Topic: What makes a planet solid?  (Read 4440 times)

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3dot14

  • Guest
What makes a planet solid?
« on: April 14, 2003, 08:40:07 pm »
Don't say "rock"...


The planets in SFC2 and planet/base's in SFC3 are solid. You can collide on them.

But how was that done? Is there a switch in the mod file? or some trick in the in spec? or is assigning it to "PLANET" class enough?

Alidar Jarok

  • Guest
Re: What makes a planet solid?
« Reply #1 on: April 14, 2003, 08:49:26 pm »
Since Planets and Bases are stationary

Can you assign it an "Asteroid" status (Asteroids move) and then go chasing after J'inn?  

jualdeaux

  • Guest
Re: What makes a planet solid?
« Reply #2 on: April 14, 2003, 09:06:54 pm »
Quote:

Don't say "rock"...




But that would take all the fun out of it.

Cleaven

  • Guest
Re: What makes a planet solid?
« Reply #3 on: April 14, 2003, 09:13:09 pm »
Actually they are not solid, but you can collide with, or hit, the surface. This is part of the problem with ring planets, and planets armed with drones.  

3dot14

  • Guest
Re: What makes a planet solid?
« Reply #4 on: April 14, 2003, 09:33:14 pm »
I accept this correction. They are not solid inside, only a un-passable surface.

But what makes it so?

"Planet" designation? a specail MOD file? Specail switch in spec file?

I know I could (and should) find this myself. But I am away from my SFC computer... and I am wondering if anyone readily knows the answer...

FPF_TraceyG

  • Guest
Re: What makes a planet solid?
« Reply #5 on: April 14, 2003, 10:23:21 pm »
Well, you could experiment and find out. Swap out the planet model with something that isnt collidable, like a ship model. If after the swap, you can still collide with it, you its safe to say that its the "Planet" designation that causes collisions. Then try swapping out a ship model that isnt collidable with a planet model. If you can then collide into the ship, you know its the model itself.

SghnDubh

  • Guest
Re: What makes a planet solid?
« Reply #6 on: April 14, 2003, 11:23:07 pm »
Quote:

Don't say "rock"...





Weeeellllll, it's not reallllly 'rock'....

A typical M-class planet comprises three separate layers: a crust, a mantel and a core (in descending order from the surface). The crust thickness is an average 30 kilometers for landmasses, and an average 5 kilometers for seabed. The mantle extends from just below the crust to some 2,900 km deep. The core below the mantle begins at a depth of around 5,100 km, and comprises an outer core (liquid iron-nickel alloy) and inner core (solid iron-nickel alloy). The crust is composed mainly of granite in the case of landmasses, and basalt in the case of seabed. The mantle is composed primarily of peridotite and high pressure minerals. The top stratum of the upper mantle tends to be fluid, and atop this stratum are the mantle surface and the crust (together referred to as tectonic plates).

There, I hope in some small way that helps. Notice the word "rock" was not used.

 

What's that clinking sound? Just 3dot14's chain getting pulled

The_Pelican

  • Guest
Re: What makes a planet solid?
« Reply #7 on: April 15, 2003, 11:01:35 am »
Actually SghnDubh, that's a description of the planet Earth, not M-Class Planets. We can only speculate about the composition of other planets(in reality and in ST), it's mentioned many times in ST that Planet XXX has is made of such and such, etc.

Karnak

  • Guest
Re: What makes a planet solid?
« Reply #8 on: April 15, 2003, 12:09:34 pm »
Go see the movie: "The Core".  

Quote:

Quote:

Don't say "rock"...





Weeeellllll, it's not reallllly 'rock'....

A typical M-class planet comprises three separate layers: a crust, a mantel and a core (in descending order from the surface). The crust thickness is an average 30 kilometers for landmasses, and an average 5 kilometers for seabed. The mantle extends from just below the crust to some 2,900 km deep. The core below the mantle begins at a depth of around 5,100 km, and comprises an outer core (liquid iron-nickel alloy) and inner core (solid iron-nickel alloy). The crust is composed mainly of granite in the case of landmasses, and basalt in the case of seabed. The mantle is composed primarily of peridotite and high pressure minerals. The top stratum of the upper mantle tends to be fluid, and atop this stratum are the mantle surface and the crust (together referred to as tectonic plates).

