Topic: WIPs  (Read 6213 times)

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Offline Smiley

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WIPs
« on: June 23, 2004, 05:24:19 pm »
Here's are few pics of the stuff I'm working on atm:


Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D


As you can see I have no idea what I'm doing when it comes to Cardassian textures! This is my ultra low poly attempt at the Norin class from the Dominion Wars game - it's for Major A Payne when finished

[EDIT: Hopefully these will show up now; I was trying to find somewhere to upload these images and the first one that I tried doesn't seem to work on here :-\ ]
« Last Edit: June 23, 2004, 06:28:44 pm by Smiley »

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Offline Grim

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Re: WIPs
« Reply #1 on: June 23, 2004, 05:30:19 pm »

Your links are broken, either that or i just cant see the images.

Offline mathcubeguy

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Re: WIPs
« Reply #2 on: June 23, 2004, 05:42:47 pm »
The images are there, but the website they are hosted on disallows remote linking or something.

Enterprise J

Norin Class

There are the images he posted, hope you dont mind them getting their links pointed out like this Smiley...

Offline Smiley

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Re: WIPs
« Reply #3 on: June 23, 2004, 06:30:55 pm »
The images are there, but the website they are hosted on disallows remote linking or something.

Enterprise J

Norin Class

There are the images he posted, hope you dont mind them getting their links pointed out like this Smiley...


Nope don't mind at all - I've changed the host so and modified the original so they should show up now - the new direct links are:
Ent J
Norin

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Offline Kane

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Re: WIPs
« Reply #4 on: June 23, 2004, 06:33:59 pm »
great work!! ;D
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Offline Smiley

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Re: WIPs
« Reply #5 on: June 24, 2004, 06:58:10 pm »
Thanx, making slow progress on the Norin, got too much work to do and I'm re-addicted to Final Fantasy VII thanks to discovering emulators!

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Offline Wicked Zombie

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Re: WIPs
« Reply #6 on: June 24, 2004, 07:14:24 pm »
Slick work, Smiley. Nice to see you're back into it.

A bit of advice for the Cardy textures, since I went through about 8 sets of maps for the Kalon before getting it right. You've already got the basic patterns going, so after you're done, go back and airbrush (or some equivalent - adjusting the transparency setting helps) some darker colors around the hull lines to give it that mottled dirty look. Cardy textures aren't difficult, it just takes a bit of trial and error to get the right appearance.
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Offline Smiley

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Re: WIPs
« Reply #7 on: June 27, 2004, 02:07:10 pm »
Slick work, Smiley. Nice to see you're back into it.

A bit of advice for the Cardy textures, since I went through about 8 sets of maps for the Kalon before getting it right. You've already got the basic patterns going, so after you're done, go back and airbrush (or some equivalent - adjusting the transparency setting helps) some darker colors around the hull lines to give it that mottled dirty look. Cardy textures aren't difficult, it just takes a bit of trial and error to get the right appearance.


Thanks for the tip, I was looking long and hard at your Kalon actually - it's the most recent Cardy that I've downloaded so it seemed logical! :)
I had noticed the airbrushing, I was gonna try something like that once I had gotten all of the hull lines in, been messing around with a new pc case and life stuff is still in the way so i haven't made much progress really....



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Offline markyd

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Re: WIPs
« Reply #8 on: June 27, 2004, 03:14:53 pm »
Very Nice... Keep it up.

Offline Smiley

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Re: WIPs
« Reply #9 on: June 27, 2004, 06:37:29 pm »
Very Nice... Keep it up.

Thanx - will do more tomorrow afternoon - gotta go to work at 04:30 in the morning, urgh!

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Offline Red_Green

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Re: WIPs
« Reply #10 on: June 27, 2004, 10:28:46 pm »

Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D





Just thought I had to say that Azel is not my favorite designer.  I prefer a few others though I like Azel's stuff. Though I think its odd that everyone just says great design all the time like it can't possibly be improved. I think people like his stuff cause he presents it in drawings, then others can model it or texture it so everyone gets involved.

There are some that design in 3D so can't showcase a design until  its finished.   I see some designs go almost unoticed and I think if Azel had posted the same design it would have 35 posts. Not sure what that is about, perhaps just shows he has be around a while. Just feel some get overlooked like Major Racal for example. In part because he doesn't texture as well as he meshes or designs (not meant as an insult, most of us don't texture any better-takes awhile to learn)
Without an awesome texture some people overlook a good design because they can't envision its potential.

btw Smiley I like your work as well. I know how much time texturing a Fed to look like that takes.

