Topic: OP+ corrections thread  (Read 70281 times)

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The_Infiltrator

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Re: OP+ corrections thread
« Reply #340 on: May 18, 2003, 11:05:49 am »
Quote:

The I-CPF is a CL hull. It only carries a couple phasers. It and the CPFW (adds Ph3s) should be classed as LIGHT_CRUISER. Nobody will ever buy this ship at even that pricing bracket, but it is better than NCA.

As for the D6/KR issue, the class changes only affect price and availability on the D2. Such changes would not alter the BPV matchups or effectiveness of the ships. The D6 is worse than a D5, yet it costs more if it is considered a CA. It may have more warp, but it has CL shields and weapons. Until D5s come out, the D6 class is the only CL the Klingons have. More warp + 1.0 move cost pretty much equal a ship with less warp and a .67 move cost. I think the D6-based ships are reasonable to consider CLs.

Concerning shiplist corrections, if I've read FS right in past posts, he has only fixed those ship errors that he has come across or had brought to his attention. It is entirely possible (even probable) that there are errors he has not identified yet. I've been working on a straight reworking of the default shiplist to SFB specs, but it takes me a long time to do because I'm checking every single ship against the SSDs. That's the difference between having a shiplist to play and having one that's still unreleased.  




See,  I don't buy the argument that a D6 is a light cruiser. It's a heavy cruiser. It's even listed as one. It's just a crappy heavy cruiser. Compare this:
Designation: K-D6B
BPV: 128
Crew: 43
Marines: 14
Shield 1: 30
Shield 2 & 6: 22
Shield 3 & 5: 22
Shield 4: 22
Total Shields: 140

Movement Cost: 1
Turn Mode: B
Total Warp Power: 30
Impulse Power: 5
Aux Power: 2
Total Engine Power: 35
Battery: 3

Transporters: 5
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
7x Phaser 2
1x ADD 6

With:
Designation: K-D5
BPV: 110
Crew: 39
Marines: 8
Shield 1: 30
Shield 2 & 6: 26
Shield 3 & 5: 26
Shield 4: 26
Total Shields: 160

Movement Cost: 0.67
Turn Mode: B
Total Warp Power: 24
Impulse Power: 5
Aux Power: 2
Total Engine Power: 29
Battery: 3

Transporters: 3
Tractors: 3
Mech Tractors:
Shuttles: 2
Fighters:

4x Disruptor 3
2x Missle Rack A
2x Phaser 1
2x Phaser 2
4x Phaser 3
2x AMD 12

These are the 2 variants available at the same time, the D6B in 2265 and the D5 available in 2268. In comparison, the D6 has more phasers (though all are ph-2),  more transporters, and (something that people generally don't consider), more internals (76 on the D5, 81 on the D6 by my quick count). The last means it's takes enemy fire better than the D5. It's true that they have the same shielding. It's also true that so does the D7 - the D6 and D7 have the same amount of shielding. Again, CA level stuff. Comparing the D6 to D7 again, the power plant on the D7 has only 2 more points of aux power as well, and it has 2 more ph-2. As for the argument that the klingons don't have a CL then, MANY races don't have a CL. Hydrans for instance don't get a CL of any type until 2268 with the horseman. The D6 is a CA and should be treated as one.

 
« Last Edit: December 31, 1969, 06:00:00 pm by The_Infiltrator »

jdmckinney

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Re: OP+ corrections thread
« Reply #341 on: May 18, 2003, 01:58:43 pm »
Some very good points there. Note the D6 has LESS shielding than the D5, and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from. Still, for pricing and availability, I would rather see a D6 model in the CL class on the D2. That's certainly up to the admin running a campaign, so it need not be addressed in a common shiplist. However, D6s and KRs should be classed the same, whichever way is chosen.

This is exactly why I like these threads -- people can discuss things and find common ground or improvements without getting into a flamefest.

TarMinyatur

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Re: OP+ corrections thread
« Reply #342 on: May 18, 2003, 04:56:08 pm »
Actually, the Ship Class ("Class Type") determines more than Dynaverse stuff, it affects Hit&Run vulnerability since 2.0055.

H&R Modifier:

Frigate and Carrier = 9/6
Destroyer = 9/7
War Destroyer = 9/8
Light Cruiser = 9/9
Heavy Cruiser, New Heavy Cruiser, and Special = 9/10
Heavy Battlecruiser = 9/12
Dreadnought = 9/14
Battleship = 9/16

Here's the H&R formula:

(20-(DefendingMarines*Modifier))/60 = Vulnerability

So a ship with no marines has a vulnerability of 20/60 or 0.33 or 33%.
Note that the product of DefendingMarines*Modifier has an upper limit of 16, which means a minimum vulnerability of 0.067 or 6.7%.  

