Topic: Discovered what "Efficiency" does in the ShieldItem.gf file!  (Read 1577 times)

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Lt. Cmdr Worf

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Discovered what "Efficiency" does in the ShieldItem.gf file!
« on: January 27, 2003, 09:16:21 am »
Not sure if anyone has brought this up, if so please direct me to the correct forum, but from what I can tell, shield efficiency doesn't affect recharge rates, but in fact the amount of warp-power the Shield System uses. The higher the efficiency, the less power the system has to draw to work at peak-strength, allowing more power for primary and heavy weapons. For example, I messed around the with the Shield-X efficiency, raising it from 3.0 to 2000.0. I thought that increasing shield efficency would simulate regenerative shields. Not so. It simply means, that a shield with a higher efficiency needs less power to operate at optimal strength, than a shield that has a lower effiency. This is very useful for a ship like the Nemesis refit Enterprise-E and the Defiant which both have substantial armaments. The Enterprise with 14 Type-XII phaser arrays and the Defiant's power-hungry Pulse Phasers, would benefit from a shield system that doesn't draw as much power and would allow that power to be used for increased weapon capabilities. Anybody else have any thoughts?

Vertigo

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Re: Discovered what "Efficiency" does in the ShieldItem.gf file!
« Reply #1 on: January 27, 2003, 06:21:06 pm »
Nah, it's balanced.  Everyone has an efficiency of 3.0.  

Lt. Cmdr Worf

  • Guest
Discovered what "Efficiency" does in the ShieldItem.gf file!
« Reply #2 on: January 27, 2003, 09:16:21 am »
Not sure if anyone has brought this up, if so please direct me to the correct forum, but from what I can tell, shield efficiency doesn't affect recharge rates, but in fact the amount of warp-power the Shield System uses. The higher the efficiency, the less power the system has to draw to work at peak-strength, allowing more power for primary and heavy weapons. For example, I messed around the with the Shield-X efficiency, raising it from 3.0 to 2000.0. I thought that increasing shield efficency would simulate regenerative shields. Not so. It simply means, that a shield with a higher efficiency needs less power to operate at optimal strength, than a shield that has a lower effiency. This is very useful for a ship like the Nemesis refit Enterprise-E and the Defiant which both have substantial armaments. The Enterprise with 14 Type-XII phaser arrays and the Defiant's power-hungry Pulse Phasers, would benefit from a shield system that doesn't draw as much power and would allow that power to be used for increased weapon capabilities. Anybody else have any thoughts?

Vertigo

  • Guest
Re: Discovered what "Efficiency" does in the ShieldItem.gf file!
« Reply #3 on: January 27, 2003, 06:21:06 pm »
Nah, it's balanced.  Everyone has an efficiency of 3.0.