Topic: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!  (Read 2602 times)

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Praxis

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Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« on: February 11, 2003, 06:33:43 am »
Seems my conversion was successful- i managed to add glows to WickedZombie's Star Destroyer.  (WZ, you gave me permission to use all your stuff for the previous incarnation of Sci-fi Bashfest...may I have permission to add glows to your models for release in Sci-fi Bashfest SFC3?)

The glows came out nicely.  There were only two problems i found.  Number one is that due to the size of an ISD's engine glow, when you zoom in closely from behind the glow disappears until you zoom out.  On smaller ships there won't be that problem.  And secondly, due to lack of a break model, the ship doesn't explode, it disappears.  Which is only due to lack of a break model.  A good number of Sci-fi bashfest ships have break models, but quite a few don't.  But the ship still came out sweetly.  I grappled with an Akira.  Since I haven't learned spec editing for SFC3 yet with Excel, i just switched the Galaxy's model, Beauty Shot and UI's with the Star Destroyers, so we basicly have a Star Destroyer with a Galaxy class's weapons and stats and description.

Here is the UI image (i posted it in another thread too, sorry about the blue outline, that was an accident, the other UI's don't have it, look at the ingame UI and Beauty Shot).

 

Now for the ingame pics.


Feel the burn!  Nice engine glows! Whooohoo!  
 

EEK!  My Beautiful, unscratched, clean-white hull has been DESPOILED! NOOO!  FILTHY FEDERATION SCUM!
 

Cruisin' along...don't you love the shape of this ship?  
 


Muwahaha!   I really beat on that Akira there, even though you see him get a phaser through my shields and into the hull, i had already downed half his shield facings before that happened.

Sci-fi Bashfest is on schedule- it looks like its not too tough to convert! I half expected my game to crash when I put in the ISD  

Praxis

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #1 on: February 11, 2003, 07:18:40 am »
apologies for the blue outline around the Star Destroyer UI, i've fixed that now.

Praxis

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #2 on: February 11, 2003, 08:43:45 am »
Current Sci-fi Bashfest SFC3 roster is as follows:

New/Old Republic:

Freighter:

YT-1300 Freighter


FF (Frigates):

X-wing
Y-wing
B-wing
A-wing
K-wing
E-wing
T-wing
Miy'til fighter (Hapan fighter)
Storm (Modified Hapan fighter used by Prince Isolder, special thanks to SkinMan...)
Naboo Fighter
Naboo Fighter redesigned
Naboo Bomber
Naboo Police Fighter
Corellian Corvette
Old Republic (Jedi) Cruiser
Millenium Falcon

CL (Light Cruisers):

Medical Frigate (modified Nebulon-B)
Nebulon-B
Nebulon-B2
Carrack Cruiser

CA (Heavy Cruisers):

Mon Calamari MC80
Mon Calamari MC80 B Mon Remonda class
Mon Calamari MC90
Imperial-class Star Destroyer (captured)
Republic-class Star Destroyer (Star Destroyer Redesign)

BB (big bad Battleship ):

Home One
Lusankya (captured Super Star Destroyer)


I have to go, i'll give the Empire later...

Chris Jones

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #3 on: February 11, 2003, 09:58:44 am »
Praxis --

Most of those ships from the OP Sci-Fi need Break mods..

that was one thing I never got to..

we should take of that for SFC3 SCI-FI

Talk later,,

I'll be on MSN tonight my time.. bout 2am your time -- got some work for a realtor client to work on..

I need several clones..

I for TNG, 1 for Sci-Fi, 1 to go to Work, etc....

Praxis

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #4 on: February 11, 2003, 10:52:57 am »
Oh sure, i'll just stay up till 2 AM waiting for you...NOT! lol
What do you mean you need several clones?




Pirates:

Z-95 Headhunter
TIE-Wing
X-TIE


NOW FOR THE EMPIRE!


Freighter:

Lambda class Shuttle

FF (Frigate):

TIE fighter
TIE Interceptor
TIE Bomber
TIE Advanced X1
TIE Metal (pre-clone wars early TIE)
TIE Defender
TIE Scimitar Assualt Bomber
TIE Phantom V38
TIE Raptor
Lambda class Shuttle
Gunboat
Corellian Corvette


CL (Light Cruisers):

Nebulon-B Frigate
Patriot class Star Destroyer
Carrack class Cruiser


CA (Heavy Cruisers):

Imperator-class Imperial Star Destroyer
Assailant-class Imperial Star Destroyer
Vindicator-class Advanced Star Destroyer
Cloaking Imperial-class Star Destroyer

BB (Battleships...MUWAHAHA):

Executer-class Super Star Destroyer
Eclipse-class Super Star Destroyer (WOOOOW!!!)
Sun Crusher (small...but powerful )


Stations:

Death Star
Death Star 2
Death Star...uh...3
Death Star Prototype (incomplete Death Star)











My list of what i need from any modeller who will do it, in order of most important to least:
(pictures can be provided for ALL)

Dreadnaught
Victory-class Star Destroyer
Golan Space Defense Platform
Interdictor
Lancer Frigate

Praxis

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #5 on: February 11, 2003, 12:07:00 pm »
Here goes the TIE Defender.  I had a little problem with it- the Cockpit was just a wireframe!  Other than that it worked fine.  Its a strange bug if you ask me, however in 3ds max i always did have problems with the TIE Defender Cockpit (for example, i rotate the whole thing but the cockpit doesn't rotate with the rest of the ship).  Here we go:

 
 
 

Notice the cockpit problem?  

kiaghi7

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #6 on: February 14, 2003, 08:50:34 pm »
if you get the time, can you take a swing at making some Dauntless Cruisers, CC-7700's, and Bulwark Battleships? those are hands down my favorite rebel ships, and I would like to see what they could do to some dirty romulan scum... errr wait a minute... I usually play romulans... hmmmmm errrr

James Formo

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #7 on: February 15, 2003, 12:04:56 am »
Quote:

Seems my conversion was successful- i managed to add glows to WickedZombie's Star Destroyer.  (WZ, you gave me permission to use all your stuff for the previous incarnation of Sci-fi Bashfest...may I have permission to add glows to your models for release in Sci-fi Bashfest SFC3?)

The glows came out nicely.  There were only two problems i found.  Number one is that due to the size of an ISD's engine glow, when you zoom in closely from behind the glow disappears until you zoom out.  On smaller ships there won't be that problem.  And secondly, due to lack of a break model, the ship doesn't explode, it disappears.  Which is only due to lack of a break model.  A good number of Sci-fi bashfest ships have break models, but quite a few don't.  But the ship still came out sweetly.  I grappled with an Akira.  Since I haven't learned spec editing for SFC3 yet with Excel, i just switched the Galaxy's model, Beauty Shot and UI's with the Star Destroyers, so we basicly have a Star Destroyer with a Galaxy class's weapons and stats and description.

Here is the UI image (i posted it in another thread too, sorry about the blue outline, that was an accident, the other UI's don't have it, look at the ingame UI and Beauty Shot).

 

Now for the ingame pics.









You can always rename a mod file to make a break file. Sure it won't blow into bits but it will spin away, which is  kinda cool for a change of pace.  So if your ship is named fca.mod.   Copy it somewhere esle, rename it fca_brk.mod and put it back in original folder.  

Praxis

  • Guest
Re: Sci-fi Bashfest SFC3 First tests...WHOOHOO! I can now convert!
« Reply #8 on: February 15, 2003, 09:22:38 am »
James Formo-

ROFL!  I thought up that exact same idea yesterday and then forgot it and poof, you're reminding me

Khiaghi7-

I don't actually make those mods, i collect them from other modders (and in some cases beg modders to do them), and i've been converting them to SFC3 formats and adding glows and UI's.  If i could find someone to do those ships, i'd love to.

What i'd like to see would be a Pirate Maurader...