Topic: OP+ shiplist version 2.1 is ready and up.  (Read 9682 times)

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FireSoul

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OP+ shiplist version 2.1 is ready and up.
« on: May 01, 2003, 06:36:39 pm »
I'm making a version 2.1b which is the same as this 2.1 minus the 2/3rds fighters changes. Please wait till I release 2.1b.

.. and I screwed up and deleted the 2.1 site by accident. Oops?
I'm currently writing version 2.1b's site.

anyways.. download 2.1b from here:
 http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=78893&page=0&view=collapsed&sb=5&o=31&fpart=1



-- Luc
« Last Edit: May 02, 2003, 03:52:01 pm by FireSoul »

Klingon Fanatic

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #1 on: May 01, 2003, 07:08:53 pm »
Thank you Firesoul!


KF  

Cleaven

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #2 on: May 01, 2003, 07:59:30 pm »
Ta muchly.  

Tumulorum Fossor

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #3 on: May 01, 2003, 08:05:54 pm »
Hail, Firesoul.

(bow, bow, bow)

[Repeat]


Man, it looks like I picked a good time to revisit the forums!

Time to update!



Hey, any Taldren feedback on new arcs, Firesoul?

-TF

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #4 on: May 01, 2003, 08:08:58 pm »
None.
.. well.. they're all working very hard to get something ready for E3.  .. so ..

TarMinyatur

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #5 on: May 01, 2003, 11:26:24 pm »
I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.

P.S. Take a look at the WVL and VUL+. Those 2xPlas-R hardpoints are screaming for relief and there's two empty HW slots to use. Unfortunately the KVL would need a Condor UI or similar to split its overstuffed 2xPlas-R. It's not aesthetically pleasing but it works.

P.P.S. I suggest you take a look at the I-CVLS and I-CSZ bpvs. These ships have identical weaponry. The CVLS has one less power, gets 6 fighters(12 bpv), and somehow costs 8 less than the CSZ! The CVLS should be about 8 more than the CSZ...not the other way around. The L-NCA vs NCAL bpv is eye-catching too. 2 bpv gets one heck of a refit.  

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #6 on: May 01, 2003, 11:33:00 pm »
Quote:

I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.




That's right.

Quote:


P.S. Take a look at the WVL and VUL+. Those 2xPlas-R hardpoints are screaming for relief and there's two empty HW slots to use. Unfortunately the KVL would need a Condor UI or similar to split its overstuffed 2xPlas-R. It's not aesthetically pleasing but it works.




I deemed the UI more important in this case, right off the bat. Sorry.
EDIT: .. although.. you're right. I could split the Rs for the WVL and VUL+ without changing the UI.

Quote:


P.P.S. I suggest you take a look at the I-CVLS and I-CSZ bpvs. These ships have identical weaponry. The CVLS has one less power, gets 6 fighters(12 bpv), and somehow costs 8 less than the CSZ! The CVLS should be about 8 more than the CSZ...not the other way around. The L-NCA vs NCAL bpv is eye-catching too. 2 bpv gets one heck of a refit.    




Allright, I will check these later. They're essentially going into a "TODO" list for a future release.


-- Luc
 
« Last Edit: May 01, 2003, 11:52:16 pm by FireSoul »

Corbomite

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #7 on: May 02, 2003, 03:49:00 am »
ISC light carriers get 8 fighters, not 6.

Holocat

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #8 on: May 02, 2003, 10:07:42 am »
Quote:

I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.





I thought that the 11-25 primaries and 1-10 heavies were only observed in SFC3, with OP, EAW and SFC1 observing the rule of any weapon anywhere with all information on said weapon in the specfile.

In modelmanual.pdf for the sfc3tools zip on starfleet universe it states:

  "In SFC I and II, weapons hardpoints were associated with numbers.  There wasn't a distinction between mounts for primary weapons and heavy weapons.  That was all determined in the spec file."

  Who's wrong here?  As i'm getting close to the point where I will have to hardpoint a completely new ship, I am concerned.

I really should ask around about damage points in OP as well, and soon,

Holocat.

Mog

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #9 on: May 02, 2003, 10:23:51 am »
Holocat, ideally you need to use ShipEdit to create new ships. In SFC2, the phasers need to be in the phaser section so that the capacitor knows how much power is need to charge them. If you put phasers into a heavy weapon slot in SFC2, it screws the capacitor up.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #10 on: May 02, 2003, 10:28:44 am »
In SFB, the I-CVL gets 9 fighters and is listed at 135 BPV. It has 2 PLaIs on each side..
From my notes:
Quote:


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV





.. so to convert to SFC terms:
2/3 * 9 = 6 fighters  (still gets 9 deckcrews)
I-CVLZ = 135 + 6*2 + 3 = 150
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 3 = 160
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 3 = 158
I-CSP = 155 -7 = 148

Those should be the BPVs and stats for those ships. The I-CVLS really is cheaper than the I-CSZ in SFB.


Next! The L-NCA and L-NCAL..
L-NCA: 146 + UIM Penalty (5) = 151
The L-NCAL isn't anywhere in my books... so I will try to estimate.
+ 2 APR = + 2 BPV
2 ph3s -> 2 ph1s = +2 BPV
Extra Front Shields = +2 BPV
....... would 157 instead of 153 be acceptable?


-- Luc

Holocat

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #11 on: May 02, 2003, 10:30:12 am »
The ship i'm making is using a custom built model with taldren textures, ie: scratch.  I still have to convert to .mod, place the dummy objects for damage(?) and hardpoints, center it if not centered properly, and texture it.  It's not a new ship in a sense that it's a custom design, like different power or weapons or something.  It's a new ship, from the ground up.

Thanks for letting me know about the phaser capacitor thing though;  That should save me quite some grief testing.

