Quote:
I've finally got them all compiled and (apparently) working for OP as well,
the OP version is here: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
I haven't tested those as a pirate yet, and have just spot-checked many of the others,
so let me know if you run into problems.
Quote:
The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.
And feel free to mix and match as much as you like
Quote:
...
Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.
...
dave
Respondendo a:
> ---------- Início da mensagem original -----------
> De: "Erik Bethke" <erik@taldren.com>
> Cc: <davidf@taldren.com>
> Data: Tue, 14 Jan 2003 22:09:43 -0800
> Assunto: RE: SFC1 and SFC2 campaigns conversion
> David,
>
> Go ahead and release the source code to all SFC1-OP scripts...
>
> -Erik
>
> -----Original Message-----
> Sent: Tuesday, January 14, 2003 6:43 PM
> To: erik@taldren.com
> Subject: RE: SFC1 and SFC2 campaigns conversion
>
> Erik,
>
> Hi! Sorry to bother again, but has SFC1 source-code been
> released to public?
>
> Thanks and Happy 2003!
> JL
> > ---------- Início da mensagem original -----------
> > De: "Erik Bethke" <erik@taldren.com>
> > Cc: <jking@prospeed.net>
> > Data: Tue, 4 Jun 2002 19:38:00 -0700
> > Assunto: RE: SFC1 and SFC2 campaigns conversion
> > We will be releasing the source code to the public shor
> tly - 90% sure.
> >
> > -Erik
> >
> > -----Original Message-----
> > Sent: Wednesday, May 15, 2002 7:33 AM
> > To: ebethke@taldren.com
> > Cc: jking@prospeed.net
> > Subject: SFC1 and SFC2 campaigns conversion
> >
> > Erik,
> >
> > I've been asking if someone had converted SFC1 campaign
> > scripts to SFC2 but I've not been successful.
> >
> > I have 2 problems:
> > 1. I'm not C++ proficient
> > 2. I don't have either time, nor a compiler...
> >
> > I was wondering if you could give the source-code of
> > SFC1 campaign to someone (I thought of MagnumMan,if he
> > agreed) to convert and re-compile it. I think only
> > the "storyline" ones are necessary since the convoy
> > escort, convoy attack, base attack and others are common
> > to both programs...
> > This way we could create an alternative campaign to SFC2
> > like we did with the General War campaign...
> > Is that possible?
> >
> > Regards,
> > José Luís
Quote:
Beauty - I can almost guarantee all three of those have easy fixes.
I'll check them out tomorrow, so holler if you think of any others.
dave
Quote:
Do anyone here have a saved-game with "Battle at the grave of thought" ready to go?
-- Luc
Name="Federation vs ISC - BATGOT"
Description="BATGOT - Play as the Federation against the ISC and their war of pacification."
EarlyMapName="EarlyMap.mvm"
MidMapName="MiddleMap.mvm"
LateMapName="LateMap.mvm"
DifficultyLevel=1
Era=0
TriggerMission="Uni_1Peace"
TriggerPrestige=1
[Missions]
0="Met_NW6Patrol.scr"
1="Uni_7BattleGrave.scr"
[Races]
0=0
Uni_1Peace
- 2Promises
Uni_2Promises
Federation:
Gorn:
Hydran:
Klingon:
- Uni_X3M1ATemple
- Uni_3IronCage
- OR: Uni_3IronCage
Else:
- Uni_3IronCage
Uni_3IronCage
- Uni_X4M1AThief
- Uni_X4M2ACuckoo
- Uni_X4M3ADoors
- Uni_4Resolve
- OR: Uni_4Resolve
Uni_4Resolve
Federation:
Gorn:
Hydran:
Romulan:
- Uni_X1M1ASmuggler
- WIN: Uni_X1M2Trial
- Uni_X1M3Poison
- Uni_5Accuse
- LOSE/DRAW: Uni_X1M1FInsurrection
- WIN: Uni_X1M2Trial
- Uni_X1M3Poison
- Uni_5Accuse
- LOSE: Uni_5Accuse
- OR: Uni_5Accuse
Mirak:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
Mirak:
- Uni_5Accuse
Else:
- Uni_5Accuse
Uni_5Accuse
Lyran:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
Lyran:
- Uni_6Immunity
Else:
- Uni_6Immunity
Uni_6Immunity
Romulan:
Federation:
Lyran:
Mirak:
- Uni_X5M1AMoon
- Uni_X5M1FPyre
- Uni_X5M2Sake
- Uni_7BattleGrave
Gorn:
Klingon:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
- Uni_7BattleGrave
Else:
- Uni_7BattleGrave
Uni_7BattleGrave
- Uni_8Hammer
Uni_8Hammer
- WIN/DRAW: Uni_9A1Tyr
- Uni_10Criminals
- LOSE: Uni_9C1Welcome
- Uni_10Criminals
Uni_10Criminals
- WIN/DRAW: player retires
- LOSS: player has lost
Quote:
The additional OP missions will probably bring that pack in at over 10 meg --- Castrin, you were offering sfcx as a possible mirror site? If that offer still stands, I might have to take you up on that as the primary location for storing the pack -- this is going to put my site well over it's storage limit. Thx!
