Topic: Missions have been updated on Reclamation. [nt]  (Read 5396 times)

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CptCastrin

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Missions have been updated on Reclamation. [nt]
« on: April 24, 2003, 08:43:16 am »
.  

FatherTed

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Re: Missions have been updated on Reclamation. [nt]
« Reply #1 on: April 24, 2003, 09:13:36 am »
Is there a link to where the new missions can be downloaded?
 

NuclearWessels

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CptCastrin

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Re: Missions have been updated on Reclamation. [nt]
« Reply #3 on: April 24, 2003, 09:46:32 am »
Or this one:

http://www.sfcx.org/modules.php?name=Downloads&d_op=getit&lid=31

Dave, are you planing on another update soon? Firesoul mentioned the possibility.  

KBF-Dogmatix

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Re: Missions have been updated on Reclamation. [nt]
« Reply #4 on: April 24, 2003, 09:59:40 am »
Who here can't wait until we have a standardized mission pack again!?  


I'm splitting my time about 50/50 between Reclamation and Litterbox 3.  I can actually afford a decent ship on Reclamation...just haven't seen one yet....heheh.


Me <----<<< Still railing at the fact that the only D5L I've seen appeared when I had 6 pp in the bank.  Oh, the humanity...



 

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #5 on: April 24, 2003, 10:03:44 am »
I'm sure that if you manage to increase the economy of your empire, you'll see ships you will like...

.. after all, I'm currently flying a L-BTP

-- Luc

jimmi7769

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Re: Missions have been updated on Reclamation. [nt]
« Reply #6 on: April 24, 2003, 10:15:55 am »
Quote:

I'm sure that if you manage to increase the economy of your empire, you'll see ships you will like...

.. after all, I'm currently flying a L-BTP

-- Luc  




Well whooptiy frickin' do!!!   I'm still in the F5D I got for the F5C to disintegrated around me.   ;-)

KBF-Dogmatix

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Re: Missions have been updated on Reclamation. [nt]
« Reply #7 on: April 24, 2003, 10:19:50 am »
Quote:

I'm sure that if you manage to increase the economy of your empire, you'll see ships you will like...

.. after all, I'm currently flying a L-BTP

-- Luc  





I'm trying, Luc....I'm the only Klingon on the server and I've managed to take two 20 DV, 20-point astreroid fields all by myself in the past two days.  I'm sure you'll agree that 40 missions in a D5 on that server is quite a lot of work.    I also grabbed a 5-point, 10 dv empty hex.  That's 45 econ in 2 1/2 days and I'm still only seeing oe or two ships at a time...and they always seem to either be some tug or a survey cruiser.  Oog!  






 

jimmi7769

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Re: Missions have been updated on Reclamation. [nt]
« Reply #8 on: April 24, 2003, 10:20:59 am »
I'm there too!!

KBF-Dogmatix

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Re: Missions have been updated on Reclamation. [nt]
« Reply #9 on: April 24, 2003, 10:31:22 am »
I didn't count you because the last and only time I've seen you there you had a poofy fuscia frog suit on.


 

jimmi7769

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Re: Missions have been updated on Reclamation. [nt]
« Reply #10 on: April 24, 2003, 10:53:41 am »
Quote:

I didn't count you because the last and only time I've seen you there you had a poofy fuscia frog suit on.


 




Yeah well, I lost that ship on the first mission and went back to a brighter shade of red.


On another note,  I CTD'd during the new data recovery mission on reclamation.

here's the setup:  Me in my trusty F5D(no it doesn't even have a B refit) and an allied LDR troop ship(at least it had P-G's vs. 2 Gorn Whoknowswhatzits(a tug and a troop DD I think)

I blew of the DD and left my buddy to take our the Tug while I headed to the listening post.

After I got to it it started shooting at me and the shock must have been to much for my PC because here I am now typing this stupid message.

Anyway, watch out for the new data recovery mission it appears to have a little bug.


P.S.  It put down money on a new FWC!!!!   Now just gotta wait 30 minutes to get it   ;-)

jdmckinney

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Re: Missions have been updated on Reclamation. [nt]
« Reply #11 on: April 24, 2003, 11:15:41 am »
I'm going to ask Castrin if he can make ships stay in the list longer after they are produced, so even if production is the same, a ship will be shown longer before it is deleted from the available list. Hopefully that will help for those who can't camp the shipyard for 2-3 hours waiting for something decent.

