Topic: BPV bumps for drone ships??  (Read 9625 times)

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Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #20 on: May 20, 2003, 12:09:30 am »
Fluff here is the breakdown of the shiplist for the ship type and the increase or decrease in BPV:

bc -14
bc+ -7
bch -18
bcv 11
bf 0
cc 0
cc+ 0
cch 0
cd 0
cd+ 0
clv 29
clv+ 12
cm 0
cm+ 0
cs 0
cv 9
cva 22
cve 10
cve+ 0
cvs 10
cvs+ -9
dd -5
dd+ -15
ddv 29
df 39
df+ 40
dn 0
dn 0
dne 0
dnh 0
dw 0
dwd 0
dwe 0
dwl 0
dwv 0
ff 2
ff+ 0
ffk 6
ffk+ 0
fh 4
fh+ 12
flg -6
mcc 0
mcc+ 10
mcv 35
mdc 35
mdc+ 29
mec 0
mecd 0
nca 0
ncc -5

265 total bump to reflect loadouts and fighter equips.
Overall a 5 point increase per mirak ship.
individual average for only those increased/decreased is: 10

These are straight bpv values. Some of the ships you listed as being bumped, Fluf, actually may have been decreased on AOTK. But on this shiplist, their true BPV is listed. The list above shows only wether or not an increase or decrease happened.

I hope this helps to show that the 90% majority of "bumps" is due to loadout issues concerning AI imbalance issues.

There are several related matters to be taken into effect. Drone/Fighter and PF costs will be reduced due to lower mission payouts. Mission dificulty will be reduced through the AI multiplier. Curently I think its set at 1.15 or 1.10. Personally, I remember flying a Luran BC and NEVER ran into a Hydran ship that wasnt a DN. That just sucked, but now it should be fixed.

 

KATChuutRitt

  • Guest
Re: BPV bumps for drone ships??
« Reply #21 on: May 20, 2003, 12:16:29 am »
Dizzy could you list the BPVs with your list for comparisons?

and  + 40 bpv for a frigate is obsurd in my opinion no matter what the reasoning.

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #22 on: May 20, 2003, 12:22:11 am »
Consider 12 missiles in the air with 6 more 3 seconds away from being launched... Thats 18 heavy type 4's targeting one ship.

I will not go soft on Bombardment ships... Question is how much of an increase in BPV will they get. Remember, BPV ONLY is used for AI matchups. Nothing more...

Oh, and lets not forget the horrendous AI drone defense....

Fluf

  • Guest
Re: BPV bumps for drone ships??
« Reply #23 on: May 20, 2003, 12:34:59 am »
Dizzy I think you must be thinking about the old missions.  AI drone defense has been improved.  And we are not flying 1v1 anymore in these missions.  Yes the DF+ can put out 12 drones in a wave vs one ship.  I tried that last night in a Dave Sector Assault.  I launched a wave and followed it in, tractored the L-BC and not one drone out of 12 hit.  But the 12 PF+'s I drew in the mission with the 3 L-BC's sure didnt miss.  I was dead in less than 2 minutes.  Basically, what you are doing is removing these drone bombardment ships from play, as the players will not be able to use them with the mission packs we have now.  This will not make the Kzin happy at all, but I will let them speak on that, as its not my place.

I have just got done talking to Karnak too, and lowering the difficulty on the server side will not affect his missions.  They trigger off the mct of the campaign and off the BPV of the ship you are flying.  So no matter what you do with the difficulty setting in the MetaMap.GF, his missions will trigger off the BPV of your ship, or 1.5 times your BPV.  Many of Daves missions do the same thing as with Traceys.

Also the Excel comparison I sent you were compared from the stock Taldren shiplist and yours, not AOTK or CaptJeffs EAW list.  Is that above list your new listing of changes that you propose?  Im with Chuut there, +40 BPV on a frigate just isnt right lol.
« Last Edit: May 20, 2003, 12:38:28 am by Fluf »

Rob Cole

  • Guest
Re: BPV bumps for drone ships??
« Reply #24 on: May 20, 2003, 12:36:31 am »
Quote:

Consider 12 missiles in the air with 6 more 3 seconds away from being launched... Thats 18 heavy type 4's targeting one ship.

I will not go soft on Bombardment ships... Question is how much of an increase in BPV will they get. Remember, BPV ONLY is used for AI matchups. Nothing more...

Oh, and lets not forget the horrendous AI drone defense....  




But thats the whole point dork,They will not be able to handle all them CA's they will draw at that BPV.

