Topic: Need info: OP D2 bugs  (Read 3091 times)

0 Members and 1 Guest are viewing this topic.

FireSoul

  • Guest
Need info: OP D2 bugs
« on: February 18, 2003, 03:39:10 am »
Can someone point me to information about OP D2 bugs?
.. specifically, I want to know more about the bugs that scare people away from playing D2 on OP.


.. maybe a list with descriptions somewhere?

-- Luc
FireSoul

Mog

  • Guest
Re: Need info: OP D2 bugs
« Reply #1 on: February 18, 2003, 06:10:01 am »
There was a comprehensive list posted on Starfleetcomms site (which is no longer up); EmeraldEdge may have the list handy.

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #2 on: February 18, 2003, 06:26:49 am »
Two significant issues:
-Neutral hexes don't drop in DV when two allies sucessfully run a mission together. The neutral co-op bug.
-You can't see the cartel DV when you right click on the hex in the Cartel map.

A design flaw as opposed to a bug is how the empire and cartel maps have been set to interact.
My opinion on how it should be:

 Of course the really wierd thing about OP-D2 is that each empires success is based on the assistance of the pirates working in their territory, and a reasonable assumption is that success of the (or any for that matter) underlying cartel would be bad for the empire. Ideally an empire would be aiming for their space to be cartel neutral, and an enemy empire's space to be infested with cartel influence. I also wonder about how the system should have worked when an empire hex was attacked by another empire and there was a cartel presence. Would the cartel serve as a help or hindrance to the attacker?

The way I see it the OP-D2 should be patched so that the cartel map can be set to all neutral and then the empire map will bahave as in EAW, with the exception that co-op in neutral problem should be fixed too. Also empire players attacks should act to reduce cartel DV's towards zero in addition to shifting empire DV's. And once the cartel hex is neutral further attacks from any empire will serve to raise the DV on the cartel hex making it harder for the cartel to retake it.

Cartel attacks should reduce empire DV's as well as raise their own DV. Cartel attacks should also serve to raise DV's in neutral hexes on the empire map making it harder for the empires to retake. Probably some sort of economy effect as proposed by Scipio should be in play as well. In this way cartels are enemies to all empires

This is a basic outline of how the OP-D2 should work but is complicated slightly by the presence in OP of the Wynn and LDR who really should be pirates (in my scheme of things). I think half the pirates should be deleted and the Wynn and LDR should be added.  

jdmckinney

  • Guest
Re: Need info: OP D2 bugs
« Reply #3 on: February 18, 2003, 10:04:25 am »
FS, I --know-- you have access to a long list of OP bugs, including D2 ones. Look in the old testers forum. I'd get the link for you, but ...

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #4 on: February 18, 2003, 11:48:21 am »
Quote:

FS, I --know-- you have access to a long list of OP bugs, including D2 ones. Look in the old testers forum. I'd get the link for you, but ...  




Oh yes..
..

.. well, privmsg it to me.
-- Luc

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #5 on: February 18, 2003, 11:52:14 am »
Quote:

Two significant issues:
-Neutral hexes don't drop in DV when two allies sucessfully run a mission together. The neutral co-op bug.
-You can't see the cartel DV when you right click on the hex in the Cartel map.





Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.

.. is there a place where I can find more info about the pirate interactions and server set-ups as possible fixes?
-- Luc

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #6 on: February 18, 2003, 03:46:55 pm »
Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!

Good luck with whatever you do.  

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #7 on: February 18, 2003, 04:38:33 pm »
Quote:

Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!
Good luck with whatever you do.  





What? What'd I say?

I'm not looking for something to do, I was gethering information.. Did I say sometihng wrong here?
-- Luc

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #8 on: February 19, 2003, 02:47:57 am »
Quote:

Quote:

Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!
Good luck with whatever you do.  





What? What'd I say?

I'm not looking for something to do, I was gethering information.. Did I say sometihng wrong here?
-- Luc  





Very simply, admins have tried very hard to work around the pirate interaction problems with little real success. As for the bugs, neutral co-op has not yet been solved although Nuclear Wessels had a thought about the Base Assault mission in EAW, but I don't know if it can be applied to OP. And if the DV viewing issue wasn't a problem I wouldn't have listed it as one of the two bugs that need the most attention. Could you imagine playing an empire without being able to determine the DV of the hex you are in.
I don't really expect you to try to fix these problems because they do seem to be really built into how the D2 works and would require major work, but to have them dismissed as being unimportant issues sort of dooms the entire OP-D2 just when I was beginning to feel a little upbeat.  

Can-able

  • Guest
Re: Need info: OP D2 bugs
« Reply #9 on: February 19, 2003, 08:56:04 am »
OP Bugs my Fav subject ...Not

Any way

What about the Cartel/Empire DV issues

Where you are unable to raise  the DV of a allied Hex, unless the Hex is owned buy a allied Cartel.

Also Firesoul Cleaven is correct OP Admins have tried work around for the bugs in OP, They just don't work that well and there are nothing a Admin can do about the way that the Clint is reporting back to the DB (The DV effects)

The server kit needs some coding in my opion.

And i belive that Arctic has had the code for awhile , but we still have no word from him on any progress ?


