Topic: the defiant sucks  (Read 16009 times)

0 Members and 2 Guests are viewing this topic.

Cruis.In

  • Guest
Re: the defiant sucks
« Reply #80 on: January 30, 2003, 09:21:08 pm »
blitzkrieg you have nothing to apologize for, nor did I want an apology nor am I offended...can
t people stop thinking that everything someone says is meant to be harsh just because i dont use smiley's so often.



ok so 1 in 10 is the same probability as 2/20(my 2/10 was a typo) however my intention was to show as the battle wears on the more you would have fired throughout the duration of the battle right? so out of 40 shots, you only would have ever had a 4/40 of those 40 shots...maybe you might get 30 out of 40 to go  through, but i wanted to show as that you are firing alot, the chance you have is so slim...this is what I mean.

i have been here for 3 years or something so...well 4 if you count before they got these fancy forums...i was also at the interplay board. i intend no harm. but i will not use smilies. smile here HAHA!

i am never intending to be insulting anyone, however i dont want to be mis understood, and labelled.


back to the defiant. why do people say its a cheese ship...why not say the galaxy is, why are people on its case, because alot of people use, it because its made popular by deep space nine?

talking 2 weapons someone said 2 quantums 2 pulse. what about 3 photon and 2 pulse... or 2 pulse, 1 XF, and 2 photons.
for engines i think maneuverability is most important in this case so i use type 7 thrusters, i think 40 something is enough speed until my officers get more experienced and are able to squeeze upwards of 50 speed out of the type IV impulse so i dont put anything higher than type 4 impulse. i try to bring the warp core and thrusters to the highest.
because when going up a big ship if he gets you in a tractor type 4, and you cant have that high even probably sacraficing everything else in that MASS category then your dead unless you get through his shields and target his tractors. so you need the speed to keep the distance.

what say ye all to that thought?

 

Alexander1701

  • Guest
Re: the defiant sucks
« Reply #81 on: January 31, 2003, 02:01:46 am »
  This is ridiculous. First off, at 1/6 chance of sheild piercing each shot, each volley of 2 shots makes 2/6, or 1 out of every 3 volleys will deal at least some shield-penetrating damage. But what's really ridiculous is that people are saying that the defiant is not 'cheese', as it were, simply because the dreadnaught classes for federation are better. This is to be expected. But, in terms of tactical effectiveness per price, the defiant is the best. To paraphrase: defiant (fully refitted) costs probably around 30k. Sovereign costs around 80k fully outfitted. Would you rather have three player defiants on your team, or a single player sovereign? This is what it really comes down to. And I can say from experience that the defiants are MUCH more dangerous, well so more dangerous than the 10k extra prestige I've left. Put a sabre with the sovereign if it bothers you that much. The point is that a battle like that should be a tie, with 2 of the defiants destroyed, and the third crippled, whereas more likely one or even none of the defiants would die. So please, stop comparing the defiant to the galaxy. We know that BMW makes very nice cars, but that doesn't mean we can't say that the Jetta is a really nice car for the price. In that same way, a Defiant may be less powerful than a sovereign, but for the price, it is brutally overpowered.

Alexander
 

Vertigo

  • Guest
Re: the defiant sucks
« Reply #82 on: January 31, 2003, 03:11:51 am »
I find this arguing over odds to be quite entertaining.  You guys are simply disagreeing over the same basic ideas, just using different terminology.

If you have a 1/6 change to hit, the number of hits you will score (on average) is: (1/6) * (number of shots).  This is a simple number, not a percentage.

An analogy may help.  If I'm rolling dice, my odds are 1/6 to roll a one  everytime.  If I roll 36 dice, I should roll about (6) ones, on average.

This is the scenario we are in when discussing shield piercing effects.

As they love to say in Comb/Perm classes, dice have no memory.

The other formulas mentioned only come into play when discussing the odds of getting a *specific*  number of hits (such as 1, none, or all), or when calculating roll totals.  If you are rolling up stats for an RPG character (which tend to use totals of several rolls), then these odds come into play.