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #12 on: April 24, 2003, 11:51:45 am »
Quote:


I'm trying, Luc....I'm the only Klingon on the server and I've managed to take two 20 DV, 20-point astreroid fields all by myself in the past two days.  I'm sure you'll agree that 40 missions in a D5 on that server is quite a lot of work.    I also grabbed a 5-point, 10 dv empty hex.  That's 45 econ in 2 1/2 days and I'm still only seeing oe or two ships at a time...and they always seem to either be some tug or a survey cruiser.  Oog!  
 




Don't blame me.. someone let the Pandora box of SPECIAL loose.  
.. as for taking hexes... wait till my artwork's done.  

-- Luc
 

Mog

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Re: Missions have been updated on Reclamation. [nt]
« Reply #13 on: April 24, 2003, 12:07:46 pm »
Doggy, you haven't been the only Klingon on. I've seen CaptStumpy on at times. And, me being my usual generous self, I helped lower a couple of 20 econ hexes last time I was on, 7 14 I think was one, for the Klingons. Anyway, it makes a change fr us Lyrans to be the dominant race lol. Now it's just a pity that there are no players to fight. I guess the Alliance is playing on Litterbox and the Coalition on Reclamation - pretty funny.

KBF-Dogmatix

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Re: Missions have been updated on Reclamation. [nt]
« Reply #14 on: April 24, 2003, 12:12:52 pm »
That's the catch-22 of shiplists liek this.  You want to have everything available because it's fun and new, but the system doesn't seem to handle that too well and you end up creating less choice (because you can't get a decent ship in a situation where you could before).  I'm hopeful things will get better when the Empire has more econ.


I noted a D7B got built as one of our two ships every 30 mins in 2276.  Are LYAs set up for ships and if so...how long after a refit comes out does the obsolete ship continue to be produced?


 

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #15 on: April 24, 2003, 12:15:05 pm »
I said don't blame the shiplist.  ..
 'someone' played with it.. on the " admin " side.  

-- Luc

KBF-Dogmatix

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Re: Missions have been updated on Reclamation. [nt]
« Reply #16 on: April 24, 2003, 12:22:40 pm »
Quote:

Doggy, you haven't been the only Klingon on. I've seen CaptStumpy on at times. And, me being my usual generous self, I helped lower a couple of 20 econ hexes last time I was on, 7 14 I think was one, for the Klingons. Anyway, it makes a change fr us Lyrans to be the dominant race lol. Now it's just a pity that there are no players to fight. I guess the Alliance is playing on Litterbox and the Coalition on Reclamation - pretty funny.  





I'm playing on both.  LB3 has pretty much been a cakewalk for the Alliance from the start due to low Coalition player turnout.  I actually switched sides because I just couldn't be a part of "The Horde" on a second-straight server.  Being the underdog is fun and all, but it gets a little tiring at time and then I go to Reclamation to have my hull abused by hordes of Gorn ships and my bank raided by the profiteering at stardock.  



 

CptCastrin

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Re: Missions have been updated on Reclamation. [nt]
« Reply #17 on: April 24, 2003, 12:32:53 pm »
Quote:

I said don't blame the shiplist.  ..
 'someone' played with it.. on the " admin " side.  

-- Luc  




Actually AFAIK there was very little modification to your shiplist server side. I think the main problem is not the list (which is great) but how the kit "picks" what it builds, I have never truely understood it's method and I've been running these for quite some time.

Having said that though we do want people to have more choices and thus we've tweaked some settings that should help keep ships available for much longer. Prior to this the yards were clearing at the same rate they were builing, good if you build lots but not so when production is so minimal. This has now been changed. Production remains the same but ships will stay longer in the yards. We'll see if that creates a better varity.    

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #18 on: April 24, 2003, 12:35:55 pm »
But the LDR and the Commando ships have been made available..
.. how?

NuclearWessels

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Re: Missions have been updated on Reclamation. [nt]
« Reply #19 on: April 24, 2003, 12:46:10 pm »
Quote:

Or this one:

http://www.sfcx.org/modules.php?name=Downloads&d_op=getit&lid=31

Dave, are you planing on another update soon? Firesoul mentioned the possibility.  




I'm testing one out today.  It can probably be released anytime, but it might be worth holding off for a bit - two new packs in three days might just be a little excessive

Here's the scoop for the new pack whenever you want it

(1) In the missions that usually feature lots of AI, they will no longer self destruct on capture

(2) In those same missions the marine counts have been lowered for the AI compared to the last few packs (45% to 70% of max, where the stock AI loadout is usually 50% of max)

(3) The asteroid base assault and defense missions are debugged and back in the mix

I think those are the only changes from the pack you're running now.

dave
 

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #20 on: April 24, 2003, 12:50:56 pm »
It would be enough!
I want the asteroid base missions back for the variety's sake on reclamation!

jimmi7769

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #21 on: April 24, 2003, 01:47:27 pm »
HEY!!!!

did anyone notice I said I CTD'd on the new Data Recovery mission???