There, I hope in some small way that helps. Notice the word "rock" was not used.

 

What's that clinking sound? Just 3dot14's chain getting pulled  



3dot14

  • Guest
Re: What makes a planet solid?
« Reply #9 on: April 15, 2003, 05:11:01 pm »
Quote:

 

What's that clinking sound? Just 3dot14's chain getting pulled  



sigh, I so set myself up for that one...


Ok, here is the result of an imcomplete test:

It's a property of the Ship's Class. and is apparently hardcoded.

First of all, there is no special marker in any of the mod files. that rules out a switch hidden in mod file.

In SFC2 a "Planet" (note, the first "planet" (with mixed cases). The 2nd is apparently for economics.) and in SFC3 an "SB" (and "BS" and "BT" I presume, but untested) would trigger an explosion once contact with the model is made. (the test seems to be a polygon by polygon test, as opposed to defined areas).

Curiously enough, a PLANET class in SFC3's defaultcore doesn't seem to trigger a collision, the SFC3 planets rely on a spec file override -- the Attribute column that is apparently unique to SFC3. "ship:Planet" as opposed to "ship" will make any and all ships solid. You can ram the enemy ship with a solid ship. I haven't (though I should) tried ramming a solid ship with another solid ship...

The side effects on this kind of modications included mistaken class (showing "light cruiser" under a planet, which happens in SFC2) or weird icon in the Minimap (SFC3's minimap shows a moving planet when "ship:Planet" is applied.)
 

SghnDubh

  • Guest
Re: What makes a planet solid?
« Reply #10 on: April 15, 2003, 07:32:51 pm »

Hey, what was the setting that allowed the cube to ram other ships, which was changed post-patch? Did you check that out?

3dot14

  • Guest
What makes a planet solid?
« Reply #11 on: April 14, 2003, 08:40:07 pm »
Don't say "rock"...


The planets in SFC2 and planet/base's in SFC3 are solid. You can collide on them.

But how was that done? Is there a switch in the mod file? or some trick in the in spec? or is assigning it to "PLANET" class enough?

Alidar Jarok

  • Guest
Re: What makes a planet solid?
« Reply #12 on: April 14, 2003, 08:49:26 pm »
Since Planets and Bases are stationary

Can you assign it an "Asteroid" status (Asteroids move) and then go chasing after J'inn?  

jualdeaux

  • Guest
Re: What makes a planet solid?
« Reply #13 on: April 14, 2003, 09:06:54 pm »
Quote:

Don't say "rock"...




But that would take all the fun out of it.

Cleaven

  • Guest
Re: What makes a planet solid?
« Reply #14 on: April 14, 2003, 09:13:09 pm »
Actually they are not solid, but you can collide with, or hit, the surface. This is part of the problem with ring planets, and planets armed with drones.  

3dot14

  • Guest
Re: What makes a planet solid?
« Reply #15 on: April 14, 2003, 09:33:14 pm »
I accept this correction. They are not solid inside, only a un-passable surface.

But what makes it so?

"Planet" designation? a specail MOD file? Specail switch in spec file?

I know I could (and should) find this myself. But I am away from my SFC computer... and I am wondering if anyone readily knows the answer...

FPF_TraceyG

  • Guest
Re: What makes a planet solid?
« Reply #16 on: April 14, 2003, 10:23:21 pm »
Well, you could experiment and find out. Swap out the planet model with something that isnt collidable, like a ship model. If after the swap, you can still collide with it, you its safe to say that its the "Planet" designation that causes collisions. Then try swapping out a ship model that isnt collidable with a planet model. If you can then collide into the ship, you know its the model itself.