Speaking of which, I should contact Revenant,

Holocat.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #12 on: May 02, 2003, 10:33:20 am »
Quote:


I thought that the 11-25 primaries and 1-10 heavies were only observed in SFC3, with OP, EAW and SFC1 observing the rule of any weapon anywhere with all information on said weapon in the specfile.
Holocat.  




They seem to be observed in SFC2 as well.
If you put any phasers in mounts 1-10 (heavy weapon slots), the phaser capacitor won't charge. Similarly, if you put a heavy weapon in a phaser slot, other bad things seem to happen concerning charging and power.

However, drones and ADDs don't take any power and it seems to be safe to put them anywhere the UI supports. Use ShipEdit to be able to view which mountpoints are visible and which are not.


BTW: shipedit needs an update for OP:
  - visible mountpoints for PFs.  (I have them all deciphered, they're on my site)
  - DroneControl can go higher than 12 in OP, now.

-- Luc

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #13 on: May 02, 2003, 11:06:19 am »
FYI to all..

I've started recieving "NERFED!" comments. Well.........
..  Next time I ask for your opinion before I start changing things, give it. Everything I do in the name of 'balance' will cause someone to be unhappy so voicing opinions is important. If I screw something up, I want to know about it before I do the change and not after.


Case on point, Corbo's comment about the ISC.
Quote:


<Corbomite> the extra fighters on ISC carriers is the only thing that makes them competitive.





Do you agree? Disagree?
Did I do the wrong thing about taking the I-CV with 16 fighters and bringing it down to 12?
That's 2/3rds like everybody else.


-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #14 on: May 02, 2003, 11:28:07 am »
Here is the data affecting the ISC:
Quote:


I-CVE does not have 2/3 #fighters of deck_crews(8). Is 4, should be 6. (MORE)
I-CVEZ does not have 2/3 #fighters of deck_crews(8). Is 4, should be 6. (MORE)
I-HDDV does not have 2/3 #fighters of deck_crews(10). Is 10, should be 7. (LESS)
I-CVLT does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVLTZ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVL does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLZ does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLP does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLS does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVT does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVTZ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTV1 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTV2 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTTV1 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTTV2 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CV does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVZ does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVS does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVSZ does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-BB does not have 2/3 #fighters of deck_crews(6). Is 6, should be 4. (LESS)
I-BBZ does not have 2/3 #fighters of deck_crews(6). Is 6, should be 4. (LESS)
I-AXCVL does not have 2/3 #fighters of deck_crews(12). Is 4, should be 8. (MORE)
I-AXCVA does not have 2/3 #fighters of deck_crews(24). Is 8, should be 16. (MORE)
I-BTSF+ does not have 2/3 #fighters of deck_crews(16). Is 12, should be 11. (LESS)
I-BTSFR does not have 2/3 #fighters of deck_crews(16). Is 12, should be 11. (LESS)
I-MONV does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-MONV+ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)





It's not that bad, is it?
-- Luc

Corbomite

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #15 on: May 02, 2003, 11:48:39 am »
Quote:

FYI to all..

I've started recieving "NERFED!" comments. Well.........
..  Next time I ask for your opinion before I start changing things, give it. Everything I do in the name of 'balance' will cause someone to be unhappy so voicing opinions is important. If I screw something up, I want to know about it before I do the change and not after.


Case on point, Corbo's comment about the ISC.
Quote:


<Corbomite> the extra fighters on ISC carriers is the only thing that makes them competitive.





Do you agree? Disagree?
Did I do the wrong thing about taking the I-CV with 16 fighters and bringing it down to 12?
That's 2/3rds like everybody else.


-- Luc  





Forget I said anything. Do what you like it's your project. I was just dismayed at the fact that when you started this you said it was only to add ships from SFB. Now you seem to want to rework the whole thing. Even Taldren didn't follow their own rules on some ships. Unless you want to test and balance each and every ship to perfection you will always nerf some ships with a blanket policy. The CV class always had 12 in SFC. Losing 2 fighters on the CLV class and 4 on the CV class will hurt, but c'est la vie.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #16 on: May 02, 2003, 12:07:37 pm »
It is indeed my project...  but I find it important to ask people's opinions.

Worst case scenario:
-  I throw out version 2.1
-  I rework from version 2.0, minus 2/3rds change
-  I re-release as 2.1b


Since no one told me it was a bad idea, I went ahead with the 2/3rds fighter changes. Now, I have the impression that people think it was a bad idea after all. I need to know if you do or don't want this change to stay.

Corbo obviously thinks not. Anyone else?
-- Luc

TarMinyatur

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #17 on: May 02, 2003, 12:26:35 pm »
Quote:


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV
.
.. so to convert to SFC terms:
I-CVLZ = 135 + 6*2 + 3 = 150
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 3 = 160
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 3 = 158
I-CSP = 155 -7 = 148

Those should be the BPVs and stats for those ships. The I-CVLS really is cheaper than the I-CSZ in SFB.





Shouldn't the math be:
CVLZ = 135 + 6*2 + 4*1.5 = 153? You appear to be multiplying the number of I-torp hardpoints by 1.5.

Anyways, the listed BPV from OP+ 2.1 shiplist including fighters:
CVL = 134
CVLP = 144 (+10 bpv for Plas-S to PPD refit as per SFB)

CVLZ = 153
CVLS (could be called a "CVLZP") = 153! It essentially got a Plas-S to PPD refit for free, using the otherwise identical CVLZ as a base class. CVLS should be 163 if the CVLZ bpv is correct.

Quote:


Next! The L-NCA and L-NCAL..
L-NCA: 146 + UIM Penalty (5) = 151
The L-NCAL isn't anywhere in my books... so I will try to estimate.
+ 2 APR = + 2 BPV
2 ph3s -> 2 ph1s = +2 BPV
Extra Front Shields = +2 BPV
....... would 157 instead of 153 be acceptable?




