Topic: Exactly how does weapon overloading work?  (Read 1953 times)

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Whiplash

  • Guest
Exactly how does weapon overloading work?
« on: January 26, 2003, 10:54:34 pm »
I know the stated rules. For every +1.0% of extra power, +0.5% damage increase.

How does this work in relation to damage allocation? Is fractional damage used? If not, is weapon overloading effective at all (most of the time)? And would this make small weapons suffer more?

Lets take a hypothetical small phaser doing 4 points of damage. To get it to 5 damage, which is an increase of 25%, I'd need to put in +50% power. It makes a big difference whether fractional applied damage is kept, truncated, or rounded.

Also, if I have two such weapons, and I apply enough energy to boost them both by 0.5 damage, is this summed into +1 damage in the volley, or is each weapon rounded (or whatever) individually?

Since I often seem to have only enough powe for 5 to 20% extra power for overloading, if fractional damage is wasted, its done me no good at all to apply it. I might be better off using it on shields or something.

Inquiring minds want to know...

W.
 

Vertigo

  • Guest
Re: Exactly how does weapon overloading work?
« Reply #1 on: January 27, 2003, 01:19:24 am »
I *think* all weapons can do fractional damage.  Shields definitely can take fractional damage and have fractional strengths.  The damage IS rounded down when it gets to the DAC (damage phase), but not until then.  So yes, fractional overloading is worthwhile.

I've got no proof, I'm basing my theory on other testing, playtime, and prior releases of SFC.  If anyone has anything more substansive, I'd love to know.

 

Cleaven

  • Guest
Re: Exactly how does weapon overloading work?
« Reply #2 on: January 27, 2003, 02:47:02 am »
It would also be useful to know how underloading works too.  

Whiplash

  • Guest
Exactly how does weapon overloading work?
« Reply #3 on: January 26, 2003, 10:54:34 pm »
I know the stated rules. For every +1.0% of extra power, +0.5% damage increase.

How does this work in relation to damage allocation? Is fractional damage used? If not, is weapon overloading effective at all (most of the time)? And would this make small weapons suffer more?

Lets take a hypothetical small phaser doing 4 points of damage. To get it to 5 damage, which is an increase of 25%, I'd need to put in +50% power. It makes a big difference whether fractional applied damage is kept, truncated, or rounded.

Also, if I have two such weapons, and I apply enough energy to boost them both by 0.5 damage, is this summed into +1 damage in the volley, or is each weapon rounded (or whatever) individually?

Since I often seem to have only enough powe for 5 to 20% extra power for overloading, if fractional damage is wasted, its done me no good at all to apply it. I might be better off using it on shields or something.

Inquiring minds want to know...

W.
 

Vertigo

  • Guest
Re: Exactly how does weapon overloading work?
« Reply #4 on: January 27, 2003, 01:19:24 am »
I *think* all weapons can do fractional damage.  Shields definitely can take fractional damage and have fractional strengths.  The damage IS rounded down when it gets to the DAC (damage phase), but not until then.  So yes, fractional overloading is worthwhile.

I've got no proof, I'm basing my theory on other testing, playtime, and prior releases of SFC.  If anyone has anything more substansive, I'd love to know.

 

Cleaven

  • Guest
Re: Exactly how does weapon overloading work?
« Reply #5 on: January 27, 2003, 02:47:02 am »
It would also be useful to know how underloading works too.