Topic: SFC2: EAW Multi-Era Mod update in progress  (Read 2608 times)

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Chris Jones

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SFC2: EAW Multi-Era Mod update in progress
« on: April 29, 2003, 06:14:09 am »
You may have heard of the gigantic EAW Mod with a total of 7 shiplists I have that combines all eras.

ORIG
SFB
TOS
TMP
TNG
DMW
Multi-Era

A while back I promised an update to it. That update is in progress. It's been sitting on my hard drive few a few months now. Here's what's in store:

Ships added:

TOS:

Lord Schtupp's Constitution NCC-1701
A Damaged version of his Constellation
Dauntless Class Light Cruiser
Star League DN
Various Tugs
Break Mod for the Doomsday Machine! - just 'cause I can..

TMP

Lots of ships...

TNG

Ports of the Bridge Commander models
Knox1711 Kitbashes

Wicked Zombie Models - USS Saratoga and Bozeman

Jupiter Station

Scimitar
Valdore

various others -- the model authors all show up in the game as you are selecting ships.

Shortcuts from all eras will appear on the Desktop!

This file will automatically detect where on your PC SFC2 is located..

This does fix a few bugs I found - mostly missing models.

FN Book has been playing the mod recently and has said he'll report more bugs if he finds them.

I have the exe ready to build anytime..

stand by..

For the mod in its current form (with BIG downloads) go here..
http://www.frost-works.com/cjmods/sfc2multi.htm


 

Pestalence

  • Guest
Re: SFC2: EAW Multi-Era Mod update in progress
« Reply #1 on: April 29, 2003, 08:37:18 pm »
Chris, I was wondering if you were willing to make a MOD for OP concerning the Idea that i told you about... taking firesouls shiplist and doing model changes to it to give a multiple era transition in game without changing shiplists?

what i propose is this

Keep Firesouls OP+ shiplist intact except change the model locations to incorporate additional models if they can be found for each race....

Early Era : TOS models

Mid Era : TMP models

Late Era : X ship models

Advanced Era : TNG models

thus for  early era ships, the game would pull a TOS model, in mid era, the game would pull a TMP model for Mid era ships, yet still pull TOS model for Early Era ships still being produced.. etc, etc.

this would require a rework of the Model.siz file to incorporate all the models in game and the addition of ship models into game, and a slight adjustment to the shiplist just for the address pointer for model location...

Just a suggestion to ya...

thanks
 

Chris Jones

  • Guest
Re: SFC2: EAW Multi-Era Mod update in progress
« Reply #2 on: April 30, 2003, 09:41:22 am »
The EAW Multi-Era Fixes mostly involve getting rid of the ??? in the game. Easy work.

OP Multi-Era? not a bad idea.. I got an e-Mail on that recently as well.

The EAW Multi Era shiplist does as you suggest..  Early TOS, Mid TMP, late TNG.

If I build from Firesoul's shiplist I would need his blessing out of courtesy. It would be possible to use the 2538 shiplist and build from that. OP now allows 128 ships per hull type. That would be some download, huh?

it's a great idea..

The only problem is time.  I have all the models I need right now, but I am heavily involved in BC these days, on the BC2 project with Raven and the people at BCU. I have also pledged help to Ripperman with the SFC3 portion of Future War. I'm also releasing a another update of my own SFC3 TNG Mega Mod (Mostly ready).

In thinking as I write here, I could take the current TOS, TMP, and TNG mods for OP, combine the shiplists, determine the numbers needed for the eras to work correctly, and combine the strings and shipnames entries from each era into one strings file and one shipnames file. In theory that could work, but I know there will be glitches and bugs and ??? entries.

I am only one person..   if i had some help....
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Chris Jones

  • Guest
OP Multi
« Reply #3 on: April 30, 2003, 01:58:19 pm »
Afterthought:


I could throw the models, specs, and desktop shortcut for each era into an exe file that detects where OP is on your hard drive, upload it somewhere and call it a beta. Then maybe the community could help polish it up by posting bug reports and working on the ??? and other things. Having Shipedit and Textpad helps!

how would that be?

You got me going Pestalance.., lol.