The LS/RS Ph-3 to Ph-1 refit is traditionally +4 bpv. The NCAL can carry 4 shuttles. The NCA can carry just 2. Therefore the NCAL can do two 50 point Suicide shuttle overruns instead of just one like the NCA. Nobody really flies the NCA since the CWLP is better in almost every way. The NCAL gets some use though. I'd say that the NCA is slightly overvalued (approx. value is 146-150) and the NCAL is worth 156-160. IMHO of course.

   

IndyShark

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #18 on: May 02, 2003, 12:35:28 pm »
Firesoul, I like what you are doing and I think it makes sense. I'd keep it the way it is and keep trying to improve it.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #19 on: May 02, 2003, 12:38:53 pm »

Oh. You're right.


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV
.
.. so to convert to SFC terms:
I-CVLZ = 135 + 6*2 + 6 = 153
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 6 = 163
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 6 = 161
I-CSP = 155 -7 = 148


Quote:


The LS/RS Ph-3 to Ph-1 refit is traditionally +4 bpv. The NCAL can carry 4 shuttles. The NCA can carry just 2. Therefore the NCAL can do two 50 point Suicide shuttle overruns instead of just one like the NCA. Nobody really flies the NCA since the CWLP is better in almost every way. The NCAL gets some use though. I'd say that the NCA is slightly overvalued (approx. value is 146-150) and the NCAL is worth 156-160. IMHO of course.





The P refit for phasers is +1 per ph3 to ph1... so I think I'm right about that one.
I missed the shuttles, so I would do +2 for the shuttles..

so..  
That brings the NCAL to 159.

 

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #20 on: May 02, 2003, 12:40:35 pm »
Quote:

Firesoul, I like what you are doing and I think it makes sense. I'd keep it the way it is and keep trying to improve it.  




I want to hear each and every individual opinion..
.. so please don't hesitate to post, even tho someone might've already posted what you wanted to say.

-- Luc

Rondo_GE

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #21 on: May 02, 2003, 01:05:15 pm »
Now all we need to do is get some people online to play OP.  Still it's a great effort.  

TarMinyatur

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #22 on: May 02, 2003, 01:07:23 pm »
I like the uniformity of the global 2/3rds fighter conversion rule. However, I think that carriers which would get less than 4 fighters should be exempt. They rely on their fighters proportionally more than carriers with greater numbers. When I see a squadron of 4 fighters it gets my attention. When I see a squadron of 2 fighters I don't worry much. They are easy to pick off before they can return for repair/replacements.

So perhaps it could be:
6+ = 2/3rds rule
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1

This is just a personal preference of course.

Oh yeah, here's an SSD for the L-NCAL.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #23 on: May 02, 2003, 01:19:42 pm »
you do realize that by that SSD, the L-NCAL is worth 169 BPV?  (164 + 5 for UIM adjustment)
-- Luc  

TarMinyatur

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #24 on: May 02, 2003, 01:29:21 pm »
Yeah, that version is a bit pricey at 169 with 2 Ph-3's for padding, 2 less shuttles, and 1 less APR than Taldren's NCAL. Although this ships specs are similar to the rarely flown L-CCH at 170 in SFC2.

BPV isn't a science as we all know.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #25 on: May 02, 2003, 01:31:27 pm »
Quote:


6+ = 2/3rds rule
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1





That would make it..
8 = 5
7 = 5
6 = 4
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1

That's a lot of 4s..  I don't think it's right.  (And yes, you SHOULD feel that 2 fighters aren't impressive. :-)
-- Luc

Rod O'neal

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #26 on: May 02, 2003, 01:37:48 pm »
As far as the 2/3 rule goes, I basically agree with it, for balance with the PF races. I do think that small true carriers should keep all their fighters and the Hydran casual carriers should keep all of theirs, because of their racial tendencies.    

Holocat

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #27 on: May 02, 2003, 01:39:30 pm »
Alright, I talked with firesoul's nerfed comments and it sparked a curiousity in me.

The first thing I did was determine if the ISC were nerfed to the extent where I would believe it.  (ie I can kill X with OP+ 2.0 but not 2.1)  I'd played the ISC only very, very rarely but I HAD begun to move away from by beloved Federation destroyers and experiment with fighers (thanks to the heavy casual carrier war destroyers).  So, in the next hour or so I flew some ISC skirmishes against AI.

My mentality was thus:  How much harder does it feel from 2.0 to 2.1 with three (randomly picked) ISC carriers?  Secondly, I payed attention to the damage given and damage recieved for the battles (though I didn't chew through them or write them down) and the length of the battle.

From 2.0 to 2.1, I didn't notice any significant changes in battle length, damage recieved, damage dealt, or the 'feel of difficulty.'  Some of the carriers have been hit pretty hard, yes, but I found the same ships as opponents were about the same amount of challange for either 2.1 or 2.0.  

Also, remember there's a BVP adjustment, so mission matching should be alright (I haven't tested this, though).

So I can't complain.  I haven't done any PvP, but if there's an ISC out there willing to have a go with both 2.0 and 2.1, we can test this aspect fairly quickly.  I'm also not a ISC player, but I can only really comment on what i've done to see if the changes REALLY are nerfing or not.

Meow,

Holocat.
   
« Last Edit: December 31, 1969, 06:00:00 pm by Holocat »

Fluf

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #28 on: May 02, 2003, 01:55:15 pm »
Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.
« Last Edit: December 31, 1969, 06:00:00 pm by Fluf »

Julin Eurthyr

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #29 on: May 02, 2003, 02:22:36 pm »
I'll mention this on the ISC fighter debate.