dave
Quote:
btw: sorry for the late responce, the thread got buried and I usually hang out in the D2 and D3 forums.![]()
Quote:
Well beyond the already stated (terrian bug, netural co-op bug, pirate / empire DV bug) the only other one I can think of is the (J'inn) asteroid-base-mission-from-nowhere bug. I.e. getting asteroid base missions when there isn't a asteroid field with in 10 parsecs.
The best one to chat with on hex issues / bugs is SFCx lead D2 nutter Nomad.![]()
Quote:
Hmmm ... might be a race specific issue, worked fine for me last time around too.
I'll check and see if it's trying (and failing) to generate cartel bases maybe.
dave
int32 tUni_9Edge::mInitializeStart( tDynaverseScriptInfo& info )
{
FILE *fp = fopen("c:\\edge_date.txt", "w");
fprintf(fp, "Date -- Year: %d Day: %d\n",
info.fMissionDate.fYear, info.fMissionDate.fDay);
fprintf(fp, "Campaign Year: %d\n",
info.fCampaignYear);
fflush(fp);
fclose(fp);
return 1;
}
Date -- Year: 176 Day: 1
Campaign Year: 176
Quote:
is "Met_NW15BaseDefense.scr" supposed to be removed?
Quote:
Firesoul: no, I've never succeeded in capturing the actual date - I'd tried the same thing as you did, with similar results. <sigh>
The surprise reversed is using the API's mCreateFleet and mCreateShip methods to generate the oppositon ships, so apparently those are bugged datewise in OP (they seem to work fine in EAW). Heh, it's a y2.3k bug![]()
EstYearMax = YFA + 3;
EstYearMin = YFA - 7;
if ((shipToAdd->YFA > EstYearMax) || (shipToAdd < EstYearMin))
{
This ship won't be added to a 'possible' list of ships to be created. Either too early or too late.
}
Quote:
Dave,
.. have you changed the AI's behaviour somehow in your mission scripts?
well.. go see your private messages. ;>
-- Luc
Quote:
nonono.. keep your eye on the other mirak ship..
.. might I remind you it's a CVA? .. it's a DN. .. how many HET's does it try to do?
Check it out.
-- Luc
DEFINE_SCRIPT_CLASS( tMet_7BaseAssault );
6="Met_NW7StarbaseAssault.scr"
(...)
41="Met_NW7BaseStationAssault.scr"
42="Met_NW7BattleStationAssault.scr"
// For EAW/OP detection
#include "soundnums.h"
#ifdef kSndPhaserFire
#define EAW 1
#else
#define OP 1
#endif
Quote:
That's interesting to hear, NW. There's no way to put the API to see a bigger number, and split it into multiple ships, then?
Quote:
Y'know, I just thought of a possible random challenge for Firesoul and/or NW. I was just playing Operation Tyr again, and realized what was so cool about it, that was missing from so many other missions. Fleet control for all allied ships! In that and Dropping the Hammer, you can use the communications console to specify a ship as a fleet target. Any chance that the coding for that can be stripped apart, and glued into any other missions with multiple ships?
Quote:
Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,
Holocat.
normally:
Frigate
Destroyer
Light Cruiser
Heavy Cruiser
Heavy BattleCruiser
Dreadnought
BattleFest+:
Frigate
Destroyer or War Destroyer
Light Cruiser
Heavy Cruiser or New Heavy Cruiser
Heavy BattleCruiser
DreadNought or BattleShip
Quote:
Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy
Probably won't be ready this week, but hopefully it will be the week after.
