Topic: I miss the T Bomb  (Read 13646 times)

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Mentat Jon

  • Guest
I miss the T Bomb
« on: April 24, 2003, 09:58:02 pm »
Yep,I enjoy the game,but I miss T bombing other ships.

a patch perhaps to return my beloved T-bomb?






my On topic thread for the month.  

korus

  • Guest
Re: I miss the T Bomb
« Reply #1 on: April 24, 2003, 11:22:17 pm »
   Bump... I too would like to see its return...  Since shuttlepacks are out what about suicide shuttles carrying an antimatter mine? I miss those too... sniff sniff...

Korus
 

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #2 on: April 25, 2003, 12:16:09 am »

OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #3 on: April 25, 2003, 12:19:39 am »
Quote:


OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!  





I dont know have i? lol I just want my transporter mine bomb back!!!  

E_Look

  • Guest
Re: I miss the T Bomb
« Reply #4 on: April 25, 2003, 01:15:35 am »
I don't know, Jon,  as I can't run SFC3 (yet), but I literally just finished getting plastered by t-bombing Klingons in SFC1 and somehow it doesn't seem too fair, especially if all the ships facing you are doing it.  It seems it's an AI favorite.  What, hit and run on their transporter???  

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #5 on: April 25, 2003, 01:27:21 am »
Well, T-bombs and Hit'n'Run raids have been in the game system ever since SFB.  Its too bad Taldren never implemented Security teams with your Boarding Parties on your ship to certain systems, it would definitly help prevent raping of systems with H&H tactics.

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #6 on: April 25, 2003, 01:29:40 am »
Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #7 on: April 25, 2003, 09:58:13 am »
Quote:

Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.  




EM doesn't stop hit and runs,

Also T-Bombs still exist......you just have to play EAW or OP to get them.....It does still work you know.

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #8 on: April 25, 2003, 12:07:36 pm »

Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 

Captain KoraH

  • Guest
Re: I miss the T Bomb
« Reply #9 on: April 25, 2003, 12:19:01 pm »
I'd like to see T-bombs in SFC3.

Alidar Jarok

  • Guest
Re: I miss the T Bomb
« Reply #10 on: April 25, 2003, 07:41:46 pm »
Quote:


Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 




I thought it was Die Hard

I know Monica Lewinsky and Bill Clinton (who both posted in the thread) were Die Hard

Do you know what I think would be a good idea?

Instead of cloak scans and probes, they use T-Bombs

Just transport one where you think the enemy is, and blow up his un-shielded hull.

That would be more fun.

Tulmahk

  • Guest
Re: I miss the T Bomb
« Reply #11 on: April 26, 2003, 02:17:29 am »
Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #12 on: April 26, 2003, 04:50:51 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  





So T-Bomb baggage is the reason SFC TNG was ruined? I wondered what it was.  

FMMonty

  • Guest
Re: I miss the T Bomb
« Reply #13 on: April 26, 2003, 09:07:39 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #14 on: April 26, 2003, 07:09:37 pm »
Agreed!  I that joker above can tell me what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly and for this joker to say that it has bad influences to other Star Trek games is being stupied.  Granted, maybe SFB needs a slight face lift in game mechanics (like focusing away from 6 sided dice of a board game and utilizing the computering power of the PC) but the basic game design works and is very balanced.  

Heck, that idiot should give credit to SFB because even though SFC3 could use some improvements in my opinion, its by far the best Star Trek  tactical combat game out their.

ActiveX

  • Guest
Re: I miss the T Bomb
« Reply #15 on: April 27, 2003, 03:31:06 am »
T-bombs are canon...  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #16 on: April 27, 2003, 09:55:04 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Yeah, I always hate having a good fun and challenging game.

Bring on the dull and boring games please thats what we need more of!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #17 on: April 27, 2003, 10:12:58 pm »
its just T-bombing was such a good tatic,some guy chasing you,you drop a little freind in their way,boom,  

Alexander1701

  • Guest
Re: I miss the T Bomb
« Reply #18 on: April 28, 2003, 01:01:54 am »
  For point of fact, in SFC3, your boarding parties DO station themselves to prevent hit and runs. That's why you'll lose some marines during a hit and run, thats why a good tactical officer means less likely system loss, and that's why the 'run' part never seems to occur.

Alexander
 

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #19 on: April 28, 2003, 01:55:17 am »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    




Umm.. hate to burst your bubble, but SFC... all SFC games ae Turn based.... just the game speed setting makes it seem real time... change your game speed down to 2 or 3 and you have your turn based game as per SFB... at game speed 8 in the original SFC or game speed 9 in all the rest of the SFC series is real time strategy combat running on a turn based system... Slowing game speed down gives you the turn based system that you are asking for or wanting as all game speed is doing is adjusting the multiples of how fast a turn happens.... a turn in SFC is the time it takes for 1 PH 1 or 1 PH XS to fire, recharge, and fire again...


hope that this helps
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Monk

  • Guest
Re: I miss the T Bomb
« Reply #20 on: April 28, 2003, 07:05:30 pm »
I've been playing EAW and lurking aound here for about a year, but have never posted to this forum.  So, feel free to ignore me.  :-)  But I'm confused by Pestalece's statement that game speed 9 in SFC is real time.  It's been a VERY long time since I played SFB, but I seem to recall one turn (the time required for a phaser to recharge) equaling a minute.  In EAW, that equates to game speed 5, I think.  Anyway, I have tried EAW at game speeds higher than 5 and just am not digging it.  You seem to lose so much of the simulation--adjusting your speed, playing with ECM, etc.  The ships even look a little silly at speed 7 and up as they wiggle around the screen like they're on a fast forwarded video.  I've avoided D2 for this very reason.  Just can't get into the high game speeds, which is all that seems to be available.  Anyway, I freely admit to being a newbie around here but I just thought I'd toss in my $.02.  

