Topic: Dizzy or Karnak  (Read 4758 times)

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Dan

  • Guest
Re: Dizzy or Karnak
« Reply #20 on: May 19, 2003, 10:40:22 pm »
tougher?

Legendary weapons officer ignores half the ECM a shim can generate. Leg. Navagatie makes the ship tunr faster. Engineer repairs faster and adds 4 power.

Need I go on?

The officers need to be totally removed from the AI.

Dan

  • Guest
Re: Dizzy or Karnak
« Reply #21 on: May 19, 2003, 10:44:20 pm »
Since when have i given a flying damn what you thought Nanner?

The statistical bonues are very signifigate fro ROF weapons and large low hit crunch weapons (photons). Combined with the fact that every mission I've played had my out BPVed by 4 to 1 or more it's far to much.

Soreyes

  • Guest
Re: Dizzy or Karnak
« Reply #22 on: May 19, 2003, 10:56:54 pm »
Christ ol Mighty. Just did a Karnak Skermish with a F-NCL and me in a Z-MDC+. What did we get? 1 K-C7, 2 K-D7Ks, and a K-F6!!!!   Heck at a range of 35 I got hit with 8 Disr for full damage, and lets not talk about the Ph-1s that came next. All this with a ECM shift of 3

This has got to be a Joke    Right?

Fluf

  • Guest
Re: Dizzy or Karnak
« Reply #23 on: May 19, 2003, 11:00:09 pm »
Unfortunatley Soreyes no, its the BPV adjustment on the MDC+ moving it over what a heavy cruiser would be.  However Karnaks Skirmishs are very tough, and he uses ship classes instead of BPV to assign the slots.

Sten

  • Guest
Re: Dizzy or Karnak
« Reply #24 on: May 19, 2003, 11:15:09 pm »
Reenabling the Lengendary Officers and running the server on Admiral setting turns back on a bunch of tactical subroutines thats are turned off otherwise.

Now all the L.O. s do is give the AI help certainly not an edge. Honestly I didn't really notice it all that much tonight. I have played the game two battles in the last 8 months prior to this weekend. Its just starting to feel right again.
 
I flew Lyran probably the worst AI in the game to have as a wingman. Now considering you can control the AI in the fleet window has been enabled,  this is a major step to stopping some of the stupid things the AI does.

At least as a Lyran I want a Lengendary AI Officer flying wing for me. I like it when the AI T-BOMBS the target so I don't have to. Or most of all fires the freakin ESG instead of not using for the entire battle. Now if I could just get the AI to leave the range set to three I would be estatic.

The Captains level AI is to easy. The Server needs to be run with Admiral.

Alittle tweaking on prices of Ships and Pseudo Fighters, clean up the spec file, oh and Dizzy please can you get rid of the Hellbores on the Thiolian ships. Please!!! Then we gots us a server.

Sten

Dizzy

  • Guest
Re: Dizzy or Karnak
« Reply #25 on: May 20, 2003, 12:15:57 am »
Brez and I are secretly going over the Tholians... and we have agreed the Hellbores dont fit... But are not sure what a good replacement would be...

KATChuutRitt

  • Guest
Re: Dizzy or Karnak
« Reply #26 on: May 20, 2003, 12:42:58 am »
I have to back up Brez and Hooch on the legendary officers bit.  I think the game needs to remain fun for the newer players as Hooch said, and that legendary officers make too big a difference, esp with more missions with multiple ai opponents.  When facing multiple opponents and getting your shields blown out at range 25 through ECM shifts might be fun for some, it is not for many.  I have found myself faring ok with the increased difficulty, but am not happy with the legendary officer addition.  I will admit, however, I do like seeing the ai use the ship it has to better effect, but not at the expense of making ECM useless and getting slammed at extreme range by the direct fire heavy races who outgun me.

SSCF Hooch

  • Guest
Re: Dizzy or Karnak
« Reply #27 on: May 20, 2003, 06:57:10 am »
Quote:

I have to back up Brez and Hooch on the legendary officers bit.  I think the game needs to remain fun for the newer players as Hooch said, and that legendary officers make too big a difference, esp with more missions with multiple ai opponents.  When facing multiple opponents and getting your shields blown out at range 25 through ECM shifts might be fun for some, it is not for many.  I have found myself faring ok with the increased difficulty, but am not happy with the legendary officer addition.  I will admit, however, I do like seeing the ai use the ship it has to better effect, but not at the expense of making ECM useless and getting slammed at extreme range by the direct fire heavy races who outgun me.  




"ooooo, that had to hurt"  

Guys, please keep it civil. I really want to see the old timers, the folks that switched to III, and see if we can get some new players too with this one.

Lets pull together and see if we can work it out for everybody here, half a loaf is better than nothing.

Hooch

Karnak

  • Guest
Re: Dizzy or Karnak
« Reply #28 on: May 20, 2003, 08:46:38 am »
The allied AI has legendary officers too in my missions.  Every AI, hostile or friendly, has legendary AI.

