Topic: I miss the T Bomb  (Read 13802 times)

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Mentat Jon

  • Guest
I miss the T Bomb
« on: April 24, 2003, 09:58:02 pm »
Yep,I enjoy the game,but I miss T bombing other ships.

a patch perhaps to return my beloved T-bomb?






my On topic thread for the month.  

korus

  • Guest
Re: I miss the T Bomb
« Reply #1 on: April 24, 2003, 11:22:17 pm »
   Bump... I too would like to see its return...  Since shuttlepacks are out what about suicide shuttles carrying an antimatter mine? I miss those too... sniff sniff...

Korus
 

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #2 on: April 25, 2003, 12:16:09 am »

OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #3 on: April 25, 2003, 12:19:39 am »
Quote:


OMG, you haven't resurrected the "Miss T-Bombs" thread, have you?

I'll find it on the old forums. It was a classic!!!  





I dont know have i? lol I just want my transporter mine bomb back!!!  

E_Look

  • Guest
Re: I miss the T Bomb
« Reply #4 on: April 25, 2003, 01:15:35 am »
I don't know, Jon,  as I can't run SFC3 (yet), but I literally just finished getting plastered by t-bombing Klingons in SFC1 and somehow it doesn't seem too fair, especially if all the ships facing you are doing it.  It seems it's an AI favorite.  What, hit and run on their transporter???  

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #5 on: April 25, 2003, 01:27:21 am »
Well, T-bombs and Hit'n'Run raids have been in the game system ever since SFB.  Its too bad Taldren never implemented Security teams with your Boarding Parties on your ship to certain systems, it would definitly help prevent raping of systems with H&H tactics.

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #6 on: April 25, 2003, 01:29:40 am »
Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #7 on: April 25, 2003, 09:58:13 am »
Quote:

Also, I'm not sure if it works, but I think I recal Erratic Maneuvers does reduce the odds (or possibly eliminates) H&R raids from occuring on the target ship.  You might want to see if EM protects you from H&R.  




EM doesn't stop hit and runs,

Also T-Bombs still exist......you just have to play EAW or OP to get them.....It does still work you know.

SghnDubh

  • Guest
Re: I miss the T Bomb
« Reply #8 on: April 25, 2003, 12:07:36 pm »

Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 

Captain KoraH

  • Guest
Re: I miss the T Bomb
« Reply #9 on: April 25, 2003, 12:19:01 pm »
I'd like to see T-bombs in SFC3.

Alidar Jarok

  • Guest
Re: I miss the T Bomb
« Reply #10 on: April 25, 2003, 07:41:46 pm »
Quote:


Alas, the old forums are indeed history (I thought I could find the thread, but you have to type inside the URL and the search feature doesn't work there).

So you'll miss out on my original thread, "I miss T-Bombs" in which someone unknown (probably Moofighters ) registered as TBOMB and other pseudonyms and proceeded to tease me relentlessly.

 




I thought it was Die Hard

I know Monica Lewinsky and Bill Clinton (who both posted in the thread) were Die Hard

Do you know what I think would be a good idea?

Instead of cloak scans and probes, they use T-Bombs

Just transport one where you think the enemy is, and blow up his un-shielded hull.

That would be more fun.

Tulmahk

  • Guest
Re: I miss the T Bomb
« Reply #11 on: April 26, 2003, 02:17:29 am »
Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  

Cleaven

  • Guest
Re: I miss the T Bomb
« Reply #12 on: April 26, 2003, 04:50:51 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  





So T-Bomb baggage is the reason SFC TNG was ruined? I wondered what it was.  

FMMonty

  • Guest
Re: I miss the T Bomb
« Reply #13 on: April 26, 2003, 09:07:39 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    

Magnum357

  • Guest
Re: I miss the T Bomb
« Reply #14 on: April 26, 2003, 07:09:37 pm »
Agreed!  I that joker above can tell me what Star Trek game hasn't been influenced by SFB in some way I would be shocked.  SFB has been the only game that has ever portrayed Star Trek ship combat properly and for this joker to say that it has bad influences to other Star Trek games is being stupied.  Granted, maybe SFB needs a slight face lift in game mechanics (like focusing away from 6 sided dice of a board game and utilizing the computering power of the PC) but the basic game design works and is very balanced.  

Heck, that idiot should give credit to SFB because even though SFC3 could use some improvements in my opinion, its by far the best Star Trek  tactical combat game out their.

ActiveX

  • Guest
Re: I miss the T Bomb
« Reply #15 on: April 27, 2003, 03:31:06 am »
T-bombs are canon...  

jimmi7769

  • Guest
Re: I miss the T Bomb
« Reply #16 on: April 27, 2003, 09:55:04 am »
Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




Yeah, I always hate having a good fun and challenging game.

Bring on the dull and boring games please thats what we need more of!!!

Mentat Jon

  • Guest
Re: I miss the T Bomb
« Reply #17 on: April 27, 2003, 10:12:58 pm »
its just T-bombing was such a good tatic,some guy chasing you,you drop a little freind in their way,boom,  

Alexander1701

  • Guest
Re: I miss the T Bomb
« Reply #18 on: April 28, 2003, 01:01:54 am »
  For point of fact, in SFC3, your boarding parties DO station themselves to prevent hit and runs. That's why you'll lose some marines during a hit and run, thats why a good tactical officer means less likely system loss, and that's why the 'run' part never seems to occur.

Alexander
 

Pestalence

  • Guest
Re: I miss the T Bomb
« Reply #19 on: April 28, 2003, 01:55:17 am »
Quote:

Quote:

Go play SFC2 then, and stop trying to make SFC3 like SFC2.

With any luck, the next great Star Trek starship combat sim will be put out by another company without any of this drag-the-game-down SFB luggage to ruin it.  




There was always the star trek simulator game, although for some reason noone ever played it in preferance to SFB

I somehow don't think these games were ruined anyway, lets face it I only play turn based games and taldren have sold me two real time games    




Umm.. hate to burst your bubble, but SFC... all SFC games ae Turn based.... just the game speed setting makes it seem real time... change your game speed down to 2 or 3 and you have your turn based game as per SFB... at game speed 8 in the original SFC or game speed 9 in all the rest of the SFC series is real time strategy combat running on a turn based system... Slowing game speed down gives you the turn based system that you are asking for or wanting as all game speed is doing is adjusting the multiples of how fast a turn happens.... a turn in SFC is the time it takes for 1 PH 1 or 1 PH XS to fire, recharge, and fire again...


hope that this helps
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »