Firesoul, I'm still unconvinced that allowing phX to fire in PD mode will fix the ai's problems at drone defence for the Lyrans and Hydrans. All a player needs to do is just hover around the 9-15.99 range , wait for the ai to fire its phasers then go in, anchor and drone it to death, Tractor range = 2.5, ai ESG range = 1.5, so the player ship wouldn't even get damaged by the ESGs. Whilst it is not SFB like, the only way to increase their drone defence meaningfully without code changes is to go ahistorical and fit them with a couple of AMD racks.
Alternatively, with a code change, do as Tar Minyatur suggested (and something that I've posted about several times now), and restrict ph3/G fire to a max of range 2. That way, if a player wants to tease out point defence phasers, he has to go into their effective range and take some damage.. On top of this, I would also recommend that the pd option for phasers to fire on plasma torps be removed too, else the plasma users have an advantage over the other races in that they canlaunch a pseudo to waste pd fire then launch real ones.
Ideally, doing similar (ie range restrictions) to other weapons would improve the ai's fighting capability a lot. Restrict ph1s to range 8.99 max (15.99 if facing a downed shield), fusions to 2.99 etc. By restricting, I don't mean cut off the weapons' ranges, I mean put some sort of If/Then statement in to check range to target , and if the target is outside of those ranges,then to not fire those weapons.