SghnDubh

  • Guest
Re: What makes a planet solid?
« Reply #17 on: April 14, 2003, 11:23:07 pm »
Quote:

Don't say "rock"...





Weeeellllll, it's not reallllly 'rock'....

A typical M-class planet comprises three separate layers: a crust, a mantel and a core (in descending order from the surface). The crust thickness is an average 30 kilometers for landmasses, and an average 5 kilometers for seabed. The mantle extends from just below the crust to some 2,900 km deep. The core below the mantle begins at a depth of around 5,100 km, and comprises an outer core (liquid iron-nickel alloy) and inner core (solid iron-nickel alloy). The crust is composed mainly of granite in the case of landmasses, and basalt in the case of seabed. The mantle is composed primarily of peridotite and high pressure minerals. The top stratum of the upper mantle tends to be fluid, and atop this stratum are the mantle surface and the crust (together referred to as tectonic plates).

There, I hope in some small way that helps. Notice the word "rock" was not used.

 

What's that clinking sound? Just 3dot14's chain getting pulled

The_Pelican

  • Guest
Re: What makes a planet solid?
« Reply #18 on: April 15, 2003, 11:01:35 am »
Actually SghnDubh, that's a description of the planet Earth, not M-Class Planets. We can only speculate about the composition of other planets(in reality and in ST), it's mentioned many times in ST that Planet XXX has is made of such and such, etc.

Karnak

  • Guest
Re: What makes a planet solid?
« Reply #19 on: April 15, 2003, 12:09:34 pm »
Go see the movie: "The Core".  

Quote:

Quote:

Don't say "rock"...





Weeeellllll, it's not reallllly 'rock'....

A typical M-class planet comprises three separate layers: a crust, a mantel and a core (in descending order from the surface). The crust thickness is an average 30 kilometers for landmasses, and an average 5 kilometers for seabed. The mantle extends from just below the crust to some 2,900 km deep. The core below the mantle begins at a depth of around 5,100 km, and comprises an outer core (liquid iron-nickel alloy) and inner core (solid iron-nickel alloy). The crust is composed mainly of granite in the case of landmasses, and basalt in the case of seabed. The mantle is composed primarily of peridotite and high pressure minerals. The top stratum of the upper mantle tends to be fluid, and atop this stratum are the mantle surface and the crust (together referred to as tectonic plates).

There, I hope in some small way that helps. Notice the word "rock" was not used.

 

What's that clinking sound? Just 3dot14's chain getting pulled  



3dot14

  • Guest
Re: What makes a planet solid?
« Reply #20 on: April 15, 2003, 05:11:01 pm »
Quote:

 

What's that clinking sound? Just 3dot14's chain getting pulled  



sigh, I so set myself up for that one...


Ok, here is the result of an imcomplete test:

It's a property of the Ship's Class. and is apparently hardcoded.

First of all, there is no special marker in any of the mod files. that rules out a switch hidden in mod file.

In SFC2 a "Planet" (note, the first "planet" (with mixed cases). The 2nd is apparently for economics.) and in SFC3 an "SB" (and "BS" and "BT" I presume, but untested) would trigger an explosion once contact with the model is made. (the test seems to be a polygon by polygon test, as opposed to defined areas).

Curiously enough, a PLANET class in SFC3's defaultcore doesn't seem to trigger a collision, the SFC3 planets rely on a spec file override -- the Attribute column that is apparently unique to SFC3. "ship:Planet" as opposed to "ship" will make any and all ships solid. You can ram the enemy ship with a solid ship. I haven't (though I should) tried ramming a solid ship with another solid ship...

The side effects on this kind of modications included mistaken class (showing "light cruiser" under a planet, which happens in SFC2) or weird icon in the Minimap (SFC3's minimap shows a moving planet when "ship:Planet" is applied.)
 

SghnDubh

  • Guest
Re: What makes a planet solid?
« Reply #21 on: April 15, 2003, 07:32:51 pm »

Hey, what was the setting that allowed the cube to ram other ships, which was changed post-patch? Did you check that out?