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #25 on: May 20, 2003, 01:17:25 am »
Quote:

Quote:

Consider 12 missiles in the air with 6 more 3 seconds away from being launched... Thats 18 heavy type 4's targeting one ship.

I will not go soft on Bombardment ships... Question is how much of an increase in BPV will they get. Remember, BPV ONLY is used for AI matchups. Nothing more...

Oh, and lets not forget the horrendous AI drone defense....  




But thats the whole point dork,They will not be able to handle all them CA's they will draw at that BPV.  




The Z-DF BPV is 112

The Z-DF+ BPV is 127 (Perhaps it is a bit high, but consider it chucks 12 missiles with another 6 seconds away...)

Just why are you drawing 3x CA's that are around 140-16 BPV?

I want the Admiral AI multiplier set to 1.0. These missions are hard enough as it is and drawing ships with 10-20% higher than your bpc level is suicide.

Thers's no way a 127 point FF is gonna draw 3x CA's.  Karnaks missions dont work on BPV, only class. So pay attention to that too.

I want these ships playable. I dont want to make them easy, or hard, but just right. So AFTER we fix the AI multiplier, maybe we can judge what the right boost should be. Lets not be hasty please.

And Blade, stfu. If the DF is drawing CA's, thats to be fixed for sure, cuz it shouldnt. Doh!
 

Rob Cole

  • Guest
Re: BPV bumps for drone ships??
« Reply #26 on: May 20, 2003, 01:37:39 am »
Fkuf said he was drawing 3 Lyran BC's!!!!
Have you not been reading this thread???
In closing I would like to say.........................PFFFFFFFFFFFFFFFFFFFFFFFT!

Get yar butt back on the porch boy!

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #27 on: May 20, 2003, 01:40:42 am »
Ok Blade... Dropping the DF+ back to its standard BPV wouldnt be the answeer if a 127 point bpv ship is drawing 3x L-BC's....

There is a larger issue here...

Fluf

  • Guest
Re: BPV bumps for drone ships??
« Reply #28 on: May 20, 2003, 01:56:47 am »
Dizzy,

   Karnaks missions do work off of class, but they also pull in off of BPV too.  So flying like his Skirmish mission in a DF+, I will pull in the standard classes he puts in, but they will be based on how high my BPV is.

I actually pulled in the L-BC's in a Dave Sector Assault.  He also has a NW10Patrol now that is a 3v3 and is totally based on the BPV of you ship.  Dave, Tracey, and Karnak all use the same multiplier of 1.5 of your BPV on most of their missions.

During the mission I stated above, I was flying a DF+ and in a normal Dave Sector Assault I probably would have drawn 2 or 3 CLs and CA. with my 2 FF allies.  Instead I pulled 3 L-BC's and a L-NCE vs my DF+, F=DER and F-NCA.  I saw a total of 2 L-INT's and 6 L-PF+'s along with this nice fleet.  Needless to say, the Fed AI died within two minutes, and as I was trying to get my fearsome DF+ drone chucking machine moving, all the PF+'s whacked my impervious 12 point shields to nothing in one shot and I was gone.

I ran several of these types of missions, both the 10Patrol, Karnak Skrimish and a few others and after losing both my MCC and the DF+ decided to move over to Klink space to get away from all the nasty PF's.  I was still pulling in L-BC's at this time.
Klink space was still know fun, and I lost my DWD within 2 missions, pulling in C7's with F6's in simple Karnak missions or Dave missions with D7W, F5K, AD5.  And thats with a war destroy.  Hmm but my BPV puts me at a light crusier so at 1.5, yeah Im pulling in CA's and CLs.

Whole point is Diz, Im a vet of this game.  I can imagine what a new player would think of this.

Recommedation:

Dont screw with the shiplist.  Put it back to stock. Throw the Tholians in and lets play!

KATChuutRitt

  • Guest
Re: BPV bumps for drone ships??
« Reply #29 on: May 20, 2003, 02:09:42 am »
Also Dizzy with the multiple ship missions if you catch a player in a mission his ai help is also based on BPV.  So the droners which are normally lousy for p vs p will really be a liability here.   I agree with Fluf, go back to stock and lets play.
« Last Edit: December 31, 1969, 06:00:00 pm by KATChuutRitt »

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #30 on: May 20, 2003, 02:14:24 am »
Quote:

Dizzy,

   Dave, Tracey, and Karnak all use the same multiplier of 1.5 of your BPV on most of their missions.


Recommedation:

Dont screw with the shiplist.  Put it back to stock. Throw the Tholians in and lets play!

Whole point is Diz, Im a vet of this game. I can imagine what a new player would think of this.




Lemee think... Ummm No.