« Last Edit: June 27, 2004, 10:32:15 pm by red_green »


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Offline Wicked Zombie

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Re: WIPs
« Reply #11 on: June 27, 2004, 11:58:11 pm »
Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
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Offline Sandman3D

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Re: WIPs
« Reply #12 on: June 28, 2004, 12:12:42 am »
Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
I'm the perfect example of that...I been around going on 3 years now, and only recently have I gotten much response to my work...not that my early stuff was very good, but I was starting out right at the height of P81's dominance. :P Hard to get noticed in that!! ;D
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Offline Darkdrone

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Re: WIPs
« Reply #13 on: June 28, 2004, 01:41:23 am »
Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
I'm the perfect example of that...I been around going on 3 years now, and only recently have I gotten much response to my work...not that my early stuff was very good, but I was starting out right at the height of P81's dominance. :P Hard to get noticed in that!! ;D

who are you again j/k man :D

my pre-tos pal :D

always the same people only notice the ships they want the rest just go in the sideline till someone says hey anyone done these ships

very nice wip`s so far smily as always man

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Offline ModelsPlease

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Re: WIPs
« Reply #14 on: June 28, 2004, 03:27:44 am »
IMHO you all KICK AZZ, I have been inspired time and time again by each of you,that's why I picked up a crayon and started to learn to texture. :D
Every one at the forums contirbutes each in their own way.I just want to say thanks.These look great Smiley sir.
 :rwoot:
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Offline Azel

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Re: WIPs
« Reply #15 on: June 28, 2004, 03:25:01 pm »
First off Great too see see you back in the game mate
Your one of my fav's Smiley :)


Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D





Just thought I had to say that Azel is not my favorite designer.  I prefer a few others though I like Azel's stuff. Though I think its odd that everyone just says great design all the time like it can't possibly be improved. I think people like his stuff cause he presents it in drawings, then others can model it or texture it so everyone gets involved.

There are some that design in 3D so can't showcase a design until  its finished.   I see some designs go almost unoticed and I think if Azel had posted the same design it would have 35 posts. Not sure what that is about, perhaps just shows he has be around a while. Just feel some get overlooked like Major Racal for example. In part because he doesn't texture as well as he meshes or designs (not meant as an insult, most of us don't texture any better-takes awhile to learn)
Without an awesome texture some people overlook a good design because they can't envision its potential.

btw Smiley I like your work as well. I know how much time texturing a Fed to look like that takes.


Now...If I am not mistaken I support about 98% of everyones endeavors in the forums...including You
Also MajorRacal is a very good mate of mine
So if you have gripes its cool...but please don't include me...
I just try to do my part for the forums and for you guys
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Offline Major A Payne

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Re: WIPs
« Reply #16 on: June 28, 2004, 06:21:17 pm »
Most appreciated Smiley, and looking top notch.  ;D

Offline Smiley

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Re: WIPs
« Reply #17 on: June 29, 2004, 12:18:34 pm »
I believe that presenting a design in a drawing or a sketch is largely superior to attempting to do the same in a 3d representation. My reason for saying this is that the designer can put as much detail as necessary to make it look truly great while also confining the viewers attention to the view of the ship that suits it best - you can't do that very easily with a render of a mesh - sure it might look good but it doesn't grab the attention like a sketch or drawing does, it doesn't inspire modellers to have a bash at it themselves or even to make a variation of their own.

You shouldn't be complaining about a shared design process just because you wanna work on your own and design, model and texture the whole thing yourself. Everyone has their own way of doing things and it seems blatantly obvious to me that a DESIGN thread is going to have a lot more posts than a "look at my render" thread is, just because people like to give input and lets face it - how easy is it to change an already built mesh when compared to changing a drawing? It's much easier to change the drawing, so for the purposes of designs and the amount of traffic that such posts receive - drawing is the collaborative way forward. Perhaps Azel doesn't receive negative comments on his designs because most of us take the "if you don't have anything nice to say, don't say anything at all" approach - sure I don't love every single design that Azel cranks out, but lots of them I do, and it is those that I do like that I comment on.

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Offline Azel

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Re: WIPs
« Reply #18 on: June 30, 2004, 02:34:57 pm »
I say Nay to pg2!!!
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Offline Anthony Scott

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Re: WIPs
« Reply #19 on: June 30, 2004, 03:38:04 pm »
SMILEY!!!!! Good to see ya bud!


Excellent work, I am always impressed!

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