Topic: Dave, Karnak, Tracey Plz Read...  (Read 3993 times)

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Dizzy

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Dave, Karnak, Tracey Plz Read...
« on: May 05, 2003, 04:37:49 pm »
Would you give me the links to your latest missions D/L's so I can get S'Cipio going on the installer? We are about ready.

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #1 on: May 05, 2003, 05:04:21 pm »
Heh, you're lucky I managed to get online.

Today was the day for sys work at home

 1 upgraded from the '98 virus to the XP virus
 2 added some memory (shoulda done that before 1, but hey)
 3 replaced my sound card
 4 replaced my video card
 5 replaced about a bajillion pieces of software and a few chunks of hardware that weren't compatible with steps 1-4 above
 6 installed all said hardware and software on my "beater machine" - the one that gets used for weirdo script and setting experimentation

It all appears to be working at the moment, so I'm going to quit while I'm ahead and begin drinking heavily to make up for the fluids lost cursing all things born of the Evil Empire (TM).  

Guess I better post the link for ya first

http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip  for the latest pack, plus
http://www.sfcx.org/downloads/mirrors/NuclearWessels/SGMissions.zip  for the alternatives you asked for,

and for those couple of sets of mission sources if you still need them:
http://www.sfcx.org/downloads/mirrors/NuclearWessels/CustomsSource.zip
http://www.sfcx.org/downloads/mirrors/NuclearWessels/InvestigationSource.zip

hope that does it!
dave



 

Kroma_BaSyl

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #2 on: May 05, 2003, 05:20:09 pm »
Quote:



-   Can we have the map and the VCs (if any)?

-  How about a nice little outline showing the teams, downloads etc

-   Rules?  VC rounds?   Basically what's the deal??

 




I knew you were really Doka all along.

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #3 on: May 05, 2003, 05:34:01 pm »
Quote:

Quote:



-   Can we have the map and the VCs (if any)?

-  How about a nice little outline showing the teams, downloads etc

-   Rules?  VC rounds?   Basically what's the deal??

 




I knew you were really Doka all along.  




Ummm...you don't want Doka to see the map. The Gorns got screwed again.  I know, I know I fought very hard against this. I did lotsa of obligatory mashing and gnashing of teeth. But, all of Jinn's checks bounced so too bad, so sad.

  The friendly neighborhood Frogs are back, muhahahaha.  I guess the Gornos will have to pull the magic disappering act ala CW6.0 during early mid- and early- era. Oh, did I mention that the Feds are the only nearest ally.  Frogs like so much to  munch on Freddie and Gorno sub sandwiches. It's so yummy for the tummy.

Belch...

Goose

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #4 on: May 06, 2003, 10:09:06 am »
This is just a thought out of the blue.

Correct me if I'm wrong or add to this as necessary.

Dave has a set of missions. Not all of them necessarily work (ie: Dv shift) but most do.

Same with Karnak.

Same with Tracey.

What if, we took all the ones we know for sure work properly out of each set and combine them into one large mission pack?

Not only would we have a large number of working missions, but we would also have variety due to the styles of each author.

Has this been done? (If it has, just pull a Dizzy on me  )

If not, can it be done?

Just think, one large definative pack for everyone.
« Last Edit: December 31, 1969, 06:00:00 pm by Goose »

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #5 on: May 06, 2003, 10:23:57 am »
it will be done... as soon as scipio gets the installer finished.

The installer installs everything you need to simply logon to sg3. Its a one click process that does everything for you. Very simple.

SG3 is right around the corner...

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #6 on: May 06, 2003, 10:24:41 am »
I'm pretty sure that's what we'll see from most of the servers now - picking and choosing a combination based on what works best for their campaign.  There'll likely be a collection of missions that are pretty common used, and a bunch more that appear and disappear from server to server (plus of course any specialty missions put together for a specific campaign).  

I doubt we'll see one universally accepted pack, both because everyone's got different tastes and because different missions are going to work better for different campaigns.  For example, the mission mix you want for a server with lots of neutral space can be quite different than the mix you want for a server with very little neutral space.  

dave


 

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #7 on: May 06, 2003, 11:28:21 am »
It's a good idea Goose, but implementing it maybe hard.

