08:54:27 am
Wasn't the prob with the script, not the game? The bug was, when you capture an enemy vessel and then the enemy destroys it, you loose the script. Since, many times, in order to capture a ship you have to do quite a bit of damage to it after it's captured it's easily destroyed. Might just be a fix in the victory conditions of the script. Or put a "check for any units on player team before ending script" in? I don't know for sure. Maybe one of the scripters on the forum could figure it out. I don't believe it was a game bug that required fixing anything hardcoded.  
Title: Re: Hostile Skirmish??
Post by: David Ferrell on September 01, 2003, 01:28:25 pm
I'll take a look at it.

Thansk,

Dave
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 01, 2003, 08:06:53 pm
As Rod said its a script error, thanks DF for taking a look at it,

Adam out
Title: Re: Hostile Skirmish??
Post by: Kid Carrson on September 02, 2003, 06:21:16 am
DF:

While you're taking a look at it, please also take a look at creating a modified version of the multiplayer free for all skirmish mission to allow for capture (and of course also not cause an end to the mission if a captured ship is destroyed).  That would also do alot for the OP game.

Thanks.

KC  
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 02, 2003, 04:30:08 pm
Good idea

adam out
Title: Re: Hostile Skirmish??
Post by: Strafer on September 02, 2003, 05:20:38 pm
Actually, captures in a network environment is A Big Deal(TM). Found that out the hard way when FireSoul tried to get it going for Coop-Ace 3.*... no matter what we did, it wasn't good enough to be acceptable. It's probably the same reason why GAS are disabled.
Title: Re: Hostile Skirmish??
Post by: Kid Carrson on September 02, 2003, 05:56:24 pm
Strafer:

I am not a programmer.  That's for sure.  

But.... it's my understanding that FMSE is able to create multiplayer skirmish missions for SFC 2 EAW with capture enabled.

I'd be curious to hear from anyone who's used FMSE to create multiplayer missions with capture enabled, and what their experiences have been.  

I think SFC OP is a truly superior game, and its lack of script flexibility is the only thing that occassionally makes be think about reinstalling SFC EAW.

KC  
Title: Re: Hostile Skirmish??
Post by: nx_adam_1701 on September 02, 2003, 07:26:05 pm
I agree

adam out