Quote:
Interesting - did it matter what mission you picked after the BATS?
And what race were you flying? (just in case I have a cartel-related bug someplace)
Quote:
I'll try to check things out tomorrow, see if I can spot the problem.
It's entirely possible the problem is related to the mission being taken,
not the BATS, so I'll try to check that out too.
Quote:
I have a request for a mission for either Firesoul or Nuclear Wessels
I have a script I made for TIGC Campaign way back from just before OP came out... It is designed for GSA multiplayer Skirmish..... It was made in FMSE...
I was wondering if it can be converted into an EAW and OP Dyna mission, and for regular Skirmish mode.....
you can get it off my web site at http://www.nightsoftware.com/effhq/scr2.html it has a in game screen shot showing the size of the Borg Cube i have... (Curtosy of Wicked Zombie).... this would be fantastic if it could be done...
Currently the only way to play it offline is to go into Multiplayer.. click host and set it up from there....
I really would like it to where i can add it to a Dynaverse (as a monster), and to play it in skirmish mode... FMSE version that I made isn't too good in GSA as the text keeps repeating... very annoying...
is this possible? I can give details on what i would like and I can send info on where in my custom shiplist that I have the Cube... (i will need to make a line addition to the current listing that I have to include it as a monster)...
Any info on this would be great.. I would like this for OP and EAW if possible.....
In FMSE, I have it to where it is extremely difficult to kill it being a single player... but a group of players flying Drone ships can kill it, so long as you stay out of it's firing range (40K)
Thanks.
Quote:
NW, what version of the OP missions is this? I seem to have this file, but I can't tell them apart.
//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching =8000
BaseTypeScoreForMatching =4000
TerrainTypeScoreForMatching =2000
//weight to missions matching based on political tensions
[PoliticsScoring]
BonusForExactPoliticalMatch =1000
LookingForOwnHexInOwn =1000
LookingForOwnHexInAlly =-20000
LookingForOwnHexInNeutral =-20000
LookingForOwnHexInEnemy =-20000
LookingForEnemyHexInOwn =-20000
LookingForEnemyHexInAlly =-20000
LookingForEnemyHexInNeutral =-20000
LookingForEnemyHexInEnemy =1000
LookingForAllyHexInOwn =-20000
LookingForAllyHexInAlly =1000
LookingForAllyHexInNeutral =-20000
LookingForAllyHexInEnemy =-20000
//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore =1000
TooWeakBPVScore =0
TooStrongBPV =0
GoodShipCountScore =1000
TooFewShipCountScore =0
TooManyShipCountScore =0
PlaceBaseMissionScore =50000
BaseScoreBonus =10000
Quote:
PS - Firesoul - this includes the updated convoy routines we were talking about
Quote:
Thank you Nuclear Wessels, unfortunately...
RED ALERT!
I installed the new missions over the previous release in my script file and now I crash to desktop after I get to the loading screen. I have ALL the latest shiplists and mission packs FireSould and NW have put out. Should I uninstall the game and try again?
Quote:
Hey Dave is the Pirate-Lyran .mct an actual campaign or just something left over from your testing?
Quote:
Any chance you could ressurect some SFc1 missions like Repair Rondevous for either SP or skirmish for OP?
KF
Quote:
In the updated pack (not in use on Reclamation, just came out yesterday) ...
Quote:
Dave, any reason to use these on Reclamation? Fixes that might help with the neutral coop issue?
Quote:Quote:
Dave, any reason to use these on Reclamation? Fixes that might help with the neutral coop issue?
Ummm ... there are some corrections to missions that wouldn't end properly in some circumstances (6Patrol, 17Patrol, 13BigGame, 13Monster IIRC) and some tweaks to 7Patrol and the courier mission to try and get better reporting results, but I don't think there's anything there that's likely to specifically improve the neutral coop situation.
dave
Quote:
Rod: if you play on TechWars, we're still on the previous pack..
The admins may upgrade, who knows?
Quote:
We may upgrade on Tech Wars, but considering there could be database problems, we may not. We'll let people know if we do.
Quote:
I've finally got them all compiled and (apparently) working for OP as well,
the OP version is here: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
I haven't tested those as a pirate yet, and have just spot-checked many of the others,
so let me know if you run into problems.
Quote:
The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.
