Topic: I miss the T Bomb  (Read 13805 times)

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Monk

  • Guest
Re: I miss the T Bomb
« Reply #20 on: April 28, 2003, 07:05:30 pm »
I've been playing EAW and lurking aound here for about a year, but have never posted to this forum.  So, feel free to ignore me.  :-)  But I'm confused by Pestalece's statement that game speed 9 in SFC is real time.  It's been a VERY long time since I played SFB, but I seem to recall one turn (the time required for a phaser to recharge) equaling a minute.  In EAW, that equates to game speed 5, I think.  Anyway, I have tried EAW at game speeds higher than 5 and just am not digging it.  You seem to lose so much of the simulation--adjusting your speed, playing with ECM, etc.  The ships even look a little silly at speed 7 and up as they wiggle around the screen like they're on a fast forwarded video.  I've avoided D2 for this very reason.  Just can't get into the high game speeds, which is all that seems to be available.  Anyway, I freely admit to being a newbie around here but I just thought I'd toss in my $.02.  

Dopler

  • Guest
Re: I miss the T Bomb
« Reply #21 on: April 29, 2003, 02:37:45 pm »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #22 on: April 29, 2003, 03:34:07 pm »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????  




I already don't play it and it hasn't even been 6 months yet.

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #23 on: May 02, 2003, 04:47:29 am »
Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.




 

Credo Narth

  • Guest
Re: I miss the T Bomb
« Reply #24 on: May 02, 2003, 05:22:56 am »
Eh...?

sjvessey, you're obviously looking for a flame war.

Firing arcs... SFB, and SFC 1 and 2, features much wider arcs than SFC 3. They are, however, based on reality as much as on Star Trek. How often do you see Yoyager's port phaser bank firing starboard? In ST2 TWOK, the Enterprise's port phasers fire out to port, not starboard. By the design of the phaser, you could tell that it had a limited firing arc. So in the show, they can't actually fire where they want to.

Recharging phasers... Au contraire. In ST Nemesis, the Enterprise ends up with it's phaser coils burnt out. Every time a red alert is called, they charge phasers. Sure, they take a lot less time than in SFC/SFB, but think about it. Can you really prepare a 800 metre strip of phaser coils for firing in 3 seconds? I would say the show reduces this time because it's expedient, not because it reflects reality.

HETs... Never seen any ship in Star Trek perform a high energy turn. But the HET recharge rate makes sense... You make be able to turn a Galaxy on a dime using internal dampening fields and by overloading the structural integrity fields, but these would then need time to be repaired and prepared before they could next be used.

Shields dropping at warp... Didn't the Enterprise E get directly hit in Nemesis at warp? Causing her to lose warp power and hence drop in sub-light speeds? Enough said.

Low power of weapons... Try flying the Scimitar against a Valdore in Skirmish mode, I believe you'll find it has ample power. Also, why not drop your shields and try getting an alpha strike from a Warbird. Watch the pretty colours as your hull goes poof.

Star Trek ship combat compromises reality for the sake of time as well as simplicity. SFB evolved over many years as an experiment of what people could do given the technology available. Hence missiles, scatterpacks, wild weasels, t-bombs, ECM/ECCM and the like. It is very detailed, but far more accurate than any Star Trek battle.

You should try it. I reckon you'll find that not only is SFB combat different, it's also a lot better.

 

Ryker

  • Guest
Re: I miss the T Bomb
« Reply #25 on: May 02, 2003, 05:32:16 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.




Agree with you there- there should be a sequel to Birth of the Federation, at least

Quote:


I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.





True, but if they can only fire where they want because they have multiple arrays of phasers, to cover angles of enemy attack which might be blocked by the ship itself, eg close in to the Warp nacelles. I never saw Voyager use its forward phaser strips to shoot behind it- it uses the aft saucer ones. Also, attacks from below, something not often seen in Star Trek. Ships have whole phaser arrays dedicated to defend against being attacked from the keel. *Every Federation starship in Star Trek (save the Defiant) has a keel phaser array on the bottom of the engineering section, let alone the ventral primary hull phasers.

Quote:


- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.





They do have a recharge time, albeit a lot faster than in SFC3. Also, remember that in SFC, you never run out of torpedoes. The Enterprise E could have done with that little feature at the end of Nemesis...

Quote:


- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.





I have never once seen the Enterprise make an on-the-spot instant change in direction like an HET, ever. Thats probably why you've never seen it break down on one

Quote:


- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.





According to the canon tech, shields can operate at warp, but it is a very delicate operation to balance the static graviton bubble (the shields) with the ever expanding warp field bubble (for the warp engines). I think it has to be alternated at a lightning pace to be able to keep the shields up at warp. Its possible, but I presume only on the more advanced, 'fully kitted' flagships.

Quote:


- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.





They are meant to be more powerful than they are, but I believe its because of game balancing that they're not One Shot Kills just for one volley.

Quote:


So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.





Well, it is different, but the TV show entertains by seeing ships blow up easily, and en masse. If SFC3 was filled with ships that blew up easily, no-one would buy it! Its because of game balance that you have these gripes- if you want to have something realistic, make a Mod where Quantums do 100 damage, and every ship save the Federation and the Borg have no shields and paper thin hulls.    

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #26 on: May 02, 2003, 06:07:59 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.

