What, exactly, would that entail for a single ship? that out of ten weapons no more than one can be 'exotic'? I'm unsure how one can reflect this at the fleet level, since there isn't a real fleet level unless someone tried to do an OoB server with that in place...
If a ship can have any number of any kind of weapons it wants (provided it falls into the 10% of this 'fleet,' or wherever), isn't that simply a carte blanche for a pirate shipbuilder?
To be specific, what are the limitations for loadouts for each hull class? How many primaries? How many heavies? How much power etc. etc. etc. I don't have an SFB shipbuilder's manual with me so I know precious little on what's legal and what's not.
I guess, to be succinct, I don't really understand the question on loadouts without more information.
Holocat.