And feel free to mix and match as much as you like
Quote:
...
Right now I'm following up on some leads on the "neutral co-op" bug in some EAW scripts.
...
dave
Respondendo a:
> ---------- Início da mensagem original -----------
> De: "Erik Bethke" <erik@taldren.com>
> Cc: <davidf@taldren.com>
> Data: Tue, 14 Jan 2003 22:09:43 -0800
> Assunto: RE: SFC1 and SFC2 campaigns conversion
> David,
>
> Go ahead and release the source code to all SFC1-OP scripts...
>
> -Erik
>
> -----Original Message-----
> Sent: Tuesday, January 14, 2003 6:43 PM
> To: erik@taldren.com
> Subject: RE: SFC1 and SFC2 campaigns conversion
>
> Erik,
>
> Hi! Sorry to bother again, but has SFC1 source-code been
> released to public?
>
> Thanks and Happy 2003!
> JL
> > ---------- Início da mensagem original -----------
> > De: "Erik Bethke" <erik@taldren.com>
> > Cc: <jking@prospeed.net>
> > Data: Tue, 4 Jun 2002 19:38:00 -0700
> > Assunto: RE: SFC1 and SFC2 campaigns conversion
> > We will be releasing the source code to the public shor
> tly - 90% sure.
> >
> > -Erik
> >
> > -----Original Message-----
> > Sent: Wednesday, May 15, 2002 7:33 AM
> > To: ebethke@taldren.com
> > Cc: jking@prospeed.net
> > Subject: SFC1 and SFC2 campaigns conversion
> >
> > Erik,
> >
> > I've been asking if someone had converted SFC1 campaign
> > scripts to SFC2 but I've not been successful.
> >
> > I have 2 problems:
> > 1. I'm not C++ proficient
> > 2. I don't have either time, nor a compiler...
> >
> > I was wondering if you could give the source-code of
> > SFC1 campaign to someone (I thought of MagnumMan,if he
> > agreed) to convert and re-compile it. I think only
> > the "storyline" ones are necessary since the convoy
> > escort, convoy attack, base attack and others are common
> > to both programs...
> > This way we could create an alternative campaign to SFC2
> > like we did with the General War campaign...
> > Is that possible?
> >
> > Regards,
> > José Luís
Quote:
Beauty - I can almost guarantee all three of those have easy fixes.
I'll check them out tomorrow, so holler if you think of any others.
dave
Quote:
Do anyone here have a saved-game with "Battle at the grave of thought" ready to go?
-- Luc
Name="Federation vs ISC - BATGOT"
Description="BATGOT - Play as the Federation against the ISC and their war of pacification."
EarlyMapName="EarlyMap.mvm"
MidMapName="MiddleMap.mvm"
LateMapName="LateMap.mvm"
DifficultyLevel=1
Era=0
TriggerMission="Uni_1Peace"
TriggerPrestige=1
[Missions]
0="Met_NW6Patrol.scr"
1="Uni_7BattleGrave.scr"
[Races]
0=0
Uni_1Peace
- 2Promises
Uni_2Promises
Federation:
Gorn:
Hydran:
Klingon:
- Uni_X3M1ATemple
- Uni_3IronCage
- OR: Uni_3IronCage
Else:
- Uni_3IronCage
Uni_3IronCage
- Uni_X4M1AThief
- Uni_X4M2ACuckoo
- Uni_X4M3ADoors
- Uni_4Resolve
- OR: Uni_4Resolve
Uni_4Resolve
Federation:
Gorn:
Hydran:
Romulan:
- Uni_X1M1ASmuggler
- WIN: Uni_X1M2Trial
- Uni_X1M3Poison
- Uni_5Accuse
- LOSE/DRAW: Uni_X1M1FInsurrection
- WIN: Uni_X1M2Trial
- Uni_X1M3Poison
- Uni_5Accuse
- LOSE: Uni_5Accuse
- OR: Uni_5Accuse
Mirak:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
Mirak:
- Uni_5Accuse
Else:
- Uni_5Accuse
Uni_5Accuse
Lyran:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
Lyran:
- Uni_6Immunity
Else:
- Uni_6Immunity
Uni_6Immunity
Romulan:
Federation:
Lyran:
Mirak:
- Uni_X5M1AMoon
- Uni_X5M1FPyre
- Uni_X5M2Sake
- Uni_7BattleGrave
Gorn:
Klingon:
- Uni_X2M1Interceptor
- Uni_X2M2Reclamation
- Uni_X2M3Apes
- Uni_7BattleGrave
Else:
- Uni_7BattleGrave
Uni_7BattleGrave
- Uni_8Hammer
Uni_8Hammer
- WIN/DRAW: Uni_9A1Tyr
- Uni_10Criminals
- LOSE: Uni_9C1Welcome
- Uni_10Criminals
Uni_10Criminals
- WIN/DRAW: player retires
- LOSS: player has lost
Quote:
The additional OP missions will probably bring that pack in at over 10 meg --- Castrin, you were offering sfcx as a possible mirror site? If that offer still stands, I might have to take you up on that as the primary location for storing the pack -- this is going to put my site well over it's storage limit. Thx!