ISC carriers in SFC has basically always broken the 2/3 fighter conversion rule.  Taldren deemed fit to give us (ISC) more fighters per squadron as our fighters do not have a "fighter heavy weapon".  The exact metnod of determining the "extra" fighters ISC carriers got to offset the lack of a fighter heavy weapon I have forgotten over the years (if it was ever made public...)

Firesoul, I know you are endeavoring to keep your OP+ shipliist true to the spirit of SFC while orienting it more in-line with SFB.  How the SFC ISC phaser figher bonus affects your work is, as always, your decision.

I will also mention (for those who may not know), ISC carriers in SFB usually (I won't make a blanket always) operated in groups of 2 Phaser-fighters and 1 Torpedo fighter.  So, the usual 12 fighter ISC squadron had:  7 Phaser-fighters (SF), 4 Torpedo fighters (TF), and one EW fighter (based off the SF platform...).

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #30 on: May 02, 2003, 02:27:24 pm »
Quote:

Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.  




Ok. Noted the hardpoint splits for given ships.

.. as for the SCS.. hmmm.. the SCS isn't the SFB's SSCS you know. That one has 13 PFs and plenty of fighters.
Let's see.. the SCS itself has PFs normally..Maybe I did nerf that one unintentionally.

As for the MTTCVA, it's just 1 fighter less. How does that make it useless?  It's a ship I added myself anyways..

 

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #31 on: May 02, 2003, 02:31:02 pm »
If the 2/3rds rule is too troublesome, know that I have created a shiplist without the 2/3rules included, but the rest of the changes remains in place.
It wouldn't be too much a big deal for me to throw out the 2/3rds idea and continue on without it. Call it "2.1b".

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #32 on: May 02, 2003, 02:45:38 pm »
Quote:

ISC carriers in SFC has basically always broken the 2/3 fighter conversion rule. Taldren deemed fit to give us (ISC) more fighters per squadron as our fighters do not have a "fighter heavy weapon". The exact metnod of determining the "extra" fighters ISC carriers got to offset the lack of a fighter heavy weapon I have forgotten over the years (if it was ever made public...)




I already brought that point up on the server chat. FS didn't seem impressed. Everyone just seems to fixate on the fact that Caveat III's have a ton of PH-G's, not realizing that in having to get so close to their target to hit, they usually get destroyed with their target. ISC fighter attrition is very high unless you are very careful. The ISC have exactly two battle worthy fighter types, Tort III and Caveat III, which come out very late, the rest are just canon fodder. As I said, it doesn't really matter to me that much. I'll learn to play around it just as I have every other change that has come along. I just think when it comes to carriers and other fighter carrying ships that they should be evaluated individually, not just having all of them follow the same pattern. It may work well for 3/4 of them, but others will be hurt. This of course will require more work and attention than a blanket policy of 2/3 and TS for the one's that suffer.
 

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #33 on: May 02, 2003, 02:48:42 pm »
Ok.. What I've seen so far are people who are interested in the 2/3rds idea, but that's about it..
.. then there are the people who are against it.


.. I am currently working on the 2.1b version. It's a lot less aggravation for everyone that way.
Give till tonight because I have to review the hydran BPVs again. .. and there's the fixes noted above in this thread.

-- Luc

jimmi7769

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #34 on: May 02, 2003, 03:12:13 pm »
Quote:

Quote:

Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.  




Ok. Noted the hardpoint splits for given ships.

.. as for the SCS.. hmmm.. the SCS isn't the SFB's SSCS you know. That one has 13 PFs and plenty of fighters.
Let's see.. the SCS itself has PFs normally..Maybe I did nerf that one unintentionally.

As for the MTTCVA, it's just 1 fighter less. How does that make it useless?  It's a ship I added myself anyways..

 





The SCS really needs to be removed.  It is esentially a CVA with half of it's fighters replaced with a flotilla of PF's which the Mirak don't have in SFC so it ends up being a CVA with less fighters.  A truly sad end for such a noble ship.

jdmckinney

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #35 on: May 02, 2003, 03:37:55 pm »
I agree on the SCSes. There is no place for them in SFC, since they are by definition combined fighter/PF carriers. Certainly you could come up with a set number of fighters per PF as a replacement scheme, but what would be the point? The fighter races have plenty of carriers. It only further handicaps PF races.

The only time I'd argue for inclusion of the control ships (in CL25 there are also Division Control Ships -- smaller versions of the same concept) would be in a fighters/PFs-for-all-races mod.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #36 on: May 02, 2003, 04:01:32 pm »
Please close and drop this thread. OP+ 2.1 is no more.
Instead, go to the OP+ 2.1b thread.

-- Luc

FireSoul

  • Guest
OP+ shiplist version 2.1 is ready and up.
« Reply #37 on: May 01, 2003, 06:36:39 pm »
I'm making a version 2.1b which is the same as this 2.1 minus the 2/3rds fighters changes. Please wait till I release 2.1b.

.. and I screwed up and deleted the 2.1 site by accident. Oops?
I'm currently writing version 2.1b's site.

anyways.. download 2.1b from here:
 http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=78893&page=0&view=collapsed&sb=5&o=31&fpart=1



-- Luc
« Last Edit: May 02, 2003, 03:52:01 pm by FireSoul »

Klingon Fanatic

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #38 on: May 01, 2003, 07:08:53 pm »
Thank you Firesoul!


KF  

Cleaven

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #39 on: May 01, 2003, 07:59:30 pm »
Ta muchly.  

Tumulorum Fossor

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #40 on: May 01, 2003, 08:05:54 pm »
Hail, Firesoul.

(bow, bow, bow)

[Repeat]


Man, it looks like I picked a good time to revisit the forums!

Time to update!



Hey, any Taldren feedback on new arcs, Firesoul?

