Fluf, thanks for posting those settings.
The one big problem I have here is with cheap repair parts. With the current very strange limits on spares, a number of big ships can get through fights with smaller ships simply on the strength of their repair loadout and enough time. Moggy pointed this out to me as a problem he ran into a lot on a campaign.
So, to me there need to be some cost controls on spares so that a big ship that is constantly using up large numbers of spares to survive is going to eat up prestige along the lines of what they would have to pay for constant dock repairs and possibly some amount of additional maintenance that they're not spending on replacement ships. I would think 12 repairs should cost no more than half the normal mission success prestige, or 150. This would mean someone who spends about 25 repairs per mission is not going to make any prestige. That comes to about 12.5 PP per repair part. Is that unreasonable? Say we round it down to 10 -- then 30 parts is going to cost you a mission award.
On Reclamation, I have a DCWLP with 25 spare slots. If I use them all, which I've only done once so far, a 10 PP cost would end up taking 250 PP out of my winnings. Now, if I use that many parts, I probably also have a hefty repair and resupply bill. Still, if I'm taking missions with such rough opposition every time out, then I deserve to pay through the nose and sweat for my cash. Against the AI, if I'm finding missions too tough to afford the repair/resupply, then I should find players to coop with (of course, this means working around neutral coop in campaign design).
Here's what I want to know -- can players stomach this sort of cost once in a while? I mean, how often do you get such tough opposition that this would really come into play?
Maybe I'm just horribly out of touch with players' preferences, but doesn't anyone want to actually have to earn their ship upgrades? Promotions are there to allow you to get windfalls by making prestige on missions, even if you can't save it. Maybe we also need to request more prestige award variety from the mission scripters. Personally, I get a little tired of earning the same 300 prestige all the time. It would be nice if really tough, long (especially the long ones, since you can't run them as often) missions gave me an award commensurate with my effort. So, say 750 for assault missions where there are a lot of defenders and installations, or 400 for completing a Fleet Action or other 3v3 (or worse with fleets) mission, or 500 for destroying everything in a Courier Intercept. It's all a fine line, with settings, play time, and missions all being important variables.
I offer up these examples as fodder for coming up with some good numbers to use as guides. If these are too costly, then what's a better solution? I'm sure everyone has an opinion on this, so let's hear it.