dave
Quote:
btw: sorry for the late responce, the thread got buried and I usually hang out in the D2 and D3 forums.![]()
Quote:
Well beyond the already stated (terrian bug, netural co-op bug, pirate / empire DV bug) the only other one I can think of is the (J'inn) asteroid-base-mission-from-nowhere bug. I.e. getting asteroid base missions when there isn't a asteroid field with in 10 parsecs.
The best one to chat with on hex issues / bugs is SFCx lead D2 nutter Nomad.![]()
Quote:
Hmmm ... might be a race specific issue, worked fine for me last time around too.
I'll check and see if it's trying (and failing) to generate cartel bases maybe.
dave
int32 tUni_9Edge::mInitializeStart( tDynaverseScriptInfo& info )
{
FILE *fp = fopen("c:\\edge_date.txt", "w");
fprintf(fp, "Date -- Year: %d Day: %d\n",
info.fMissionDate.fYear, info.fMissionDate.fDay);
fprintf(fp, "Campaign Year: %d\n",
info.fCampaignYear);
fflush(fp);
fclose(fp);
return 1;
}
Date -- Year: 176 Day: 1
Campaign Year: 176
Quote:
is "Met_NW15BaseDefense.scr" supposed to be removed?
Quote:
Firesoul: no, I've never succeeded in capturing the actual date - I'd tried the same thing as you did, with similar results. <sigh>
The surprise reversed is using the API's mCreateFleet and mCreateShip methods to generate the oppositon ships, so apparently those are bugged datewise in OP (they seem to work fine in EAW). Heh, it's a y2.3k bug![]()
EstYearMax = YFA + 3;
EstYearMin = YFA - 7;
if ((shipToAdd->YFA > EstYearMax) || (shipToAdd < EstYearMin))
{
This ship won't be added to a 'possible' list of ships to be created. Either too early or too late.
}
Quote:
Dave,
.. have you changed the AI's behaviour somehow in your mission scripts?
well.. go see your private messages. ;>
-- Luc
Quote:
nonono.. keep your eye on the other mirak ship..
.. might I remind you it's a CVA? .. it's a DN. .. how many HET's does it try to do?
Check it out.
-- Luc
DEFINE_SCRIPT_CLASS( tMet_7BaseAssault );
6="Met_NW7StarbaseAssault.scr"
(...)
41="Met_NW7BaseStationAssault.scr"
42="Met_NW7BattleStationAssault.scr"
// For EAW/OP detection
#include "soundnums.h"
#ifdef kSndPhaserFire
#define EAW 1
#else
#define OP 1
#endif
Quote:
That's interesting to hear, NW. There's no way to put the API to see a bigger number, and split it into multiple ships, then?
Quote:
Y'know, I just thought of a possible random challenge for Firesoul and/or NW. I was just playing Operation Tyr again, and realized what was so cool about it, that was missing from so many other missions. Fleet control for all allied ships! In that and Dropping the Hammer, you can use the communications console to specify a ship as a fleet target. Any chance that the coding for that can be stripped apart, and glued into any other missions with multiple ships?
Quote:
Flabbergasted at Firesoul's and Nuclear Wessels' l33t scripting skills,
Holocat.
normally:
Frigate
Destroyer
Light Cruiser
Heavy Cruiser
Heavy BattleCruiser
Dreadnought
BattleFest+:
Frigate
Destroyer or War Destroyer
Light Cruiser
Heavy Cruiser or New Heavy Cruiser
Heavy BattleCruiser
DreadNought or BattleShip
Quote:
Heh - yep, will do. It's just we're about 2 weeks from the end of semester here, and things are getting a little hairy
Probably won't be ready this week, but hopefully it will be the week after.