I rarely ever CTD

NuclearWessels

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #22 on: April 24, 2003, 01:52:47 pm »
Whoooooops!   Sorry - I did miss that jimmi

Looking into it now,
dave
   

CptCastrin

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Re: Missions have been updated on Reclamation. [nt]
« Reply #23 on: April 24, 2003, 02:09:53 pm »
Two things NW:

One person reports that drones mistriously vanissing off a ship after doing a Data Recovery, scan and run style.

Two people just reported that when they killed all AI in a DR mission, at that point it closed and gave then 25 - 30pp less. This without "scanning" the listening post.

I'll let you know if anythig else pops up.    
« Last Edit: December 31, 1969, 06:00:00 pm by CptCastrin »

NuclearWessels

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Re: Missions have been updated on Reclamation. [nt]
« Reply #24 on: April 24, 2003, 02:18:49 pm »
Hmmm - yeah, definitely getting some spurious crashes if you go straight for the base.

Well, back to the drawing board!

I'll hold the new pack until I get a fix worked out for this one and get a bit more testing in on the asteroid missions, you might want to pull DR in the meanwhile.

dave
 

jdmckinney

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Re: Missions have been updated on Reclamation. [nt]
« Reply #25 on: April 24, 2003, 03:05:24 pm »
FS, the sum total of what I did to the shiplist before launching Reclamation was to reclass some of the Special ships as their proper ship size to make them available. Not all of them were made available, but that's why commando ships, scouts, some tugs that were special would be showing up. Also, I checked through to assign ship classes where I felt they were off in the default Taldren list and had been preserved. For instance, a F-CVA I classed as Dreadnought instead of Carrier.

As of now, a lot of those "special" ships should be back to that tag, removing them from the mix -- that's what Castrin said he'd done earlier today. This should remove things like commando tugs.

FireSoul

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Re: Missions have been updated on Reclamation. [nt]
« Reply #26 on: April 24, 2003, 05:07:15 pm »
I think the shipyard preserves the ships for sale for too long, now.. The lyan shipyard screen was actually full.
-- Luc

Mog

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #27 on: April 24, 2003, 05:17:53 pm »
Trust me, Luc, (lol Star Wars moment?) it's much better that way

CptCastrin

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #28 on: April 24, 2003, 05:25:57 pm »
Quote:

I think the shipyard preserves the ships for sale for too long, now.. The lyan shipyard screen was actually full.
-- Luc  




Well to be honest ... don't worry about it.

It's really an illusion, the yard(s) keep the ships for 9 (econ cycle rate x 3) turns now. If your yard is producing 2 ships then you will see 6 waiting max but in the case of the Lyrans who (I believe) are leading in econ you are probably making like 4 (5?) per econ run. That will eventually creat a full screen but it's nothing different than when the delay match the econ run rate. All it does is give some longer to get a ship they saw but didn't have the preseige to get at that time.

Later on as the other races get more coming in the hold times will be adjusted. Unfortunetly because it's a global setting there will be some yards that have a glut of ships hanging around to get. Better that than few to none.  

Capt Jeff

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Re: Missions have been updated on Reclamation. [nt]
« Reply #29 on: April 26, 2003, 12:37:49 am »
bumps, so people know where to find these.....;)

IndyShark

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Re: Missions have been updated on Reclamation. [nt]
« Reply #30 on: April 26, 2003, 11:18:03 am »
NW, I noticed that when you draft an ally in a data recovery mission, the enemy forces are much weaker. I was trying to help a Klingon earn some pp. He was in an E4D, and I have a DWCLP (I think that's what it's callled!). He drafted me and we would get two weak frigates. I can understand three frigates or even a frigate and a cruiser, but I don't understand why we only got two ships instead of three.

Could you look at that please? Thanks

BTW, I have not had any CTD's on any of your new missions. Good job!

NuclearWessels

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Re: Missions have been updated on Reclamation. [nt]
« Reply #31 on: April 26, 2003, 02:31:57 pm »
Sadly, with drafted AI the strengths are based on the size of the drafting ship - so if a BB and FF are flying coop and the FF always does the drafting you'll be facing much weaker drafted opposition than if the BB does the drafting.  

This is a longstanding problem with the way the AI draft was implemented - it's based purely on the strength of one team on a side, not on the strengths of all teams on the side.

