Topic: OP oddity; Not a bug, but...  (Read 1985 times)

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Holocat

  • Guest
OP oddity; Not a bug, but...
« on: February 18, 2003, 07:40:27 pm »
I own both SFC1 and SFC OP, and have been playing both recently.

I usually play those oft-maligned (for, admittedly, fairly good reason) F-DD's or F-DDG's, and being always strapped for power I noticed something odd.

In SFC1, the total power cost for 'other' is three (3) units at least.  In a DD, that leaves 16 to do things, such as survive.

In SFC OP however, the total power cost in 'other' is four (4).  I've poured over what i'm allocating power to and where, and it's not something like the probes charging or evasives.

Could someone give me a breakdown of the 'other' power cost areas, and perhaps a reason why that utterly precious point of energy is now locked away from my weapons for all eternity in OP?

Desperately in need of power Scotty,

Holocat.

Corbomite

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #1 on: February 18, 2003, 08:27:04 pm »
Don't worry about it. The "other" power reading is incorrect. There are no other systems draining power, it just reads wrong.

Holocat

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #2 on: February 18, 2003, 10:06:43 pm »
I took out my F-DD again and really, REALLY scrutinized the power;  You're right, I DO have 16 spare power.

Huzzah!  Hallo-Hallay, glorious day, I am saved.

Except, of course, for the fact that i'm still using a F-DD.  

Thanks for telling me, it really gave me the gitters,

Holocat.

Maxillius

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #3 on: February 18, 2003, 10:55:28 pm »
At least your favorite moves!  Ever since I downloaded FireSoul's OP+ shiplist, I fell in love with the R-VUL+.  It's a WB+ with another Pla-R and 2 more ph-1's.  You don't know slow until you try moving that with everything charged!!!    

Holocat

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #4 on: February 19, 2003, 02:09:48 am »
VUL+?

the holding cost of 2 R's is a massive 10 points, but that's also capable smashing my little F-DD to bits at range 20!

Can you cloak?  with everything hot I mean.

I haven't installed Firesoul's OP+ yet.  With the added heavy destroyer classes, the improved war destroyer classes, AND the additional ADD PER Missle-G,  I'm afraid I'll get lazy.

I tend to train on the F-DD because it's powercurve really forces you to make hard decisions;  Good training tool to figure out the rest of the destroyer class.  It's also very, very fed, underlining all their strengths and weaknesses in the extremes.

I also like the saucer look, and prefer light ships.  

You know, you could fire one R every time it's charged for deterence and to keep costs down, but I don't play rommies too much, so I bet you'd know what to do better than me.


A rommie with two charged R's is among my worst SFC nightmares,

Holocat.

Holocat

  • Guest
OP oddity; Not a bug, but...
« Reply #5 on: February 18, 2003, 07:40:27 pm »
I own both SFC1 and SFC OP, and have been playing both recently.

I usually play those oft-maligned (for, admittedly, fairly good reason) F-DD's or F-DDG's, and being always strapped for power I noticed something odd.

In SFC1, the total power cost for 'other' is three (3) units at least.  In a DD, that leaves 16 to do things, such as survive.

In SFC OP however, the total power cost in 'other' is four (4).  I've poured over what i'm allocating power to and where, and it's not something like the probes charging or evasives.

Could someone give me a breakdown of the 'other' power cost areas, and perhaps a reason why that utterly precious point of energy is now locked away from my weapons for all eternity in OP?

Desperately in need of power Scotty,

Holocat.

Corbomite

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #6 on: February 18, 2003, 08:27:04 pm »
Don't worry about it. The "other" power reading is incorrect. There are no other systems draining power, it just reads wrong.

Holocat

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #7 on: February 18, 2003, 10:06:43 pm »
I took out my F-DD again and really, REALLY scrutinized the power;  You're right, I DO have 16 spare power.

Huzzah!  Hallo-Hallay, glorious day, I am saved.

Except, of course, for the fact that i'm still using a F-DD.  

Thanks for telling me, it really gave me the gitters,

Holocat.

Maxillius

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #8 on: February 18, 2003, 10:55:28 pm »
At least your favorite moves!  Ever since I downloaded FireSoul's OP+ shiplist, I fell in love with the R-VUL+.  It's a WB+ with another Pla-R and 2 more ph-1's.  You don't know slow until you try moving that with everything charged!!!    

Holocat

  • Guest
Re: OP oddity; Not a bug, but...
« Reply #9 on: February 19, 2003, 02:09:48 am »
VUL+?

the holding cost of 2 R's is a massive 10 points, but that's also capable smashing my little F-DD to bits at range 20!

Can you cloak?  with everything hot I mean.

I haven't installed Firesoul's OP+ yet.  With the added heavy destroyer classes, the improved war destroyer classes, AND the additional ADD PER Missle-G,  I'm afraid I'll get lazy.

I tend to train on the F-DD because it's powercurve really forces you to make hard decisions;  Good training tool to figure out the rest of the destroyer class.  It's also very, very fed, underlining all their strengths and weaknesses in the extremes.

I also like the saucer look, and prefer light ships.  

You know, you could fire one R every time it's charged for deterence and to keep costs down, but I don't play rommies too much, so I bet you'd know what to do better than me.


A rommie with two charged R's is among my worst SFC nightmares,

Holocat.