Brez> THANK YOU.
I'm so sick of seeing unbalanced and just plain idiotic shiplist mods for Dyna. It's great to see someone that works with ADB getting involved, even if it's just out of anger
I hope you'll stick around, the so-called "Shiplist Council" (or whatever they call themselves now) desperately needs a swift kick in the arse.
I especially like your comment on using multi-race coop instead of trying to mix racial systems on the same boat... that's the same simple and obvious solution I offered way back when...
Of course, most of this wouldn't be necessary if it wasn't for Taldren's ineptitude at implementing the SFB game engine... i.e. AI has no drone defense (leading to quick AI kills / quick mission times for drone races), both fighters and PF's are needed for all races to fill the gaps (example: Lyrans need Klink drone fighters), and fleet control not working (to allow escorts to provide point defense for large capital ships instead of adding PD to all DNs
).
I think the combined shiplist will go a long way toward balancing the Dyna, without any ship modifications.
As far as Klingon modifications go, all we need is our correct boom phaser arcs and corrected drone costs.The Klinks have been screwed by inflated drone costs since SFC1, and look at the ladder leagues - no Mirak fleets! Not surprising considering everyone wants to play late era and drone races can't get fast drones without facing a ship 2 hull classes larger.
Ah well, here's hoping SFC4:GAW will fix these obvious problems that should have been taken care of in SFC1 beta.
Thanks again Brez.
D6