Topic: I miss the T Bomb  (Read 13866 times)

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jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #60 on: April 25, 2003, 09:58:13 am »
Quote:

Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.  




EM doesn't stop hit and runs,

Also T-Bombs still exist......you just have to play EAW or OP to get them.....It does still work you know.

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #61 on: April 25, 2003, 12:07:36 pm »

Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 

Captain KoraH

  • Guest
Re: I miss the T Bomb
« Reply #62 on: April 25, 2003, 12:19:01 pm »
I'd like to see T-bombs in SFC3.

Alidar Jarok

  • Guest
Re: I miss the T Bomb
« Reply #63 on: April 25, 2003, 07:41:46 pm »
Quote:


Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 




I thought it was Die Hard

I know Monica Lewinsky and Bill Clinton (who both posted in the thread) were Die Hard

Do you know what I think would be a good idea?

Instead of cloak scans and probes, they use T-Bombs

Just transport one where you think the enemy is, and blow up his un-shielded hull.

That would be more fun.

Tulmahk

  • Guest
Re: I miss the T Bomb
« Reply #64 on: April 26, 2003, 02:17:29 am »
Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #65 on: April 26, 2003, 04:50:51 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  





So T-Bomb baggage is the reason SFC TNG was ruined? I wondered what it was.  

FMMonty

  • Guest
Re: I miss the T Bomb
« Reply #66 on: April 26, 2003, 09:07:39 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #67 on: April 26, 2003, 07:09:37 pm »
Agreed!  I that joker above can tell me what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly and for this joker to say that it has bad influences to other Star Trek games is being stupied.  Granted, maybe SFB needs a slight face lift in game mechanics (like focusing away from 6 sided dice of a board game and utilizing the computering power of the PC) but the basic game design works and is very balanced.  

Heck, that idiot should give credit to SFB because even though SFC3 could use some improvements in my opinion, its by far the best Star Trek  tactical combat game out their.

ActiveX

  • Guest
Re: I miss the T Bomb
« Reply #68 on: April 27, 2003, 03:31:06 am »
T-bombs are canon...  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #69 on: April 27, 2003, 09:55:04 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Yeah, I always hate having a good fun and challenging game.

Bring on the dull and boring games please thats what we need more of!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #70 on: April 27, 2003, 10:12:58 pm »
its just T-bombing was such a good tatic,some guy chasing you,you drop a little freind in their way,boom,  

Alexander1701

  • Guest
Re: I miss the T Bomb
« Reply #71 on: April 28, 2003, 01:01:54 am »
  For point of fact, in SFC3, your boarding parties DO station themselves to prevent hit and runs. That's why you'll lose some marines during a hit and run, thats why a good tactical officer means less likely system loss, and that's why the 'run' part never seems to occur.

Alexander
 

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #72 on: April 28, 2003, 01:55:17 am »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    




Umm.. hate to burst your bubble, but SFC... all SFC games ae Turn based.... just the game speed setting makes it seem real time... change your game speed down to 2 or 3 and you have your turn based game as per SFB... at game speed 8 in the original SFC or game speed 9 in all the rest of the SFC series is real time strategy combat running on a turn based system... Slowing game speed down gives you the turn based system that you are asking for or wanting as all game speed is doing is adjusting the multiples of how fast a turn happens.... a turn in SFC is the time it takes for 1 PH 1 or 1 PH XS to fire, recharge, and fire again...


hope that this helps
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Monk

  • Guest
Re: I miss the T Bomb
« Reply #73 on: April 28, 2003, 07:05:30 pm »
I've been playing EAW and lurking aound here for about a year, but have never posted to this forum.  So, feel free to ignore me.  :-)  But I'm confused by Pestalece's statement that game speed 9 in SFC is real time.  It's been a VERY long time since I played SFB, but I seem to recall one turn (the time required for a phaser to recharge) equaling a minute.  In EAW, that equates to game speed 5, I think.  Anyway, I have tried EAW at game speeds higher than 5 and just am not digging it.  You seem to lose so much of the simulation--adjusting your speed, playing with ECM, etc.  The ships even look a little silly at speed 7 and up as they wiggle around the screen like they're on a fast forwarded video.  I've avoided D2 for this very reason.  Just can't get into the high game speeds, which is all that seems to be available.  Anyway, I freely admit to being a newbie around here but I just thought I'd toss in my $.02.  

Dopler

  • Guest
Re: I miss the T Bomb
« Reply #74 on: April 29, 2003, 02:37:45 pm »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #75 on: April 29, 2003, 03:34:07 pm »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????  




I already don't play it and it hasn't even been 6 months yet.

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #76 on: May 02, 2003, 04:47:29 am »
Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.