 IMHO, what's probably realistic is a set of mission scripting standards being set up. For example, I think that the dyna realities have changed dramatically since IDSL.  I saw a lot of problems with playerbase retention happening after that campaign that Four Powers exemplified and AOTK conversely hide with a one time playerbase bounce.  Basically, in the pursuit of making the missions harder the newbies and casual players were forgotten. Now we can't find any newbies or casaul players. So, a good standard for any mission pack is to always include in home space a butt-easy, but not short mission so newbies can easily PP farm.  NW's planet survey mission is a good example of such a mission. In addition, any mission pack will want a  couple "Kobayashi Maru" missions for the nutters and average difficulty missions for the war zones.  If all the scripters in D2 and D3 can do that I think we will help slow down the player churn out of the SFC games.  

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #8 on: May 06, 2003, 11:48:22 am »
Yuppy! Friendly space missions you really get a lot of choices, and some are very easy, although arnt quick... er none of the missions are that quick now, hehe.

But since friendly space dosnt have mandatories, then a nE()()biE wont find it too difficult to farm.

Karnak, get on yahoo chat plz.. Server questions

Fluf

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #9 on: May 06, 2003, 11:53:11 am »
I agree Karnak.  An equal balance of missions must be found and adapted for each campaign.  The missions that are being used on LB3 are a combination of all of your missions.  And they seem to be doing well now.  There is a nice balance of easier missions in homespace, and the killer missions for the vets.  I do believe most of the players were very happy with the mission pack on LB3.  Once some of the final bugs have been worked out, then custom missions for each campaign can be done as a highlight to that campaign.

Oh and NW, Met_7Patrol is still screwed lol.  That one needs to be pitched I think.  The problem is, its the only patrol mission of yours that shows up in enemy space.  I would make another one if you can, perhaps just a 1v1 or 2v2 to replace it and you should be good to go.  Your new Data Recovery seems to be working now.  

Many thanks to all of you that scripted these missions.  They are a blast!  I think we are closer now to a standard mission pack then ever before.

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #10 on: May 06, 2003, 12:31:55 pm »
ok fluff and scipio... make sure you remember to pull it b4 it gets hosted, hehe.

KBF-Dogmatix

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #11 on: May 06, 2003, 02:54:46 pm »
Quote:

It's a good idea Goose, but implementing it maybe hard.

 IMHO, what's probably realistic is a set of mission scripting standards being set up. For example, I think that the dyna realities have changed dramatically since IDSL.  I saw a lot of problems with playerbase retention happening after that campaign that Four Powers exemplified and AOTK conversely hide with a one time playerbase bounce.  Basically, in the pursuit of making the missions harder the newbies and casual players were forgotten. Now we can't find any newbies or casaul players. So, a good standard for any mission pack is to always include in home space a butt-easy, but not short mission so newbies can easily PP farm.  NW's planet survey mission is a good example of such a mission. In addition, any mission pack will want a  couple "Kobayashi Maru" missions for the nutters and average difficulty missions for the war zones.  If all the scripters in D2 and D3 can do that I think we will help slow down the player churn out of the SFC games.    





Ayep..a few of us (I among them) been voicing this concern all along in this process.  I actually know vets who don't play anymore because they don't want to mess with the new missions.  For them, it's not even a matter of being unable to do them, it's just not their cup o' tea.  It would seem that regardless of these considerations, the use of modified shiplists and mission packs is here to stay.





 

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #12 on: May 06, 2003, 03:30:41 pm »
Quote:



Ayep..a few of us (I among them) been voicing this concern all along in this process.  I actually know vets who don't play anymore because they don't want to mess with the new missions.  For them, it's not even a matter of being unable to do them, it's just not their cup o' tea.  It would seem that regardless of these considerations, the use of modified shiplists and mission packs is here to stay.





 




What stock mission would you like to keep? Personally, I like the stock Scouting mission. It's a good PP farmer.

KBF-Dogmatix

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #13 on: May 06, 2003, 05:03:51 pm »
Quote:

Quote:



Ayep..a few of us (I among them) been voicing this concern all along in this process.  I actually know vets who don't play anymore because they don't want to mess with the new missions.  For them, it's not even a matter of being unable to do them, it's just not their cup o' tea.  It would seem that regardless of these considerations, the use of modified shiplists and mission packs is here to stay.





 




What stock mission would you like to keep? Personally, I like the stock Scouting mission. It's a good PP farmer.  




One of the best PP farming missions, bar none, was the old convoy raid with 2-4 marines and ships moving at speed 10.  Now it's 6-8 and ships moving significantly faster than that.