The missions that generate some extra (non-drafted) AI for balance limit the effects of this somewhat, but missions that are purely based on the draft will definitely suffer from this problem.

dave
 
« Last Edit: April 26, 2003, 02:33:06 pm by NuclearWessels »

FPF_TraceyG

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Re: Missions have been updated on Reclamation. [nt]
« Reply #32 on: April 26, 2003, 04:00:15 pm »
Dave, I've noticed that teams are setup in a linear fashion. That is, one after the other. By creating all the ships on the player side first and recording their hull classes, I've been able to use those hull classes to specify what hull class to use for enemy AI.
For example, in the PatrolB missions, if a FF drafts a BCH, the FF takes player slot #1 and the BCH takes player slot #2.
Enemy slot #1 gets an AI ship that is at most one above or one below a FF (min FF). Enemy slot #2 then gets a AI based on player slot #2's hull class, a BCH, so it gets AI limited in hull class to one above and one below a BC, which is Heavy to a Dreadnought. I put a limit on AI ships in slots #2 and #3 to BC however, so in this example, at most you would only get a BC.

It seems to be working well and all the PatrolB variants I wrote, this is the code for AI generation. The only problem is that I havent been able to get the hull class of an AI ship generated in the player slots specifically, so I've just had to use the same range for these slots as for enemy slots. I've probably made that sound way too complicated... lol!! But it works...
In other words, if a FF drafts a BC in any of the PatrolB's, there is no real advantage, as matching AI ships will be generated.
« Last Edit: December 31, 1969, 06:00:00 pm by Tracey Greenough »

NuclearWessels

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Re: Missions have been updated on Reclamation. [nt]
« Reply #33 on: April 26, 2003, 05:22:25 pm »
If you're talking about generating extra AI balancing ships after the drafting is finished, yes that's what the "from scratch" ED missions do as well - I just wasn't energetic enough to go through and add that to all XXXX Taldren based missions as well (folks seem to think my missions already have enough AI in them )

If you're talking about having mDefineTeamShipStrengths( ) actually change the class and BPV range specifications for drafted ships on the fly, i.e.
Code:

   mSetTeamShipStrength( kEnemyTeam1, lowhullsize, highhullsize, lowbpv, highbpv );


then that's very cool to know - it's always backfired out on me when I played with that, but that was in the early development days and might well have been due to other problems.  How do you get it to determine if the team is AI or human before the team is actually drafted and created?

dave

 

The Postman

  • Guest
Oops!
« Reply #34 on: April 26, 2003, 07:25:07 pm »
I would like to know when the rings around planets became solid? I just pulled a Jinn with my F-CCR  

Green

  • Guest
Re: Oops!
« Reply #35 on: April 26, 2003, 08:31:15 pm »
They've always been solid.

Cleaven

  • Guest
Re: Oops!
« Reply #36 on: April 26, 2003, 08:50:42 pm »
...  in EAW.

Not EAW bashing, but some people may forget as they switch between games.  

FPF_TraceyG

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #37 on: April 27, 2003, 02:06:45 am »
Dave, I pretty much well followed your notes to the letter when setting up teams. When the player team ships are being created in the mCreateNewShiop method, I record the hull classes of the ships in an array using
hullClass = shipScriptDescription.fClassType;
In the patrol, there are 6 teams, 3 on each side. The 3 player teams are created first, then the enemy teams. Since the player teams are created first, I can use the hull classes of the player team ships to set minimum and maximum hull classes for the enemy ships. This is all done whilst the teams are being set up and no ships are added after the mission begins.
I can only record the hull classes of human ships in this way however, as I'm reading the hull class from the information sent to the script by the dyna.

Cleaven

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Re: Missions have been updated on Reclamation. [nt]
« Reply #38 on: April 27, 2003, 02:29:09 am »
And while playing the convoy raid in co-op, it seems that one in five is bugged, where the drafter loses control of his ship. The draftee is okay.

While trying to co-op, it seems that most of the patrols were traps (single player). Is the only other patrol the one with the freighter? Is it co-op-able? If these are the only two patrols then that's okay. Probably the right thing for a single ship to be doing, while two ships would be sent on a mission such as convoys or couriers.

Also I haven't had an ambush mission yet. Are they still there (patrols)?  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

NuclearWessels

  • Guest
Re: Missions have been updated on Reclamation. [nt]
« Reply #39 on: April 27, 2003, 01:11:16 pm »
OK Tracey, just wanted to make sure I understood - you are doing the balancing using mCreateNewShip, not actually getting the game engine to draft balanced forces.  Thx, thought  was missing something!

Cleaven, the patrol mission with the freighter should be coop compatible, actually you should be able to get up to three humans drafted per side (plus the freighter).  I'll look into the convoy raid issue, if it's happening with about the frequency you suggest then I think I know where the problem is.

dave