Topic: XenoCorp Presents : The OMNIVERSE Project  (Read 4874 times)

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AdmiralFrey_XC

  • Guest
XenoCorp Presents : The OMNIVERSE Project
« on: May 14, 2003, 04:15:02 pm »
Heyya all,

I wanted to post this and see just what type of support and interest there would be in what we've come to know as the "Omniverse Project" here @ XenoCorp.

I'll give you the project details, and then I'd love some feedback regarding your thoughts, opinions, heck even willingness to help if you are so inclined!

******************************************************************

-----Internal XCHQ Alpha Memorandum
-----RE: The Omniverse Project
-----Title : Project Overview


The Omniverse Project is an ambitious project designed to incorporate the best of several aspects of the ST universe into one package.  While the Galactic Strategic Command Interface (codenamed "Dynaverse") has had an immense success following the release of Taldren's SFC Series Strategic Command Interface (SFC1, SFC2:EAW, SFC:OP and SFC3), there's always been a desire to expand the Dynaverse into something more.

With the introduction of MySQL support, XenoCorp began looking at a way to take this simulation to the next level - to incorporate turn based resource management, turn based planetary management, as well as a diplomatic avenue that would enhance the online Dynaverse. XenoCorp also began looking into ways to add additional aspects to the game play, such as boarding party activities, planetary assault away team missions, or scientific away team missions and just how to simulate these adequately.

After conversing with Raven Software, it was indicated that the source code, mission builders, and other tools were available for Star Trek Elite Force Holodeck Simulation. It was also indicated that this simulation could be adapted to interconnect with the Dynaverse Galactic conquest simulation, providing an even more immersive simulation experience.

The Omniverse Project could consist of the following gameplay concepts :

Note - this is an example of ONE possible scenario


     
  • 1. A turn based resource / planetary management system, comparable to the beta Starlance campaign ran when SFC1 was released.
     
     
  • 2. Teams, or fleets, would sign up for play under one of the races currently offered in the SFC Dynaverse before the campaign would commence.

     
  • 3. At the end of a 24 hour "turn", all resource management activities would be translated into the MySQL database, Economy would be affected as a result, ship production and planetary production / facilities building would be affected as a result.  
  • 4. Scripts would be engineered that would allow for boarding party activities, planetary assaults, and scientific "away team" missions that would begin from the SFC Dynaverse side:  


An example of what we have termed as "scripted multisimulation interaction" is as follows:

 

     
  • a. A ship(s) accepts a "starbase infiltration" mission while in the online Dynaverse simulation.

     
  • b. The ship(s) make their way towards the starbase, and successfully defeat any starbase defenders, and drop the starbase shield to allow transport of an "Away team" to the starbase.

     
  • c. The Away Team members begin the "Away mission" in ST Elite Force, and either succeed in the mission objectives, or do not.
     
     
  • d. All the effects of said progression are applied to the DB, the resulting win or loss indicated by the DV of the hex in the Dynaverse being affected, the SB being taken over, or the Away Team being lost.  


The desired result would be as close to a, to use an old Terran term, MMORPG as could be imagined in the SFC / ST setting.
It would also encourage inter-fleet coordination and team play, as well as coordinated strategic involvement with several aspects of simulation-play that have had a long time appeal to the SFC community members - specifically turn based resource control, interactive Dynaverse setting as the overall medium, and Away team missions featuring in your face team FPS style combat resolution.

We are currently beginning the next phase of Project Omniverse, and would recommend that before Phase II continues, a poll of the SFC Galactic community would be held to gauge the response and feedback of the community.

Regards,

The Project Omniverse Development Team.

-----Internal XCHQ Alpha Memorandum
-----Document # 129SA54954
-----Any and all concepts contained herein are considered the intellectual property rights of XenoCorp Inc.

******************************************************************

So, what do you all think?



Sound like something you'd be interested in?

Got something you'd like to bring to the table in regards to joining the Omniverse Development Team?

Post here.


   

Alidar Jarok

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #1 on: May 14, 2003, 04:57:15 pm »
Cool

Hope it works.

Which game is this for?

Karnak

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #2 on: May 14, 2003, 05:03:33 pm »
I always like to write mission scripts.  I can write some for this project for ya.

ChrsLWlstr

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #3 on: May 14, 2003, 05:44:15 pm »
This would be yet another step in the right direction.

Scorpion

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #4 on: May 14, 2003, 09:36:48 pm »
Whoa that is so cool.  
« Last Edit: December 31, 1969, 06:00:00 pm by Scorpion »

Kortez

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #5 on: May 15, 2003, 10:00:31 am »
It sounds very interesting, Frey.  I am intruiged.

 

rdwhitley

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #6 on: May 15, 2003, 12:41:50 pm »
Yes this sounds almost to good to be true. I can't offer much but I would like to help also.
 

Brad Bowermaster

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #7 on: May 15, 2003, 12:53:04 pm »
Perhaps you can contact Chemix to help. Hehe (BC joke) Hope this works out as I'm sure it will be a huge undertaking to get it to work out.  

Daew Anahos

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #8 on: May 15, 2003, 02:42:34 pm »
Sign me up! Awesome to the fifth power!

I would be interested in doing rp's storyline's etc.  

dmp114

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #9 on: May 15, 2003, 02:55:22 pm »
Sounds awesome,  great idea.
« Last Edit: December 31, 1969, 06:00:00 pm by dmp114 »

Gamester

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #10 on: May 15, 2003, 03:45:02 pm »
Personally, I like everything except the FPS thing. I DESPISE FPS's and have absolutely NO INTEREST in any FPS Games. Ditch the FPS part and it sounds great!

