Dosen't OP still have that Plas-I 'bug' where every Plas-I hardpoint may fire one torpedo at a big target per turn if available?
If so, can't the problem of '2-plas-F-per-turn' SFB rule put into effect by having 2 Plas-I hardpoints, one with 2 weapons, and the other with 3? Theoretically, it *should* fire only and up to 2 plas-F per turn if available.
Of course, the obvious peculiarities of this setup would make the PF fire up to five at other PFs and fighters.
I bet the AI would make this problem worse by using main if there aren't fighters/PFs present; Anyone else see a shotgun hole in this plan?
Would switching the default setting of Main to Defence for Plas-I (how this would be done, I have no clue) help this fix?
Hypothetically working,
Holocat.