I'll not have a 127 BPV DF+ dropped down to 87 BPV. Sorry. That would let DF players get away with murder.

Now as far as that comment on drawing 1.5x your BPV... I dont buy it for a second. Thats absolute BS, Fluff.

If I am flying a 125 point Fed CA in the early era, then what you are telling me is that I will be faced with an enemy  DN at 187.5 BPV. Sorry... that doesnt compute... Perhaps this should be handled in PM's for the moment Fluf, as I asked earlier. Its obvious that someone is confused here and noone else need be. ( I can imagine what a new player would think of this )

And and furthermore, if the server AI difficulty is set at 1.2 for default admiral and then the mission is set for 1.5, then I mise well run everytime I get into an engagement, cuz I'll surely be faced with BB's using your math.

Whole point is, Fluf, I'm a vet of the game too... and I am trying to do some playtesting to see where Drone Bombardment BPV will fall in line... Tell your lobbyists to take a chill... I'll not cave the slightest on this issue. Not one bit. I already said finding a BPV boost that will make them work is the goal, not taking the fun out of playing these ships. Kid gloves, iron gloves, its all the same to me... I just roll with the punches

 

KATChuutRitt

  • Guest
Re: BPV bumps for drone ships??
« Reply #31 on: May 20, 2003, 02:29:30 am »
Well playtest the DF+ a bit on the test server and see what you think Dizzy.  Sound reasonable?

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #32 on: May 20, 2003, 02:49:19 am »
I cant even get on the server cuz it says my accounts... it cant find the email addy... None of my accounts work to get me past the gs screen where you then see the servers...

Dan

  • Guest
Re: BPV bumps for drone ships??
« Reply #33 on: May 20, 2003, 04:09:17 am »
Quote:

Quote:

Dizzy,

   Dave, Tracey, and Karnak all use the same multiplier of 1.5 of your BPV on most of their missions.


Recommedation:

Dont screw with the shiplist.  Put it back to stock. Throw the Tholians in and lets play!

Whole point is Diz, Im a vet of this game. I can imagine what a new player would think of this.




Lemee think... Ummm No.

I'll not have a 127 BPV DF+ dropped down to 87 BPV. Sorry. That would let DF players get away with murder.

Now as far as that comment on drawing 1.5x your BPV... I dont buy it for a second. Thats absolute BS, Fluff.

If I am flying a 125 point Fed CA in the early era, then what you are telling me is that I will be faced with an enemy  DN at 187.5 BPV. Sorry... that doesnt compute... Perhaps this should be handled in PM's for the moment Fluf, as I asked earlier. Its obvious that someone is confused here and noone else need be. ( I can imagine what a new player would think of this )

And and furthermore, if the server AI difficulty is set at 1.2 for default admiral and then the mission is set for 1.5, then I mise well run everytime I get into an engagement, cuz I'll surely be faced with BB's using your math.

Whole point is, Fluf, I'm a vet of the game too... and I am trying to do some playtesting to see where Drone Bombardment BPV will fall in line... Tell your lobbyists to take a chill... I'll not cave the slightest on this issue. Not one bit. I already said finding a BPV boost that will make them work is the goal, not taking the fun out of playing these ships. Kid gloves, iron gloves, its all the same to me... I just roll with the punches

 




My average mission:

Neo Tholian NCL. 135 BPV

vs.

Klingon C7, D7K, F6. All with fast drones.

all surrounding hexes were clear.

Care to explain to me how 135 to 444+drones is supposed to be a fair match up?

Your messing around with the BPV of ships is really not acceptable since you are basing it on your own personal preferances rather than any solid logical reasons.

FPF_TraceyG

  • Guest
Re: BPV bumps for drone ships??
« Reply #34 on: May 20, 2003, 04:26:39 am »
A note about ship prices. The game engine uses the following the formula.

Ship price = BPV * hull class modifier * price difficulty modifier

This formula is hard coded into the game engine and CANNOT be changed. You can adjust the modifiers in the server gf files and you can change the BPV in the shiplist. Clearly, however, the price of a ship is always dependant upon BPV, unless you make the BPV of every ship equal to one.
« Last Edit: December 31, 1969, 06:00:00 pm by Tracey Greenough »

deadman

  • Guest
Re: BPV bumps for drone ships??
« Reply #35 on: May 20, 2003, 04:50:34 am »
  Dizzy they are not lieing to ya, I was flying a drone frigget flew into 3 BCHs and 2 PF caring WDs, in another mission I pulled 2 BCHs,C7 2pfwds ,in another I pulled a DNP 2 CAs and a pf tender, and the reason I am flying a drone boat is to handel all the PFs, and my AI help is gone in about 2min and that leave just me agenst everything else, Dizzy I love the concept and apriceate all the work you put in but your BPVs on your ships are wrong and they are drasticly efecting game play. I realy want this to work as this is the first campain that anyone has asked me what I thought should go into it or what I thought about anything, we ould not lie about this we all want it to be a great campaine Dizzy we realy do.

  deadmansix  

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #36 on: May 20, 2003, 04:57:45 am »
 
Quote:

 

My average mission:

Neo Tholian NCL. 135 BPV

vs.