   




While I don't agree with the post you have quoted (because he doesn't use the word "successful"), but you have to look at the games you have quoted in reply. Why do I have an image of Johnny Carson reading out those names while holding an envelope to his forehead? A couple of them are still being played but in the weight for age stakes they don't do very well (a kind description for some of them) when compared to the older SFC games.

As for realism, whatever that may be, it certainly doesn't come in one hour episodes and use transporters. Perhaps you mean self-consistent, balanced, multi-player gameplay? Or do you simply refer to the JT Kirk simulator and pinball game?
As for your description of the TV shows, I tend to agree with you, from a realism point of view, of course, but I wish you wouldn't be so crude (think of the children).

     

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #27 on: May 02, 2003, 07:15:11 am »
Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.

Perhaps I was just being pedantic but there certainly ARE plenty of ST games that bear no resemblance to SFB.  And correct me if I'm wrong but Elite Force seemed pretty successful to me.  Even though success or not has little to do with the veracity of the original post.

And slap me on the wrist for using the word 'realistic' when in fact the poster I quoted said 'properly'.  Seems like this is a tautology here.  If you define 'proper' starship combat as that you find in SFB then of course SFB will be the only 'proper' starship combat simulator.

My point, however, is simply that SFB and all the SFC titles contain significant deviances from the series and movies purely for the sake of gameplay.  In this sense, they aren't 'really' Star Trek at all and so to say that SFB is the only 'proper' Star Trek combat game is meaningless.

As for 'realistic', no I didn't mean well balanced self-consistent gameplay, I meant realistic.  Neither the game nor the series is particularly realistic, and I don't just mean because the technology doesn't really exist.  I mean that the use they make of the postulated technology is silly.

Hit and run raids?  T-bombs?  Why not just beam a bomb into the ship?  Photon torpedoes?  As I said elsewhere a 5 kilo antimatter warhead detonated next to a starship hull would release an energy pulse of over 100,000 terawatts, instantly vapourising everything within tens of miles of the epicentre.  That's not future science, a guy from 1920 could have worked that out.  Closing to within visual distance before firing off your weapons?  Come on...  you don't even do that in the 21st century.

Finally, if you think using the word 'crap' is crude you should head down to your local junior high and listen to what kids say in the schoolyard.
 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #28 on: May 02, 2003, 08:10:29 am »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





I think we've spotted a problem

Mog

  • Guest
Re: I miss the T Bomb
« Reply #29 on: May 02, 2003, 08:22:16 am »
I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #30 on: May 02, 2003, 09:05:56 am »
Quote:

I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 





The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #31 on: May 02, 2003, 09:22:14 am »
Quote:


The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.  




Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).

As for Carson, with the turban thing he used to wear, and the answers. Brilliant!

But what's the point of talking physics with somebody who is discussing yields of matter/anti-matter explosions and uses transporters in the same sentence.  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #32 on: May 02, 2003, 09:58:17 am »
It's called 'suspension of disbelief'.

However, if you want a good (i.e. much more based in real physics) description of what future space warfare MIGHT look like, read 'The Reality Dysfunction' by a guy called Peter Hamilton.
 

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #33 on: May 02, 2003, 08:02:04 pm »
I just miss T bombing,oh well I shall carry on,hit and run with transpoters,The Marine is your freind.  

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #34 on: May 02, 2003, 09:04:38 pm »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





Well a perfectly good weekend shot to hell and it's only Friday night !!   Here I was, spring time, perky, happy, in a pesky mood and looking forward to a fun weekend.  

Now I have a sudden craving for an old sweater, some Metamucil, and my bed.  Perhaps a spicy game of Canasta.

- Geezer J'inn


P.S.   PLEASE TELL ME YOU ARE JOKING HERE!!!    PLEASE!  I need to sleep at least one night a week!  This will keep up until I pass out!!  And another thing . . .   whoops hold on . . .  telephone . . .

 . . .

Excuse me but that was Ed McMahon calling.  He was in tears.  Poor guy.  Well I guess you can forget about the prize patrol coming to your house.





 

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #35 on: May 02, 2003, 09:08:12 pm »
Quote:



Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).
 





Whew!  I feel better now.   At least I know it is metaphysiically possible to be older than me now.  <snicker>

Now I have to break the bad news to my brother that I'm not dying soon.  This is if I can peel him away from the telephone.  Darn insurance company 24 hours claim lines.

 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #36 on: May 02, 2003, 09:23:51 pm »
But I thought you were one of the few who played SFB out of a plastic bag.  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #37 on: May 02, 2003, 10:28:32 pm »
Quote:

But I thought you were one of the few who played SFB out of a plastic bag.    




I just missed the Plastic bag.

Started with the Designers edition.  You know, the one with more Addenda than actual rules.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #38 on: May 02, 2003, 10:40:24 pm »
That was part of the reason I decided to buy the volumes instead of just playing with my friends' gear (models too).    

mbday

  • Guest
Re: I miss the T Bomb
« Reply #39 on: May 04, 2003, 07:49:21 am »
I can say that I have played SFB,  SFC1, SFC2, SFC2 OP. SFC3, EF, KA, SFA, and  D&D.
SFB is SFB. SFC is SFC SFC2 and OP are SFC2 and OP SFC3 is SFC3 so on.
The point some poeple do not SFC3 or D&D and some poeple do.
Some people do not like SFB, SFC1, 2, or OP and some Do.
Why can't we all stop bashing each other.
Can't we all get along?
They are all games let shake hands and get on witrh life.
I like all of the games.