Dan,
in response to the "do we have any concept" insult - yes all three of us understand the implications. Both in terms of the SFB legendary officer rules and (more importantly) Taldren's implementation of them. Taldren did NOT implement all the SFB legendary officer traits for EAW/OP, and they even dropped some of the ones that were supported in SFC1.
Secondly, it's not all officers, it is SOME of the AI officers in SOME of the ships in SOME of the missions.
Each of us gave the AI some enhancements to try and offset it's appalling level of play. Interestingly this was done independently, but the three of us wound up doing some very similar things at similar times. More important than the statistical bonuses, the legendary officer status actually gets the AI to attempt some maneuvers either more frequently or more logically, resulting in slightly less predictable AI behaviour and slightly more challenging behaviour. <shrugs> If it makes combat vs the AI less predictable/boring I'm inclined to leave it in in spite of the statistical bonuses the AI gets.
Edit: and yes Lepton, these changes went into effect quite some time ago - certainly prior to DOE and have been in place in the campaigns running customized missions on both the EAW and the OP servers since then.
dave