The problem with the stock scout mission was its PvP ramifications.  The "scanee" could just turn around and disengage from the "scanner."


I miss the old Shipyard Defense missions, too.  Those were challenging and worth a reasonable chunk of change.

TOCXOBearslayer

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #14 on: May 06, 2003, 05:08:35 pm »
Agreed on that Dog.... it would still be a decent mission if the PP per captured ship was still at 90 though.  *wink, wink*

KBF-Dogmatix

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #15 on: May 06, 2003, 05:10:34 pm »
True dat...as it stands now, it's hardly worth the effort in time or consumables. I went from liking that mission to disliking it.


 

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #16 on: May 06, 2003, 05:41:08 pm »
Quote:


One of the best PP farming missions, bar none, was the old convoy raid with 2-4 marines and ships moving at speed 10.  Now it's 6-8 and ships moving significantly faster than that.




Muhahaha....it's BAAAAACCKKK!!!  Fluf says it's hard now, hehe.  Basically, I'm putting you on a 4 minute clock.  You have exactly 4 minutes to kick the crap out of those slowboat freighters with 2-4 marines with an enemy CA and enemy DD on your tail.  If you are not done after 4 minutes reinforcements arrive in the form of a CA and a CL at  one of 3 randomized locations at about range 50-60.  Plus, your starting position is randomized so you don't get in a rote rhythm.  It's one of my favorite missions and your ship does get shot up.  I'm thinking for throttling back on the reinforcements to just a CA or a CL and a DD team. I dunno.  Pays 500 to 700.

There's a Convoy Escort verions where you play defender. That's an easy 700 pp if there ever is one.  

Quote:


The problem with the stock scout mission was its PvP ramifications.  The "scanee" could just turn around and disengage from the "scanner."




Sounds like we should pitch it then.

Quote:


I miss the old Shipyard Defense missions, too.  Those were challenging and worth a reasonable chunk of change.  



I like it too. Pays 450pp  

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #17 on: May 06, 2003, 05:59:45 pm »
Quote:

True dat...as it stands now, it's hardly worth the effort in time or consumables. I went from liking that mission to disliking it.


 




Doh!  PP awards for that were supposed to have gone up a pack or two ago, but looks like they slipped through the cracks.

BTW, the last posted pack should finally have the AI self-destruction rate back down to something reasonable when you cap them.

Truth be told, I still like seeing (some of) the stock missions from time to time also.

dave
PS - I like the sounds of the "fast raid" Karnak!
 

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #18 on: May 06, 2003, 06:30:38 pm »
The only stock mission I want to see back is the shipyard assault/defense. Does anyone know how to set these up for the D2? I remember capturing everything netted you 2000 pp. But it took forever!

FPF_TraceyG

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #19 on: May 06, 2003, 06:39:15 pm »
A shipyard assault is just a 3v3 with a few shipyards thrown in on one side. It would take maybe 5 minutes to code? (half an hour to change all the text messages).

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #20 on: May 06, 2003, 06:51:59 pm »
Are u talking the stock? I'd like the same pp awards.. . u can nearly get 2000 if u capturedf all 3x ships, all 3x docks.

BUT... I'd want this time around for each dock to have a DEF floating near it. Makes the pp come in line more when you have a bit of defenses.

But u r talking about modding the stock? If so, change where it shows up to planets and bases only.


FPF_TraceyG

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #21 on: May 06, 2003, 07:00:37 pm »
When I get home from uni today, I'll have a look at it...

Fluf

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #22 on: May 06, 2003, 11:03:03 pm »
Daves shipyard defense/assault were showing up on the Litterbox.  However, he did make them harder and the PP awards are not what they used to be for the assault mission.  I dont mind the shipyards now firing plasma, PPD or drones at me, but with 18 or more marines, they are almost impossible to capture now without blowing the damn things up.  And the PP awards for the mission are not what they used to be.  It used to be 1200 if you captured all 3 docks, and thats not counting the other ships.

I also agree with Dogmatix on the convoy raids.  I have played Karnaks new Convoy Raid, and its a blast.  And the PP awards are as he has stated.  Nice missions Karnak.  Adds a little thrill to the raid.

My only complaint from Daves missions, are that of the reworked stock patrols in the pack, the only mission that would show up in neutral or enemy space seemed to be the  7Patrol which was bugged.  All the other stock Taldren patrols only appeared in your own or allied space.  This could have been related to server settings, but I think it has more to do with the scripts as the server settings were based on AOTK settings.  Fortunately, having Karnaks and TraceyG's patrols made up for this lack of your standard patrol in neutral or enemy space.