-TF

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #41 on: May 01, 2003, 08:08:58 pm »
None.
.. well.. they're all working very hard to get something ready for E3.  .. so ..

TarMinyatur

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #42 on: May 01, 2003, 11:26:24 pm »
I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.

P.S. Take a look at the WVL and VUL+. Those 2xPlas-R hardpoints are screaming for relief and there's two empty HW slots to use. Unfortunately the KVL would need a Condor UI or similar to split its overstuffed 2xPlas-R. It's not aesthetically pleasing but it works.

P.P.S. I suggest you take a look at the I-CVLS and I-CSZ bpvs. These ships have identical weaponry. The CVLS has one less power, gets 6 fighters(12 bpv), and somehow costs 8 less than the CSZ! The CVLS should be about 8 more than the CSZ...not the other way around. The L-NCA vs NCAL bpv is eye-catching too. 2 bpv gets one heck of a refit.  

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #43 on: May 01, 2003, 11:33:00 pm »
Quote:

I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.




That's right.

Quote:


P.S. Take a look at the WVL and VUL+. Those 2xPlas-R hardpoints are screaming for relief and there's two empty HW slots to use. Unfortunately the KVL would need a Condor UI or similar to split its overstuffed 2xPlas-R. It's not aesthetically pleasing but it works.




I deemed the UI more important in this case, right off the bat. Sorry.
EDIT: .. although.. you're right. I could split the Rs for the WVL and VUL+ without changing the UI.

Quote:


P.P.S. I suggest you take a look at the I-CVLS and I-CSZ bpvs. These ships have identical weaponry. The CVLS has one less power, gets 6 fighters(12 bpv), and somehow costs 8 less than the CSZ! The CVLS should be about 8 more than the CSZ...not the other way around. The L-NCA vs NCAL bpv is eye-catching too. 2 bpv gets one heck of a refit.    




Allright, I will check these later. They're essentially going into a "TODO" list for a future release.


-- Luc
 
« Last Edit: May 01, 2003, 11:52:16 pm by FireSoul »

Corbomite

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #44 on: May 02, 2003, 03:49:00 am »
ISC light carriers get 8 fighters, not 6.

Holocat

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #45 on: May 02, 2003, 10:07:42 am »
Quote:

I noticed you placed ADDs in Weapons slots(11-25) instead of Heavy Weapon slots(1-10) where they traditionally go. I assume this makes no difference since they require no energy. If so, that's a good way to relieve the often cramped HW slots.





I thought that the 11-25 primaries and 1-10 heavies were only observed in SFC3, with OP, EAW and SFC1 observing the rule of any weapon anywhere with all information on said weapon in the specfile.

In modelmanual.pdf for the sfc3tools zip on starfleet universe it states:

  "In SFC I and II, weapons hardpoints were associated with numbers.  There wasn't a distinction between mounts for primary weapons and heavy weapons.  That was all determined in the spec file."

  Who's wrong here?  As i'm getting close to the point where I will have to hardpoint a completely new ship, I am concerned.

I really should ask around about damage points in OP as well, and soon,

Holocat.

Mog

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #46 on: May 02, 2003, 10:23:51 am »
Holocat, ideally you need to use ShipEdit to create new ships. In SFC2, the phasers need to be in the phaser section so that the capacitor knows how much power is need to charge them. If you put phasers into a heavy weapon slot in SFC2, it screws the capacitor up.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #47 on: May 02, 2003, 10:28:44 am »
In SFB, the I-CVL gets 9 fighters and is listed at 135 BPV. It has 2 PLaIs on each side..
From my notes:
Quote:


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV





.. so to convert to SFC terms:
2/3 * 9 = 6 fighters  (still gets 9 deckcrews)
I-CVLZ = 135 + 6*2 + 3 = 150
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 3 = 160
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 3 = 158
I-CSP = 155 -7 = 148

Those should be the BPVs and stats for those ships. The I-CVLS really is cheaper than the I-CSZ in SFB.


Next! The L-NCA and L-NCAL..
L-NCA: 146 + UIM Penalty (5) = 151
The L-NCAL isn't anywhere in my books... so I will try to estimate.
+ 2 APR = + 2 BPV
2 ph3s -> 2 ph1s = +2 BPV
Extra Front Shields = +2 BPV
....... would 157 instead of 153 be acceptable?


-- Luc

Holocat

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #48 on: May 02, 2003, 10:30:12 am »
The ship i'm making is using a custom built model with taldren textures, ie: scratch.  I still have to convert to .mod, place the dummy objects for damage(?) and hardpoints, center it if not centered properly, and texture it.  It's not a new ship in a sense that it's a custom design, like different power or weapons or something.  It's a new ship, from the ground up.

Thanks for letting me know about the phaser capacitor thing though;  That should save me quite some grief testing.

Speaking of which, I should contact Revenant,

Holocat.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #49 on: May 02, 2003, 10:33:20 am »
Quote:


I thought that the 11-25 primaries and 1-10 heavies were only observed in SFC3, with OP, EAW and SFC1 observing the rule of any weapon anywhere with all information on said weapon in the specfile.
Holocat.  




They seem to be observed in SFC2 as well.
If you put any phasers in mounts 1-10 (heavy weapon slots), the phaser capacitor won't charge. Similarly, if you put a heavy weapon in a phaser slot, other bad things seem to happen concerning charging and power.

However, drones and ADDs don't take any power and it seems to be safe to put them anywhere the UI supports. Use ShipEdit to be able to view which mountpoints are visible and which are not.


BTW: shipedit needs an update for OP:
  - visible mountpoints for PFs.  (I have them all deciphered, they're on my site)
  - DroneControl can go higher than 12 in OP, now.

-- Luc

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #50 on: May 02, 2003, 11:06:19 am »
FYI to all..

I've started recieving "NERFED!" comments. Well.........
..  Next time I ask for your opinion before I start changing things, give it. Everything I do in the name of 'balance' will cause someone to be unhappy so voicing opinions is important. If I screw something up, I want to know about it before I do the change and not after.


Case on point, Corbo's comment about the ISC.
Quote:


<Corbomite> the extra fighters on ISC carriers is the only thing that makes them competitive.





Do you agree? Disagree?
Did I do the wrong thing about taking the I-CV with 16 fighters and bringing it down to 12?
That's 2/3rds like everybody else.


-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #51 on: May 02, 2003, 11:28:07 am »
Here is the data affecting the ISC:
Quote:


I-CVE does not have 2/3 #fighters of deck_crews(8). Is 4, should be 6. (MORE)
I-CVEZ does not have 2/3 #fighters of deck_crews(8). Is 4, should be 6. (MORE)
I-HDDV does not have 2/3 #fighters of deck_crews(10). Is 10, should be 7. (LESS)
I-CVLT does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVLTZ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVL does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLZ does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLP does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVLS does not have 2/3 #fighters of deck_crews(9). Is 8, should be 6. (LESS)
I-CVT does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CVTZ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTV1 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTV2 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTTV1 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-BTTV2 does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-CV does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVZ does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVS does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-CVSZ does not have 2/3 #fighters of deck_crews(12). Is 12, should be 8. (LESS)
I-BB does not have 2/3 #fighters of deck_crews(6). Is 6, should be 4. (LESS)
I-BBZ does not have 2/3 #fighters of deck_crews(6). Is 6, should be 4. (LESS)
I-AXCVL does not have 2/3 #fighters of deck_crews(12). Is 4, should be 8. (MORE)
I-AXCVA does not have 2/3 #fighters of deck_crews(24). Is 8, should be 16. (MORE)
I-BTSF+ does not have 2/3 #fighters of deck_crews(16). Is 12, should be 11. (LESS)
I-BTSFR does not have 2/3 #fighters of deck_crews(16). Is 12, should be 11. (LESS)
I-MONV does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)
I-MONV+ does not have 2/3 #fighters of deck_crews(12). Is 9, should be 8. (LESS)





It's not that bad, is it?
-- Luc

Corbomite

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #52 on: May 02, 2003, 11:48:39 am »
Quote:

FYI to all..

I've started recieving "NERFED!" comments. Well.........
..  Next time I ask for your opinion before I start changing things, give it. Everything I do in the name of 'balance' will cause someone to be unhappy so voicing opinions is important. If I screw something up, I want to know about it before I do the change and not after.


Case on point, Corbo's comment about the ISC.
Quote:


<Corbomite> the extra fighters on ISC carriers is the only thing that makes them competitive.





Do you agree? Disagree?
Did I do the wrong thing about taking the I-CV with 16 fighters and bringing it down to 12?
That's 2/3rds like everybody else.


-- Luc  





Forget I said anything. Do what you like it's your project. I was just dismayed at the fact that when you started this you said it was only to add ships from SFB. Now you seem to want to rework the whole thing. Even Taldren didn't follow their own rules on some ships. Unless you want to test and balance each and every ship to perfection you will always nerf some ships with a blanket policy. The CV class always had 12 in SFC. Losing 2 fighters on the CLV class and 4 on the CV class will hurt, but c'est la vie.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #53 on: May 02, 2003, 12:07:37 pm »
It is indeed my project...  but I find it important to ask people's opinions.

Worst case scenario:
-  I throw out version 2.1
-  I rework from version 2.0, minus 2/3rds change
-  I re-release as 2.1b


Since no one told me it was a bad idea, I went ahead with the 2/3rds fighter changes. Now, I have the impression that people think it was a bad idea after all. I need to know if you do or don't want this change to stay.

Corbo obviously thinks not. Anyone else?
-- Luc

TarMinyatur

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #54 on: May 02, 2003, 12:26:35 pm »
Quote:


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV
.
.. so to convert to SFC terms:
I-CVLZ = 135 + 6*2 + 3 = 150
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 3 = 160
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 3 = 158
I-CSP = 155 -7 = 148

Those should be the BPVs and stats for those ships. The I-CVLS really is cheaper than the I-CSZ in SFB.





Shouldn't the math be:
CVLZ = 135 + 6*2 + 4*1.5 = 153? You appear to be multiplying the number of I-torp hardpoints by 1.5.

Anyways, the listed BPV from OP+ 2.1 shiplist including fighters:
CVL = 134
CVLP = 144 (+10 bpv for Plas-S to PPD refit as per SFB)

CVLZ = 153
CVLS (could be called a "CVLZP") = 153! It essentially got a Plas-S to PPD refit for free, using the otherwise identical CVLZ as a base class. CVLS should be 163 if the CVLZ bpv is correct.

Quote:


Next! The L-NCA and L-NCAL..
L-NCA: 146 + UIM Penalty (5) = 151
The L-NCAL isn't anywhere in my books... so I will try to estimate.
+ 2 APR = + 2 BPV
2 ph3s -> 2 ph1s = +2 BPV
Extra Front Shields = +2 BPV
....... would 157 instead of 153 be acceptable?




The LS/RS Ph-3 to Ph-1 refit is traditionally +4 bpv. The NCAL can carry 4 shuttles. The NCA can carry just 2. Therefore the NCAL can do two 50 point Suicide shuttle overruns instead of just one like the NCA. Nobody really flies the NCA since the CWLP is better in almost every way. The NCAL gets some use though. I'd say that the NCA is slightly overvalued (approx. value is 146-150) and the NCAL is worth 156-160. IMHO of course.

   

IndyShark

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #55 on: May 02, 2003, 12:35:28 pm »
Firesoul, I like what you are doing and I think it makes sense. I'd keep it the way it is and keep trying to improve it.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #56 on: May 02, 2003, 12:38:53 pm »

Oh. You're right.


