Taldrenites > Starfleet Command CD Key Issues

To Taldren and Dyna Admins : A Serious Notice

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Pestalence:
I am tracking prople who are looking for CD keys for SFC 3 as I have several different IP addresses logged in my web site that have came from search engines looking for SFC 3 CD Keys... thus proving Stolen Software....

one such entry is as follows :

Access Date = Sat Apr 19th 8:53pm    IP = 80.130.27.127 Referring Address = [ http://www.google.de/search?q=sfc3+cd-key  ]

Taldren and Server Admins... please keep an eye out for this IP address and immediately block access as this person is not looking for a CD crack, but a Warez Crack for illegal software to enable install and game play....

thanks
 

Demandred:
I doubt you can stop it happening, as most people are on dynamic IP addresses.  

**DONOTDELETE**:
Might this person on Deutsche Telekom AG simply be looking for
information on the CD-Key error? I wouldn't be so quick to jump.

If this person is indeed looking for a crack, a dynamic IP address will not save them
because Deutsche Telekom AG will have the DHCP records to allow identification of the NIC used to
perform this search. The physical location of the NIC (Network Interface Card) can then be
determined and potential terminals and users then identified. Once a likely suspect
is identified at the location of the NIC then charges can be laid.
(If the hacker is aware of pursuit - he can simply destroy the old NIC, install a new one
and force a DCHP lease renewal, but the ISP will still have the records.)
The problems that you may face with this approach is that the NIC used may have
been in a public location such as an internet cafe or library, or the search may
have been performed by a guest at another person's home.
This approach would also require the cooperation of German law enforcement.

I'm not even sure that somebody can be charged for searching for a crack,
but most likely can be for using one.

"Warez" or "crack" do not appear in the search string - neither does "error" mind you...

Shouldn't the protection scheme that is in place (when it works) prevent multiple logins
on the same CD Key anyway? (i.e. keep your's safe if you want to use it...)    

Pestalence:
I do have a better suggestion for gaming companies....

since CD keys are for copywrite and sale protection of software... the multiplayer portion of games should CRC check legitimate CD keys for sold software... IE set up a CD key network in the software stores that sells software... this way, when buying a software title, the selling store enters the CD key into a secure network that updates the publisher/developers database to verify CD keys.. then when the player logs into the gaming server into game, game then checks this database for an authentic CD key.... and to check if it is already being used.... the player will have the original CD disk and can check with customer service for the software title by giving the UPC code off the game CD box as well as verify the game CD with the publisher... any unauthorized entry of the CD key prior to CD sale would then be recognized as stolen and charges could be pressed...

this is a plausable CD Key fix that woyld hinder hackers from making key gens for software... the hackers would have to hack the CD key database in the secure network in order to add an entry, which would have to match the store's access coding, password, and personell username, and employee code... thus making it much more difficult to publish warez on line or distribute illegally coppied software.....

Imagine how software is now.. even SFC 3 states upon CD Key insertion "It appears that your CD key is valid..."

in other words. the software can't tell if the software is valid or not....

another option is instead of the selling stores entering info into a data base.. the purchaser would need to contact the Customer service by toll free number to give purchase info from the store reciept and the CD key listed in the game box... then customer service can cross reference their database for legitimate published CD keys and keep record that way.. then game would CRC check for the specific CD key that was entered upon game install......

Just my $.02... but it would add security.... also the game box should have a separate security code to verify UPC is valid...
 

Pestalence:

Quote:
Might this person on Deutsche Telekom AG simply be looking for
information on the CD-Key error? I wouldn't be so quick to jump.

If this person is indeed looking for a crack, a dynamic IP address will not save them
because Deutsche Telekom AG will have the DHCP records to allow identification of the NIC used to
perform this search. The physical location of the NIC (Network Interface Card) can then be
determined and potential terminals and users then identified. Once a likely suspect
is identified at the location of the NIC then charges can be laid.
(If the hacker is aware of pursuit - he can simply destroy the old NIC, install a new one
and force a DCHP lease renewal, but the ISP will still have the records.)
The problems that you may face with this approach is that the NIC used may have
been in a public location such as an internet cafe or library, or the search may
have been performed by a guest at another person's home.
This approach would also require the cooperation of German law enforcement.

I'm not even sure that somebody can be charged for searching for a crack,
but most likely can be for using one.

"Warez" or "crack" do not appear in the search string - neither does "error" mind you...

Shouldn't the protection scheme that is in place (when it works) prevent multiple logins
on the same CD Key anyway? (i.e. keep your's safe if you want to use it...)    


--- End quote ---


the game does have the feature to prevent multiple CD key from logging in at the same time if the keys are identical... but the game should also include coding that reports Duplicate CD keys to the Publisher along with users IP addy, date time and if possible a Trace Route info to pinpoint location to a general area.. then the publisher should cross reference IP address with local services in that region and see who the user is, then report them to the local authorities and press full charges...

the game currently only verifies CD duplicate keys and prevents log in.. but no other security measures are taken...

at least that is what i figure during testing of game using a trace route software product that i have...
 

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