However, over all, I thought the missions were very nicely balanced on the Litterbox, even though the settings were on Admiral level.  It still took a day or so to adapt, but even the new players adapted rather quickly.  It was nothing like some of the really Evil Dave Missions we used to have to go through.  Overall, I found them challenging and enjoyable, but not as time consuming as they were in the past.

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #23 on: May 07, 2003, 10:26:45 am »
Argh!  

This morning I went through to make the changes suggested to convoy/shipyard/patrol missions, but my recent upgrade to XP appears to have me temporarily screwed.

At the moment, any updates I do with the scripting API leads to immediate crashes when I next try to load EAW or OP

I'll keep you posted, but for the moment I'm stymied.

dave
 

Dizzy

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #24 on: May 07, 2003, 10:31:09 am »
You last post for the hosted D/L'ed are ok, yes? I want to begin including them into the server D/L.

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #25 on: May 07, 2003, 11:14:09 am »
Yes, all the posted packs are fine - it's strictly stuff on my own machine that's kablooie.

dave
 

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #26 on: May 07, 2003, 11:27:06 am »
Quote:

Argh!  

This morning I went through to make the changes suggested to convoy/shipyard/patrol missions, but my recent upgrade to XP appears to have me temporarily screwed.

At the moment, any updates I do with the scripting API leads to immediate crashes when I next try to load EAW or OP

I'll keep you posted, but for the moment I'm stymied.

dave
   




Oooh!! I thought I was the only one 2 nights ago. I made a bad change in my Convoy Escort mission and it crashed my EAW upon load up.  I did a total EAW re-install and it still blew up.  Then I took out the bad SCR file and it worked. Then I fixed the misplaced pointer and it worked.  Apparently, SFC loads the SCRs are run-time. This would explain why DomWars and TNZ makes SFC3 take so much longer to start up cuz it's loading all of Pelican's new SCR files.  I would check your latest SCR file that you updated and start backing out to your last working backup.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #27 on: May 07, 2003, 11:42:06 am »
Oh no worries there Karnak, it's definitely the .scr file causing the crash - I've been down that part of this road many many many times before

The deeper problem for me is that currently if I recompile any script then the new version is unplayable - even the stock Taldren ones.

Somewhere there's been a change to a setting or a file that the API uses, and until I track that down I'm more or less kaput on the scripting front.  It's almost certainly related to the upgrade to XP -- the trick is going to be figuring out where.  Guess it's Microsoft's way of telling me to "take a break and play on SG3 instead"

dave
 

FPF_TraceyG

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #28 on: May 07, 2003, 06:42:34 pm »
Dave, XP wouldn't have by any chance loaded some of the .net framework stuff at all on your last update, would it have?

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #29 on: May 07, 2003, 07:12:35 pm »
It's entirely possible   <insert sound of gnashing teeth>

Still hacking away at it, but it might be time to rebuild my other box and use this one for playing, not scripting

dave

   

FPF_TraceyG

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #30 on: May 07, 2003, 07:28:57 pm »
That must be quite frustrating, Dave. The only thing I can suggest is to try re-installing MS Visual Studio.

Karnak

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #31 on: May 07, 2003, 11:09:40 pm »
I had MS VC v. 7.0 installed before VC 6.0 was installed and I'm using XP.

NuclearWessels

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #32 on: May 09, 2003, 01:19:24 pm »
Alrighty, reinstalled VC and the API and I appear to be back up and running.

As per the discussion way up there somewhere in the thread, I've made the following modifications:

11 Convoy Raid: capture bonuses increased, freighter speed and marines down a bit
8 Shipyard Assault: same idea, capture bonuses increased, marine counts down, ship strengths corrected (found a bug)
10 Patrol Allied: patrol mission for allied space
17 Patrol Enemy: patrol mission for enemy space

I didn't include 7Patrol in this pack, and have deleted it from the .mct files - still just too damn buggy

The pack has been updated for EAW, but not for OP yet (still have to finish setting the OP api up again)
http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip

dave

 

KBF-Dogmatix

  • Guest
Re: Dave, Karnak, Tracey Plz Read...
« Reply #33 on: May 09, 2003, 02:00:59 pm »
I look forward to checking out these new missions, Dave.  Sounds like you're on the right track!