Soreyes,

Skirmish Action is a 3v3.  Sounds like you were in a Squadron Action but that's a 5v4.  So, I am not sure what mission you are talking aoubt.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

mbday

  • Guest
Re: Dizzy or Karnak
« Reply #29 on: May 20, 2003, 09:58:23 am »
Quote:

Quote:

I have to back up Brez and Hooch on the legendary officers bit.  I think the game needs to remain fun for the newer players as Hooch said, and that legendary officers make too big a difference, esp with more missions with multiple ai opponents.  When facing multiple opponents and getting your shields blown out at range 25 through ECM shifts might be fun for some, it is not for many.  I have found myself faring ok with the increased difficulty, but am not happy with the legendary officer addition.  I will admit, however, I do like seeing the ai use the ship it has to better effect, but not at the expense of making ECM useless and getting slammed at extreme range by the direct fire heavy races who outgun me.  




"ooooo, that had to hurt"  

Guys, please keep it civil. I really want to see the old timers, the folks that switched to III, and see if we can get some new players too with this one.

Lets pull together and see if we can work it out for everybody here, half a loaf is better than nothing.

Hooch  




Look haveing the Legs offcieer in could help in what Hoochs and others are whating to do as well as get the new player to start talking to people on the server. They will see that others are not have a big problem I.E. the Vets wwith the mission. I know when I was a newbi I relly had no reason to talk becuase it was way to easy. With these mission the newbis will what to know how to win the missions against the AI's. We do not what to do to this that that has been done to SFC3. We do not what to make it so easy that people have no reason to speak. I say keep them in. They are hard yes but with the Leg officers every one wins in the long run. It will make every one better polits and even might make people what PvP more. My thoughts on this.l  
« Last Edit: May 20, 2003, 09:59:23 am by mbday »

Julin Eurthyr

  • Guest
Re: Dizzy or Karnak
« Reply #30 on: May 20, 2003, 06:42:17 pm »
Quote:

I have to back up Brez and Hooch on the legendary officers bit.  I think the game needs to remain fun for the newer players as Hooch said, and that legendary officers make too big a difference, esp with more missions with multiple ai opponents.  When facing multiple opponents and getting your shields blown out at range 25 through ECM shifts might be fun for some, it is not for many.  I have found myself faring ok with the increased difficulty, but am not happy with the legendary officer addition.  I will admit, however, I do like seeing the ai use the ship it has to better effect, but not at the expense of making ECM useless and getting slammed at extreme range by the direct fire heavy races who outgun me.  




So that's why I'm shelling out my entire PP award in repairs / resupplies.  Enemy LWOs are punching through my defenses like butter.

Why is this the case do you ask?  I did the math on 10 Phaser-1's  hitting my ship at range 10, all damages displayed as if in game...
Against the "stupid" AI who lets me keep my entire 2-shift up.  10 Phaser-1's hitting for 1 damage with a 16% success rate.  Total pain: 0 - 10 (1) damage.  
Same fleet, Admiral AI.  Uses enough ECCM to make me run under a 1 shift.  They now hit for 0 - 20 (5) damage.  A little more painful, sure, but that's what I get for not paying attention to ECM.
Throw in an LWO (Legendary Weapon Officer).  IIRC, he gets to kill off, for free, one whole ECM shift.  Now I have no ECM at all, 0 - 30 (10) damage.  Okay, time to consider killing the ECM and letting my ship run faster...
Oh, does that LWO get a flat +1 to hit after all other considerations are taken care of?  If so I'm looking at eating 0 -30 (15)  points of phaser-inflicted pain at range 10 every round.

Hmmm... the LWO, on average, triples the phaser 1 damage taken at range 9-15 against a competent player.  It doubles the damage taken by the average "newbie" who doesn't know about ECM.  
Something else to keep in mind.  While the theoretical minimum damage for all conditions is 0, the odds of a 0 point volley go down dramatically with each stage.  The chance that any given phaser will hit for 0 damage, in each of the above situations, is as follows:
2-shift: 83%
1-shift: 67%
No shift (from LWO with one shift cancelled): 50%
LWO bonus after countering all ECM: 33%
I'm no statician, but I know the odds of 10 shots all scoring in that 33% range are a heck of a lot less than 10 shots all falling in that 83% range...

I appreciate the fact that we're trying to make the game more a challenge for the veteran.  However, there comes a point where only the elite can square off against the system.  I think that with the multiple 3 on 1's / 3 on 3's, enhanced opposition (facing 125 - 150%+ BPV in enemy opposition), and the LWO bonuses, we may be reaching that Over the Top range where one has to be elite to face off against the AI and stil have a modicum of "fun".

Keep the Legendary engineers & navigators.  Let them turn better, and have a few more power, and better repairs.  But please remove the Legendary Weapon Officers (or at least give them to the Players too...  )...