Dopler

  • Guest
Re: I miss the T Bomb
« Reply #21 on: April 29, 2003, 02:37:45 pm »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #22 on: April 29, 2003, 03:34:07 pm »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????  




I already don't play it and it hasn't even been 6 months yet.

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #23 on: May 02, 2003, 04:47:29 am »
Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.




 

Credo Narth

  • Guest
Re: I miss the T Bomb
« Reply #24 on: May 02, 2003, 05:22:56 am »
Eh...?

sjvessey, you're obviously looking for a flame war.

Firing arcs... SFB, and SFC 1 and 2, features much wider arcs than SFC 3. They are, however, based on reality as much as on Star Trek. How often do you see Yoyager's port phaser bank firing starboard? In ST2 TWOK, the Enterprise's port phasers fire out to port, not starboard. By the design of the phaser, you could tell that it had a limited firing arc. So in the show, they can't actually fire where they want to.

Recharging phasers... Au contraire. In ST Nemesis, the Enterprise ends up with it's phaser coils burnt out. Every time a red alert is called, they charge phasers. Sure, they take a lot less time than in SFC/SFB, but think about it. Can you really prepare a 800 metre strip of phaser coils for firing in 3 seconds? I would say the show reduces this time because it's expedient, not because it reflects reality.

HETs... Never seen any ship in Star Trek perform a high energy turn. But the HET recharge rate makes sense... You make be able to turn a Galaxy on a dime using internal dampening fields and by overloading the structural integrity fields, but these would then need time to be repaired and prepared before they could next be used.

Shields dropping at warp... Didn't the Enterprise E get directly hit in Nemesis at warp? Causing her to lose warp power and hence drop in sub-light speeds? Enough said.

Low power of weapons... Try flying the Scimitar against a Valdore in Skirmish mode, I believe you'll find it has ample power. Also, why not drop your shields and try getting an alpha strike from a Warbird. Watch the pretty colours as your hull goes poof.

Star Trek ship combat compromises reality for the sake of time as well as simplicity. SFB evolved over many years as an experiment of what people could do given the technology available. Hence missiles, scatterpacks, wild weasels, t-bombs, ECM/ECCM and the like. It is very detailed, but far more accurate than any Star Trek battle.

You should try it. I reckon you'll find that not only is SFB combat different, it's also a lot better.

 

Ryker

  • Guest
Re: I miss the T Bomb
« Reply #25 on: May 02, 2003, 05:32:16 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.




Agree with you there- there should be a sequel to Birth of the Federation, at least

Quote:


I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.





True, but if they can only fire where they want because they have multiple arrays of phasers, to cover angles of enemy attack which might be blocked by the ship itself, eg close in to the Warp nacelles. I never saw Voyager use its forward phaser strips to shoot behind it- it uses the aft saucer ones. Also, attacks from below, something not often seen in Star Trek. Ships have whole phaser arrays dedicated to defend against being attacked from the keel. *Every Federation starship in Star Trek (save the Defiant) has a keel phaser array on the bottom of the engineering section, let alone the ventral primary hull phasers.

Quote:


- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.





They do have a recharge time, albeit a lot faster than in SFC3. Also, remember that in SFC, you never run out of torpedoes. The Enterprise E could have done with that little feature at the end of Nemesis...

Quote:


- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.





I have never once seen the Enterprise make an on-the-spot instant change in direction like an HET, ever. Thats probably why you've never seen it break down on one

Quote:


- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.





According to the canon tech, shields can operate at warp, but it is a very delicate operation to balance the static graviton bubble (the shields) with the ever expanding warp field bubble (for the warp engines). I think it has to be alternated at a lightning pace to be able to keep the shields up at warp. Its possible, but I presume only on the more advanced, 'fully kitted' flagships.

Quote:


- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.





They are meant to be more powerful than they are, but I believe its because of game balancing that they're not One Shot Kills just for one volley.

Quote:


So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.





Well, it is different, but the TV show entertains by seeing ships blow up easily, and en masse. If SFC3 was filled with ships that blew up easily, no-one would buy it! Its because of game balance that you have these gripes- if you want to have something realistic, make a Mod where Quantums do 100 damage, and every ship save the Federation and the Borg have no shields and paper thin hulls.    

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #26 on: May 02, 2003, 06:07:59 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.

   




While I don't agree with the post you have quoted (because he doesn't use the word "successful"), but you have to look at the games you have quoted in reply. Why do I have an image of Johnny Carson reading out those names while holding an envelope to his forehead? A couple of them are still being played but in the weight for age stakes they don't do very well (a kind description for some of them) when compared to the older SFC games.

As for realism, whatever that may be, it certainly doesn't come in one hour episodes and use transporters. Perhaps you mean self-consistent, balanced, multi-player gameplay? Or do you simply refer to the JT Kirk simulator and pinball game?
As for your description of the TV shows, I tend to agree with you, from a realism point of view, of course, but I wish you wouldn't be so crude (think of the children).

     

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #27 on: May 02, 2003, 07:15:11 am »
Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.

Perhaps I was just being pedantic but there certainly ARE plenty of ST games that bear no resemblance to SFB.  And correct me if I'm wrong but Elite Force seemed pretty successful to me.  Even though success or not has little to do with the veracity of the original post.