Z refitted ship cost: base SFB BPV + (#plasma-I * 1.5)
Y refitted ship cost: approx: base SFB BPV - (#plasma-I * 3)
- 2 plasma-I removed: -7 BPV
.
.. so to convert to SFC terms:
I-CVLZ = 135 + 6*2 + 6 = 153
I-CVL = 135 + 6*2 -7 = 140

The I-CVLS also gets 9 fighters and is listed at 145 BPV. It also has 2 PLaIs on each side.
I-CVLS = 145 + 6*2 + 6 = 163
I-CVLP = 145 + 6*2 -7 = 150

The I-CSZ has no fighters, and is listed at 155 BPV/ It has 2 PLaIs on each side.
I-CSZ = 155 + 6 = 161
I-CSP = 155 -7 = 148


Quote:


The LS/RS Ph-3 to Ph-1 refit is traditionally +4 bpv. The NCAL can carry 4 shuttles. The NCA can carry just 2. Therefore the NCAL can do two 50 point Suicide shuttle overruns instead of just one like the NCA. Nobody really flies the NCA since the CWLP is better in almost every way. The NCAL gets some use though. I'd say that the NCA is slightly overvalued (approx. value is 146-150) and the NCAL is worth 156-160. IMHO of course.





The P refit for phasers is +1 per ph3 to ph1... so I think I'm right about that one.
I missed the shuttles, so I would do +2 for the shuttles..

so..  
That brings the NCAL to 159.

 

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #57 on: May 02, 2003, 12:40:35 pm »
Quote:

Firesoul, I like what you are doing and I think it makes sense. I'd keep it the way it is and keep trying to improve it.  




I want to hear each and every individual opinion..
.. so please don't hesitate to post, even tho someone might've already posted what you wanted to say.

-- Luc

Rondo_GE

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #58 on: May 02, 2003, 01:05:15 pm »
Now all we need to do is get some people online to play OP.  Still it's a great effort.  

TarMinyatur

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #59 on: May 02, 2003, 01:07:23 pm »
I like the uniformity of the global 2/3rds fighter conversion rule. However, I think that carriers which would get less than 4 fighters should be exempt. They rely on their fighters proportionally more than carriers with greater numbers. When I see a squadron of 4 fighters it gets my attention. When I see a squadron of 2 fighters I don't worry much. They are easy to pick off before they can return for repair/replacements.

So perhaps it could be:
6+ = 2/3rds rule
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1

This is just a personal preference of course.

Oh yeah, here's an SSD for the L-NCAL.

FireSoul

  • Guest
Re: OP+ shiplist version 2.1 is ready and up.
« Reply #60 on: May 02, 2003, 01:19:42 pm »
you do realize that by that SSD, the L-NCAL is worth 169 BPV?  (164 + 5 for UIM adjustment)
-- Luc  

TarMinyatur

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #61 on: May 02, 2003, 01:29:21 pm »
Yeah, that version is a bit pricey at 169 with 2 Ph-3's for padding, 2 less shuttles, and 1 less APR than Taldren's NCAL. Although this ships specs are similar to the rarely flown L-CCH at 170 in SFC2.

BPV isn't a science as we all know.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #62 on: May 02, 2003, 01:31:27 pm »
Quote:


6+ = 2/3rds rule
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1





That would make it..
8 = 5
7 = 5
6 = 4
5 = 4
4 = 4
3 = 3
2 = 2
1 = 1

That's a lot of 4s..  I don't think it's right.  (And yes, you SHOULD feel that 2 fighters aren't impressive. :-)
-- Luc

Rod O'neal

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #63 on: May 02, 2003, 01:37:48 pm »
As far as the 2/3 rule goes, I basically agree with it, for balance with the PF races. I do think that small true carriers should keep all their fighters and the Hydran casual carriers should keep all of theirs, because of their racial tendencies.    

Holocat

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #64 on: May 02, 2003, 01:39:30 pm »
Alright, I talked with firesoul's nerfed comments and it sparked a curiousity in me.

The first thing I did was determine if the ISC were nerfed to the extent where I would believe it.  (ie I can kill X with OP+ 2.0 but not 2.1)  I'd played the ISC only very, very rarely but I HAD begun to move away from by beloved Federation destroyers and experiment with fighers (thanks to the heavy casual carrier war destroyers).  So, in the next hour or so I flew some ISC skirmishes against AI.

My mentality was thus:  How much harder does it feel from 2.0 to 2.1 with three (randomly picked) ISC carriers?  Secondly, I payed attention to the damage given and damage recieved for the battles (though I didn't chew through them or write them down) and the length of the battle.

From 2.0 to 2.1, I didn't notice any significant changes in battle length, damage recieved, damage dealt, or the 'feel of difficulty.'  Some of the carriers have been hit pretty hard, yes, but I found the same ships as opponents were about the same amount of challange for either 2.1 or 2.0.  

Also, remember there's a BVP adjustment, so mission matching should be alright (I haven't tested this, though).

So I can't complain.  I haven't done any PvP, but if there's an ISC out there willing to have a go with both 2.0 and 2.1, we can test this aspect fairly quickly.  I'm also not a ISC player, but I can only really comment on what i've done to see if the changes REALLY are nerfing or not.

Meow,

Holocat.
   
« Last Edit: December 31, 1969, 06:00:00 pm by Holocat »

Fluf

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #65 on: May 02, 2003, 01:55:15 pm »
Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.
« Last Edit: December 31, 1969, 06:00:00 pm by Fluf »

Julin Eurthyr

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #66 on: May 02, 2003, 02:22:36 pm »
I'll mention this on the ISC fighter debate.

