Topic: Orion Pirates apparently has a MAJOR BUG  (Read 4001 times)

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CaptJosh

  • Guest
Orion Pirates apparently has a MAJOR BUG
« on: May 02, 2003, 12:52:55 am »
Here's the deal. I just got this game and whenever I load a saved game, It goes back to default hotkey controls and then I'm stuck with them until I reset to my personal preferences and start  a new game. I don't want the default hotkeys; they suck. I want my configuration that I came up with. So why does this happen?

CaptJosh  

Pestalence

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #1 on: May 02, 2003, 01:18:17 am »
Try patching the game.. current version is 2538 .. patch at interplay is outdated as support continued long past what interplay could control as interplay lost the Trek liscense..

you can get the patch at several places...

on place is my web site at http://www.nightsoftware.com/effhq/sfcop2.html

hope that this helps.. i think that the keys save agter patch 2501i, but not sure, but they save correctly when I play using v2538 patch...

PS. this game has been out since 2001 and as such, it has gone under patching... the first thing you should do when buying a new PC game is go to the developers web site and look for patches, then after patching, look to see if your bug is corrected, then if not fixed, then post bug report on the Forum.....

this should be done with any software, especially games and Windows (microsoft products)...

 

Cleaven

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #2 on: May 02, 2003, 02:59:14 am »
What OS are you using?  

Corbomite

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #3 on: May 02, 2003, 03:44:37 am »
Don't panic. Go into your Taldren Software Inc folder and open up the Starfleet Command Orion Pirates folder. Then open up the Assets folder, then the Specs folder. Inside there you will see a file called Bindings. Right click on it and choose Properties. Uncheck the box that says "Read Only" and you will be good to go. It's hardly a major bug, more like an oversight. That file should not be "Read Only" and they always seem to forget to fix that in the patches.

CaptJosh

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #4 on: May 04, 2003, 11:23:25 am »
Don't mistake pure annoyance for panic, my friend. Bugs like that don't make me freak out, they irritate me. I have a very specific key configuration that I created that works very well for me that I started the basics of with SFC1 refined in SFC2, and perhaps when I can afford it, I may be able to further refine it for SFC3, Maybe some time I'll post the configuration I use when I think it's ready for everyone to see.

However, if you are making a literary reference, I appreciate the reference to Douglas Adams' The Hitchhiker's Guide to the Galaxy and its sequels.  

CaptJosh  
« Last Edit: December 31, 1969, 06:00:00 pm by CaptJosh »

CaptJosh

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #5 on: May 08, 2003, 04:13:12 pm »
BTW, just so you all know, problem solved. It was the bindings file being read-only. I did patch the game too, though.

CaptJosh

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #6 on: May 17, 2003, 01:37:18 pm »
I regretfully must report something that appears to be a real bug, rather than a screwup in the installation process.

After updating to the latest version of OP, I have discovered that I can no longer begin a campaign in the Advanced Era. When I try, it clearly starts in the Early Era, with only slow missiles available, thought it fairly quickly advanced to the Middle Era. Has anyone else seen this bug?

CaptJosh  

FireSoul

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #7 on: May 17, 2003, 10:38:22 pm »
I think so. I reported something similar to Taldren which is probably related:

.. there's nothing for an advanced era in the .GF files for single-player campaigns..

-- Luc

CaptJosh

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #8 on: May 18, 2003, 03:16:55 am »
That's very strange, Firesoul, because I could start in the advanced Era from the basic install before any updates. I wonder who goofed. Because that would seem to me to be caused by faulty programming. Perhaps I can compare the appropriate files, patched and unpatched, and find the information necessary to fix the problem. If I do find the info, and can fix the problem, I'll post a tutorial in the appropriate forum. Otherwise, I'll just report it to Taldren.

CaptJosh  

jimmi7769

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #9 on: May 18, 2003, 08:17:00 am »
My guess would be that since they were bringing OP up to EAW's levels of patching that they brought a lot of files that were already updated from EAW to OP then modified them to be for OP.  ANd this one just slipped through the cracks.  No biggie, easy fix as long as you know how to do it and aren't afraid to get your hands dirty.

CaptJosh

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #10 on: May 19, 2003, 03:15:11 am »
That makes a lot of sense. If that's the case, All I have to do is go into the files on my Orion Pirates CD, look for the one with the starting era info, copy the Advanced Era info, and paste it into the matching file in my game folder on my machine. I'll check it out shortly and, if I can, get back to everyone with instructions for a bugfix that can be used until Taldren does something about it.

CaptJosh  

CaptJosh

  • Guest
Re:Fixed no advanced era starts in SP on up-to-date copy of OP
« Reply #11 on: May 19, 2003, 01:15:11 pm »
Following up on my current bug hunt, I have found a solution to the problem of not being able to start in the advanced era on a copy of OP that is fully patched and up to date.

My initial surmise that there must be a part of an older config file that would help me was actually incorrect, but I figured out a way to fix it anyhow. It involves the time.gf file.