 

James Formo

  • Guest
Re: OP Multi
« Reply #4 on: April 30, 2003, 02:31:21 pm »
Pestalence idea sounds like GAW. I think  it would be what alot of people hoped SFC3 would be.  Would it be possible to play the early era  with TOS and then have it gradually turn into TMP, then TNG, then Genx.  I want to play a ST game that keeps evolving without having to say start a new campaign under late era.

Also I would prefer if it was modded for SFC1 as I prefer that version of SFC the best because of the campaign missions.

Ok this is just my wish list. Chris you have too many projects already.  lol.

RipperMan

  • Guest
Re: OP Multi
« Reply #5 on: April 30, 2003, 03:47:29 pm »
sounds awesome Chris, keep up the good work ;-)  

Pestalence

  • Guest
Re: OP Multi
« Reply #6 on: May 01, 2003, 03:05:47 am »
i talked to Firesoul on his OP server about a week and a half ago about this and he said it was a great idea, but he has no time himself to contribute anything except a SFB accurate shiplist to work off of...

as for models... FleetDock 13 has a lot of TOS models for some races, not all but some....

Athrahasis & P81's D2 pack of EAW / OP would work for mid and Late era ships for Fed, Klink and Rom... maybe the moddelers here could contribute some some of their work to fill in the rest of the races, including the Orion Cartels...

Remember, this isn't a rework of Firesouls shiplist for OP +, it is just a cosmetic adjustment to the current game using Firesouls added ships in the shiplist...

If i can get time, I can start getting the models for TOS together, but not all races are available to complete that Era (Early), not all races are available to my knowledge for TMP ships for all races (mid era), only a few X ships were made custom for OP and much is lacking in that department (late era) and TNG, the community is currently working on ships for SFC 3 that could be converted to SFC OP, plus I think that many here have the imagination needed to create ships for the rest of the races in the game for the TNG era (advanced)...

I can ask Firesoul if he would send me a breakdown of the years on all the ships in terms of era that OP uses for the ship generation in the shipyard, thus making the game enjoyable in a progressive transition into more powerful ships through the ages.. actually playing a game where cosmetically you see the advancement in technology when playing...

imagine, your in a F-CA ship that looks like the TOS ships, you get into a battle where your wing man is flying a TMP F-CA that looks like the ships in TWOK or ST VI ... then later on, you buy an X ship, and you help a player that is still in their TOS ship, which they are thinking of trading in for a newer model... it keeps the game progressing and everyone can see ship advancements across the board in terms of asthetics...

that is what I was hoping for in SFC 1 when i bought it in 1999, but no Mod was ever done like that in SFC history, well, at least none that I know of... If you already made one Chris for EAW, KUDOS to you.... however, I prefer playing stock ships, but have come to enjoy the OP+ listing because it is way more challenging...

just imagine your Fed TOS ship going against a TNG Klink ship.... what an epic battle that would be, even if the Klink won easily, you could physicall see why right off the bat, instead of wondering why you lost so quickly....

just food for thought....
 

Chris Jones

  • Guest
Re: OP Multi
« Reply #7 on: May 01, 2003, 09:44:02 am »
Hey Pestalence..

maybe download my TOS Mod for OP.

lotsa models there from Fleetdock 13 that could be the basis of the TOS Portion.

But they could use updates..


This plan is do-able..

This weekend I'll be writing some BC missions - lately the QBR has been giving me fits, lol. and I'll be trying to get out the EAW Multi-Era update.. that;ll take maybe 90 minutes to do what I want to do with it for now..


day by day .. I can't say when I'll be available online.. and I have to put priorities first..

 

Chris Jones

  • Guest
Re: SFC2: EAW Multi-Era Mod update in progress
« Reply #8 on: May 02, 2003, 09:05:55 pm »
I'll have this EAW multi-era update online Saturday morning eastern time.

The exe is made -- just have to upload it.
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Chris Jones

  • Guest
May 2003 update online
« Reply #9 on: May 03, 2003, 06:46:47 am »
SFC2's Multi-Era Mod May 2003 update is online NOW!

See this page for details..

http://www.frost-works.com/cjmods/sfc2multi.htm

Thanks for your support!