 
 

FireSoul

  • Guest
Need info: OP D2 bugs
« Reply #10 on: February 18, 2003, 03:39:10 am »
Can someone point me to information about OP D2 bugs?
.. specifically, I want to know more about the bugs that scare people away from playing D2 on OP.


.. maybe a list with descriptions somewhere?

-- Luc
FireSoul

Mog

  • Guest
Re: Need info: OP D2 bugs
« Reply #11 on: February 18, 2003, 06:10:01 am »
There was a comprehensive list posted on Starfleetcomms site (which is no longer up); EmeraldEdge may have the list handy.

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #12 on: February 18, 2003, 06:26:49 am »
Two significant issues:
-Neutral hexes don't drop in DV when two allies sucessfully run a mission together. The neutral co-op bug.
-You can't see the cartel DV when you right click on the hex in the Cartel map.

A design flaw as opposed to a bug is how the empire and cartel maps have been set to interact.
My opinion on how it should be:

 Of course the really wierd thing about OP-D2 is that each empires success is based on the assistance of the pirates working in their territory, and a reasonable assumption is that success of the (or any for that matter) underlying cartel would be bad for the empire. Ideally an empire would be aiming for their space to be cartel neutral, and an enemy empire's space to be infested with cartel influence. I also wonder about how the system should have worked when an empire hex was attacked by another empire and there was a cartel presence. Would the cartel serve as a help or hindrance to the attacker?

The way I see it the OP-D2 should be patched so that the cartel map can be set to all neutral and then the empire map will bahave as in EAW, with the exception that co-op in neutral problem should be fixed too. Also empire players attacks should act to reduce cartel DV's towards zero in addition to shifting empire DV's. And once the cartel hex is neutral further attacks from any empire will serve to raise the DV on the cartel hex making it harder for the cartel to retake it.

Cartel attacks should reduce empire DV's as well as raise their own DV. Cartel attacks should also serve to raise DV's in neutral hexes on the empire map making it harder for the empires to retake. Probably some sort of economy effect as proposed by Scipio should be in play as well. In this way cartels are enemies to all empires

This is a basic outline of how the OP-D2 should work but is complicated slightly by the presence in OP of the Wynn and LDR who really should be pirates (in my scheme of things). I think half the pirates should be deleted and the Wynn and LDR should be added.  

jdmckinney

  • Guest
Re: Need info: OP D2 bugs
« Reply #13 on: February 18, 2003, 10:04:25 am »
FS, I --know-- you have access to a long list of OP bugs, including D2 ones. Look in the old testers forum. I'd get the link for you, but ...

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #14 on: February 18, 2003, 11:48:21 am »
Quote:

FS, I --know-- you have access to a long list of OP bugs, including D2 ones. Look in the old testers forum. I'd get the link for you, but ...  




Oh yes..
..

.. well, privmsg it to me.
-- Luc

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #15 on: February 18, 2003, 11:52:14 am »
Quote:

Two significant issues:
-Neutral hexes don't drop in DV when two allies sucessfully run a mission together. The neutral co-op bug.
-You can't see the cartel DV when you right click on the hex in the Cartel map.





Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.

.. is there a place where I can find more info about the pirate interactions and server set-ups as possible fixes?
-- Luc

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #16 on: February 18, 2003, 03:46:55 pm »
Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!

Good luck with whatever you do.  

FireSoul

  • Guest
Re: Need info: OP D2 bugs
« Reply #17 on: February 18, 2003, 04:38:33 pm »
Quote:

Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!
Good luck with whatever you do.  





What? What'd I say?

I'm not looking for something to do, I was gethering information.. Did I say sometihng wrong here?
-- Luc

Cleaven

  • Guest
Re: Need info: OP D2 bugs
« Reply #18 on: February 19, 2003, 02:47:57 am »
Quote:

Quote:

Quote:



Sounds to me like fans out there could actually code their way into fixing the first problem (via the missions) and ignore the second problem. Maybe there's a workaround to pirate interaction problems too, through how the D2 server is set-up.
 




I give up!
Good luck with whatever you do.  





What? What'd I say?

I'm not looking for something to do, I was gethering information.. Did I say sometihng wrong here?
-- Luc  





Very simply, admins have tried very hard to work around the pirate interaction problems with little real success. As for the bugs, neutral co-op has not yet been solved although Nuclear Wessels had a thought about the Base Assault mission in EAW, but I don't know if it can be applied to OP. And if the DV viewing issue wasn't a problem I wouldn't have listed it as one of the two bugs that need the most attention. Could you imagine playing an empire without being able to determine the DV of the hex you are in.
I don't really expect you to try to fix these problems because they do seem to be really built into how the D2 works and would require major work, but to have them dismissed as being unimportant issues sort of dooms the entire OP-D2 just when I was beginning to feel a little upbeat.  

Can-able

  • Guest
Re: Need info: OP D2 bugs
« Reply #19 on: February 19, 2003, 08:56:04 am »
OP Bugs my Fav subject ...Not

Any way

What about the Cartel/Empire DV issues

Where you are unable to raise  the DV of a allied Hex, unless the Hex is owned buy a allied Cartel.

Also Firesoul Cleaven is correct OP Admins have tried work around for the bugs in OP, They just don't work that well and there are nothing a Admin can do about the way that the Clint is reporting back to the DB (The DV effects)

The server kit needs some coding in my opion.

And i belive that Arctic has had the code for awhile , but we still have no word from him on any progress ?