To:
Dynaverse 2 United Federation Of Planets gamers
From:
Krenn vestai Khemaraa, The Iron Hand
Klingon Black Fleet,
Member 69th fleet "The Black Mist"
Subject:
Improvement in U.F.P. D2 stratigic performance
Salutations,
Over the last few campaigns, the Federation has not done well. There are a number of reasons why this could be, but two have stuck out sufficiently far that I, a mear Klingon ships captain, have noticed them. The obvious has been, and shall be, new players in the game initially playing Federation. Theres not much you can do about that, but continue what is always a duty of a community to its self which is to get with new players and welcome them into the community. The community of Federation players have obviously learned to do this, so that effect is minimalized to some extent.
A more harmfull problem interfearing with Federation effectivness is the lack of co-operation that has been reported between the different Federation player orginizations. For this problem, there is a solution. And that solution is easily found within the fictional, mythical srtructure of what the Federation is supposed to be.
Form a Joint Command Group.
This group would be made up of the leaders of each of the player orginization/fleets. Each fleet leader has a vote in what operations the Group as a whole will take. If your fleets are going to operate independently by nature of each other, then you must take advantage of the strength inherent in such a structure. Part of the process would be within the group
would be fitting the fleet for the task.. If nothing else, you can select fleet objectives buy the number of members in a particular fleet. If anything people will undervalue the number of members they have... Being thrown into a meat grinder where yer outnumbered badly is no fun, and those that over value are going to discover that nightmare on thier own!
As for the independent players. The ones who do not join any of the existing fleets, I suggest the following. Post right on the open boards what hexes you would like them to operate near each day. And tell 'em what regular fleet will be operating there. BACK UP YOUR INDEPENDENT PLAYERS! Sometimes the wildcards are the best cards. The Klingon game in the Fiction is called Klin Zha, the Human games are Chess, and Poker . To gamble and win is the Federation way. And its been awhile since the Federation placed better then third place scoring in a campaign. The one thing you need is 3 position in your command group. These three do not vote. Thier job is offensive and defensive planning.
The Planning staff presents possible operations based on what ever criteria is usefull, it is the voting staffs job to sort, accept, reject, and ultimatly decide on the operations the Federation will initiate. You need one person elected chairman.... Just use roberts rules of order. Get a copy at your local library. You will also need Dynaverse Co-ordinators. Much like the RM's, and ARM's thier job is to have one of them online 24/7 during a server campaign run, and communicate opjectives to federation and allied players. Also to maintain the ability of the combined fleets to respond to threats in real time on the server. Ya'll need to chill down on alot of the politicing though, its costing you campaigns when it shouldn't. The Federation did much better in the last sfc2.net capaign then it had done in awhile, but it should have done better.
Don't force the Black Mist to go to the admins and have 'em switch you all to other races, while the Mist flies Federation and shows you how it supposed to be done. I'm not joking, we will do it!
Khemaraa sends