ISC carriers in SFC has basically always broken the 2/3 fighter conversion rule.  Taldren deemed fit to give us (ISC) more fighters per squadron as our fighters do not have a "fighter heavy weapon".  The exact metnod of determining the "extra" fighters ISC carriers got to offset the lack of a fighter heavy weapon I have forgotten over the years (if it was ever made public...)

Firesoul, I know you are endeavoring to keep your OP+ shipliist true to the spirit of SFC while orienting it more in-line with SFB.  How the SFC ISC phaser figher bonus affects your work is, as always, your decision.

I will also mention (for those who may not know), ISC carriers in SFB usually (I won't make a blanket always) operated in groups of 2 Phaser-fighters and 1 Torpedo fighter.  So, the usual 12 fighter ISC squadron had:  7 Phaser-fighters (SF), 4 Torpedo fighters (TF), and one EW fighter (based off the SF platform...).

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #67 on: May 02, 2003, 02:27:24 pm »
Quote:

Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.  




Ok. Noted the hardpoint splits for given ships.

.. as for the SCS.. hmmm.. the SCS isn't the SFB's SSCS you know. That one has 13 PFs and plenty of fighters.
Let's see.. the SCS itself has PFs normally..Maybe I did nerf that one unintentionally.

As for the MTTCVA, it's just 1 fighter less. How does that make it useless?  It's a ship I added myself anyways..

 

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #68 on: May 02, 2003, 02:31:02 pm »
If the 2/3rds rule is too troublesome, know that I have created a shiplist without the 2/3rules included, but the rest of the changes remains in place.
It wouldn't be too much a big deal for me to throw out the 2/3rds idea and continue on without it. Call it "2.1b".

-- Luc

Corbomite

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #69 on: May 02, 2003, 02:45:38 pm »
Quote:

ISC carriers in SFC has basically always broken the 2/3 fighter conversion rule. Taldren deemed fit to give us (ISC) more fighters per squadron as our fighters do not have a "fighter heavy weapon". The exact metnod of determining the "extra" fighters ISC carriers got to offset the lack of a fighter heavy weapon I have forgotten over the years (if it was ever made public...)




I already brought that point up on the server chat. FS didn't seem impressed. Everyone just seems to fixate on the fact that Caveat III's have a ton of PH-G's, not realizing that in having to get so close to their target to hit, they usually get destroyed with their target. ISC fighter attrition is very high unless you are very careful. The ISC have exactly two battle worthy fighter types, Tort III and Caveat III, which come out very late, the rest are just canon fodder. As I said, it doesn't really matter to me that much. I'll learn to play around it just as I have every other change that has come along. I just think when it comes to carriers and other fighter carrying ships that they should be evaluated individually, not just having all of them follow the same pattern. It may work well for 3/4 of them, but others will be hurt. This of course will require more work and attention than a blanket policy of 2/3 and TS for the one's that suffer.
 

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #70 on: May 02, 2003, 02:48:42 pm »
Ok.. What I've seen so far are people who are interested in the 2/3rds idea, but that's about it..
.. then there are the people who are against it.


.. I am currently working on the 2.1b version. It's a lot less aggravation for everyone that way.
Give till tonight because I have to review the hydran BPVs again. .. and there's the fixes noted above in this thread.

-- Luc

jimmi7769

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #71 on: May 02, 2003, 03:12:13 pm »
Quote:

Quote:

Looks good so far FS.  I would be interested in playing this list with the fighter changes.  Note the following Kzin ships still need dizzy hardpoints split:  CM, CM+, CMX, MCV, MCV+,MTTCVA into 3 hardpoints on the 1,2 and 9 hardpoints. This makes these ships almost flyable.  Although the reduction in fighters on the MTTCVA makes it a worthless ship now.

I also have a few questions about the CVA and the SCS.  I was under the impression that the SCS was the mother of all ships in the Kzinti Empire and originally had over 30 fighters.  As it stands now, the SCS has 4 less fighters,  1 less shuttle and is 1 more BPV over the CVA but does have the 2xAMD12 vs the 2xAMD6 of the CVA.  And is the correction from 6 shuttles to 4 on the CVA correct?  As it stands now, the SCS would cost more in D2 terms but would have less firepower.
I dont have the SSD's so I am unable to comment on this specifically.  But in D2 terms and even GSA terms, this makes the SCS about worthless.  I would rather see the deck crews bumped on the SCS and give it 24 fighters with the appropriate BPV adjustment.  




Ok. Noted the hardpoint splits for given ships.

.. as for the SCS.. hmmm.. the SCS isn't the SFB's SSCS you know. That one has 13 PFs and plenty of fighters.
Let's see.. the SCS itself has PFs normally..Maybe I did nerf that one unintentionally.

As for the MTTCVA, it's just 1 fighter less. How does that make it useless?  It's a ship I added myself anyways..

 





The SCS really needs to be removed.  It is esentially a CVA with half of it's fighters replaced with a flotilla of PF's which the Mirak don't have in SFC so it ends up being a CVA with less fighters.  A truly sad end for such a noble ship.

jdmckinney

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #72 on: May 02, 2003, 03:37:55 pm »
I agree on the SCSes. There is no place for them in SFC, since they are by definition combined fighter/PF carriers. Certainly you could come up with a set number of fighters per PF as a replacement scheme, but what would be the point? The fighter races have plenty of carriers. It only further handicaps PF races.

The only time I'd argue for inclusion of the control ships (in CL25 there are also Division Control Ships -- smaller versions of the same concept) would be in a fighters/PFs-for-all-races mod.

FireSoul

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Re: OP+ shiplist version 2.1 is ready and up.
« Reply #73 on: May 02, 2003, 04:01:32 pm »
Please close and drop this thread. OP+ 2.1 is no more.
Instead, go to the OP+ 2.1b thread.

-- Luc