I know the stated rules. For every +1.0% of extra power, +0.5% damage increase.
How does this work in relation to damage allocation? Is fractional damage used? If not, is weapon overloading effective at all (most of the time)? And would this make small weapons suffer more?
Lets take a hypothetical small phaser doing 4 points of damage. To get it to 5 damage, which is an increase of 25%, I'd need to put in +50% power. It makes a big difference whether fractional applied damage is kept, truncated, or rounded.
Also, if I have two such weapons, and I apply enough energy to boost them both by 0.5 damage, is this summed into +1 damage in the volley, or is each weapon rounded (or whatever) individually?
Since I often seem to have only enough powe for 5 to 20% extra power for overloading, if fractional damage is wasted, its done me no good at all to apply it. I might be better off using it on shields or something.
Inquiring minds want to know...
W.