Skirmish AI is crap. The ship AI in Dynaverse seems something else.
I was doing the single player conquest, when I had an AI Falcon mounting myotronics joined my fleet. I purpose hunt for hexes that has two or three enemy ship fleets as they can pose a real challenge to my rather limited skills. In some of these tougher battles, I could lose an AI Raptor, Hawk or Warbird, but the plucky little Falcon could deliver the goods, such as outfighting an AI Defiant with pulse phasers and laying the coup de grace on an AI Nebula.
The Falcon weaves in and out of the enemy fleet, slicing, dicing cutting with its myotronic beams. It was a wonder to watch.
I tried to recreate the same Falcon using the skirmish AI. I copied the same configuration, and set the bird on maximum difficulty AI.
The skirmish AI Falcon was a joke, as a I ordered it to engage a sample ship, then cloaked to watch the battle as a spectator unmolested. It had nowwhere close the bravado and pluckiness of the Dynaverse AI Falcon. I personally don't understand it. I think it may have something to do with the AI being bolstered in Dynaverse by officers gaining levels.