Thanks for the quick decipher (though it was intuative, and I should have seen that).
I think the concerns I've heard so far deal with Dave's missions payouts (don't throw anything at me Dave). The missions, all of them, are fine. Comments of BPV adjustments yada yada aside. They are all working well.
In a Karnak mission I am getting extactly what you noted above. I also make sure I always go for at least 1 capture (which is about all a Tholian can do with a 12 marine max). On your ePatrols, I've been getting 300 PP and usually a 120 bonus. My repair/resupply costs make the total around 290 net gain. Though I don't have fighters or drones to replace the 20 T-bombs, 12 marines, and normally 10+ spares (they are a close-in fighting race) do cost some (~100-170).
In Tracey's missions, the payoff is a little lighter, she has explained her forumula previously. We're getting the base 150, and then her weird formula for blowing stuff up and not getting our stuff blown up. I still think it is a little stingy (she must need the money for shoes - gotta have at least 10 pairs of nearly identical black shoes after all). If your AI bud happens to get the kill shots then the payoffs start going down due to reduced bonuses.
Dave's missions are the culprit (boo boo evil dave). He's giving 270 but when resupply/repairs come into play the net gain is pretty small (had a couple of 25 point net games).
I don't believe mission payoffs are something that a server setting can adjust. I don't want to see any of the missions removed (variety is nice). But I do believe server settings can adjust the frequency that you see certain missions. That being the case, how about a bump on the number of karnak's? Specifically the ePatrol which is a good replacement for the stock Patrol.