[I'm gonna go off the deep end here, you can quit reading]

So, if you wanted to know how many Pulse shots you would have to shoot to have (for example) an 80% chance of getting a piercing hit, then you would have to use other math.  

Hmm, how does this go? IIRC, that's a polynominal on the order of the number of shots:

O = odds of piercing as a percentage
S = shots taken

Odds of single pierce = ( (1/O)^S - (1/O-1)^S ) /  ( (1/O)^S )

So... that means the odds of rolling a one on a six sided die in 10 rolls is about... 84%.  Yep, that sounds about right.  Anyone check that for me?  It's been a long time since college.



 

Blitzkrieg

  • Guest
Re: the defiant sucks
« Reply #83 on: January 31, 2003, 04:38:44 am »
I think the Defiant is so good that after I have been destroyed in my current Klingon state with little chance of getting back into the game again quickly I will get myself a Defiant and stick with it, see how many humans I can take down etc. I would find this more interesting than any statistical analysis, the proof is in the pudding or so they say.

I see this configuration for AI flying around quite a bit, 2 pulse phasers and 2 quantum torps. With high manouverability plus heavy shielding and armour I think this could be a devestating combination. This particular AI has been quite devestating in certain PvP I have entered into, helping out a human player whoop me real bad.

****Boring Maths Time****

You see, ignoring the shield piercing shot (as its pure cheese to even peirce shields with such a heavy weapon put in a primary slot), you get 2 x 8 damage for the pulse phasers and 2 x 13 for the Quantum Torps (including the high amount of internals these can cause) = 42 damange in one alpha strike. Am I right or is this a decent amount of damage? You then have the power to run away and out manouver your opponant, soak up what shots get in on you and place yourself in position to alpha the same side of the ship you just hit again.

Well anyway I will be trying out this theory, hope to see while I do
« Last Edit: December 31, 1969, 06:00:00 pm by Blitzkrieg »

jdmckinney

  • Guest
Re: the defiant sucks
« Reply #84 on: January 31, 2003, 07:06:55 am »
Personally, I never felt there was anything inherently wrong with the Defiant having 2 pulses and 2 quantums. It is, after all, the way most people feel the ship should be armed based on DS9.

However, the shield-piercing aspect of the pulse phaser essentially makes it a fast-loading heavy weapon, not a slow-loading primary. Remove the shield-piercing (I don't recall pulse phasers from DS9 being shield-piercing per se) and you have a more reasonable ship, because it will have to actually get past shields to cripple an enemy (not that it's hard to do with qauntums on board).

While the Feds DO need a side-effect weapon, it should be a heavy weapon, and it should be something more in-line with Fed characteristics, like improved weapon targeting (they're always targeting weapons on the shows to neutralize the threat while minimizing casualties). Leave the shield-piercing to the brutal Klingons.

Anyway, it's all moot, since Taldren will never change the pulse phaser to remove shield-piercing. We all just have to live with it.

jdmckinney

  • Guest
Re: the defiant sucks
« Reply #85 on: January 31, 2003, 07:09:18 am »
Oh, and in case people forget, the purpose of the pulse phaser is supposed to be improved effectiveness against the Borg. In this game, the Borg have no shields, so shield-piercing is absolutely useless in that regard.

EmeraldEdge

  • Guest
Re: the defiant sucks
« Reply #86 on: January 31, 2003, 07:17:27 am »
Well, I'm not so sure the Feds DO need a side effect weapon.  Why?  Because they have something else nobody else does.  Proxies.  In fact they are the only race that has an optional firing mode on any of their weapons, and they have them on two, so......  

