Topic: SFC3: More Data Please  (Read 1758 times)

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Kyoshi

  • Guest
SFC3: More Data Please
« on: April 22, 2003, 12:07:55 pm »
Now that we got the Damage of primary and heavy Weapons in Numbers some time ago... How about the remaining Mysteries and Riddles:

Borg Tractor Beam (Attack Mode): How much Damage, Energy, Cycletime? Are they Enveloping?
Hit and Run: How much Damage does a Unit do? Chances for Success and Failure? Is the Damage done per Unit the same for all Races?
Shuttles: Do they have a reduced Firerate? Do they fire with 100% Damage at all? Why are they integrated at all?
Shieldinverters: Doing 12 Damage... in Total with 3 Dam/Shield or for each single Shield as 4x12 Damage? What happens when Shields are bypassed?
Shields: Regenerationrate in Numbers? Is the Regenerationrate when cloaked identical compared to not cloaked Ships? Or when Shieds are turned off?
Borg Hull Regeneration: What is modifing the Hullregenerationrate? Shipsize, Armourtype, Officers?
Hull: How much Hullpoints has each Ship?
Cloak: How is Speed affecting the cloak/anticloak Chances?
Officers: When/ Why are the knocked out?
When you have 10 identical Phasers and switch 9 to Offline, is the remaining one then overloaded by 900%?
Tribbles: How many Tribbles are needed to get rid of Klingon Warriors?

Well, i don't realy expect any helpful answeres after that long time we are already waiting for those infos and it will be my last attempt to get them. Anyway... If anyone has some additional Questions...

   

Mantis

  • Guest
Re: SFC3: More Data Please
« Reply #1 on: April 22, 2003, 01:16:25 pm »
I would also be interested in the damage of the Borg tractor beam.

Here is some info on shield regeneration:

"this means that 1 face of your shields ( face being the one of the 4 sides of your shields)... will regenerate a percentage of itself every 1/4 turn... not all shield faces, just 1 face... and it should rotate around your ship in the regeneration... regen Front at 1/4 turn, regen left after another 1/4 turn etc... all 4 faces should go through 1 regen cycle in 1 complete turn..."

If a shield needs no regeneration then its percentage is not given to the other shields that need regeneration. I would assume shield regeneration under cloak is the same as un-cloaked. I have no idea about when shields get turned off.

Regarding the shield inverter, I am pretty sure it is 3 points to each shield. It would be nice to have some verification. Also, when a shield is down, do the points of damage meant for that shield go to hull, even if you had a subsystem targeted?

On your phaser overloading, the remaining phaser can only be overloaded by 100% (+50% damage). Your extra power goes to waste if you have no place to place it.  

TarMinyatur

  • Guest
Re: SFC3: More Data Please
« Reply #2 on: April 22, 2003, 01:47:34 pm »
The Borg Tractor Attack does about 18 cumulative damage per turn (i.e. 1 regular phaser cycle). The damage per "rattle" is some fraction of that, maybe 3 or so, I forget. Surprisingly, the strength or size of the tractor beam is irrelevant. Level 1 tractors do the same damage as Level 5's.  

SghnDubh

  • Guest
Re: SFC3: More Data Please
« Reply #3 on: April 22, 2003, 02:46:01 pm »

What is the ROI of this? (Return on Investment)

That is, how much more fun will you have in the game by knowing these numbers?  

Aenigma

  • Guest
Re: SFC3: More Data Please
« Reply #4 on: April 22, 2003, 03:12:21 pm »
I could use them...

Aenigma  

Kyoshi

  • Guest
SFC3: More Data Please
« Reply #5 on: April 22, 2003, 12:07:55 pm »
Now that we got the Damage of primary and heavy Weapons in Numbers some time ago... How about the remaining Mysteries and Riddles:

Borg Tractor Beam (Attack Mode): How much Damage, Energy, Cycletime? Are they Enveloping?
Hit and Run: How much Damage does a Unit do? Chances for Success and Failure? Is the Damage done per Unit the same for all Races?
Shuttles: Do they have a reduced Firerate? Do they fire with 100% Damage at all? Why are they integrated at all?
Shieldinverters: Doing 12 Damage... in Total with 3 Dam/Shield or for each single Shield as 4x12 Damage? What happens when Shields are bypassed?
Shields: Regenerationrate in Numbers? Is the Regenerationrate when cloaked identical compared to not cloaked Ships? Or when Shieds are turned off?
Borg Hull Regeneration: What is modifing the Hullregenerationrate? Shipsize, Armourtype, Officers?
Hull: How much Hullpoints has each Ship?
Cloak: How is Speed affecting the cloak/anticloak Chances?
Officers: When/ Why are the knocked out?
When you have 10 identical Phasers and switch 9 to Offline, is the remaining one then overloaded by 900%?
Tribbles: How many Tribbles are needed to get rid of Klingon Warriors?

Well, i don't realy expect any helpful answeres after that long time we are already waiting for those infos and it will be my last attempt to get them. Anyway... If anyone has some additional Questions...

   

Mantis

  • Guest
Re: SFC3: More Data Please
« Reply #6 on: April 22, 2003, 01:16:25 pm »
I would also be interested in the damage of the Borg tractor beam.

Here is some info on shield regeneration:

"this means that 1 face of your shields ( face being the one of the 4 sides of your shields)... will regenerate a percentage of itself every 1/4 turn... not all shield faces, just 1 face... and it should rotate around your ship in the regeneration... regen Front at 1/4 turn, regen left after another 1/4 turn etc... all 4 faces should go through 1 regen cycle in 1 complete turn..."

If a shield needs no regeneration then its percentage is not given to the other shields that need regeneration. I would assume shield regeneration under cloak is the same as un-cloaked. I have no idea about when shields get turned off.

Regarding the shield inverter, I am pretty sure it is 3 points to each shield. It would be nice to have some verification. Also, when a shield is down, do the points of damage meant for that shield go to hull, even if you had a subsystem targeted?

On your phaser overloading, the remaining phaser can only be overloaded by 100% (+50% damage). Your extra power goes to waste if you have no place to place it.  

TarMinyatur

  • Guest
Re: SFC3: More Data Please
« Reply #7 on: April 22, 2003, 01:47:34 pm »
The Borg Tractor Attack does about 18 cumulative damage per turn (i.e. 1 regular phaser cycle). The damage per "rattle" is some fraction of that, maybe 3 or so, I forget. Surprisingly, the strength or size of the tractor beam is irrelevant. Level 1 tractors do the same damage as Level 5's.  

SghnDubh

  • Guest
Re: SFC3: More Data Please
« Reply #8 on: April 22, 2003, 02:46:01 pm »

What is the ROI of this? (Return on Investment)

That is, how much more fun will you have in the game by knowing these numbers?  

Aenigma

  • Guest
Re: SFC3: More Data Please
« Reply #9 on: April 22, 2003, 03:12:21 pm »
I could use them...

Aenigma