And slap me on the wrist for using the word 'realistic' when in fact the poster I quoted said 'properly'.  Seems like this is a tautology here.  If you define 'proper' starship combat as that you find in SFB then of course SFB will be the only 'proper' starship combat simulator.

My point, however, is simply that SFB and all the SFC titles contain significant deviances from the series and movies purely for the sake of gameplay.  In this sense, they aren't 'really' Star Trek at all and so to say that SFB is the only 'proper' Star Trek combat game is meaningless.

As for 'realistic', no I didn't mean well balanced self-consistent gameplay, I meant realistic.  Neither the game nor the series is particularly realistic, and I don't just mean because the technology doesn't really exist.  I mean that the use they make of the postulated technology is silly.

Hit and run raids?  T-bombs?  Why not just beam a bomb into the ship?  Photon torpedoes?  As I said elsewhere a 5 kilo antimatter warhead detonated next to a starship hull would release an energy pulse of over 100,000 terawatts, instantly vapourising everything within tens of miles of the epicentre.  That's not future science, a guy from 1920 could have worked that out.  Closing to within visual distance before firing off your weapons?  Come on...  you don't even do that in the 21st century.

Finally, if you think using the word 'crap' is crude you should head down to your local junior high and listen to what kids say in the schoolyard.
 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #28 on: May 02, 2003, 08:10:29 am »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





I think we've spotted a problem

Mog

  • Guest
Re: I miss the T Bomb
« Reply #29 on: May 02, 2003, 08:22:16 am »
I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #30 on: May 02, 2003, 09:05:56 am »
Quote:

I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 





The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #31 on: May 02, 2003, 09:22:14 am »
Quote:


The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.  




Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).

As for Carson, with the turban thing he used to wear, and the answers. Brilliant!

But what's the point of talking physics with somebody who is discussing yields of matter/anti-matter explosions and uses transporters in the same sentence.  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #32 on: May 02, 2003, 09:58:17 am »
It's called 'suspension of disbelief'.

However, if you want a good (i.e. much more based in real physics) description of what future space warfare MIGHT look like, read 'The Reality Dysfunction' by a guy called Peter Hamilton.
 

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #33 on: May 02, 2003, 08:02:04 pm »
I just miss T bombing,oh well I shall carry on,hit and run with transpoters,The Marine is your freind.  

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #34 on: May 02, 2003, 09:04:38 pm »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





Well a perfectly good weekend shot to hell and it's only Friday night !!   Here I was, spring time, perky, happy, in a pesky mood and looking forward to a fun weekend.  

Now I have a sudden craving for an old sweater, some Metamucil, and my bed.  Perhaps a spicy game of Canasta.

- Geezer J'inn


P.S.   PLEASE TELL ME YOU ARE JOKING HERE!!!    PLEASE!  I need to sleep at least one night a week!  This will keep up until I pass out!!  And another thing . . .   whoops hold on . . .  telephone . . .

 . . .

Excuse me but that was Ed McMahon calling.  He was in tears.  Poor guy.  Well I guess you can forget about the prize patrol coming to your house.





 

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #35 on: May 02, 2003, 09:08:12 pm »
Quote:



Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).
 





Whew!  I feel better now.   At least I know it is metaphysiically possible to be older than me now.  <snicker>

Now I have to break the bad news to my brother that I'm not dying soon.  This is if I can peel him away from the telephone.  Darn insurance company 24 hours claim lines.

 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #36 on: May 02, 2003, 09:23:51 pm »
But I thought you were one of the few who played SFB out of a plastic bag.  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #37 on: May 02, 2003, 10:28:32 pm »
Quote:

But I thought you were one of the few who played SFB out of a plastic bag.    




I just missed the Plastic bag.

Started with the Designers edition.  You know, the one with more Addenda than actual rules.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #38 on: May 02, 2003, 10:40:24 pm »
That was part of the reason I decided to buy the volumes instead of just playing with my friends' gear (models too).    

mbday

  • Guest
Re: I miss the T Bomb
« Reply #39 on: May 04, 2003, 07:49:21 am »
I can say that I have played SFB,  SFC1, SFC2, SFC2 OP. SFC3, EF, KA, SFA, and  D&D.
SFB is SFB. SFC is SFC SFC2 and OP are SFC2 and OP SFC3 is SFC3 so on.
The point some poeple do not SFC3 or D&D and some poeple do.
Some people do not like SFB, SFC1, 2, or OP and some Do.
Why can't we all stop bashing each other.
Can't we all get along?
They are all games let shake hands and get on witrh life.
I like all of the games.
 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #40 on: May 04, 2003, 08:26:24 am »
Quote:

I can say that I have played SFB,  SFC1, SFC2, SFC2 OP. SFC3, EF, KA, SFA, and  D&D.
SFB is SFB. SFC is SFC SFC2 and OP are SFC2 and OP SFC3 is SFC3 so on.
The point some poeple do not SFC3 or D&D and some poeple do.
Some people do not like SFB, SFC1, 2, or OP and some Do.
Why can't we all stop bashing each other.
Can't we all get along?
They are all games let shake hands and get on witrh life.
I like all of the games.
   





We were discussing Johnny Carson (aka Carnak the Magnificent) and you have to butt in with that old rubbish. Begone with you.

 http://www.johnnycarson.com/carson/entertainment/whats_showing/feature/carnac/240x180.jsp?id=17

 

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #41 on: May 04, 2003, 11:16:15 pm »
I feel really God Damn Old now,there is a generation of persons who dont know who JonnyCarson is,

a few days  ago I had to Explain who Ernest Borgine is.  Kid didnt know "the Black Hole"" Mchales Navy"  " The wild bunch"  

and to top it all off I found a grey hair ****!!!!!!


ps to stick in the thread topic : still miss my T bombs


ok back to felling old,and Jonny Carson.


cheers...  

