Topic: Hey Dave, question about base assault missions....  (Read 1515 times)

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Capt Jeff

  • Guest
Hey Dave, question about base assault missions....
« on: May 16, 2003, 01:40:47 pm »
Are your current OP assault missions still set up so that Base stations and battle stations are destroyable, but Startbases are not?  And, if so, that means in the server kit, I leave the destructable option turned on, and your script tells the server not to destroy the Starbase, or is it the other way around?

Thanks

NuclearWessels

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #1 on: May 16, 2003, 02:46:06 pm »
Heya Jeff,

I think all the base/bats/sb assault missions currently allow destruction of the base, but I'm not sure whether the "destructable base" flag is supported on OP or not.

dave
 

Capt Jeff

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #2 on: May 16, 2003, 03:10:34 pm »
Quote:

Heya Jeff,

**Snip**........... but I'm not sure whether the "destructable base" flag is supported on OP or not.

dave
   




sure is  

jdmckinney

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #3 on: May 16, 2003, 04:00:10 pm »
Jeff, do you know to set base DV boost to 0? It helps get lower flip ratio on hexes (.1 instead of .2). Of course, then bases don't boost DV on hexes, so it's a pick your poison kind of thing.

Fluf

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #4 on: May 16, 2003, 06:12:20 pm »
Nomad,  Base DV boost is in the Score.gf.  Just set them all to 0.  Keeps those hexes from screwing up by going beyond the max DV.

FPF_TraceyG

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #5 on: May 17, 2003, 02:40:22 am »
Hey Fluf, I wonder if that doesn't happen in OP. Might be worth an experiment to find out...

Capt Jeff

  • Guest
Re: Hey Dave, question about base assault missions....
« Reply #6 on: May 17, 2003, 06:40:46 am »
Quote:

Jeff, do you know to set base DV boost to 0? It helps get lower flip ratio on hexes (.1 instead of .2). Of course, then bases don't boost DV on hexes, so it's a pick your poison kind of thing.  




Yep,  I knew that....and as Fluf says, it keeps the hex a base is planted in from going above what the maximum DV is.