Trekker

  • Guest
Re: the defiant sucks
« Reply #87 on: January 31, 2003, 07:55:05 am »
I just wanted to say, that after seeing the pitiful excuse of a Defiant in Armada 2, I was thrilled with the SFCIII Defiant. Look at the series, for crying out loud! The Defiant was the ONE ship that caused the most problems for the enemy! You should just be glad Taldren didn't put a cloaking device on it. The Defiant is not a CL, if we went with the way it performs in Star Trek: Deep Space Nine, it should be better than a Galaxy.
« Last Edit: December 31, 1969, 06:00:00 pm by Trekker »

jdmckinney

  • Guest
Re: the defiant sucks
« Reply #88 on: January 31, 2003, 08:21:02 am »
If we went with the way these HERO ships performed in the various shows, and made those excessive capabilities (i.e., plot devices to let the heroes win every time) the norm for ships of the line, then there would be no reason to HAVE other races as playable. It's close enough as it is.

By the way, wasn't the Defiant destroyed? What about the Enterprise (several times)? Let's see more of that aped from the shows/movies.

Actually, I think we have a pretty good approximation of the hero ships already: compare SFC3's legendary crews in the hands of players vs. the AI -- it's kind of like TV, where the good guys (the high-paid stars of the show) always win against the bad guys (the low-paid fringe actors and extras). So, if you want to feel like Sisko in the Defiant, stick to fighting AIs. But, if you want a good, competitive game, don't expect a Norway to take out a Vor'cha (at least I hope it doesn't).

Anyway, I have to agree with Emerald on the proxies -- it's criminal the Klingon photon is not only WEAKER than the Fed one, it also can't proxy.

3dot14

  • Guest
Re: the defiant sucks
« Reply #89 on: January 31, 2003, 12:07:18 pm »
Quote:

The Defiant is not a CL, if we went with the way it performs in Star Trek: Deep Space Nine, it should be better than a Galaxy.  



Well said.

THEN CLASSIFY IT AS A BCH! (or BF) with the neccesary maintanence costs and purchsing costs.

Nomad. Remember Klingon phoont loads faster than Fed photons. (in line with their strike first strike often philosophy. at least that's the philosophy in sfc2.)

Cruis.In

  • Guest
Re: the defiant sucks
« Reply #90 on: January 31, 2003, 12:24:16 pm »
it seems to me the only added thing the defiant has going for it is the shield piercing. it can only hold about 4 of its best weapons, or (2 quantums 2 pulse,) (3 photons, 2pulse)

the shields are kind of weird. i put 4 front and rear, and 3 on each side which leaves 500 mass over.
i also have put 5 front, 4 rear, 3 starboard, 2 port.

type 4 armour, type 4 cpu, type 1 trans, type 2 tract, type 7 thrusters, type 4 warp and impulse.

jdmckinney

  • Guest
Re: the defiant sucks
« Reply #91 on: January 31, 2003, 12:58:40 pm »
Threedot,

Yeah, I know they load faster. I think that may make up for the damage being lower than Fed phots, but I still don't get the lack of proxy.

mathcubeguy

  • Guest
Re: the defiant sucks
« Reply #92 on: January 31, 2003, 04:14:44 pm »
Forget the pluse phasers and go with three Quantums. Thats your killa.  

Thanos1

  • Guest
Re: the defiant sucks
« Reply #93 on: January 31, 2003, 05:06:05 pm »
Ubercheezy Defiant config (barring 4AMMs and speed 100)

2 quantums, 2 photons, 3 phaser9

With legendary tac, that's 12 torpedoes in a single shot...

-suleo  

NannerSlug

  • Guest
Re: the defiant sucks
« Reply #94 on: January 31, 2003, 05:12:49 pm »
all i have to say on the matter is this..

no other ship has 4 forward heavy hard points.

its not invincible or perfect.. but for the price, it does wonders.. i would for the price to rightfully, be jacked up.

its underpriced.. its that plain and simple.

now.. lets talk about the price and bpv of a sphere prime.
« Last Edit: December 31, 1969, 06:00:00 pm by NannerSlug »

mathcubeguy

  • Guest
Re: the defiant sucks
« Reply #95 on: January 31, 2003, 05:13:39 pm »
But multivollied torps dont do but about 40% damage and do not necessarcerily all hit.