I agree you can Saberdance, ie. go for the long range sower shieldwhittling and eventual internal/hull damage in SFC3. The saberdancers regular dancing partner is usually the starcastle. But, it doesn't work like that in SFC3. SFC2 had an inexhaustible, though limited by other systems requirements, shield reenforcement energy supply. This was pulled from the warpcore at anytime. In SFC3 the extra energy comes from the other three shields. And the only way to replenish the available pool of shield energy is to wait. The rate of damage most enemies can output is greater than the shield regeneration rate.
You can actually shoot at the front arc to prep an attack on the rear shields. And since the castler is sitting still, they won't be able to prevent the dancer from hitting the now weakened shield. Starcastling don't work no more.
Not to mention the whole AV situation, and how weapons and movement are powered individually. Going fast only really helped in SFC2 with plasma and drones, in a direct-fire slugfest turning speed and arcs were most important. Just like in SFC3, except SFC3's arcs are all wacky.
Another problem is that becuase there is zero info on the game mechanics and numbers, we really can't say for sure which race is the best saberdancer ***Cough*** Feds***Cough***. We can't even say what range is considered saberdancing range anymore. And again, we must mention the whole AV situation.