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #42 on: May 05, 2003, 01:09:25 am »
Quote:

I feel really God Damn Old now,there is a generation of persons who dont know who JonnyCarson is,

a few days  ago I had to Explain who Ernest Borgine is.  Kid didnt know "the Black Hole"" Mchales Navy"  " The wild bunch"  




Don't forget Earnest Borgnine's role as Dominique Santini in the series "Airwolf"

I enjoyed Jonny Carson's opening dialogue every night at 10:30 PM CST on NBC stations during the 80's

Jay Leno is a poor substitute for Carson.. that is why i switched to the Sci-Fi, history, Discovery, and CNN channels almost exclusively now...
 

**DONOTDELETE**

  • Guest
Re: I miss the T Bomb
« Reply #43 on: May 05, 2003, 07:43:49 am »
My only reply will be that I dont miss T-bombs, as my Firesoul updated OP shiplist lets me use them to my hearts content. I enjoyed SFC3 till they came out with an "official beta patch" at which point I promptly gave it up. If and when they come out with an OFFICAL "Official patch" I'll try it again.

Anyways, I wont go into my opinon on this, any of you know DO know that Ed worked for Johnny KNOW my opnion, but I just wanted to post to get one shot closer to Captain.

Have a nice day!  
 

JMM

  • Guest
Re: I miss the T Bomb
« Reply #44 on: May 09, 2003, 01:20:08 am »
SFC being polluted by SFB? I think not. If you want your star trek game put out by another company, may I suggest you go buy an Atari 5600 and play that combat simulator? Or better yet, go play Stellar Track on the Atari 2600, you should get all the fun you deserve...  

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #45 on: May 09, 2003, 04:42:00 am »
I put away and uninstalled SFCIII already (had it since Beta).  I'm back with EAW and OP.  Why?  The richness of weapons and other systems inspired by SFB.  I'm a baggy Klingon - been playing since 1981 or so.  The only thing I wish Khoromag would patch in EAW and OP is RE-VER-SE.  I have to admit it does add another element of tactics to the game.  And yes, officers would be nice as well.

After I went back to EAW and OP from SFCIII, I found I was getting plastered on a regular basis until I rethought my stategy - both with BEER and by opponents ships.

There is nothing better than watching a ship get destroyed when my ESG impacts your hull.  

Hell, if SFC was really canon to Star Trek, we'd end up with lots of tiring speeches and feel-good diplomacy - not combat.

How many times did we actually see an actual battle in ST:TNG? (Puts on Flame-retardant suit)

 
I too miss my T-Bomb.
 

Mog

  • Guest
Re: I miss the T Bomb
« Reply #46 on: May 09, 2003, 05:14:22 am »
Actually I would have to disagree with adding Reverse , if it was done so that you could reverse at full speed. The quarter speed in SFC3 isn't bad, but I could see the Retrograde becoming the common tactic if it was introduced so that you could go flat out in reverse. It would be the final death-knell of the non-PPD plasma races, who have a pretty hard time of it already against good players, without the Plasma Bolt option.

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #47 on: May 09, 2003, 06:25:05 am »
Agreed about quarter-reverse.  Probably no more.  You could S-L-O-W-L-Y back away from a target.  Thats the only thing that I have every seen in Star Trek.




 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #48 on: May 09, 2003, 06:40:12 am »
That (speed 7) would be too fast as well. Testing would be required Vs SFC weapons systems, but I'm guessing speed 2 or 3 would be adequate to add to the game but not change the tactical balance greatly.




http://www.johnnycarson.com/carson/entertainment/whats_showing/feature/carnac/120x92.jsp?id=4



 

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #49 on: May 09, 2003, 07:08:12 am »
Reverse should be based on hull class and turn mode

1 for BBs up to 7 for nimble ships.  Similar to HETs

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #50 on: May 09, 2003, 07:19:41 am »
Why Speed 7?  

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #51 on: May 09, 2003, 09:15:57 am »
Speed 7 = about 1/4 of speed 31
 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #52 on: May 09, 2003, 07:55:40 pm »
Hmmm, perhaps a different question will achieve the desired outcome.

Why 1/4 speed?

And to say that it is about speed 7 is inappropriate.
 

Mentat Jon

  • Guest
I miss the T Bomb
« Reply #53 on: April 24, 2003, 09:58:02 pm »
Yep,I enjoy the game,but I miss T bombing other ships.

a patch perhaps to return my beloved T-bomb?






my On topic thread for the month.  

korus

  • Guest
Re: I miss the T Bomb
« Reply #54 on: April 24, 2003, 11:22:17 pm »
   Bump... I too would like to see its return...  Since shuttlepacks are out what about suicide shuttles carrying an antimatter mine? I miss those too... sniff sniff...

Korus
 

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #55 on: April 25, 2003, 12:16:09 am »

OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #56 on: April 25, 2003, 12:19:39 am »
Quote:


OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!  





I dont know have i? lol I just want my transporter mine bomb back!!!  

E_Look

  • Guest
Re: I miss the T Bomb
« Reply #57 on: April 25, 2003, 01:15:35 am »
I don't know, Jon,  as I can't run SFC3 (yet), but I literally just finished getting plastered by t-bombing Klingons in SFC1 and somehow it doesn't seem too fair, especially if all the ships facing you are doing it.  It seems it's an AI favorite.  What, hit and run on their transporter???  