Quote:
Interesting - did it matter what mission you picked after the BATS?
And what race were you flying? (just in case I have a cartel-related bug someplace)
Quote:
I'll try to check things out tomorrow, see if I can spot the problem.
It's entirely possible the problem is related to the mission being taken,
not the BATS, so I'll try to check that out too.
Quote:
I have a request for a mission for either Firesoul or Nuclear Wessels
I have a script I made for TIGC Campaign way back from just before OP came out... It is designed for GSA multiplayer Skirmish..... It was made in FMSE...
I was wondering if it can be converted into an EAW and OP Dyna mission, and for regular Skirmish mode.....
you can get it off my web site at http://www.nightsoftware.com/effhq/scr2.html it has a in game screen shot showing the size of the Borg Cube i have... (Curtosy of Wicked Zombie).... this would be fantastic if it could be done...
Currently the only way to play it offline is to go into Multiplayer.. click host and set it up from there....
I really would like it to where i can add it to a Dynaverse (as a monster), and to play it in skirmish mode... FMSE version that I made isn't too good in GSA as the text keeps repeating... very annoying...
is this possible? I can give details on what i would like and I can send info on where in my custom shiplist that I have the Cube... (i will need to make a line addition to the current listing that I have to include it as a monster)...
Any info on this would be great.. I would like this for OP and EAW if possible.....
In FMSE, I have it to where it is extremely difficult to kill it being a single player... but a group of players flying Drone ships can kill it, so long as you stay out of it's firing range (40K)
Thanks.
Quote:
NW, what version of the OP missions is this? I seem to have this file, but I can't tell them apart.
//weight to missions matching based on terrain
[TerrainScoring]
PlanetTypeScoreForMatching =8000
BaseTypeScoreForMatching =4000
TerrainTypeScoreForMatching =2000
//weight to missions matching based on political tensions
[PoliticsScoring]
BonusForExactPoliticalMatch =1000
LookingForOwnHexInOwn =1000
LookingForOwnHexInAlly =-20000
LookingForOwnHexInNeutral =-20000
LookingForOwnHexInEnemy =-20000
LookingForEnemyHexInOwn =-20000
LookingForEnemyHexInAlly =-20000
LookingForEnemyHexInNeutral =-20000
LookingForEnemyHexInEnemy =1000
LookingForAllyHexInOwn =-20000
LookingForAllyHexInAlly =1000
LookingForAllyHexInNeutral =-20000
LookingForAllyHexInEnemy =-20000
//weight to missions matching based on ships available
[FleetScoring]
GoodBPVScore =1000
TooWeakBPVScore =0
TooStrongBPV =0
GoodShipCountScore =1000
TooFewShipCountScore =0
TooManyShipCountScore =0
PlaceBaseMissionScore =50000
BaseScoreBonus =10000
Quote:
PS - Firesoul - this includes the updated convoy routines we were talking about
Quote:
Thank you Nuclear Wessels, unfortunately...
RED ALERT!
I installed the new missions over the previous release in my script file and now I crash to desktop after I get to the loading screen. I have ALL the latest shiplists and mission packs FireSould and NW have put out. Should I uninstall the game and try again?
Quote:
Hey Dave is the Pirate-Lyran .mct an actual campaign or just something left over from your testing?
Quote:
Any chance you could ressurect some SFc1 missions like Repair Rondevous for either SP or skirmish for OP?
KF
Quote:
In the updated pack (not in use on Reclamation, just came out yesterday) ...
Quote:
Dave, any reason to use these on Reclamation? Fixes that might help with the neutral coop issue?
Quote:Quote:
Dave, any reason to use these on Reclamation? Fixes that might help with the neutral coop issue?
Ummm ... there are some corrections to missions that wouldn't end properly in some circumstances (6Patrol, 17Patrol, 13BigGame, 13Monster IIRC) and some tweaks to 7Patrol and the courier mission to try and get better reporting results, but I don't think there's anything there that's likely to specifically improve the neutral coop situation.
dave
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Rod: if you play on TechWars, we're still on the previous pack..
The admins may upgrade, who knows?
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We may upgrade on Tech Wars, but considering there could be database problems, we may not. We'll let people know if we do.