Klingon C7, D7K, F6. All with fast drones.

all surrounding hexes were clear.

Care to explain to me how 135 to 444+drones is supposed to be a fair match up?

Your messing around with the BPV of ships is really not acceptable since you are basing it on your own personal preferances rather than any solid logical reasons.  




Dan... what makes you think I altered EVERYTHING?

The ships you mentioned in the mission you described above have NO BPV adjustments WHATSOEVER!

Folks, chill out here. I raised the Carriers. Their BPV doesnt include the fighters or PF BPV, they now do to a certain extent, although are left on the low side of an increase.

The largest increase were to drone bombardment ships.

THATS IT!

So far, I have tested some carriers and they seem balanced... But the fighter and PF costs need to come down and they will...

Apparently the Drone increase was/is too much. Ill have to take a closer look at this.

Dan, to make a general statement of me 'messing with the BPV's of ships' wont do. All the ships in your mission were all standard BPV... no modifications there.

Dizzy

  • Guest
Re: BPV bumps for drone ships??
« Reply #37 on: May 20, 2003, 05:01:46 am »
Quote:

  Dizzy, I love the concept and apriceate all the work you put in but your BPVs on your ships are wrong and they are drasticly efecting game play.
  deadmansix  




Again, the BPV's in this game are fairly standard. I increased carriers and Drone bombardment ships. Thats it.

Whatever aside from that you are seeing has nothing to do with my shiplist.

Again, the Drone bombardment ships are drawing too high AI, agreed, Ill look into this further...

Please stop 'generalizing' that the entire BPV part of the shiplist has been altered, it hasnt. The BPV's are accurate according to the ship with the exception of the 2x types listed above.

deadman

  • Guest
Re: BPV bumps for drone ships??
« Reply #38 on: May 20, 2003, 06:37:40 am »
  Dizzy I was going buy the title of this thread I did not mean to say that all of the ships were wrong,I am sorry if you got that from my post.  

Kortez

  • Guest
Re: BPV bumps for drone ships??
« Reply #39 on: May 20, 2003, 09:22:56 am »
Dizzy, that is the way the Mirak work.  All you have done is handicap us and make it harder to fly our race.   You have decided that the Mirak should not be able to fire drones like we do, even though that decision grossly affects game balance.  I think your bumps are unreasonable, and we will not be able to withstand the AI matchups.  These matchups need to be doctored BECAUSE of the bpv bumps.  That alone should tell you they do not work!

Drones are the easiest heavy weapon to defend against, too.  There are many players I will not fire a single drone against.  This dyna has its obvious motif now and it is definitely slanted against the Mirak.  I have to say I am disappointed.

Quote:

Quote:

Quote:

Consider 12 missiles in the air with 6 more 3 seconds away from being launched... Thats 18 heavy type 4's targeting one ship.

I will not go soft on Bombardment ships... Question is how much of an increase in BPV will they get. Remember, BPV ONLY is used for AI matchups. Nothing more...

Oh, and lets not forget the horrendous AI drone defense....  




But thats the whole point dork,They will not be able to handle all them CA's they will draw at that BPV.  




The Z-DF BPV is 112

The Z-DF+ BPV is 127 (Perhaps it is a bit high, but consider it chucks 12 missiles with another 6 seconds away...)

Just why are you drawing 3x CA's that are around 140-16 BPV?

I want the Admiral AI multiplier set to 1.0. These missions are hard enough as it is and drawing ships with 10-20% higher than your bpc level is suicide.

Thers's no way a 127 point FF is gonna draw 3x CA's.  Karnaks missions dont work on BPV, only class. So pay attention to that too.

I want these ships playable. I dont want to make them easy, or hard, but just right. So AFTER we fix the AI multiplier, maybe we can judge what the right boost should be. Lets not be hasty please.

And Blade, stfu. If the DF is drawing CA's, thats to be fixed for sure, cuz it shouldnt. Doh!
 


« Last Edit: December 31, 1969, 06:00:00 pm by KOTH-Kortez »