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #58 on: April 25, 2003, 01:27:21 am »
Well, T-bombs and Hit'n'Run raids have been in the game system ever since SFB.  Its too bad Taldren never implemented Security teams with your Boarding Parties on your ship to certain systems, it would definitly help prevent raping of systems with H&H tactics.

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #59 on: April 25, 2003, 01:29:40 am »
Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #60 on: April 25, 2003, 09:58:13 am »
Quote:

Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.  




EM doesn't stop hit and runs,

Also T-Bombs still exist......you just have to play EAW or OP to get them.....It does still work you know.

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #61 on: April 25, 2003, 12:07:36 pm »

Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 

Captain KoraH

  • Guest
Re: I miss the T Bomb
« Reply #62 on: April 25, 2003, 12:19:01 pm »
I'd like to see T-bombs in SFC3.

Alidar Jarok

  • Guest
Re: I miss the T Bomb
« Reply #63 on: April 25, 2003, 07:41:46 pm »
Quote:


Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 




I thought it was Die Hard

I know Monica Lewinsky and Bill Clinton (who both posted in the thread) were Die Hard

Do you know what I think would be a good idea?

Instead of cloak scans and probes, they use T-Bombs

Just transport one where you think the enemy is, and blow up his un-shielded hull.

That would be more fun.

Tulmahk

  • Guest
Re: I miss the T Bomb
« Reply #64 on: April 26, 2003, 02:17:29 am »
Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #65 on: April 26, 2003, 04:50:51 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  





So T-Bomb baggage is the reason SFC TNG was ruined? I wondered what it was.  

FMMonty

  • Guest
Re: I miss the T Bomb
« Reply #66 on: April 26, 2003, 09:07:39 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #67 on: April 26, 2003, 07:09:37 pm »
Agreed!  I that joker above can tell me what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly and for this joker to say that it has bad influences to other Star Trek games is being stupied.  Granted, maybe SFB needs a slight face lift in game mechanics (like focusing away from 6 sided dice of a board game and utilizing the computering power of the PC) but the basic game design works and is very balanced.  

Heck, that idiot should give credit to SFB because even though SFC3 could use some improvements in my opinion, its by far the best Star Trek  tactical combat game out their.

ActiveX

  • Guest
Re: I miss the T Bomb
« Reply #68 on: April 27, 2003, 03:31:06 am »
T-bombs are canon...  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #69 on: April 27, 2003, 09:55:04 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Yeah, I always hate having a good fun and challenging game.

Bring on the dull and boring games please thats what we need more of!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #70 on: April 27, 2003, 10:12:58 pm »
its just T-bombing was such a good tatic,some guy chasing you,you drop a little freind in their way,boom,  

Alexander1701

  • Guest
Re: I miss the T Bomb
« Reply #71 on: April 28, 2003, 01:01:54 am »
  For point of fact, in SFC3, your boarding parties DO station themselves to prevent hit and runs. That's why you'll lose some marines during a hit and run, thats why a good tactical officer means less likely system loss, and that's why the 'run' part never seems to occur.

Alexander
 

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #72 on: April 28, 2003, 01:55:17 am »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    




Umm.. hate to burst your bubble, but SFC... all SFC games ae Turn based.... just the game speed setting makes it seem real time... change your game speed down to 2 or 3 and you have your turn based game as per SFB... at game speed 8 in the original SFC or game speed 9 in all the rest of the SFC series is real time strategy combat running on a turn based system... Slowing game speed down gives you the turn based system that you are asking for or wanting as all game speed is doing is adjusting the multiples of how fast a turn happens.... a turn in SFC is the time it takes for 1 PH 1 or 1 PH XS to fire, recharge, and fire again...


hope that this helps
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Monk

  • Guest
Re: I miss the T Bomb
« Reply #73 on: April 28, 2003, 07:05:30 pm »
I've been playing EAW and lurking aound here for about a year, but have never posted to this forum.  So, feel free to ignore me.  :-)  But I'm confused by Pestalece's statement that game speed 9 in SFC is real time.  It's been a VERY long time since I played SFB, but I seem to recall one turn (the time required for a phaser to recharge) equaling a minute.  In EAW, that equates to game speed 5, I think.  Anyway, I have tried EAW at game speeds higher than 5 and just am not digging it.  You seem to lose so much of the simulation--adjusting your speed, playing with ECM, etc.  The ships even look a little silly at speed 7 and up as they wiggle around the screen like they're on a fast forwarded video.  I've avoided D2 for this very reason.  Just can't get into the high game speeds, which is all that seems to be available.  Anyway, I freely admit to being a newbie around here but I just thought I'd toss in my $.02.  

Dopler

  • Guest
Re: I miss the T Bomb
« Reply #74 on: April 29, 2003, 02:37:45 pm »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #75 on: April 29, 2003, 03:34:07 pm »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Wait ...... let me check .............Yep, even after 2 and a half years its still dragging SFC2 down wonder if you will be playing with SFC3 in 2 yr's  ??????  




I already don't play it and it hasn't even been 6 months yet.

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #76 on: May 02, 2003, 04:47:29 am »
Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.




 

Credo Narth

  • Guest
Re: I miss the T Bomb
« Reply #77 on: May 02, 2003, 05:22:56 am »
Eh...?

sjvessey, you're obviously looking for a flame war.

Firing arcs... SFB, and SFC 1 and 2, features much wider arcs than SFC 3. They are, however, based on reality as much as on Star Trek. How often do you see Yoyager's port phaser bank firing starboard? In ST2 TWOK, the Enterprise's port phasers fire out to port, not starboard. By the design of the phaser, you could tell that it had a limited firing arc. So in the show, they can't actually fire where they want to.

