OK, if you're game for a few missions with twists, I've put together a mini-pack of 8 new missions for EAW (OP version coming soon):
Games of The Masters The mission pack incudes all the .mct files you'll need to test drive these in single player.
The premise of the scripts is that an ancient and powerful race, "The Masters", are using combat between the lesser races as a form of entertainment. As such, they have set up a number of challenges for starship captains. The eight missions are described below.
Note that in all contests, the Masters have disabled the safety mechanisms which prevent a player from firing on their allies, and in all missions if you fire on an AI ally they will thereafter attack you as if you were an enemy (though you're still treated as being on the same side for victory and DV effects).
Mirror Mirror is a standard 3-v-3 battle, but the Masters take the ship(s) piloted by the drafter and give identical ships to everyone else in the mission. It is VERY difficult to tell friend from foe!
The Arena is standard 3-v-3 combat, but the Masters pick ships for each participant AND if players stray too far from the center of the map (roughly range 55) then their ships are automatically destroyed.
Rocky Horror features terrain-intense maps, and a battle against one or more asteroid monsters.
Get Smart, aka
Control versus Kaos is a standard 3-v-3 battle, but the player may sporadically lose control of their ships for short periods of time while the AI tries to do an assortment of very stupid things (heh, that wasn't hard to induce)
Have Gun Will Travel, aka
A Knight Without Armour, features battle against one or more shieldless Hydran Paladins
Time Warp involves The Masters bringing in ships from an alternate time or an alternate universe as combatants.
Eight Track features combat in a figure-eight map, with terrain used to encourage players to stay on track.
A Pound of Cure is another 3-v-3 that begins with all the weapons on each ship destroyed - the player must decide what to repair and in what order before battle can truly begin. (Yes, carriers have a distinct advantage here, but The Masters don't seem to care.)
have fun!
dave