I could do an even more unsaturated set. I have played with the saturation levels, and when I am done, I will try a few saturation variants to see how it looks.
The red hue is important to set it apart from other fed ships, but not vital. The original had a slight red hue, ever so slight........if you take the maps and increase saturation on them, you will see the red come out. It only comes apparant when it is next to another fed ship.
Progress sofar...........
I am using the Defiant grid as a template......remember that the line details have not been added, so at this point the map is going to look cartoony. The finished product will have hull deflector lines added to the red areas to break them up. I just need to get the pattern down first.
I have finished the base pattern for the tail and the wings, next comes the grey boxes and dark red greebles. Then it's on to the engines. The engines have template textures on them now so you can see how I do it.
I take shots of the Defiant, paste them where they should go, then use them to overdraw a template similar to the pattern I pasted, using grey and unsaturated red. I then add speckles to the red areas to break up the washout.
I am finding that, because of application of the original textures, there will be some stretching. This cannot be avoided if the set is to be used as a replacement set.........I will offer a new model with corrected application points to eliminate the stretching if anyone wants the mesh, and see if I can get it converted to SFC3.
My biggest challenge is avoiding a color that is too red, while avoiding turning this thing into a pink cruiser, which would not exactly be intimidating When you lower saturation on red, you get, well, pink. I have had to play with the hues to get a more orange red, to avoid outright pink. Avoiding the violet side of the hue has pretty much accomplished this I believe.
This is the result sofar.