Recharging phasers... Au contraire. In ST Nemesis, the Enterprise ends up with it's phaser coils burnt out. Every time a red alert is called, they charge phasers. Sure, they take a lot less time than in SFC/SFB, but think about it. Can you really prepare a 800 metre strip of phaser coils for firing in 3 seconds? I would say the show reduces this time because it's expedient, not because it reflects reality.

HETs... Never seen any ship in Star Trek perform a high energy turn. But the HET recharge rate makes sense... You make be able to turn a Galaxy on a dime using internal dampening fields and by overloading the structural integrity fields, but these would then need time to be repaired and prepared before they could next be used.

Shields dropping at warp... Didn't the Enterprise E get directly hit in Nemesis at warp? Causing her to lose warp power and hence drop in sub-light speeds? Enough said.

Low power of weapons... Try flying the Scimitar against a Valdore in Skirmish mode, I believe you'll find it has ample power. Also, why not drop your shields and try getting an alpha strike from a Warbird. Watch the pretty colours as your hull goes poof.

Star Trek ship combat compromises reality for the sake of time as well as simplicity. SFB evolved over many years as an experiment of what people could do given the technology available. Hence missiles, scatterpacks, wild weasels, t-bombs, ECM/ECCM and the like. It is very detailed, but far more accurate than any Star Trek battle.

You should try it. I reckon you'll find that not only is SFB combat different, it's also a lot better.

 

Ryker

  • Guest
Re: I miss the T Bomb
« Reply #78 on: May 02, 2003, 05:32:16 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.




Agree with you there- there should be a sequel to Birth of the Federation, at least

Quote:


I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.





True, but if they can only fire where they want because they have multiple arrays of phasers, to cover angles of enemy attack which might be blocked by the ship itself, eg close in to the Warp nacelles. I never saw Voyager use its forward phaser strips to shoot behind it- it uses the aft saucer ones. Also, attacks from below, something not often seen in Star Trek. Ships have whole phaser arrays dedicated to defend against being attacked from the keel. *Every Federation starship in Star Trek (save the Defiant) has a keel phaser array on the bottom of the engineering section, let alone the ventral primary hull phasers.

Quote:


- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.





They do have a recharge time, albeit a lot faster than in SFC3. Also, remember that in SFC, you never run out of torpedoes. The Enterprise E could have done with that little feature at the end of Nemesis...

Quote:


- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.





I have never once seen the Enterprise make an on-the-spot instant change in direction like an HET, ever. Thats probably why you've never seen it break down on one

Quote:


- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.





According to the canon tech, shields can operate at warp, but it is a very delicate operation to balance the static graviton bubble (the shields) with the ever expanding warp field bubble (for the warp engines). I think it has to be alternated at a lightning pace to be able to keep the shields up at warp. Its possible, but I presume only on the more advanced, 'fully kitted' flagships.

Quote:


- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.





They are meant to be more powerful than they are, but I believe its because of game balancing that they're not One Shot Kills just for one volley.

Quote:


So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.





Well, it is different, but the TV show entertains by seeing ships blow up easily, and en masse. If SFC3 was filled with ships that blew up easily, no-one would buy it! Its because of game balance that you have these gripes- if you want to have something realistic, make a Mod where Quantums do 100 damage, and every ship save the Federation and the Borg have no shields and paper thin hulls.    

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #79 on: May 02, 2003, 06:07:59 am »
Quote:

Quote:

what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly




What planet are you living on?  Presumably 'Planet SFB is the best and nobody can say a bad thing about it'.

How about Elite Force, Armada, Birth of the Federation, Bridge Commander, Away Team, New Worlds, etc etc etc.  That wasn't very hard to think of a list.

I have made this point before but I'll say it again.  SFB artificially creates starship battle 'tactics' by the limitations it imposes on what your ship can do that are totally at odds with what you see in the TV shows and movies.  For example:

- firing arcs.  In the show, they don't seem to have a problem shooting in any direction they want.

- the need for weapons to 'recharge' (especially torpedoes).  In the show, phasers don't have a recharge time and they shoot off torpedoes like they're coming out of a machine gun.

- effectively limited to 1 or 2 HETs per engagement.  I never saw the Enterprise break down because it made an HET before its 'HET chance' had recharged.

- shields dropping at warp (ok that may just be SFC3, not SFB, who knows).  This simply doesn't happen in the series.

- the generally low power of weapon systems.  In the show, you get hit by a quantum torpedo on your unshielded hull and you get instantly blown to pieces.

etc etc etc

So if you say that SFB or any game derived from it is REALISTIC starship combat then you must be saying that what you see in the TV show is just a load of crap because it's COMPLETELY DIFFERENT.

   




While I don't agree with the post you have quoted (because he doesn't use the word "successful"), but you have to look at the games you have quoted in reply. Why do I have an image of Johnny Carson reading out those names while holding an envelope to his forehead? A couple of them are still being played but in the weight for age stakes they don't do very well (a kind description for some of them) when compared to the older SFC games.

As for realism, whatever that may be, it certainly doesn't come in one hour episodes and use transporters. Perhaps you mean self-consistent, balanced, multi-player gameplay? Or do you simply refer to the JT Kirk simulator and pinball game?
As for your description of the TV shows, I tend to agree with you, from a realism point of view, of course, but I wish you wouldn't be so crude (think of the children).

     

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #80 on: May 02, 2003, 07:15:11 am »
Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.

Perhaps I was just being pedantic but there certainly ARE plenty of ST games that bear no resemblance to SFB.  And correct me if I'm wrong but Elite Force seemed pretty successful to me.  Even though success or not has little to do with the veracity of the original post.

