Topic: Reclamation -- Server Description and Information for Players  (Read 2123 times)

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ZTempest

  • Guest
On behalf of the SFCX crew, I bid you welcome!

Reclamation is not what we consider a "serious" campaign, but since we tend to be a very ambitious group of over achievers in SFCX, I can safely say that Reclamation will be an interesting experience, and more than just a casual campaign.

The storyline is still being written, and it is going to be a bit more in-depth than what I first thought.  Some of the events in the campaign are going to be story-line driven, so if you see a storyline post in these forums that directly references Reclamation, it might be worth your time to read over it and seek clues as to what some of the other Victory Conditions might be for one side or another.  

Now for the mechanics of the campaign.  This material was taken from another thread where Doug (Nomad) posted.  He is one of our lead designers for Reclamation:

From JDMcKinney (Nomad):

As of this moment (could change), here are some of the common need-to-know settings.

Teams: FGHI vs. KRLZ

Maximum ships owned: 2 (we encourage 1-ship fleets, but there are no set fleet composition rules this time around)

Turns are 10 minutes long. Shipyard/economy cycles every 2 turns, and there is a delivery time of 2 turns for purchased ships. The maximum wait for a ship, therefore, is 3 turns, or roughly half an hour.

Supplies and fighters aren't cheap, but they are affordable. Just don't expect to be able to lose a dozen fighters each mission and expect to replace them all with top-end models with a mission's worth of prestige.

Era is mid, starting at 2273. With a 2-week run planned, and a 1 year per every 2 real days time setting, we will stay in mid era for the entire campaign.

Starter ships (year 1):

F-DD
K-F5C
R-SKE
L-DWP
H-ERL
G-DDL
I-DDL
Z-DD
X-CA+2

Oh, is that the Orion cartel I see? Yes, they will be playable as the only cartel, but they're more for candy than as part of the overall campaign. If someone wants to forego empire VCs and teamwork, they can fly Orion and play raider. WARNING: there could be enemy/ally matching problems if an Orion were to fight players from both empire teams at once. Also, they will have ALMOST NO shipyard production, so that starter ship is going to be important to protect. Grabbing more economy on the pirate map will help them get ships.

One caution flag for all players: neutral coop is still broken. You may be able to run some allied (different race) coop, but there is no guarantee it will work for every mission. It's up to you to push the server kit to its limits and find out what you can and can't do to win the campaign. PvP is encouraged, but there are exploration VCs for you lone wolfs out there.


Now for some other very important information -- in order for you to play in this campaign, you will need three very important things:

1.  A copy of Orion Pirates, patched to the latest patch.
2.  "Evil Dave's" mission pack
3.  Firesouls SFC OP Shiplist.

Luckily, all that you need (except the copy of OP) is at the SFCX website.  The patch, mission pack, and shiplist are all in our download section.  Here is the website:

http://www.sfcx.org/

CPT Stumpy (another SFCX Member) has thrown together a webpage for Reclamation as of today. You can reach the webpage from the SFCX website -- please note, to reach the Reclamation area, you need to register at SFCX.  It is free, and worth your time since we cover all of our servers in all three Dynaverses there also.  

Now, for Victory Conditions --

This campaign is designed as a "short run" campaign.  We do have victory conditions, some of which will be storyline based.  There are exploration VCs, etc.  Since  this is a light campaign, we did not see the need for race moderators.  Instead, we ask that players that accomplish a victory condition post the accomplishment in the "news" section of the SFCX webpage.  In order to find out what sorts of VCs you should be focused on, check out the Reclamation portion of the website -- they are not up yet, but we do know what they are (don't worry, they will be posted in a day or so )

There are exploration VCs, and VCs awarded for capturing key terrain -- the most obvious key terrain is, of course, the energy-rich area towards the center of the map.  There are a few surprises in there also -- so watch out.  If you capture a planet, or think you have accomplished a key task, simply write it down as you play, along with the time and the hex coordinates, and when you finish playing post them in the SFCX News -- your submission will be reviewed for vailidity and determined if it is indeed a valid victory condition.

Special thanks to the entire SFCX Team -- we love doing this stuff, and have a blast working together on it.  If you have the time and inclination, come join us in Reclamation -- it will be a good time.

And please, if you feel inclined, post a special "Thank You" to Castrin for hosting the server.  We are trying a work around for the chat, but otherwise we might be up tonight.  Hope to see you there!  

Regards,

Tempest

 

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #1 on: April 15, 2003, 08:14:14 pm »
Bump.