Gamester
 

Reverend

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #11 on: May 15, 2003, 11:14:25 pm »
Just like what I have been yelling about for some time.... is it possible to implemet more directcontrol, like warping to a SB, docking with it, then getting supplies that way, instead of on a hex map that doesnt show anything? I'd like to see the ship warping somewhere, with a little collapseable map or such...
Either way, it is absolutely marvelous idea... keep us posted.  

AdmiralFrey_XC

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #12 on: May 18, 2003, 03:13:51 pm »
Ell BUMP

Maxillius

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #13 on: May 19, 2003, 08:50:37 am »
Quote:

Just like what I have been yelling about for some time.... is it possible to implemet more directcontrol, like warping to a SB, docking with it, then getting supplies that way, instead of on a hex map that doesnt show anything? I'd like to see the ship warping somewhere, with a little collapseable map or such...
Either way, it is absolutely marvelous idea... keep us posted.  




I'd settle for a graphic of my ship docking or landing, so I wouldn't have to worry about doing it manually.

IndyShark

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #14 on: May 19, 2003, 07:50:37 pm »
That sounds very cool. I'd buy it!

AdmiralFrey_XC

  • Guest
XenoCorp Presents : The OMNIVERSE Project
« Reply #15 on: May 14, 2003, 04:15:02 pm »
Heyya all,

I wanted to post this and see just what type of support and interest there would be in what we've come to know as the "Omniverse Project" here @ XenoCorp.

I'll give you the project details, and then I'd love some feedback regarding your thoughts, opinions, heck even willingness to help if you are so inclined!

******************************************************************

-----Internal XCHQ Alpha Memorandum
-----RE: The Omniverse Project
-----Title : Project Overview


The Omniverse Project is an ambitious project designed to incorporate the best of several aspects of the ST universe into one package.  While the Galactic Strategic Command Interface (codenamed "Dynaverse") has had an immense success following the release of Taldren's SFC Series Strategic Command Interface (SFC1, SFC2:EAW, SFC:OP and SFC3), there's always been a desire to expand the Dynaverse into something more.

With the introduction of MySQL support, XenoCorp began looking at a way to take this simulation to the next level - to incorporate turn based resource management, turn based planetary management, as well as a diplomatic avenue that would enhance the online Dynaverse. XenoCorp also began looking into ways to add additional aspects to the game play, such as boarding party activities, planetary assault away team missions, or scientific away team missions and just how to simulate these adequately.

After conversing with Raven Software, it was indicated that the source code, mission builders, and other tools were available for Star Trek Elite Force Holodeck Simulation. It was also indicated that this simulation could be adapted to interconnect with the Dynaverse Galactic conquest simulation, providing an even more immersive simulation experience.

The Omniverse Project could consist of the following gameplay concepts :

Note - this is an example of ONE possible scenario


     
  • 1. A turn based resource / planetary management system, comparable to the beta Starlance campaign ran when SFC1 was released.
     
     
  • 2. Teams, or fleets, would sign up for play under one of the races currently offered in the SFC Dynaverse before the campaign would commence.

     
  • 3. At the end of a 24 hour "turn", all resource management activities would be translated into the MySQL database, Economy would be affected as a result, ship production and planetary production / facilities building would be affected as a result.  
  • 4. Scripts would be engineered that would allow for boarding party activities, planetary assaults, and scientific "away team" missions that would begin from the SFC Dynaverse side:  


An example of what we have termed as "scripted multisimulation interaction" is as follows:

 

     
  • a. A ship(s) accepts a "starbase infiltration" mission while in the online Dynaverse simulation.

     
  • b. The ship(s) make their way towards the starbase, and successfully defeat any starbase defenders, and drop the starbase shield to allow transport of an "Away team" to the starbase.

     
  • c. The Away Team members begin the "Away mission" in ST Elite Force, and either succeed in the mission objectives, or do not.
     
     
  • d. All the effects of said progression are applied to the DB, the resulting win or loss indicated by the DV of the hex in the Dynaverse being affected, the SB being taken over, or the Away Team being lost.  


The desired result would be as close to a, to use an old Terran term, MMORPG as could be imagined in the SFC / ST setting.
It would also encourage inter-fleet coordination and team play, as well as coordinated strategic involvement with several aspects of simulation-play that have had a long time appeal to the SFC community members - specifically turn based resource control, interactive Dynaverse setting as the overall medium, and Away team missions featuring in your face team FPS style combat resolution.

We are currently beginning the next phase of Project Omniverse, and would recommend that before Phase II continues, a poll of the SFC Galactic community would be held to gauge the response and feedback of the community.

Regards,

The Project Omniverse Development Team.

-----Internal XCHQ Alpha Memorandum
-----Document # 129SA54954
-----Any and all concepts contained herein are considered the intellectual property rights of XenoCorp Inc.

******************************************************************

So, what do you all think?



Sound like something you'd be interested in?

Got something you'd like to bring to the table in regards to joining the Omniverse Development Team?

Post here.


   

Alidar Jarok

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #16 on: May 14, 2003, 04:57:15 pm »
Cool

Hope it works.

Which game is this for?

Karnak

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #17 on: May 14, 2003, 05:03:33 pm »
I always like to write mission scripts.  I can write some for this project for ya.

ChrsLWlstr

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #18 on: May 14, 2003, 05:44:15 pm »
This would be yet another step in the right direction.

Scorpion

  • Guest
Re: XenoCorp Presents : The OMNIVERSE Project
« Reply #19 on: May 14, 2003, 09:36:48 pm »
Whoa that is so cool.  
« Last Edit: December 31, 1969, 06:00:00 pm by Scorpion »