I still don't understand why people insist on saying OP D2 is still broken without having tried it. I'm not accusing anyone specifically of being uninformed, but that is the general sense I get when people say they like EAW better -- that the OP D2 and gameplay are crap.
Well, OP D2 as of this moment, and for several weeks now, is as good as EAW. Both have neutral coop problems. OP does have the cartel layer, but we have proven with Reclamation and Badlands that you can make the pirates a non-entity if you wish with blanket neutral cartel ownership and have a perfectly good empires campaign. What this allows is for pirates to be what they really should be: raiders and nuisances to the empire forces. Plus, thanks to the extra playable slots, OP permits more modding of new races. Personally, I like the idea of having LDR, Tholians, WYN, and any other "minor" race you care to name or create showing up as pirates. The only trouble is the ability to double engines, but that's a minor issue.
Plus, there are the TRBs that allow us to have rough approximations of Andromedans. The only trouble I see there is making them playable without everyone flocking to them, but that's a sign-up and pre-planning issue. It may even be possible to have some displacement device effects simulated in mission scripts, so the potential is there. That's what's great about OP -- there are more options. You can run a straight-up empire war, a heavily modded, specialized campaign, or anything in between.
All we're really lacking is time commitment from players and admins in OP. People just need to dust off their copies, reinstall them, or whatever, and play the game. If people want specific types of settings, pricing, maps, shiplists, or missions, then they just need to add their voices to the few who have always been good about giving feedback. The admins will make it, as long as there are players interested in participating.
Admin cooperation will certainly help to create killer campaigns. Not everyone with good ideas has the time, skill, equipment, or padded room necessary to build and host a campaign.