The_Infiltrator

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Re: OP+ corrections thread
« Reply #343 on: May 18, 2003, 07:21:54 pm »
Quote:

Some very good points there. Note the D6 has LESS shielding than the D5






I looked at this about 6 times and missed that, thank you.

 
Quote:

... and a worse power curve. Actually, most players would take a D5 over a D7. The D5 is a war cruiser, so really the Klingons, as with other races, skip CLs altogether. They don't actually have ANY. Upon examination of your arguments, and looking at the Hydrans as a common foe with similar ship production, the D6s are like unrefitted DGs -- poor cruisers that are best used as hulls to build variants from.




There's nothing "poor" about a DG or RN. They are good ships actually. Your analogy is incorrect IMO; a better comparison is the DG/RN against the D7/D6, or the DG+/RN+ against the D7B/D6B. Though the Hydran has the advantage here. This is intentional. Something that unfortunately can't be simulated correctly is the issue of numbers, and production costs and priorities. The klingons decided that "quantity has a quality all of it's own" since ADB based them loosely off of the soviet union. A quick check of my appendix of F&E 2K shows that, at the start of fighting of the general war, the hydran kingdom could muster 55 total combat vessels. This number increases somewhat if you factor in the expansions, but not by a significant number. The Klingon empire on the other hand, has 148 combat ships in it's various fleets. Not only that, but they also have a reserve fleet with another 15 ships, and a mothballed fleet (requires EP to activate) of 32 D6, 12 F5, 12 E4. To the hydran and Kzinti players in the early going it does not matter if your ships are superior to the klingon's, it is like trying to break a tidal wave. Also, a DG and RN cost 10 EP each (counting fighter factors) while a D6 and D7 costs 8.

What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 
« Last Edit: December 31, 1969, 06:00:00 pm by The_Infiltrator »

Cleaven

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Re: OP+ corrections thread
« Reply #344 on: May 18, 2003, 08:22:36 pm »
Quote:



What does this mean? Only that a D6 is a heavy cruiser, that is inferior because it's supposed to be inferior. The D7 is the same thing basically.  These are klingon design decisions. What's really needed in the D2 play is perhaps having racial adjustments to ship pricing. A hydran CA costs X while a klingon one costs Y. IMO though we're facing a program limitation and I don't know if there's anything that can be done about it really.
 




This is indeed the crux of the matter, and while the use of a SQL database and tools would make it possible for empire specific factors (like cheap drones for the Kzinti) there are also practical limitations on achieving this, in that somebody has to do all the work in the first place. While a number of people have made a fair bit of progress it's not possible to do this tomorrow, or the day after. Until then comprimise and practicalities must have right of way.  

Magnum357

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Re: OP+ corrections thread
« Reply #345 on: May 20, 2003, 09:00:22 pm »
Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.

FireSoul

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Re: OP+ corrections thread
« Reply #346 on: May 20, 2003, 10:10:50 pm »
Yes.

.. why?

jimmi7769

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Re: OP+ corrections thread
« Reply #347 on: May 20, 2003, 10:16:44 pm »
Quote:

Hey guys, just a quick question.  Does this shiplist include Monitors?  I never really checked if the original OP shiplist ever included them.  




The original OP shiplist did not include them.

Magnum357

  • Guest
Re: OP+ corrections thread
« Reply #348 on: May 21, 2003, 01:06:21 am »
I was just curious Fire Soul.  Harly anybody in SFC and SFB mentions them much, but I find them a very facinating type of ship.  lumbering beasts that have a heck of amount of firepower yet slower then crap.  Never really tried them before in SFC.  But now I know why, Taldren never included them.  

FireSoul

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Re: OP+ corrections thread
« Reply #349 on: May 21, 2003, 01:35:37 am »
Taldren included *1* Monitor in SFC:OP: The LDR one.

.. .. anyways.
.. note to self:

Check to redo weapons on ISC CMs.
.. also, check fighterlist for H-WASP costs.
 

FireSoul

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Re: OP+ corrections thread
« Reply #350 on: May 22, 2003, 02:04:33 am »
Note to self:

The Z-MBT(+)  aka Z-MTT-B needs to have its disruptors reorganized. Just 2 banks for 5 dizzies seems odd.