And slap me on the wrist for using the word 'realistic' when in fact the poster I quoted said 'properly'.  Seems like this is a tautology here.  If you define 'proper' starship combat as that you find in SFB then of course SFB will be the only 'proper' starship combat simulator.

My point, however, is simply that SFB and all the SFC titles contain significant deviances from the series and movies purely for the sake of gameplay.  In this sense, they aren't 'really' Star Trek at all and so to say that SFB is the only 'proper' Star Trek combat game is meaningless.

As for 'realistic', no I didn't mean well balanced self-consistent gameplay, I meant realistic.  Neither the game nor the series is particularly realistic, and I don't just mean because the technology doesn't really exist.  I mean that the use they make of the postulated technology is silly.

Hit and run raids?  T-bombs?  Why not just beam a bomb into the ship?  Photon torpedoes?  As I said elsewhere a 5 kilo antimatter warhead detonated next to a starship hull would release an energy pulse of over 100,000 terawatts, instantly vapourising everything within tens of miles of the epicentre.  That's not future science, a guy from 1920 could have worked that out.  Closing to within visual distance before firing off your weapons?  Come on...  you don't even do that in the 21st century.

Finally, if you think using the word 'crap' is crude you should head down to your local junior high and listen to what kids say in the schoolyard.
 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #81 on: May 02, 2003, 08:10:29 am »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





I think we've spotted a problem

Mog

  • Guest
Re: I miss the T Bomb
« Reply #82 on: May 02, 2003, 08:22:16 am »
I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #83 on: May 02, 2003, 09:05:56 am »
Quote:

I started playing SFC1 online in August 2000. I started playing SFC2:EAW the day it was released. I started playing SFC2:OP the day it was released. I still play EAW and OP online, and can see myself continuing to do so untill the day my computer will no longer run the software. SFC3 lasted about a week for me. It has been uninstalled and filed away under B for Bin. Point is, some people like the older games, some people like the new game. Arguing about it seems pointless to me. Attacking the games (or their source of inspiration) also seems pointless to me (Tulmahk - you seem to have replaced Nannerslug as the anti-SFB lead spokesperson around here). Just play whichever version you enjoy best and have fun.

 





The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #84 on: May 02, 2003, 09:22:14 am »
Quote:


The thing I dislike most is when somone bashesone or the other but has only played one of the games.

If you haven't played them both then you have no business commenting.  




Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).

As for Carson, with the turban thing he used to wear, and the answers. Brilliant!

But what's the point of talking physics with somebody who is discussing yields of matter/anti-matter explosions and uses transporters in the same sentence.  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

sjvessey

  • Guest
Re: I miss the T Bomb
« Reply #85 on: May 02, 2003, 09:58:17 am »
It's called 'suspension of disbelief'.

However, if you want a good (i.e. much more based in real physics) description of what future space warfare MIGHT look like, read 'The Reality Dysfunction' by a guy called Peter Hamilton.
 

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #86 on: May 02, 2003, 08:02:04 pm »
I just miss T bombing,oh well I shall carry on,hit and run with transpoters,The Marine is your freind.  

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #87 on: May 02, 2003, 09:04:38 pm »
Quote:

Who is Johnny Carson?  Envelope to forehead?  Sorry you lost me.
 





Well a perfectly good weekend shot to hell and it's only Friday night !!   Here I was, spring time, perky, happy, in a pesky mood and looking forward to a fun weekend.  

Now I have a sudden craving for an old sweater, some Metamucil, and my bed.  Perhaps a spicy game of Canasta.

- Geezer J'inn


P.S.   PLEASE TELL ME YOU ARE JOKING HERE!!!    PLEASE!  I need to sleep at least one night a week!  This will keep up until I pass out!!  And another thing . . .   whoops hold on . . .  telephone . . .

 . . .

Excuse me but that was Ed McMahon calling.  He was in tears.  Poor guy.  Well I guess you can forget about the prize patrol coming to your house.





 

J'inn

  • Guest
Re: I miss the T Bomb
« Reply #88 on: May 02, 2003, 09:08:12 pm »
Quote:



Weeeell, I've played SFB (when it came in Volumes, so I'm a bit new) and the SFC's, and the RTS games (ooohhh did they stink), but didn't get the FPS games but Elite Force is supposed to be pretty good (as EF2 will be I hear).
 





Whew!  I feel better now.   At least I know it is metaphysiically possible to be older than me now.  <snicker>

Now I have to break the bad news to my brother that I'm not dying soon.  This is if I can peel him away from the telephone.  Darn insurance company 24 hours claim lines.

 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #89 on: May 02, 2003, 09:23:51 pm »
But I thought you were one of the few who played SFB out of a plastic bag.  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #90 on: May 02, 2003, 10:28:32 pm »
Quote:

But I thought you were one of the few who played SFB out of a plastic bag.    




I just missed the Plastic bag.

Started with the Designers edition.  You know, the one with more Addenda than actual rules.

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #91 on: May 02, 2003, 10:40:24 pm »
That was part of the reason I decided to buy the volumes instead of just playing with my friends' gear (models too).    

mbday

  • Guest
Re: I miss the T Bomb
« Reply #92 on: May 04, 2003, 07:49:21 am »
I can say that I have played SFB,  SFC1, SFC2, SFC2 OP. SFC3, EF, KA, SFA, and  D&D.
SFB is SFB. SFC is SFC SFC2 and OP are SFC2 and OP SFC3 is SFC3 so on.
The point some poeple do not SFC3 or D&D and some poeple do.
Some people do not like SFB, SFC1, 2, or OP and some Do.
Why can't we all stop bashing each other.
Can't we all get along?
They are all games let shake hands and get on witrh life.
I like all of the games.
 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #93 on: May 04, 2003, 08:26:24 am »
Quote:

I can say that I have played SFB,  SFC1, SFC2, SFC2 OP. SFC3, EF, KA, SFA, and  D&D.
SFB is SFB. SFC is SFC SFC2 and OP are SFC2 and OP SFC3 is SFC3 so on.
The point some poeple do not SFC3 or D&D and some poeple do.
Some people do not like SFB, SFC1, 2, or OP and some Do.
Why can't we all stop bashing each other.
Can't we all get along?
They are all games let shake hands and get on witrh life.
I like all of the games.
   