 

Credo Narth

  • Guest
Re: I miss the T Bomb
« Reply #77 on: May 02, 2003, 05:22:56 am »
Eh...?

sjvessey, you're obviously looking for a flame war.

Firing arcs... SFB, and SFC 1 and 2, features much wider arcs than SFC 3. They are, however, based on reality as much as on Star Trek. How often do you see Yoyager's port phaser bank firing starboard? In ST2 TWOK, the Enterprise's port phasers fire out to port, not starboard. By the design of the phaser, you could tell that it had a limited firing arc. So in the show, they can't actually fire where they want to.

Recharging phasers... Au contraire. In ST Nemesis, the Enterprise ends up with it's phaser coils burnt out. Every time a red alert is called, they charge phasers. Sure, they take a lot less time than in SFC/SFB, but think about it. Can you really prepare a 800 metre strip of phaser coils for firing in 3 seconds? I would say the show reduces this time because it's expedient, not because it reflects reality.

HETs... Never seen any ship in Star Trek perform a high energy turn. But the HET recharge rate makes sense... You make be able to turn a Galaxy on a dime using internal dampening fields and by overloading the structural integrity fields, but these would then need time to be repaired and prepared before they could next be used.

Shields dropping at warp... Didn't the Enterprise E get directly hit in Nemesis at warp? Causing her to lose warp power and hence drop in sub-light speeds? Enough said.

Low power of weapons... Try flying the Scimitar against a Valdore in Skirmish mode, I believe you'll find it has ample power. Also, why not drop your shields and try getting an alpha strike from a Warbird. Watch the pretty colours as your hull goes poof.

Star Trek ship combat compromises reality for the sake of time as well as simplicity. SFB evolved over many years as an experiment of what people could do given the technology available. Hence missiles, scatterpacks, wild weasels, t-bombs, ECM/ECCM and the like. It is very detailed, but far more accurate than any Star Trek battle.

You should try it. I reckon you'll find that not only is SFB combat different, it's also a lot better.

 

Ryker

  • Guest
Re: I miss the T Bomb
« Reply #78 on: May 02, 2003, 05:32:16 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.




Agree with you there- there should be a sequel to Birth of the Federation, at least

Quote:


I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.





True, but if they can only fire where they want because they have multiple arrays of phasers, to cover angles of enemy attack which might be blocked by the ship itself, eg close in to the Warp nacelles. I never saw Voyager use its forward phaser strips to shoot behind it- it uses the aft saucer ones. Also, attacks from below, something not often seen in Star Trek. Ships have whole phaser arrays dedicated to defend against being attacked from the keel. *Every Federation starship in Star Trek (save the Defiant) has a keel phaser array on the bottom of the engineering section, let alone the ventral primary hull phasers.

Quote:


- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.





They do have a recharge time, albeit a lot faster than in SFC3. Also, remember that in SFC, you never run out of torpedoes. The Enterprise E could have done with that little feature at the end of Nemesis...

Quote:


- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.





I have never once seen the Enterprise make an on-the-spot instant change in direction like an HET, ever. Thats probably why you've never seen it break down on one

Quote:


- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.





According to the canon tech, shields can operate at warp, but it is a very delicate operation to balance the static graviton bubble (the shields) with the ever expanding warp field bubble (for the warp engines). I think it has to be alternated at a lightning pace to be able to keep the shields up at warp. Its possible, but I presume only on the more advanced, 'fully kitted' flagships.

Quote:


- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.





They are meant to be more powerful than they are, but I believe its because of game balancing that they're not One Shot Kills just for one volley.

Quote:


So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.





Well, it is different, but the TV show entertains by seeing ships blow up easily, and en masse. If SFC3 was filled with ships that blew up easily, no-one would buy it! Its because of game balance that you have these gripes- if you want to have something realistic, make a Mod where Quantums do 100 damage, and every ship save the Federation and the Borg have no shields and paper thin hulls.    

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #79 on: May 02, 2003, 06:07:59 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.

   




While I don't agree with the post you have quoted (because he doesn't use the word "successful"), but you have to look at the games you have quoted in reply. Why do I have an image of Johnny Carson reading out those names while holding an envelope to his forehead? A couple of them are still being played but in the weight for age stakes they don't do very well (a kind description for some of them) when compared to the older SFC games.

As for realism, whatever that may be, it certainly doesn't come in one hour episodes and use transporters. Perhaps you mean self-consistent, balanced, multi-player gameplay? Or do you simply refer to the JT Kirk simulator and pinball game?
As for your description of the TV shows, I tend to agree with you, from a realism point of view, of course, but I wish you wouldn't be so crude (think of the children).