FireSoul

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Re: OP+ corrections thread
« Reply #351 on: May 22, 2003, 04:39:03 am »
Note to self:

The plasma-race's HDWs need to have both a Plasma-D and Ph1 variant for their HDWEs. Similarly, the Klingon's HF5E and the Mirak HDWE should have both a ph1 and a ADD12 variant. The Fed HDWE should have both a ph1 and Drone-G variant. The hydran's HDWE is fine, with the extra phGs. The lyran HDWE is stuck with ph1s, I guess.

jdmckinney

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Re: OP+ corrections thread
« Reply #352 on: May 22, 2003, 06:43:14 am »
I don't have the heavy destroyer option mount rules in front of me. Question: are ESGs (at 1 per 2 weapon boxes?) prohibited from the weapon option spots on Lyran HDWs? If not, an ESG version would be a good second escort variant.

FireSoul

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Re: OP+ corrections thread
« Reply #353 on: May 22, 2003, 06:55:12 am »
Yes, it's prohibited.. for 2 reasons too.

1- HDWs are Size-class 4. Option-mount rules state the ship needs to be size-class 3 or larger.

2- the 2 option mounts are considered 'hull mounted', but are not together. They can't be used this way.
.. in fact, the only HDW with 2 weapon options that are together is the Gorn's..
.. hence, there are more Grn HBD variants:
HBD1: 2x PlasmaFs RH  (AP)
HBD2: 1x PlasmaG  RH  (AP)   (!!!)  
HBD3: 2x PlasmaD  RAR/RAL arc to simulate RPR/LPR arc. (this could also have been "RH" by the rules)
HBD4: 2x Ph1  (I always made at least one of these per race)


Note that the ISC's HDD has RH PlasmaDs and the 2 rear plasmas are in a single mount: I ran out of mounts for it. Maybe I should put the ship on a larger model? I could then split the rear optionmounts and give the plasma-Ds separate arcs for better coverage, as well as separate pseudos for the Fs.

-- Luc
« Last Edit: May 22, 2003, 07:02:44 am by FireSoul »

jdmckinney

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Re: OP+ corrections thread
« Reply #354 on: May 22, 2003, 02:09:27 pm »
I suspected as much. No HDW-sized EGOs, then.

Is there a 3-ESG ship in the current list? I haven't looked closely at the Lyran specs, but I seem to remember a battle tug or somesuch having a total of 3 ESGs when using a pallet. I've always thought a 3-ESG ship would be a good thing on a cruiser, so you have something between the CAs and the 4-ESG BC(H)s. I'll have to crack a few SSD books to satisfy my curiosity now.

Rod O'neal

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Re: OP+ corrections thread
« Reply #355 on: May 22, 2003, 02:48:37 pm »
In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  

Strafer

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Re: OP+ corrections thread
« Reply #356 on: May 22, 2003, 04:02:23 pm »
Quote:

In SFB, the Lyran and LDR LBTs (Light Battle Transport) have three ESGs with the Klink battle pod.  



Confirmed, the LBT, LBT+ and LBTF have 3 ESGs in OP+.

The_Infiltrator

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Re: OP+ corrections thread
« Reply #357 on: May 22, 2003, 04:30:57 pm »
Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.

FireSoul

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Re: OP+ corrections thread
« Reply #358 on: May 22, 2003, 10:53:36 pm »
Quote:

Something to consider: FRD's aren't armed like they are supposed to be. Plus, bases need work. There's a lot more combinations you can have depending on what modules are mounted.






Adding impulses will allow FRDs to move around as it was originally intended.. but that's no good if all they do is charge the enemy. That would have to be discussed first.

Similarly, phaser-armed planets should be given ph3s to avoid drone abuse.. ..


.. also.. come to think of it, there are other base-platforms that could be added too. Like commercial platforms and the like. These could be added as either LPs or SPECIAL. Comments?


-- Luc

The_Infiltrator

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Re: OP+ corrections thread
« Reply #359 on: May 23, 2003, 12:05:59 am »
I hate to tell you this, but ph-3 armed planets won't work. This idea was tried long ago and the problem is that all weapons on a planet are put at it's "core", IE the center of the model. The range of the ph-3 is low enough so that the planet's radius, the surface, is out of range of the weapon. They therefore are totally ineffective. Same reason you can't put fighters or drones on a planet; they "impact" the inner surface of the planet and destroy themselves. Plasmas will fire and escape the core, however, you'll hear a nice series of collision noises as the plasma round penetrates the planet's shell as it moves on it's way to you.

I didn't design the way it works, I just play it.