Chat is really the only pothole in the road so far. If we have to go up without fully-working chat, you can still use the /tell command to specific players. HOWEVER, players should keep their nicknames to 10 characters or less, and no punctuation other than a dash (-); spaces are not recommended, either. If you follow these guidelines, you will be able to receive tells without any problem.

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #2 on: April 15, 2003, 10:29:51 pm »
Time per turn and frequency of ship delivery changed slightly. We are now using 8 minute turns and 3 turn economy runs, which still results in a maximum ship delivery wait of about half an hour (32 min).

Walleye

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #3 on: April 15, 2003, 10:48:38 pm »
Maulers and Mid Era?  Sounds like fun!!  

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #4 on: April 16, 2003, 02:07:53 am »
Oh, it will be.

Release has been slightly delayed since it is now too late (or early) to bother launching. Expect the campaign to officially start early Wednesday.

VCs are posted on the Reclamation page at SFCX.org. Choose a race and check your phaser banks!

FireSoul

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #5 on: April 16, 2003, 03:34:15 am »
I have never played on a D2 campaign before.
... and I am not clear on 1 thing: where do I post my capture information, and what capture information do you absolutely need?

-- Luc

ZTempest

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #6 on: April 16, 2003, 07:18:38 am »
In order to post capture information, we are having players submit thier capture information directly as a "news" item on the SFCX website.  

The Victory Conditions (points awarded) and how to do this are now up in the Reclamation portion of SFX.org.  

Looks like we are starting today!  Whoohoo!  

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #7 on: April 16, 2003, 10:44:55 am »
Looks like WE'VE ALREADY STARTED!

Castrin pulled a sneaky trick and started the campaign while I was sleeping off the long testing session.

jimmi7769

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #8 on: April 16, 2003, 10:49:22 am »
30 minutes to wait for a ship?!?  Isn't that a bit much??

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #9 on: April 16, 2003, 01:26:33 pm »
I guess the other admins have been going soft on players if 30 minutes is too long a wait for a ship. Remember, that's the maximum. The minimum is a little over 8 minutes, if you time it right. A good average would be 16 minutes. The thing to remember is if you order a ship as soon as the shipyard cycles, you'll have a 3-turn wait for the next cycle, giving you a 24 min. wait. If you order one turn after a cycle, you have a 2-turn wait for the next one, for 16 mins. There are two factors at work: the 2-turn (16 min.) delivery wait and the 3-turn (24 min.) economy cycle. Ships are only delivered when the economy cycles.

KOTH-Steel Claw

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #10 on: April 16, 2003, 02:01:00 pm »
 
Quote:

 I guess the other admins have been going soft on players if 30 minutes is too long a wait for a ship. Remember, that's the maximum. The minimum is a little over 8 minutes, if you time it right. A good average would be 16 minutes. The thing to remember is if you order a ship as soon as the shipyard cycles, you'll have a 3-turn wait for the next cycle, giving you a 24 min. wait. If you order one turn after a cycle, you have a 2-turn wait for the next one, for 16 mins. There are two factors at work: the 2-turn (16 min.) delivery wait and the 3-turn (24 min.) economy cycle. Ships are only delivered when the economy cycles.  




Why worry about the wait. 30 minutes is enough time to go out and run some more missions, maybe have a little PvP. Gets the anticipating energy goin'.

Gumby

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #11 on: April 16, 2003, 02:03:44 pm »
Quote:

I guess the other admins have been going soft on players if 30 minutes is too long a wait for a ship. Remember, that's the maximum. The minimum is a little over 8 minutes, if you time it right. A good average would be 16 minutes. The thing to remember is if you order a ship as soon as the shipyard cycles, you'll have a 3-turn wait for the next cycle, giving you a 24 min. wait. If you order one turn after a cycle, you have a 2-turn wait for the next one, for 16 mins. There are two factors at work: the 2-turn (16 min.) delivery wait and the 3-turn (24 min.) economy cycle. Ships are only delivered when the economy cycles.  




 Wouldnt a person have to wait the same amount of time, weither he ordered a ship right then, or if he waited till right before the turnover?   Just curious.......
 
 

jdmckinney

  • Guest
Re: Reclamation -- Server Description and Information for Players
« Reply #12 on: April 16, 2003, 02:46:19 pm »
It's all about where the turn breaks are. If you order a ship a minute before a turn is up, that 1-minute wait still counts like an 8-minute full turn. So, if you order 2 turns before an economy run, you can have between 8:?? and 16 minutes before your ship is delivered when the economy cycles. If you order the ship 1 turn before an economy run, you have to wait 2 turns for the ship bid to finish, then another 2 turns for the next economy run.

Figuring ship deliveries is an art.

BTW, server is down, but should be back up shortly.