We were discussing Johnny Carson (aka Carnak the Magnificent) and you have to butt in with that old rubbish. Begone with you.

 http://www.johnnycarson.com/carson/entertainment/whats_showing/feature/carnac/240x180.jsp?id=17

 

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #94 on: May 04, 2003, 11:16:15 pm »
I feel really God Damn Old now,there is a generation of persons who dont know who JonnyCarson is,

a few days  ago I had to Explain who Ernest Borgine is.  Kid didnt know "the Black Hole"" Mchales Navy"  " The wild bunch"  

and to top it all off I found a grey hair ****!!!!!!


ps to stick in the thread topic : still miss my T bombs


ok back to felling old,and Jonny Carson.


cheers...  

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #95 on: May 05, 2003, 01:09:25 am »
Quote:

I feel really God Damn Old now,there is a generation of persons who dont know who JonnyCarson is,

a few days  ago I had to Explain who Ernest Borgine is.  Kid didnt know "the Black Hole"" Mchales Navy"  " The wild bunch"  




Don't forget Earnest Borgnine's role as Dominique Santini in the series "Airwolf"

I enjoyed Jonny Carson's opening dialogue every night at 10:30 PM CST on NBC stations during the 80's

Jay Leno is a poor substitute for Carson.. that is why i switched to the Sci-Fi, history, Discovery, and CNN channels almost exclusively now...
 

**DONOTDELETE**

  • Guest
Re: I miss the T Bomb
« Reply #96 on: May 05, 2003, 07:43:49 am »
My only reply will be that I dont miss T-bombs, as my Firesoul updated OP shiplist lets me use them to my hearts content. I enjoyed SFC3 till they came out with an "official beta patch" at which point I promptly gave it up. If and when they come out with an OFFICAL "Official patch" I'll try it again.

Anyways, I wont go into my opinon on this, any of you know DO know that Ed worked for Johnny KNOW my opnion, but I just wanted to post to get one shot closer to Captain.

Have a nice day!  
 

JMM

  • Guest
Re: I miss the T Bomb
« Reply #97 on: May 09, 2003, 01:20:08 am »
SFC being polluted by SFB? I think not. If you want your star trek game put out by another company, may I suggest you go buy an Atari 5600 and play that combat simulator? Or better yet, go play Stellar Track on the Atari 2600, you should get all the fun you deserve...  

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #98 on: May 09, 2003, 04:42:00 am »
I put away and uninstalled SFCIII already (had it since Beta).  I'm back with EAW and OP.  Why?  The richness of weapons and other systems inspired by SFB.  I'm a baggy Klingon - been playing since 1981 or so.  The only thing I wish Khoromag would patch in EAW and OP is RE-VER-SE.  I have to admit it does add another element of tactics to the game.  And yes, officers would be nice as well.

After I went back to EAW and OP from SFCIII, I found I was getting plastered on a regular basis until I rethought my stategy - both with BEER and by opponents ships.

There is nothing better than watching a ship get destroyed when my ESG impacts your hull.  

Hell, if SFC was really canon to Star Trek, we'd end up with lots of tiring speeches and feel-good diplomacy - not combat.

How many times did we actually see an actual battle in ST:TNG? (Puts on Flame-retardant suit)

 
I too miss my T-Bomb.
 

Mog

  • Guest
Re: I miss the T Bomb
« Reply #99 on: May 09, 2003, 05:14:22 am »
Actually I would have to disagree with adding Reverse , if it was done so that you could reverse at full speed. The quarter speed in SFC3 isn't bad, but I could see the Retrograde becoming the common tactic if it was introduced so that you could go flat out in reverse. It would be the final death-knell of the non-PPD plasma races, who have a pretty hard time of it already against good players, without the Plasma Bolt option.

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #100 on: May 09, 2003, 06:25:05 am »
Agreed about quarter-reverse.  Probably no more.  You could S-L-O-W-L-Y back away from a target.  Thats the only thing that I have every seen in Star Trek.




 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #101 on: May 09, 2003, 06:40:12 am »
That (speed 7) would be too fast as well. Testing would be required Vs SFC weapons systems, but I'm guessing speed 2 or 3 would be adequate to add to the game but not change the tactical balance greatly.




http://www.johnnycarson.com/carson/entertainment/whats_showing/feature/carnac/120x92.jsp?id=4



 

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #102 on: May 09, 2003, 07:08:12 am »
Reverse should be based on hull class and turn mode

1 for BBs up to 7 for nimble ships.  Similar to HETs

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #103 on: May 09, 2003, 07:19:41 am »
Why Speed 7?  

Cyberkada

  • Guest
Re: I miss the T Bomb
« Reply #104 on: May 09, 2003, 09:15:57 am »
Speed 7 = about 1/4 of speed 31
 

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #105 on: May 09, 2003, 07:55:40 pm »
Hmmm, perhaps a different question will achieve the desired outcome.

Why 1/4 speed?

And to say that it is about speed 7 is inappropriate.