Here is the way it looks normally:

Name       = "Time"
         
[Clock]         

TurnsPerYear   = 5
MilliSecondsPerTurn   = 60000   // (60000)
DelayBeforeFirstTurn   = 10000
TimeStopWhenInTactical   = 1   // (0) ALWAYS 0 for Server!
         
[Clock/StartingDate]   
BaseYear      = 2263
0      = 0
1      = 10
2      = 20

Now, I was looking through the files when I looked at time.gf and got to thinking. I see only three items for base year modifiers under the [Clock/StartingDate] section, but there are FOUR modifiers for it in the game: Early, Middle, Late, and Advanced. So I decided to try something. I added the following line to he bottom of the file:

3      = 30

I put that on the next line down from the last entry in the [Clock/StartingDate] section so that the section now reads as follows:

[Clock/StartingDate]   
BaseYear      = 2263
0      = 0
1      = 10
2      = 20
3      = 30

I then saved the file(Note: You must remove the Read-Only attribute of the file, or you can't save the new version) and went and played the game using the best way I could think of to test. I started a new Mirak campaign and checked to see if I had the most advanced missile engines available to me. I did. Furthermore there were X class ships available when ships started showing up available for purchase. So I have solved this bug.

If anyone is interested, I am uploading my modified time.gf file to my website and putting a link in this post so that all you have to do is download it, and put in in the <gamedirpath>\MetaAssets\ServerProfiles\SinglePlayer folder and not have have to edit the file yourself. The link is  http://phantos.subspacelink.com/Time.gf. Enjoy.

CaptJosh  
« Last Edit: December 31, 1969, 06:00:00 pm by CaptJosh »

CaptJosh

  • Guest
Orion Pirates apparently has a MAJOR BUG
« Reply #12 on: May 02, 2003, 12:52:55 am »
Here's the deal. I just got this game and whenever I load a saved game, It goes back to default hotkey controls and then I'm stuck with them until I reset to my personal preferences and start  a new game. I don't want the default hotkeys; they suck. I want my configuration that I came up with. So why does this happen?

CaptJosh  

Pestalence

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #13 on: May 02, 2003, 01:18:17 am »
Try patching the game.. current version is 2538 .. patch at interplay is outdated as support continued long past what interplay could control as interplay lost the Trek liscense..

you can get the patch at several places...

on place is my web site at http://www.nightsoftware.com/effhq/sfcop2.html

hope that this helps.. i think that the keys save agter patch 2501i, but not sure, but they save correctly when I play using v2538 patch...

PS. this game has been out since 2001 and as such, it has gone under patching... the first thing you should do when buying a new PC game is go to the developers web site and look for patches, then after patching, look to see if your bug is corrected, then if not fixed, then post bug report on the Forum.....

this should be done with any software, especially games and Windows (microsoft products)...

 

Cleaven

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #14 on: May 02, 2003, 02:59:14 am »
What OS are you using?  

Corbomite

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #15 on: May 02, 2003, 03:44:37 am »
Don't panic. Go into your Taldren Software Inc folder and open up the Starfleet Command Orion Pirates folder. Then open up the Assets folder, then the Specs folder. Inside there you will see a file called Bindings. Right click on it and choose Properties. Uncheck the box that says "Read Only" and you will be good to go. It's hardly a major bug, more like an oversight. That file should not be "Read Only" and they always seem to forget to fix that in the patches.

CaptJosh

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #16 on: May 04, 2003, 11:23:25 am »
Don't mistake pure annoyance for panic, my friend. Bugs like that don't make me freak out, they irritate me. I have a very specific key configuration that I created that works very well for me that I started the basics of with SFC1 refined in SFC2, and perhaps when I can afford it, I may be able to further refine it for SFC3, Maybe some time I'll post the configuration I use when I think it's ready for everyone to see.

However, if you are making a literary reference, I appreciate the reference to Douglas Adams' The Hitchhiker's Guide to the Galaxy and its sequels.  

CaptJosh  
« Last Edit: December 31, 1969, 06:00:00 pm by CaptJosh »

CaptJosh

  • Guest
Re: Orion Pirates apparently has a MAJOR BUG
« Reply #17 on: May 08, 2003, 04:13:12 pm »
BTW, just so you all know, problem solved. It was the bindings file being read-only. I did patch the game too, though.

CaptJosh

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #18 on: May 17, 2003, 01:37:18 pm »
I regretfully must report something that appears to be a real bug, rather than a screwup in the installation process.

After updating to the latest version of OP, I have discovered that I can no longer begin a campaign in the Advanced Era. When I try, it clearly starts in the Early Era, with only slow missiles available, thought it fairly quickly advanced to the Middle Era. Has anyone else seen this bug?

CaptJosh  

FireSoul

  • Guest
Re: New Bug found (Was: Orion Pirates apparently has a MAJOR BUG)
« Reply #19 on: May 17, 2003, 10:38:22 pm »
I think so. I reported something similar to Taldren which is probably related:

.. there's nothing for an advanced era in the .GF files for single-player campaigns..

-- Luc